• Publisher: GungHo
  • Release Date: Dec 3, 2016
  • Also On: PC
Let It Die Image
Metascore
72

Mixed or average reviews - based on 38 Critics What's this?

User Score
7.2

Mixed or average reviews- based on 238 Ratings

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  • Summary: In the year 2026 AD, a large tectonic disturbance occurred causing mass destruction around the world. South Western Tokyo split off into the ocean and became an island covered by a deep fog. Continuous seismic activity then caused a large spire to rise out of the ocean through the islandIn the year 2026 AD, a large tectonic disturbance occurred causing mass destruction around the world. South Western Tokyo split off into the ocean and became an island covered by a deep fog. Continuous seismic activity then caused a large spire to rise out of the ocean through the island creating a tower-like structure that pierces the clouds. Many mysteries remain hidden from the eyes of mankind await those courageous enough to dare approach the tower…
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Trailer

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E3 2014: Let it Die Trailer at Sony Press Conference
Score distribution:
  1. Positive: 19 out of 38
  2. Negative: 0 out of 38
  1. 90
    Let It Die is of exceedingly high quality for a free-to-play title; it’s dozens of GB in download size and looks and feels every bit an example of a higher-end game from Japan. It’s also far too reasonable on the microtransactions and asking players for money. It’s possible to speed up progress through the game by paying real money, or preserve a favoured character that's just perished but the incentives for doing that are low, particularly when anyone who is inclined to enjoy a roguelike is not going to have any issues with a grind, or re-starting games from scratch after a character dies.
  2. Dec 23, 2016
    85
    This isn’t slick, soulless and focus-tested into insensibility. Let It Die is rough and engaging on a primal level, and intensely refreshing as a result. It’s also a shining example of a free-to-play title that doesn’t make lecherous moves on anyone’s wallet every five minutes. This game is less about paying to win, and more about playing to win.
  3. Dec 13, 2016
    80
    Let It Die is a pretty crazy action RPG that can take a lot of your time. The game is free to play, but does not make you pay every five seconds, which is great.
  4. Dec 10, 2016
    74
    You're going to be overwhelmed when you start playing, but once you learn the basic you'll discover one of the best f2p for consoles. It isn't easy, but take your time and explore Let It Die. Worst case scenario, you'll just delete it from your HDD.
  5. Feb 3, 2017
    70
    There's nothing out there quite like Let It Die. This action game offers Souls-like combat, 40 floors to tackle, multiple paths to tackle, and a host of gear to make your own oddball fighter. The free-to-play mechanics are reasonable until you get to higher levels, where a death spiral may leave you looking for your credit card. It's not perfect, but Let It Die is damned fun.
  6. Dec 11, 2016
    70
    Let It Die is an ambitious game that threatens to charm players, but ultimately falls short due to unpolished gameplay, repetitious level design, and some really awful freemium schemes.
  7. Dec 12, 2016
    50
    Let it Die could have been a good free-to-play Dark souls-like, but its pay-to-win nature will disgust you after a few hours, when the difficulty really goes up.

See all 39 Critic Reviews

Score distribution:
  1. Positive: 31 out of 57
  2. Negative: 14 out of 57
  1. Dec 4, 2016
    10
    After Lily Bergamo got canned I lost all hope for this title. My hope rose a bit with the developer updates prior to release, the aestheticsAfter Lily Bergamo got canned I lost all hope for this title. My hope rose a bit with the developer updates prior to release, the aesthetics suggested a good old suda game, it wasn't enough but at least a good start . . .
    After playing 6 hours with the game I can say it without doubt in my heart that it IS a true suda game and it contains all the humor a random moments you would expect from him and his studio.

    Now about the game a bit, far what it is(ft2) it looks great, and has a solid combat system, not the best, but it is presentable and souls fan will be right at home with this one I believe. The story mode that we got seems to be a pretty long run, I'm looking forward to climbing that tower.

    I see no reason why should anyone hesitate downloading the game, but I have to admit, if you did not like Grasshoppers' previous titles you'll probably hate this one too. To a fan of this studio it was a nice present, and I appreciate it for what it is, the lack of a platinum trophy IS a bummer though.
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  2. Feb 7, 2017
    10
    If you've played a lot of dungeon-crawler games, and I mean a LOT. Like every other game from the 80's and 90's was a dungeon crawler. InsertIf you've played a lot of dungeon-crawler games, and I mean a LOT. Like every other game from the 80's and 90's was a dungeon crawler. Insert weaponized character into a world where he/she has to hack and slash through a tunnel-world of baddies out to kill you, after you upgrade from your fists of course. Eat things to gain life, level up weapons and your character, defeat bosses and move to the next level. Grind your way through tunnel rats, zombies, mazes, tricky platforms to get coins and experience and you have another dungeon crawler. What sets this game apart is that the grinding doesn't feel like a grind. There is never that moment where you get tired of the old "oh great I have to go through this same level yet again to kill another 100 tunnel rats (I say tunnel rats as a cliche dungeon crawler thing). This game is fair as far as free-to-play games. There is no trick to get you started where you eventually have to pay up or wait. It's all about your skill and planning. It seems that paying in this game will leave you actually worse off than not because you end up progressing too fast. There is a lot to do before leveling up to the next tiers and defeating the next boss. It's a game of slow-progression and preparation that takes time and planning. There are no tricks or traps that kill you instantly and ask if you want to pay to proceed. It's not a game ender to die either, mistakes made in this game are entirely your fault and you do pay a price, but it doesn't need to be real money. Expand
  3. Jul 13, 2017
    9
    Nice crazy game of genius Japanese developers. The game is not simple, but addictive. From Suda51 does not happen easy games. HighlyNice crazy game of genius Japanese developers. The game is not simple, but addictive. From Suda51 does not happen easy games. Highly recommend, especially since the game is also free) Expand
  4. Dec 27, 2016
    8
    Let in Die, this game is for me the biggest surprise in this year. If you like games DS / BB you fell in love with LiD. But warning this gameLet in Die, this game is for me the biggest surprise in this year. If you like games DS / BB you fell in love with LiD. But warning this game is free to play. This means, you spend more time to progress than peoples who buying coins. In multiplayer you can raid other bases players, but PvP doesn't exist, so definetely this is not pay 2 win. Expand
  5. May 21, 2017
    7
    This game is quite good. Game mechanics, artwork, soundtrack, all is great, so different from mainstream. And it's hard as hell. Only thing IThis game is quite good. Game mechanics, artwork, soundtrack, all is great, so different from mainstream. And it's hard as hell. Only thing I don't like is free to play model. Expand
  6. Dec 26, 2016
    5
    This review contains spoilers, click expand to view. the game has a tier system for characters spanning 5 grades. when you reach certain floors in the 40 floor tower of barbs you will unlock a higher grade character with a higher level cap and have to level them up again from scratch which doesn't take long.
    the combat places a lot of importance on perfect spacing and timing. you will face a lot of OP enemies that can kill you with one combo if you wiff an attack. the balancing factor to this is death metals, tokens that buy you a continue, restoring you to full health and giving you a few seconds of invincibility to potentially finish off whatever enemy was giving you trouble. you start with some for free and can potentially get unlimited ones for free as login bonuses if you're willing to wait long enough for the next one. selling death metals as microtransations on the psn store is how this free to play game intends to make money and a lot of the level design/layout, especially past the 20th floor reflect this a little too much. basically the higher you get the more you realize that bosses are not meant to be beaten by perseverance, trial and error, learning their moves or anything of the sort. the cost of retrying when dying to a boss is so high, either spending potentially over 2 hours farming gold for the salvage fee to get the character back or using another character to kill your character's hater (AI replication of your character as an enemy on the floor where they died) to reclaim them minus all of their equipped and stored gear, that you will quickly see death metals or certain mushrooms that essentially let you wail on the boss while they ignore you as the only valid method for approaching a boss fight. personally after climbing to floor 30 i found this approach towards bosses so unsatisfying and the game so ultimately dismissive towards the idea of rewarding the player for facing a challenge and overcoming difficulty that i lost all interest in progressing further.
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  7. Aug 10, 2017
    0
    They've essentially ruined the entire monetization of the game post-release. They've ramped up the difficulty in number only, altered theThey've essentially ruined the entire monetization of the game post-release. They've ramped up the difficulty in number only, altered the decal drop rates (main source of progression outside of gear), and significantly increased the cost of gear for new floors while not matching the rewards enough to even cover gear on successful runs.

    -If you are wearing the latest armor maxed on the latest levels/floors with the latest weapon maxed for current content, you will deal quite a bit less damage, but take a MASSIVE amount of damage more than using the previous tier of maxed armor/weapons against the previously highest enemies. On the new floors, they mostly use the same types of weapons as previous floors but with simply higher damage numbers. The only thing they did for the new floors was add red smoke and replace every enemy spawn with the hardest enemies.

    -Players had tried to determine the decal (provides passive bonuses/traits for character) drop rate closer to launch, and when they tried to do so again more recently they noticed a sharp drop in rare decals. Note that they recently add a paid source rare of decals when previously the only way to get decals with cash was a brutally inefficient exchange rate with standard currency (bad enough that nobody would do it, believe me).

    -The new floors take a lot of of the top gear. This is fair. However, they didn't do any tuning at all with the rewards - you don't get enough currency to cover gear costs. The immense hp sponge aspects and sharp damage increase should warrant enough currency for gear and THEN SOME. Instead, they're actively starving us likely in anticipation of some way to monetize it based on recent additions to the game.

    Basically - Play the first 40 floors of the game, they're fun and progression is not bad because they didn't design them with pay to win elements in mind. Don't spend a god damn penny unless you hear that they unscammed the game.
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See all 57 User Reviews