• Publisher: SCEA
  • Release Date: Jul 12, 2016
Kill Strain Image
Metascore
53

Mixed or average reviews - based on 8 Critic Reviews What's this?

User Score
7.2

Mixed or average reviews- based on 31 Ratings

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  • Summary: Kill Strain is a top-down, competitive twin-stick action shooter with a monumental twist where three teams are pitted against each other for domination. Featuring innovative 5v5v2 gameplay, two teams of five players battle to contain-and-control a mysterious and powerful energy sourceKill Strain is a top-down, competitive twin-stick action shooter with a monumental twist where three teams are pitted against each other for domination. Featuring innovative 5v5v2 gameplay, two teams of five players battle to contain-and-control a mysterious and powerful energy source codenamed 'The Strain' that has been discovered in research facilities. The humans are not alone in these remote locations, as two additional players take on the roles of mutants. Endowed with additional abilities when in contact with 'TheStrain', the mutant team wreaks havoc on the humans to spread 'The Strain' further on the field; turning humans into mutants along the way and creating a more powerful force. Expand
Score distribution:
  1. Positive: 0 out of 8
  2. Negative: 3 out of 8
  1. Jul 18, 2016
    70
    Kill Strain is a nice attempt at the action MOBA genre, but the game only offers limited content for now and suffers from some questionable balancing choices.
  2. Aug 5, 2016
    60
    Kill Strain has a lot of cool ideas, but many of them don't translate when mired by the sluggish pacing of each round. I think it definitely needs some further optimization, but the uneven fun factor between the Merc and Mutant camps may take longer to iron out.
  3. Jul 20, 2016
    55
    Kill Strain is a multiplayer arena with a peculiar asymmetric formula; even if this type of team play is pretty original, it cannot guarantee a perfect balance and it also inappropriate for a competitive ambience. The game is free but prepare yourself to farm for a long time if you want to unlock all the characters.
  4. Jul 18, 2016
    50
    Kill Strain was conceived as an "asymmetric MOBA" with a Twin Stick control scheme. It is an unbalanced battle arena with a sloppy graphic and an impressive scarcity of contents.
  5. Jul 20, 2016
    45
    Some good ideas are hidden behind several aspects that feel unfinished. It's a shame, because the core mechanic works, but its lack of content and shortcomings are just too obvious. Still, it's free, so it's worth a try.
  6. 45
    It would be hard to say that Kill Strain isn’t at least ambitious. The game was a studio’s first outing in a relatively immature genre, which attempted to take a dramatically different approach to many of core mechanics that define MOBAs. Though carefully calculated, these risks fall flat in execution, resulting in a confusing and joyless experience.
  7. 40
    Kill Strain may find its following as a free-to-play game, but I expect more polish and stability from shooters that we’re asked to play for long periods of time. I can’t revel in the odd matchmaking decisions, nor the way Kill Strain sabotages teamwork by encouraging lone wolf playstyles.

See all 8 Critic Reviews

Score distribution:
  1. Positive: 5 out of 9
  2. Negative: 2 out of 9
  1. Jul 18, 2016
    10
    I can't believe the poor ratings this gets, too often critics tend to compare new games to the industry leaders. This game is superI can't believe the poor ratings this gets, too often critics tend to compare new games to the industry leaders. This game is super unconventional when discussing MOBA, if you're looking for a change of pace then this is the game. Great dynamics and it has massive potential to grow in the future. Expand
  2. Jul 15, 2016
    10
    its an online-multiplayer which 3 team - each consist of 4 player , gun fight each other. its good game which give you fun. there is a greatits an online-multiplayer which 3 team - each consist of 4 player , gun fight each other. its good game which give you fun. there is a great problem in this game: demons are so powerful. its unbalanced and may ruin your fun. as a free to play game, its really worth. Expand
  3. Aug 1, 2016
    10
    this game is awesome, the only bad point is that there is few characters to play. but its a real good moba and its free. i was about to playthis game is awesome, the only bad point is that there is few characters to play. but its a real good moba and its free. i was about to play just to test and now i'm telling to my friend to play it with me. Expand
  4. Jul 19, 2016
    10
    The bad user reviews seem to be pointed at an uneducated player, not a bad game. Overall the game is very fun, it has some issues but theThe bad user reviews seem to be pointed at an uneducated player, not a bad game. Overall the game is very fun, it has some issues but the amount of potential is nothing short of amazing. Expand
  5. Jul 23, 2016
    7
    I've played Kill Strain for a few days now. Overall I think the game has potential but it needs more content to keep my interest.

    * Good:
    I've played Kill Strain for a few days now. Overall I think the game has potential but it needs more content to keep my interest.

    * Good: Two original concepts; asymmetric team setup, and scoring based on a players' performance throughout a match and not on the final outcome of a match. The original concepts are refreshing but also seem to trouble the gameplay. I'll explain more below.

    * Bad: Lack of variation and content. There's only one map, and you start with only two(?) playable characters. Leveling up your account doesn't seem to add up to much; after a dozen levels or so you unlock more slots for upgrading your characters.

    It would be nice to have a couple of maps more to bring variation to tactics in a match and also different visual themes for eye candy. The one map does work pretty well, though. It can take quite a while to grind your way to unlock more playable characters. Also, I'm concerned that the characters all play quite a lot alike. I've played three characters so far and the main difference between them seems to be how much damage output they have and how to escape tough situations. I keep wishing for more depth and differences in the characters. It may also be partly due to the pretty hectic twin-stick gameplay that the gameplay is more action than tactics.

    Gameplay feels often a bit chaotic. Because people don't seem to know what they should be doing at times, it's difficult to play well and enjoy the game to its full potential. Because of this, what happens during gameplay tends to be more random than based on your own tactics, successes, and failures. There is a built-in team communication system based on predefined messages but it's inefficient in getting your teammates to work with you towards the same goal.

    I think the chaos of gameplay has a lot to do with the original team setup of the game. Each match has three teams: one team of two mutants, and two teams of four mercenaries. A few minutes into a match the mutants gain the ability to turn a downed mercenary into a mutant. A match ends when any team's base is destroyed, or if all mercenaries are turned, or if the time runs out (20 minutes). Players can and will spontaneously team up with players of other teams in order to gain advantage over the third team. Most often I've seen matches where mercs team up against mutants, but it's also not uncommon to see the merc teams fight each other.

    Because of this team setup players seem a bit confused as to what is beneficial to do. There is no clear enemy, and if you're accustomed to two-team games, it's not that easy to read in Kill Strain which team has the upper hand at any given time and who should you be fighting.

    This leads me to the big question I've been asking myself when playing Kill Strain: What is my goal in a match? First of all, there is no winning team. The game speaks consistently about a match "ending", not that someone is "winning". If you destroy another team's base, you don't get any special bonus or mention. You have just ended the game, and that's it. What *does* matter is what have you done *during* the game. This is the second original idea in Kill Strain. It's not about winning the match (as in overcoming the opposing teams) but about performing well yourself. You can have all your fellow mercs turned into mutants and have your base destroyed and still come out on top in the final standings. It's all about how you play and not about how the match ended.

    The game counts scores for each player based on their kills, damage output, and certain other actions in the game. You are also awarded medals for the actions. At the end of a match you see the final standings, how much players scored and which medals they got. The standings rate each player as an individual.

    Playing a merc and getting turned into a mutant is tough for the player. Intuitively it feels like you just lost the game. You're no longer part of your original team. It may be that your original team is now taking a beating, losing structures and getting more mercs turned. But if you look at the scoring system, you haven't lost anything. You're now suddenly a member of the mutant team. The game continues. You can now attack all the mercs, including your former teammates. This is mentally somewhat controversial, and I think some players will have a hard time accepting it. In the scoring and gameplay mechanics you never really lose the game, no matter what happens, but inside your head you may feel like you're being overpowered and beaten to a bitter defeat.

    Due to these original design choices, Kill Strain is controversial but taken with an open mind it does provide enjoyable action with a bit of team-based tactics. Maybe San Diego Studios could convince more players to like the game if the in-game presentation alleviated a player's feeling of defeat and emphasized more that success is based on scoring, and score can be accumulated in all situations.
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  6. Mar 22, 2018
    6
    I came across this game when it was pretty new and the community that played it was pretty small (3-4 years ago). It became less fun as theI came across this game when it was pretty new and the community that played it was pretty small (3-4 years ago). It became less fun as the community grew larger.

    First the good: Each round is different which adds to the fun. Sometimes you have good teammates that can work together, and other times you are stuck with a bunch of retards who have no idea what's going on. The characters each have their own attributes and strengths so whichever one you choose depends on your play style.

    The Bad: You have almost no ability to choose your team - specifically the mutants. Playing as the mutants is the most fun IMO, and you NEVER get them. The community is huge so in 20 rounds, you MIGHT get mutants once if you're very lucky. So you end up playing as your same character which gets very monotonous and boring. Because of this, I've stopped playing. But this game is still kind of fun and it's free.
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  7. Aug 14, 2016
    0
    Game is proof that an interesting idea can be turned to crap by poor design choices. In a game where there is no real leave punishment; itGame is proof that an interesting idea can be turned to crap by poor design choices. In a game where there is no real leave punishment; it becomes quickly apparent that having a 4v4v3 setup just doesn't mesh well. 90% of games end with one side completely disconnecting and the mutants winning by default. Maybe the game would be better if it didn't have a hard cap timer that gave the win to the side that already has a massive advantage (better stats with only slightly lower player count).

    As it stands the game is just really average; all units need a range buff if the game is already showering the mutants in favour.
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See all 9 User Reviews