Take part in the next saga of FINAL FANTASY® XIV Online with the next legendary expansion pack—SHADOWBRINGERS.
New jobs: Gunbreaker and Dancer New races: Viera and Hrothgar Level cap increased: 70 to 80 New cities: The Crystarium and Eulmore Journey through expansive new areas, suchTake part in the next saga of FINAL FANTASY® XIV Online with the next legendary expansion pack—SHADOWBRINGERS.
New jobs: Gunbreaker and Dancer
New races: Viera and Hrothgar
Level cap increased: 70 to 80
New cities: The Crystarium and Eulmore
Journey through expansive new areas, such as the Rak’tika Greatwood, Amh Araeng, Il Mheg and Lakeland.
New trails, including harrowing encounters with Titania and Innocence.
New beast tribes: pixies, Nu Mou, and dwarves
New 8-player raid: Eden
An exciting new series of alliance raids YoRHa:Dark Apocalypse
The Restoration of the Holy See of Ishgard - In the aftermath of the Dragonsong War, Disciples of the Hand and Land work together to rebuild Ishgard… Expand
Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
Final Fantasy 14 - Shadowbringers E3 2019 Trailer | Square Enix Press Conference
Aug 8, 2019As I said before, I cannot recommend Shadowbringers more. The story, visuals, music, vocal performances, and gameplay all combine together to create a phenomenal gaming experience. Final Fantasy XIV has only gotten better over time, and after playing Shadowbringers I have simply no idea how they are going to better this expansion in the future. It really and truly is that good.
Playstation Official Magazine UKJul 30, 2019By sticking to classic Final Fantasy elements – an expansive world, and a deftly-told story that weaves in themes – Shadowbringers is one of the best MMO expansions we’ve ever played. The main drawback is that you have to play through the previous ones to access this new content, or pay extra for a story skip. But with all side-quests in Shadowbringers syncing to your player level, and a New Game+ allowing you to replay old quests on the horizon, this might be something we’ll see further in Final Fantasy XIV’s future. [Issue#165, p.92]
Jul 12, 2019Shadowbringers delivers on all fronts, offering up great new instances, vast new zones to explore, and a new storyline worthy of almost any best-of list. Despite its few early day hangups and minor missteps, Stormbringers excels on almost all counts.
Aug 10, 2019The question that every Final Fantasy fanatic poses is probably if it is still worth tackling all the extra obstacles, just to experience another epic adventure. As an online role-playing game, it requires a usual monthly subscription and every single expansion also has its price. If you look past that detail, Final Fantasy XIV: Shadowbringers is yet another excellent game in the series, albeit a little too adapted for online gambling to attract exactly all "regular" Final Fantasy fans.
Jun 14, 2020Amazing - visual, characters, music and story all were extremely entertaining. Plenty of plot bombs that made you go “so that’s why” or “noAmazing - visual, characters, music and story all were extremely entertaining. Plenty of plot bombs that made you go “so that’s why” or “no way” and just generally fleshed out the story in quite a clever way. The twinning dungeon is one particular instance that come to mind although theres quite more!… Expand
Jul 6, 2019I played alot of MMORPG but this game is the real MMO RPG. The RPG elements are heavily shown in the story while also adding a solidI played alot of MMORPG but this game is the real MMO RPG. The RPG elements are heavily shown in the story while also adding a solid foundation for the character progression.… Expand
Jul 30, 2019FFXIV Has been a high-quality MMO since A Realm Reborn released, but with Shadowbringers, it has reached new heights that are rarely seen inFFXIV Has been a high-quality MMO since A Realm Reborn released, but with Shadowbringers, it has reached new heights that are rarely seen in MMO's or even any video game genres. The story is a masterpiece, heart-wrenching and beautiful. It stands up to and even exceeds many single player titles.
You'll hear about players being moved to tears by the narrative; I can confidently say that this is no exaggeration.
As always, Soken and co delivered an amazing score for this expansion; the sort of soundtrack that you'll want to listen to even when you aren't playing the game.
Last but not least, the gameplay. Whilst it is the traditional tab-targeting affair, the encounters you experience throughout the expansion are fast-paced and action packed; with beautiful (and sometimes haunting) enemy design.
I could ramble on about this expansion, sing its praises until the proverbial cows come home, but I'd rather just play it. I just felt the need to add my voice to the chorus of glowing opinions.
Just, stop reading this now. Play the damn game. You will not regret it. Do it.
Stop reading this. Go.… Expand
Aug 26, 2019As someone who has been playing Final Fantasy XIV since A Realm Reborn's introduction, I feel that this is a hard one to review based on theAs someone who has been playing Final Fantasy XIV since A Realm Reborn's introduction, I feel that this is a hard one to review based on the first few patches of Shadowbringers (especially considering we haven't really seen the totality of what the entirety of the expansion has to offer). Keeping that in mind, I will try to be fair and base my review on my experiences thus far.
I have a lot of positive things to say about Shadowbringers. I honestly feel that it is the highest I've felt on Final Fantasy XIV since A Realm Reborn. The writing easily trumps the previous expansion story lines with a far more interesting plot line and way more interesting quests. Area design is yet another thing I found to be fantastic. Even including Il Mheg (which may have scarred my retinas with its over usage of the hot pink coloring), every area in Shadowbringers felt unique with great designs that gave each of them a nice vibe. Music was also an absolute surprise, I felt that the tracks in Shadowbringers were the best the game has had. Period. Gunbreaker and Dancer are also a solid inclusion, both jobs being pretty fun to play. I would also say that the job change revisions (and the removal of TP), as a whole, that Square-Enix has made with the expansion was also a bright point (even if I'm crying inside about the changes to Warrior). Everything plays great, and any changes seem to have worked out for the better.
The pros definitely outweigh the cons for Shadowbringers, but I still have a few complaints. For starters, I would have liked to see more out of the "Shared FATE" log. It does give a reason to do FATEs, however, that doesn't really change that FATEs are still in a desperate need of a revision due to their repetitive nature. Dungeons were also kind of a miss for Shadowbringers. I found the boss fights to be fun, however, the actual overall design felt relatively lacking with the constant speed bumps that seem to hinder speed running far more than the previous expansions did. Not being entirely all that bad, I did at least enjoy the level 80 dungeons (which are probably the only ones that really matter considering they are the ones that you'll be spamming for the next 6 or 7 months). The Eden raid is another one I'm indifferent about, however, I'm willing to give this one the benefit of doubt. It just doesn't feel all that memorable and makes me long for the days of the Alexander raid.
Overall, Shadowbringers is worth trying for MMO players. It's definitely something that I feel is great for both newcomers and veterans of XIV. There is far more than enough content packed into this expansion alone to get your money's worth out of with only more to come in future updates. All I can say is that I feel Naoki Yoshida and company did a marvelous job with this one and I can't wait to see what else they bring to the table!… Expand
Nov 11, 2020ShB has been around for one and a half year and we know what it is now, you can of course trust all day 1 reviews or the recent ones.
LetsShB has been around for one and a half year and we know what it is now, you can of course trust all day 1 reviews or the recent ones.
Lets break this down in 3 Categories. Story, Gameplay and Content.
The entirety of 5.x is a side quest, it was not needed to be done. We could have marched for Garemald, instead we visited a different version of our world. 4.x obviously lead up to it with the spirited away plot they added but if not for that it came 100% out of the blue.
The Story that was written for 5.0 was mostly fine, while the game says "Shadowbringers" and treats light as something that's not always good (that's a good idea) it fails to deliver the sentiment by ... making you defeat the final boss (dark based) with light. So i guess light as the ultimate "good" tool.
5.1 nosedives the story, fetch quests and nothing of value, so does 5.2 to the point you wonder if those things even needed to be there. 5.3 did pick it up again but failed by giving the OG Warrior of Darkness a proper sent off while you defeat the being that has taken his body.
Tanks: Enmity is now a joke as all enmity moves (cept for ranged) are removed, the Stance now offers so much hate that its impossible to lose threat. Warrior which was my main since 2.0 feels boring to play.
Healers: Lost a lot of their dps spells and skills, Sch faceplanted with a fairy nerf, Ast lost its unique card buffs. Whm is further moved towards a full dps.
Dps: Full rework on multiple classes, there is STILL not a mnk fix which was a problem in the last expansion.
And this is where ShB shows its NASTY face.
We have cut down from 3 to 2 Dungeons in HW, and now from 2 to 1, they say it helps the quality, however there is a point were you can have the best food in the world and still starve.
Deep Dungeon: Was fully removed, which was one of the most fun and random things.
Deep Sea Fishing: Was dead 2 weeks upon arrival
Bozja: Came out in 5.35 ... once again later then it should have. Eureka was added 4.25 and diadem 3.15, this was one of the big grind things and they keep pushing it further back.
Relics: We could've used a long and nice grind now during Covid but ... you got the first step for free and the next one had you do fates in a lv 60 zone ... why?
Recycling ... this is a big one.
Lets go over the music first, which is a huge deal for this game.
ShB Dungeons: all feature their own track but they all use the ShB boss theme ... thats okay i guess.
Titania: Has her own track, nice
Innocence: Remix of dungeon boss, bad
Hades: ShB title music, fine
Ruby Weapon: Remix of ultima, meh
Memoria: ShB dungeon boss music, wtf
WoL: Remix of title music, bangs tho
Eden 1: FF8 Track
Eden 2: FF8 Track
Eden 3: Leviathan Remix
Eden 4: Titan Remix
Eden 5: Ramuh Remix
Eden 6: Garuda/Ifrit Remix
Eden 7: FF8 track Eden 8: Shiva Remix. Fights, almost the entire Eden right is recycled, we now have 5 Shiva fights. Also remember this is not "we are sorry we cant deliver because of covid" nah this is what was planed, every expansion we get less ... players don't realise on how much of a drop we are atm. The rating this game has is based on 80% of "first day impressions" which is shameful. If you believe you can rate an expansion that lasts 2 years on the first 2 months during the honeymoon period ... you are wrong.… Expand
- (0 views)
- (0 views)
- (0 views)
- (0 views)