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Middle-earth: Shadow of Mordor Image

Middle-earth: Shadow of Mordor (PS4)

84
Metascore
85 reviews
8.0
User Score
2675 ratings

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Publisher: Warner Bros. Interactive Entertainment
Game Details: Fight your way through Mordor and reveal the truth of the spirit that compels you, discover the
Fight your way through Mordor and reveal the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new story of Middle-earth.
Publisher: Warner Bros. Interactive Entertainment
Genre(s): Fantasy Action Adventure Fantasy Open-World
Number of players: No Online Multiplayer
Cheats: On GameFAQs
Rating: M
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0/5000
(85)
Metascore Generally favorable reviews
77 Positive Ratings 90%
8 Mixed Ratings 9%
0 Negative Ratings 0%
100
Oct 7, 2014
"Right now, it’s my main contender for game of the year, simply because, in its lack of pretension, its attention to detail and its understanding that video games first and foremost should be fun, it puts everything else I’ve played recently in its long shadow." ... Read full review
90
Sep 28, 2014
"A beautiful third-person action title that has deep role-playing game elements embedded firmly into it. You also get enormously detailed and deep environments, with unique enemies to populate it. This is simply a superb game. " ... Read full review
90
Oct 14, 2014
"While there are a limited number of genuinely memorable landmarks in the world of Mordor, the real points of interest is the captains being hunted. " ... Read full review
85
Pelit (Finland)
Oct 25, 2014
"Despite the dark setup, Shadow of Mordor doesn’t offer any surprises. It’s a solid action-adventure spiced up with some RPG elements and a familiar license. As far as the license games go, Talion’s trek is well executed mesh of Arkham games and Assassin’s Creed. You could do a lot worse. [Oct 2014] "
80
Playstation Official Magazine UK
Nov 16, 2014
"It could do with a little more polish, but Mordor is still one of this year's better surprises. [Dec 2014, p.88]"
80
Oct 7, 2014
"Middle Earth: Shadow of Mordor remixes influences from both the Batman: Arkham and Assassin's Creed-series together with it's own ideas and the result is the best Lord of the Rings game so far. The story may not carry all the way but this is a violent, intelligent and varied action game that rewards creativity and strategy from the player." ... Read full review
60
Sep 25, 2014
"Ultimately, like many ambitious projects, Middle-earth: Shadow of Mordor doesn't deliver on everything it sets out to do." ... Read full review
(593)
User Score Generally favorable reviews
2,009 Positive Ratings 75%
461 Mixed Ratings 17%
205 Negative Ratings 7%
10
Ondopher
Sep 30, 2014
With some issues aside, which I hope will be patched soon, the game stands to its hype. Extremely fun combat, with awesome visuals and not toWith some issues aside, which I hope will be patched soon, the game stands to its hype. Extremely fun combat, with awesome visuals and not to mention the much loved world setting of Middle-earth, which I'm sure even non-Tolkien fans will rejoice. This is a RPG that I cannot wait to delve further into. Expand
10
estebambuco
Dec 29, 2017
Un juegazo:
-Sistema némesis una excelente forma de encontrar las debilidades de cada jugador
-Encontre pocos bugs -Buena historia
Un juegazo:
-Sistema némesis una excelente forma de encontrar las debilidades de cada jugador
-Encontre pocos bugs
-Buena historia
-Adictivo
-Me gusto la banda sonora
-Buen sistemas de peleas
-Buenas gráficas
-Juego innovador muchos le dicen que es un Assassins Creed pero bien hecho, para mi es muy diferente a un Assassins Creed
-Juego muy divertido, no entiendo porque muchos dicen que es aburrido, armar tu ejercito de caudillos orcos o capitanes para enfrentarlos fue una nueva y grata experiencia, algo fresco e innovador en los videojuegos personalmente me gusto mucho y el juego ya me lo rescate pero dan ganas de seguir jugando.
Fallas:
-Los jefes finales son fáciles, excepto el némesis propio
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9
semperfi1503
Oct 1, 2014
I've been waited for a good LOTR game ever since LOTR: BFME II and I've not been disappointed in 2014. This game's story is quite short andI've been waited for a good LOTR game ever since LOTR: BFME II and I've not been disappointed in 2014. This game's story is quite short and maybe dull at times to me but everything else is really fun to just try and play. I've play all three Batman: Arkham games and I gotta say, incorporating THAT combat system into this game is freaking awesome! Always wanna build up the chain and get some sweet uruk executions. The animation is fluid, the RPG-like system is really simple but it works really well since the main part of the game is combat. And the voice acting is really great. The Nemesis system makes the world organic and alive: who would have thought that you would really want so much to exact your revenge on a particular Uruk - with a name and rank? And the world progresses naturally, especially everytime you die. Everything looks well polished and beautiful, and what's even greater: the game is almost bug-free to my experience though there some nuisances with turning on and off certain graphics options would slow down the game mysteriously, which I hope would be patched soon. All in all, if the developer wonders whether they should make a sequel(s), I'd say go for it but with a better and longer story, perhaps in the Second Age, which is largely left untouched in the films and previous games. And come on, who wouldn't love an adventure with a Ranger of Gondor and Celebrimbor the Ring Forger himself? Expand
8
Kritik_king
Mar 29, 2017
Shadow of Mordor was a gift that I received and I had no preconceived notions. As such, I was very pleasantly surprised by this game, andShadow of Mordor was a gift that I received and I had no preconceived notions. As such, I was very pleasantly surprised by this game, and enjoyed it a lot.

Visually the game looks good. The enemies are varied in appearance and as interesting to look at as they are repulsive (in a good way). A lot of effort was put into the voices and appearance of the captains and leaders and it shows. The environment is interesting with its background and structures and ruins look good. It is fairly obvious that this was made with the last generation in mind and not much effort was made in updating the graphics for PS4. It is not bad unless you get a close up look at characters.

Overall map size is ok. It seems quite large at the beginning, but by the end seems a little small. Luckily as you advance the story you are able to unlock other maps that look different but offer otherwise the same things: orcs, wild beasts and ruins/fortifications. Sounds and aesthetics are also very good.

The linear storyline is quite compelling and it is interesting and compelling to advance the story, complete missions and level up your character and abilities. It really is very fun to watch your character turn into an absolute orc killing machine, and the number of abilities keep it interesting. You are only equipped with a bow, long sword and "dagger", but the wraith abilities and weapons upgrades keep things fresh.

The nemesis system was really a big selling point and it is quite interesting. I found the system to be unique and adding a good dimension to the game play, as it turned what could have been just an elegant hack 'n slash into a strategic game. You were able to do research on your enemies, and then using those to your advantage in order to beat them. This is really useful in the beginning of the game, but as you power up, it outlives its usefulness because you essentially become a one man army. It was satisfying to see the chain of command change in response to your killing of enemies or dying at their hands. It was also served a useful purpose in understanding who was under control of whom and to see your network of allied commanders. That said, the system seems like it can be expanded, and I certainly hope we get to see increased depth with the next installment.

The combat is where this game really shines. It essentially plays like Assassin's Creed, but the wraith abilities introduce a whole new dynamic. Nothing else made you feel like a BAMF than when you take on a horde of orcs and leave a pile of bloody corpses and command a small orc contingent from wraith branding. Being able to brand creatures and use them as mounts was also extremely satisfying and can straight up be overpowered in boss battles. The controls are tight and once you used to how you attack, stun, brand and parry, you will find battles extremely satisfying.

With all the awesome abilities you can unlock, you will inevitably become almost invincible in the end game. This is especially true if you complete the game, as it allows you to continue to roam the map and take out leaders and just generally muck about. I find that I don't even care now if they call for reinforcements (what was a death sentence in the early game) because no amount of normal enemy can touch me. The only exception are bosses that have a "poisoned" blade attribute that is essentially a one hit K.O. It isn't unusual to take at least one hit for damage when fighting bosses and it is absolutely unforgiving with the poisoned blades. Other attributes make the boss battles more interesting, like being immune to range attacks (can't hit them with a bow) or not being able to vault over and stun them (which is a very basic and extremely important tactic throughout the entire game). However none of these are as frustrating as the poisoned enemy blade.

The main downfalls of this game are its lack of replayability and the gameplay can get monotonous. Once I had finished the game, I was satisfied with the ending but did not feel compelled to start another play through, and I still have not done so after two years of owning it. I would also feel like I needed a break after some of the gameplay felt monotonous, having executed my 10th "run over here and kill this dude" mission. That said, they keep it more varied than other games with similar play styles, like Assassin's Creed.

This game is well worth checking out, especially at a discounted or price. It has me interested in the upcoming sequel as well and if they can stay true to what made Shadow of Mordor so great, they will have a great successor.
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8
meediocre
Nov 20, 2014
Brilliant Orc'em Up, with various nods to Arkham and Assassin Creed games, mixed up with a Middle Earth setting and a novel enemy system.Brilliant Orc'em Up, with various nods to Arkham and Assassin Creed games, mixed up with a Middle Earth setting and a novel enemy system. Hugely enjoyable for around 25 hours or so, then it starts to get a little bit stale. Although I love SP games, I can imagine how much of a laugh it would be to play this co-op, with perhaps a wider range of enemies and gameplay options. Would love to actually create an orc army and attack a fortress or something like in the sequel, of which I definitely hope there is. Expand
7
pt122781
Oct 1, 2014
Unreal graphics, immersive gameplay and combat. Great open world with plenty to do. Just an amazing game, good job Monolith, can not wait forUnreal graphics, immersive gameplay and combat. Great open world with plenty to do. Just an amazing game, good job Monolith, can not wait for the sequel. You can loose hours in this game and be in awe at the next -gen graphics!! Expand
0
NemesisBruh
Feb 7, 2021
Imagine patenting the nemesis system, despite your game being an Assassin's Creed re-skin. Not to mention that nemesis system itself existedImagine patenting the nemesis system, despite your game being an Assassin's Creed re-skin. Not to mention that nemesis system itself existed long before this game. The industry is built on innovating existing ideas. Everything is inspired by something that came before it. That's how games, art, music, writing, culture itself and everything else works. Patenting the nemesis system is like patenting a color blue, or like patenting an the idea of a powerful corrupting item in storytelling. WB Games needs to back down on this. Expand