Invisible, Inc. Console Edition Image
Metascore
82

Generally favorable reviews - based on 14 Critics What's this?

User Score
6.9

Mixed or average reviews- based on 40 Ratings

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  • Summary: Invisible, Inc. is a mercenary espionage agency operating in the latter years of the 21st century. Infiltrate procedurally generated corporate facilities in tense, turn-based missions where every move could be your last. Find profit in chaos as you guide your team around the world in searchInvisible, Inc. is a mercenary espionage agency operating in the latter years of the 21st century. Infiltrate procedurally generated corporate facilities in tense, turn-based missions where every move could be your last. Find profit in chaos as you guide your team around the world in search of lucrative contracts. Expand

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PlayStation Plus - Free PS4 Games Lineup December 2016
Score distribution:
  1. Positive: 13 out of 14
  2. Negative: 0 out of 14
  1. May 6, 2016
    91
    Invisible Inc PS4 is a mediocre adaptation of the original version, but that source material is of the highest possible quality. The layered strategic elements of Invisible Inc are second to none, while the roguelike elements provide literally limitless replayability.
  2. Apr 30, 2016
    90
    In a genre that's traditionally concerned more with open combat, Invisible, Inc.'s stealth focus is a revelation.
  3. 90
    The steep challenge of Invisible, Inc. Console Edition is certainly not for everyone. However, for those up for it, Klei Entertainment's latest effort is a thrilling and excellently crafted adventure set in the world of futuristic espionage.
  4. Apr 28, 2016
    80
    It would have been nice to have had a multiplayer but I won’t hold that against the game. Ultimately, Invisible, Inc. Console Edition is as challenging as you want it to be.
  5. May 9, 2016
    80
    Invisible Inc. is a great turn-based tactical game set in a world dominated for spies.
  6. May 3, 2016
    80
    I don’t care much about Invisible Inc.'s throwaway story and its last-minute grasps at meaningful themes, or about my agents’ personal backgrounds. Like the game, my efforts are focused on getting the job done, emotionally disengaged but intellectually centered. I bask in the stylish cutscenes and the sharp voiceover, but my attachment is not to the agency or its people but to the sheer pleasure of a successful heist.
  7. May 16, 2016
    70
    Invisible, Inc. gave me a few moments of feeling brilliant when I actually did manage to complete a mission, but more often than not I was left frustrated by harsh rules and insane difficulty.

See all 14 Critic Reviews

Score distribution:
  1. Positive: 3 out of 11
  2. Negative: 2 out of 11
  1. Apr 25, 2016
    10
    I've played 25 hours and I don't have enough. This game is better then xcom enemy unknown! It's intense, surprising and there is no place forI've played 25 hours and I don't have enough. This game is better then xcom enemy unknown! It's intense, surprising and there is no place for luck. PS4 port is perfect, great, intuitive controls. I can't stop thinking about this game, I can't wait to finish my work, go back home and start another campagain on higher difficulty! Expand
  2. Aug 27, 2018
    9
    Very fun game, strategic, with a lot of secrecy, infiltration and in which you have to think before making any movement.
    It reminded me of
    Very fun game, strategic, with a lot of secrecy, infiltration and in which you have to think before making any movement.
    It reminded me of old strategy games in turns, action and tactical role like the Final Fantasy Tactics.
    You can control several characters, each with a series of skills that make it unique and that, combined, can overcome the security systems that are presented in each of the different stages of the game.
    Manageability, control and environment of the game very good and suitable for any audience.
    Expand
  3. Mar 10, 2017
    8
    1. lets start with all the games flaws.

    1. 20 days for a trophy in endless mode... After completing the campain a few times you then got
    1. lets start with all the games flaws.

    1. 20 days for a trophy in endless mode...

    After completing the campain a few times you then got this grind which you are more likely to fail unless you choose op characters and get through the first 2 days. its a grind once you can cheese it with cloaks, 20 rewinds per mission (which i didn't even need to use at all except on super bad runs).

    2. No way to build a custom character and choose starting items worth a certain amount of points. (e.g lets say a level 1 clock costs 150, and a movement skill costs 200 and the slot costs 300 that a totat of 650 out of a pool of a 1000 starting points??. example of a feature i would like to see in a possible sequel?)

    3. You get to day 5 on expert plus endless in extended story so why do you have to play it on endless for a trophy?

    4. Ammo is expensive and deters anyone or should deter anyone from using it the slots to carry ammo, the expense to buy ammo, the costs to clean up bodies make guns a waste of money. Guns should at least be recharged automatically between missions as why would you take a gun with you if its got no ammo.

    5. No re-roll on nanofabs or main mission terminals (makes game a little to random) I don't mind paying out credits to re-roll once per mission.

    6. Stims and cloaks are what you need everything else isn't really needed okay a tag gun is occasionally nice but besides that its a matter of cheesing with lots of stims to a cloak rig to a disguise on prism meaning opening doors doesn't alert enemies. You may also need some Emps for drones (unless you hack drones and destroy camera /scanning drones and to take out drones that stop hacks) and maybe a melee weapon or two so you weak characters like derek can pin 2 enemies down till your ready to leave. (i want this strategy to remain if a sequel is made but enemies that expose this strategy should be more frequent and appear sooner in a mission.

    I didn't like the fact I had to get 2 items and waste 2 slots to exit a level on endless plus I feel quest items shouldn't take up inventory space.

    Med X (Why isn't there a cooldown item one that can revive an agent once every 10-15 turns? (cause its just too OP) ??

    So X failed stories , X stories complete(brimstone, faust, expert plus, contigency, etc) , and X failed runs at endless. (So yeah its a great game but can get frustrating when you just want to complete it for the platinum trophy.

    On a side note they should have made the numbers on the cooldowns standout way more.

    Occasional views with viewing angles but its made easier by going into the wireframe mode and or turning the camera and moving 1 step at a time.

    I could comment more i did make a lot of notes about it , get it as its a great game for strategy lovers.
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  4. Jan 4, 2017
    7
    This could have been a fantastic game. Unfortunately the angle of the map is skewed so I can't see where I am standing. If this game had a topThis could have been a fantastic game. Unfortunately the angle of the map is skewed so I can't see where I am standing. If this game had a top down view it could be great.

    Several times I thought I was standing by a door or under cover.....I wasn't and got killed. In a game as unforgiving as this, it becomes frustrating and more of a chore to set my characters into their correct position.
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  5. Jun 24, 2016
    6
    This is the absolute example of a wrong graphic choice, putting so many information on a tiny isometric view just make it so confuse. What weThis is the absolute example of a wrong graphic choice, putting so many information on a tiny isometric view just make it so confuse. What we have here is a concept sketch of a game that absolutely need another view (Fp/Tp?), and this could be the mini-map in the corner of the screen.

    note: still bugs to be fixed !
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  6. Feb 18, 2017
    6
    on a moment in the game i got so many pop-up infos on the field, that I cannot understand what is happening
    I died and then of course drop
    on a moment in the game i got so many pop-up infos on the field, that I cannot understand what is happening
    I died and then of course drop the game, that was enough for me. I personally wish to see less game with "awesome mecanics" like these
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  7. Nov 30, 2016
    0
    Interesting game if it was just for IOS, such games have no place on a console. Visually equal to a 2002 newgrounds game mixed with theInteresting game if it was just for IOS, such games have no place on a console. Visually equal to a 2002 newgrounds game mixed with the simplicity of Hitman Go. Not worth the money. Expand

See all 11 User Reviews