• Publisher: SCEA
  • Release Date: Feb 2, 2016
Gravity Rush Remastered Image
Metascore
80

Generally favorable reviews - based on 62 Critic Reviews What's this?

User Score
8.1

Generally favorable reviews- based on 394 Ratings

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  • Summary: Gain a new perspective as Kat, a strong-willed girl trying to protect her future in a world that's crumbling to pieces. With incredible gravity-altering abilities, Kat is the only one who can salvage the floating city of Hekseville – if only she could remember who she is…
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Score distribution:
  1. Positive: 52 out of 62
  2. Negative: 0 out of 62
  1. 95
    An utterly superlative remastering effort turns one of PS Vita's crown jewels into one of PS4's most engaging and compelling titles. As fresh today as it was on its original release nearly four years ago, Gravity Rush Remastered is absolutely unmissable.
  2. Jan 26, 2016
    90
    One of the best Vita games becomes one of Sony’s best PlayStation 4 offerings. While its portable origins mean the game never truly pushes the console on a technical level, Bluepoint has refreshed and reworked the original Gravity Rush with the care it deserved for its debut in high definition.
  3. Apr 6, 2016
    85
    This makeover of the 2012 original is worth playing, even for current owners of this essential Vita release. In spite of the somewhat simple gameplay, manipulating gravity is quite liberating.
  4. Jan 26, 2016
    80
    Gravity Rush Remastered is close to perfect. The original Vita game was very well received, and while this update doesn’t exactly push the PS4 to its limits, it still looks and plays extremely well.
  5. Feb 4, 2016
    80
    While it may not be the most convincing package to get players to return to Hekseville, Gravity Rush Remastered is by far the best way to enjoy Sony’s underappreciated action game. The combat, while still a weak link, feels much better using a controller, and the game’s art style has kept this Vita stunner looking impressive.
  6. Mar 7, 2016
    75
    A re-master done right, with significant graphical upgrades, running in butter-smooth 60 frames per second. If you missed the original Vita release, be sure to pick this up.
  7. Feb 5, 2016
    50
    A Remastered release shouldn't be cutting corners, and it seems silly that the game's four major zones are all still so faded, dull, and repetitious.

See all 62 Critic Reviews

Score distribution:
  1. Positive: 49 out of 69
  2. Negative: 4 out of 69
  1. Feb 2, 2016
    10
    this game is amazing as HD remastered on ps4 version. graphic look great with HD resolution.. great gameplay. i am enjoying it so much.. Thumbthis game is amazing as HD remastered on ps4 version. graphic look great with HD resolution.. great gameplay. i am enjoying it so much.. Thumb Up, can't wait to play gravity rush 2 this year if it release this year without any delay Expand
  2. Jun 24, 2020
    10
    My 1st Gravity rush game and I love it, great art style,characters, music is amaizing, and best mechanic is so much fun.
  3. Feb 2, 2016
    9
    It amazing game the art is super good and I'm excited for,the second game. The game play is fun to play its like a fighting game but withIt amazing game the art is super good and I'm excited for,the second game. The game play is fun to play its like a fighting game but with gravity in the game. The game only cost $30.00 bucks its best vita remake to the ps4 Expand
  4. Jun 3, 2018
    8
    An interesting story that could have been "squeezed" better, since its potential is impressive. However, it is well worn and with surprisingAn interesting story that could have been "squeezed" better, since its potential is impressive. However, it is well worn and with surprising characters and a good universe to discover. Expand
  5. May 12, 2016
    8
    This is a great remaster. The graphics are better and also the gameplay. I have both versions, and hands down this game was meant to be aThis is a great remaster. The graphics are better and also the gameplay. I have both versions, and hands down this game was meant to be a console one. Is far more confortable the ps4 controller than the vita, while there are motion controls in the game I felt them less invasive.

    I think the controls were the main reason that I never completed the vita version. It's sad that one of the main exclusives of sony's handled is no exclusive anymore, but in the other hand this version plays better and also have all the dlc missions. I think is a bit expensive... 19.99 dls would be a better price IMO, nevertheless is a worth try.
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  6. XV_
    Jun 22, 2020
    7
    The moment you and Kat (the main character) awake in this world you know nothing about it, even you clumsily navigate it with your powers, butThe moment you and Kat (the main character) awake in this world you know nothing about it, even you clumsily navigate it with your powers, but as the story progress, both you and Kat feel and know how to harness gravity like a fish in the sea, the problem is that both mechanics and narrative aren't on par with the gravity gimmick.

    At first, I was fascinated and a little repelled to how the gravity mechanic worked in this game, it does feel kinda natural in a way but in the other, the learning curve felt stiff, I was failing over and over to land in the platforms that the tutorial offered me and more sooner than later I was blaming the "clumsy controls" turns out that as a new mechanic (at least to me) or one that has not explored that much in videogames, it had to be treated as a new skill, so from the moment one to the final moment of the game I was another person, expertly maneuvering through the stage, beating monsters like I was born in the sky, and that to me was one of the peaks of this game, not only Kat but you, learn how to handle gravity more or less at the same pace, and that gives it a lot of immersion to my experience, navigating without the bounds of gravity felt extremily good and it was a sentiment that never got old, at least in my 13-hour playthrough.

    However,

    The sentiment of liberty of flying around got buried underneath a lot of things, first of all: the gameplay, it turned out that the developers didn't seem to know how exactly merge the gravity mechanic with combat or things to do, and the combat system feels unpolished but serviceable at its best. Combat is separated in two forms, land combat and air combat, the land combat is simple, you hit the attack button from 1 to 5 times to have a combo, to damage your enemies you have to hit their weak spots (some red orbs, regular enemies are a weak spot on themselves), but when the game starts to throw enemies that have their spots on different places and you have to battle in air is when things get rough. When you're in air you have mostly one attack, an aereal kick, this kick sends Kat like a homming missile, the problem is that the targeting system is non existant and the monsters move in erratic ways that is easy to miss them, so more often than not you'll be flying around the stage trying to kick a low monster and failing again and again, these moments aren't fun at all and they will be gradually get more annoying since more weird enemies will keep appearing.

    I liked the whimsical tone of the game, the characters are charming, not that interesting but they grew on you, the story however is pretty generic and dull despite its tight presentation in comic form which I think looks pretty good, it wants to get more serious and interesting towards the final act but for that moment is way too late to care that much, it adds salt to the wound that the lore is presented in the most boring way with some NPC sparce through the city giving info about their lives. Side-quests are non-existant, aside from 3 or 4 that originally were DLC, that feel more like separate stories than a compliment for the main story. Aside from the main quests and limited side quests, the game throws you "challenges" that reward you 'precious crystals', the game's currency for unlocking and enhance skills, this challenges are basically: slide races (you use gravity to slide in the floor like you're skating), time attack arenas and normal races (on which you use all your skills to get from point A to point B as fast as possible), this challenges are repeated through every stage and aren't that ground breaking or fun, the problem is that the main campaign doesn't give you a lot of crystals neither enemies drop them, so more likely you'll be doing this repetitive challenges to enhance your skills, granted the game is not that difficult and I assume you can beat it without enhancing Kat but that's not the point.

    As for the art direction the game holds up quite well, this world looks amazing, a little limited but is expected since it wasn't a big team, the aesthetic looks inspired by steam punk and Paris and because of its themes of, thievery, revolution, etc, I think it fits well. I loved also the character design, they look pretty original and every character says you a lot just by its looks. Music wise, the game has a solid soundtrack and it has a lot of personality, it sounds at times jazzy and upbeat at parts, but never dull and always pleasant, I find myself expectantly waiting for the next area's tune to kick in.

    I believe that Gravity Rush have a lot of great ideas but in the end it failed to achieve a good balance between them or even truly polish any of them, however as much as it have a lot of issues there's no denial that this game have a lot of potential and at times charm, I hope that it's sequel get things done and gives us a polished taste of what they really wanted this game to be.
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  7. Oct 20, 2019
    0
    WORST BOSS EVER
    Game was ok, but whoever did the Alias boss: please resign and take another job.
    WORST. BOSS. EVER. Visual design is
    WORST BOSS EVER
    Game was ok, but whoever did the Alias boss: please resign and take another job.

    WORST. BOSS. EVER.

    Visual design is off, telegraphing is off, the fight is set in the wrong location, there's not enough information regarding what to do, chasing him at the start is so snoringly boring, heads move WAY too much, down time is WAY WAY WAY WAY too low such that when you have to reposition to hit the guy hes already back up. This fight is extremely slow paced and excruciatingly tedious.

    Delete that boss fight from the game and you have a 10/10 game.
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See all 69 User Reviews