Klaus is, in a word, brilliant. While it may not exactly win the hearts of those who don’t like the 2D platformer style, it’s an expertly-designed addition to the genre that creates a challenging experience without ever seeming insurmountable. With intuitive controls and a seamless integration of its parts, it easily creates an experience worth the $19.99 price on the PlayStation Store.
I can recall many times I involuntarily smiled as I saw what the level designers came up with. Those exhilarating moments of discovery and excitement – the moment you see the approach the designer took – are what will stick with me when I look back on my time with Klaus.
Brilliant platformer. The mechanics are thoroughly enjoyable and fun. Great narrative, great art style, great sound. The game can be challenging at times, yet the level difficulty never gets too high. The game is quite generous when it comes to checkpoints, so that the level of frustration one will experience once in a while is always manageable. The boss levels are kind of lame but other than this the game is creative and beautiful. Highly recommended.
Definitely a promising first try for this young development team, Klaus is a smart game that’s based on complex themes usually unexpected in simple platform games. A pity that the controls and the physics in the game aren’t as convincing as the rest.
A solid debut title for La Cosa Entertainment, KLAUS looks good and tells its story very well. A bit too easy for seasoned players, which feels unrewarding, but still plenty to like about this quirky platformer.
One of the most inventive puzzle platformers in years thanks to the way it constantly defies expectations, but the story is nowhere near as interesting as the game design, and it goes on for far too long.
Klaus is a good game that takes too long to become so. The commentary baked into its narrative bleeds into the gameplay resulting in mechanics that are not provided enough nourishment to grow and an exposition that will lose many due to its over-commitment to delivering a message. The initial impression leaves a bad taste, and in a world where first impressions matter, this is difficult to overlook.
Klaus is the story of an ordinary office worker who wakes up in a strange place with no idea who or where he is, with nothing but the name "KLAUS" tattooed on his arm. Klaus is an exciting platformer from the guys at La Cosa Entertainment, and they've done well.
The art style reminds me a lot of a Don't Starve-esque way of drawing, and the mechanical aesthetic mixed in makes for very pleasing gaming.
The jumping is quite hard to figure out at first and judging distances takes a bit to get used to for sure. It does get better the more you play, but feels off at first. Don't let this bother you though as the game is worth continuing through.
I did find, however, that the use of the touch pad felt like it hampered the experience more than added to it. You use the touch pad to take control of different platforms to help navigate you through the courses, but the touch pad in general isn't very intuitive. I applaud La Cosa for using what they had available, but the touch pad is just lacking.
This game has such a cool story, filled with twists around every corner. You get a pretty in depth look at the psyche and life of the main character, and the game just makes you want to keep going. The dialogue isn't actually spoken, but plastered onto the environment as you traverse the course. Very cool and unique!
There are some cool secrets to find, so make sure to check all directions you can take on every level! The game definitely borrows a lot from Super Meat Boy, but at the same time adds so much more that it made it it's own.
Overall the game is extremely well made, and puts you through some things I have never seen in platforming. The general platforming rules are set by the kings of platforming, but Klaus breaks all the rules and sends you through one of the best platforming experiences I have ever had in gaming! Extremely well done!
8.8/10
Klaus is a great platform game, it is not in the impossible category, it is brilliantly simple designed and the gameplay will take maybe 6-8 hours depending on your skill, however there is stuff to do after beating it.
SummaryKLAUS follows an office worker who awakens in a basement with no idea of who or where he is. With his only clue being the word "KLAUS" tattooed on his arm. He is forced to escape the mechanical & constructivist world in which he finds himself a prisoner. Another playable character: K1, a friendly brute damaged by prolonged imprisonment, ...