Over all, League of War: VR Arena is a decent, if somewhat flat, experience. there are no twists in game mechanics. Difficulty slowly ratchets up, but little actually changes. Aside from the possibility of challenging a visiting friend to an Arcade match, there is little to draw you back in once you have completed the Campaign. Which will not take long, since battles are over in a remarkable short period of time, This is not a bad videogame by any means, but it is a shallow one, a fun time-waster that is sadly let down by its lack of online multiplayer, which might have gone so way towards extending its lifespan.
League of War: VR Arena provides a simple gameplay dynamic that can be enjoyable both solo and with a local chum. That being said, the easily exploitable AI and tiresome formula will ensure that the war concludes before its soldiers have a chance to prove their valour.
League of War: VR Arena does exactly what it says on the tin. It provides you with a basic strategy experience that remains fun for a few hours, but as you realise that the game won’t be introducing any sort of innovation or new mechanics to mess around with, repetition sets in fast. Introducing a second player into the mix through arcade mode does shake things up a little, but it’s not enough to mitigate the feeling that what’s on offer here is slim on content and all a little too basic.
As a VR game, I would say that League of War: VR Arena an interesting concept that was rushed in design and was poorly executed. There's little reason to play the game for more than fifteen minutes, and I honestly can't recommend it to anyone. It's definitely a cool idea, especially if you like strategy games. However, I would wait for a better game to be released in the future that can hopefully stimulate the palette of any seasoned strategy veteran, while also providing an immersive virtual reality experience. League of War: VR Arena simply fails to make itself as thought-provoking as a strategy game should be. It's just not fun to play.
Anyone who enjoyed League of War: Mercenaries will likely appreciate League of War: VR Arena since they have the same DNA. The audience that enjoys the kind of VR experience that involves mostly sitting back and watching things happen will probably want this. Fans of the RTS genre won't find much to enjoy here, which is a shame because the idea of a deep VR strategy game with an overhead view is a fertile concept that is worth exploring. With so little involvement for the strategy and the chaotic nature of the wars, this is a very hard title to recommend. Like head-cheese, League of War: VR Arena is definitely an acquired taste.
VR experiences don’t need to be complex or lengthy, but the depth of League of War: VR Arena is virtually non-existent. It tries to espouse a sense of strategy, but the execution is so simplistic that it becomes all too easy to win (or sometimes lose) completely by accident by spamming the field with units. League of War is literally just a game of spawning units onto a bland tabletop battlefield. It’s designed well and the VR works, but more than a year on from the PSVR launch, a game needs to do something more than simply work to impress as a virtual reality experience.
SummaryLeague of War: VR Arena is a hands-on, fast-paced war game. Deploy your tanks, choppers, and infantry onto a virtual battlefield, swiftly countering your opponent’s units as you drive towards destroying their base.