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Generally favorable reviews - based on 69 Critic Reviews What's this?

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8.5

Generally favorable reviews- based on 203 Ratings

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  • Summary: Little Nightmares II is a suspense-adventure game in which you play as Mono, a young boy trapped in a world that has been distorted by a mysterious transmission from a distant signal tower. With Six, the girl in a yellow raincoat, Mono sets out to discover the dark secrets of The SignalLittle Nightmares II is a suspense-adventure game in which you play as Mono, a young boy trapped in a world that has been distorted by a mysterious transmission from a distant signal tower. With Six, the girl in a yellow raincoat, Mono sets out to discover the dark secrets of The Signal Tower and save Six from her terrible fate; but their journey will not be easy as Mono and Six will face an array of new threats from the terrible residents of this world. Will you dare face this collection of new, little nightmares? PLAY A DARK, THRILLING, SUSPENSE ADVENTURE: A host of brand-new residents lie in wait to haunt your steps and disturb your sleep. Outsmart the sadistic teacher, survive the bloodthirsty hunter and flee from many more terrifying characters, as Mono and Six journey through this world together. DISCOVER A FANTASTICAL WORLD CORRUPTED BY THE SIGNAL TOWER: Escape a world that’s rotten from the inside. Your journey will take you from creepy woodlands to sinister schools on your way to the dreadful Signal Tower. Find the source of the evil that spreads through the TV screens of the world. AWAKEN YOUR INNER CHILD TO SAVE SIX FROM THE DARKNESS: Six is fading from this world, and her only hope is to journey with Mono to find what has afflicted her from the Signal Tower. In this world of unknown terrors, you are her only beacon of hope. Can you gather up the courage to fend off your tormenters, and work with Six to make sense of The Signal Tower? Expand
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Little Nightmares 2 Gameplay Trailer | Gamescom 2020
Score distribution:
  1. Positive: 60 out of 69
  2. Negative: 0 out of 69
  1. Feb 9, 2021
    100
    Little Nightmares II builds greatly upon what the first title achieved, and pushes with great effort to accomplish even more in its setting, design, and gameplay - and it absolutely succeeds in every area of the game. From start to finish of this 4-5 hour experience, you’ll be sat on the edge of your seat, wanting nothing more than to go back in the opposite direction, but the world design and your curiosity will compel you to delve ever deeper into the horrors that await. I am confident that fans of the first game will absolutely love this installment, and any newcomers should go back and play both of these games without a doubt. The settings are both creepy and beautiful, and I really hope to see more from Tarsier Studios in the future.
  2. Feb 9, 2021
    90
    Little Nightmares II tells a beautiful yet fragile story of friendship, sadness, and searching for the light among the darkness. The puzzles are well-designed, the music is stunning, and the visuals are on another level.
  3. Feb 9, 2021
    90
    Little Nightmares II does everything you'd expect of a sequel. It sticks closely to the grimy winning formulae of Little Nightmares, while improving on it in key areas. It's clear that Tarsier Studios know what makes their players tick and delivers it to them in festering bucketloads. Everything from the game's story, to the claustrophobic atmosphere it creates combine into an incredibly compelling package that is a must play for horror lovers everywhere.
  4. Feb 9, 2021
    80
    It's rather obvious, but if enjoyed the first Little Nightmares then you will enjoy the Little Nightmares II. While some new elements have been added it is more of a next chapter to the story than a full blown sequel. The attention detail is incredible, bringing the story to life without a single spoken word. It's unsettling, creepy, darkly amusing, and at times a little frustrating, but immensely enjoyable. Another little, slime covered gem from Tarsier Studios.
  5. Playstation Official Magazine UK
    Mar 8, 2021
    80
    The deaths caused by the controls being not as responsive as we’d like may annoy, but there’s a whole world out there you’re going to want to feast your eyes on. [Issue#186, p.79]
  6. Feb 9, 2021
    80
    One of the most notable effects of Little Nightmares II is its sticking power after the credits roll. It never gave me little nightmares of my own, but the game’s focus on a minimal roster of horrors has an effective way of drilling images of those enemies into your mind. The Teacher and all the other denizens of Little Nightmares II’sworld always have one defining feature about them that lingers after each encounter, and even when you’re rid of them and have moved onto the next segment, there’s always a sneaking suspicion they’ll show up again.
  7. Feb 9, 2021
    60
    Little Nightmares II is worth experiencing for its art direction alone, although its hand-cramping controls can be an obstacle at times. The title relies far too heavily on trial and error, which frustrates, but many of its encounters will live with you long after the credits roll, and so it’s successful at creating a lasting impression. It’s a stiff and rigid release at times, but its puzzles are constantly reinventing themselves, and each frame draws you in with its surreal and unsettling imagery.

See all 70 Critic Reviews

Score distribution:
  1. Positive: 60 out of 69
  2. Negative: 2 out of 69
  1. Feb 14, 2021
    10
    Little Nightmares II is a haunting adventure platformer set in a dark and twisted world. Guide Six and Mono through an apocalyptic ruin filledLittle Nightmares II is a haunting adventure platformer set in a dark and twisted world. Guide Six and Mono through an apocalyptic ruin filled with cannibalistic entities and engaging puzzles. Little Nightmares II is a must-play for horror fans everywhere. Expand
  2. Feb 25, 2021
    10
    Игра, просто супер! Достойное продолжение (привёл). Графон на уровне первой части. Атмосфера зловещая, как и музыкальное сопровождения. Все вИгра, просто супер! Достойное продолжение (привёл). Графон на уровне первой части. Атмосфера зловещая, как и музыкальное сопровождения. Все в тему. Сюжет тоже порадовал. Концовка запомнилась на долго, как и трэк. Вообщем-то, АГОНЬ! Expand
  3. Mar 14, 2021
    10
    Myself and my friend just finished Little Nightmares 2 and we enjoyed it very much. The creatures are as good as the first game. Each level asMyself and my friend just finished Little Nightmares 2 and we enjoyed it very much. The creatures are as good as the first game. Each level as you felt different and added another layer onto this world. The ending we did not expect at all and we even went and got the secret ending and it is worth it. I hope that trasior studios puts as much work that they did into Little Nightmares into there next Project since they are done with Little Nightmares Expand
  4. Feb 26, 2021
    9
    Wasn’t sure I was going to buy this as it’s quite short- but glad I did. My playthrough was about 6 hours. The visuals are great- even on theWasn’t sure I was going to buy this as it’s quite short- but glad I did. My playthrough was about 6 hours. The visuals are great- even on the Switch. Gameplay is also great- lots of stealth. Puzzles are appropriately challenging. Bosses are fun to deal with. Some parts can be frustrating as you have to time things just right. The mannequins in the hospital were particularly annoying. Ending was a good surprise. Overall, a very fun and interesting game. Worth the money. I highly recommend it- give it a shot! Expand
  5. May 24, 2021
    9
    Still an amazing game! A bit short though, fells more like a prequel DLC. More spooky stuff, different in how it scares you and how to playStill an amazing game! A bit short though, fells more like a prequel DLC. More spooky stuff, different in how it scares you and how to play though it. Interesting story between two children, however I feel like there was something missing overall in terms of big picture. Also it felt a bit less spooky and more actiony, more so because you were never alone, always two of you getting through troubles together.
    Also, I don't think the story of Thin Man growing up needed there, the game should have ended right after the last bridge, without explaining what happened after the fall. They should have kept the story simple, without these unnecessary complications.
    But well,.. Still an amazing game! :D
    Expand
  6. Feb 12, 2021
    8
    First of all, I would like to say this game is a large improvement over the first, though it has some problems. I will now give some pros andFirst of all, I would like to say this game is a large improvement over the first, though it has some problems. I will now give some pros and cons to give the best summary of my experience.

    Pros:

    - Bigger game: It’s larger than the first although I still did complete it within 6 hours.
    - Rich environments. Now they’re even richer and more diverse. Sometimes the camera pans out showing a breath-taking view.
    - Gameplay variety. You get certain objects to use and aren’t as defenceless as in the first game. Though movement still feels a bit sluggish to me, but perhaps that’s just the style.
    - Atmosphere. This is what mostly carries this game which is largely due to the combination of environments, music and enemies.
    - Monster design: Was impressed with the new creepy enemies we saw in his game.

    Cons:

    - Trial and Error: Often it is unclear what the game wants you to do and you resort to trial and error. You respawn quickly, but there’s nothing satisfying about having the good solution, because you’ve tried everything else.
    - Puzzles are mediocre. The puzzles are often too easy or no puzzles at all. I mean kids can’t play this anyway due to how scary it is, so give us something more complex. 1 or 2 puzzles were slightly harder and were enjoyable, but then you had some that had multiple solutions, but the game stopped me in performing one. I thought the game bugged out, but it just blocked me from solving it a certain way. Sometimes it is very unclear why a certain solution works and one doesn’t. I know this sounds vague, but an enemy will react differently if you walk past a certain point or react more slowly once you take another path. To find a solution isn’t intuitive at all then.
    - Linearity: This game is extremely linear. It would be nice if you could find more secret rooms, by finding certain puzzles in the environment that you would otherwise walk past. Sure they’ve got 2 different types of collectibles, but there’s not a sense of freedom to the environment. Especially if you look at the length of the game and the 40 bucks I’ve paid for the complete edition I suspected more secrets and clever puzzles to find. Sometimes you need to find a key, but that key will just be in the room next to you or a 3 minute detour. This could have been explored better. Perhaps a more complex path with a map you need to interact with could really enrich the experience for Little Nightmares III.
    - Chase sequences. There are more of them and they are impossible to get in one go. If you make 1 mistake that makes you lose a second, you’ll die. In other games you notice the enemy running a bit slower if you have a small mistake and here there’s none of that. This wouldn’t be a problem if there was room for error. Sometimes you need to grab a chair, climb something or jump a certain path. If that costs you 2 seconds of thinking, you’ll die. It won’t immediately, but it will 20 seconds later. This makes these chase sequences less enjoyable than they could be as you’ll die around 3 times. So, give us more leeway here. If I do everything perfectly then there’s nothing wrong with that I escape the creepy monster by a substantial margin. That can actually feel very satisfying.
    - Bugs: sometimes my character moved really twitchy or it would not grab certain objects. The worst bug was where I would hit an enemy, but the hit wouldn’t register causing me to die. This made me even stop playing one time and I’ve seen this problem with other players too. They need to fix that asap.

    In conclusion it is a better experience than the first game, but does fall short in its simplistic platforming. If you liked the first Little Nightmares than you’ll definitely like this one. If you like clever platforming puzzles and a more non-linear experience than this might disappoint you.
    Expand
  7. Jun 5, 2021
    3
    The atmosphere is top notch. The bleak, twisted, depressing, empty setting is very well done, very Tim Burtonesc as Tim Burton seems toThe atmosphere is top notch. The bleak, twisted, depressing, empty setting is very well done, very Tim Burtonesc as Tim Burton seems to inspire the world now, when so long ago he was the outcast that so many of us could relate too, and it helps really tell the story where narration is done purely through sound effects and gameplay, the sound effects equally as well done as the creative atmosphere.

    Sadly, the game falls short where it should count the most and thats in the gameplay. It takes it cues from the "Limbo" from the 360/PS3 era that really captivated gamers, so Little Nightmares isnt really paving the way for anything so much as its tagging along. It also borrows a lot from "Escape Plan" that released years ago on PS Vita and also from, believe it or not, "LittleBigPlanet". Before Little Nightmares was birthed, Traiser did a little project for PlayStation called "LittleBigPlanet Vita" and then Traiser came up with "Little Nightmares" now published by Namco Bandai and finally, the game tries to act sneaky and throw in some either: Ninja Gaiden, Demons Souls, Devil May Cry, Mega Man, yake your pick "difficulty".

    The problem with what Little Nightmares and, thus, Traiser have tried to achieve is a game they feel is challenging. The problem is, challenging is still fair and Little Nightmares isnt what I would call fair. It has really floaty controls that they tried to take from LittleBigPlanet like youre floating on the moon and then they want to give you tense moments where you need to act quick. The later type of gameplay needs tight responsive controls in order to work, which Little Nightmares II doesnt have making those areas wonky and frustrating and taking try after try until you can get lucky enough to pull it off, because if that stick is just off, the game will punish you for it, even if you have to swerve and you do, and try to go back and its over. Thats lazy programming as well. There were times even that felt like I was replaying that moment and the game felt like I didnt want to do it their way and sped up to catch me and make me start over again to do it "A-B" their way. It really felt off. Its like the game wants you to use trial and error to figure out and master the game, bur you cant do that with floaty controls. LittleBigPlanet could do that, because the game was designed for that, this isnt.

    Most of the puzzles do a good job and making the game fun but there are many that dont make any logical sense so when you figure it out, its like, how was I supposed to know that? Theres the invisible wall where you could just maneuver around and object but they wont let you so the level design is cheaply done (they cheated to try and make it work in other words) but lots of puzzles are good fun and satisfying when you figure them out. All said, the trial and error is pretty rediculous with those controls. They were trying to play too much on their LittleBigPlanet experience and use that to slingshot their reputation and sadly, it hampers it because it makes cheap and frustrating gameplay you gamer rage at. I wouldnt call it masterfully planned like Limbo and its sequel Inside.

    The visuals are a sight to behold. I love the character design in this and how twisted and contrasting it makes everything feel, you really feel like youre in this warped world and you really enjoy learning a little about your antagonists. The teamwork you have with your partner is a welcome and could been fun as multiplayer coop figuring things out with a friend, thats kind if a missed opportunity, kind of the Sonic 2 gameplay element.

    At the end of the day, its not broken, its just not as polished and as well thought out as they wanted their reputation to be and I think most gamers that play this game will see it as such. Traiser had the atmosphere right and an intriging cast of characters, but the controls ruin and frustrate it and logic wasnt well used in all the puzzles

    Its one worth playing, at the right price, maybe $15, as it is a budget title, but expect to be doing some yelling. Traiser wants it to feel challenging, but in the end you find its more confusing and you really ought to go and play the games granddaddy that started it all that achieves more what this game tries to set out to do but as a consumer, you cant win em all, theyll pull one over on you here or there to make some money, but youll have a fun enough time with this one, at least for its setting and cast of characters, just don't expect the hollywood blockbuster, its an indie experience that needed some extra polish, but its worth giving a go, just not really at $30.
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See all 69 User Reviews

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