- Publisher: Devolver Digital
- Release Date: May 22, 2018
- Also On: PC, Switch, Xbox One
- Summary: I Hate Running Backwards is a never-ending adrenaline packed shoot’em down roguelite that puts the emphasis on destruction and fighting never ending waves of enemies while time traveling through procedurally generated, fully destructible worlds.
- Developer: Binx Interactive
- Genre(s): Action, Shooter, Shoot-'Em-Up, Vertical
- # of players: 2
- Cheats: On GameFAQs
- More Details and Credits »
Positive: 0 out of 6
Mixed: 6 out of 6
Negative: 0 out of 6
May 29, 2018I Hate Running Backwards features fun core gameplay but its high degree of difficulty and roguelike structure make it far less accessible than it should be. I think it's time indie developers start rethinking the whole roguelike gimmick.
Jul 23, 2018I Hate Running Backwards is a correct proposition that stays true to the sources of video games: everything is based on gameplay with simple but proven principles. The result is a game without pretension, but that will occupy you for hours with friends or solo. Too bad it has not been polished a little more with other game modes, including classic online modes (in co-op for instance).
May 31, 2018I Hate Running Backwards is a game that offers simple, satisfying fun and colorful, fast-paced action.
Jul 16, 2018Ultimately, I Hate Running Backwards is a fun, worthwhile experience. At the same time, though, it is largely a fleeting sort of fun. For some reason, it feels eerily reminiscent of those mobile games that people play in brief spurts while waiting for something better to do. It is that same kind of hectic, fast-paced fun that sadly doesn't really last and is forgotten about almost as soon as it gets turned off. It is sort of the videogame equivalent of being chased by a bear.
Jun 3, 2018An interesting take on the usual arcade shoot 'em up but ultimately one that isn't as satisfying or rewarding as it should be.
Playstation Official Magazine UKJul 2, 2018ON its most basic level, IHRB does what it sets out to do, and any excuse to play couch co-op is appreciated, but it never stretches beyond just being basic. [Issue#151, p.84]