Middle-earth: Shadow of Mordor Image
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84

Generally favorable reviews - based on 85 Critic Reviews What's this?

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8.0

Generally favorable reviews- based on 2609 Ratings

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  • Summary: Fight your way through Mordor and reveal the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new story of Middle-earth.
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E3 2014: Middle-earth: Shadow of Mordor Nemesis System Trailer
Score distribution:
  1. Positive: 77 out of 85
  2. Negative: 0 out of 85
  1. Oct 7, 2014
    100
    Right now, it’s my main contender for game of the year, simply because, in its lack of pretension, its attention to detail and its understanding that video games first and foremost should be fun, it puts everything else I’ve played recently in its long shadow.
  2. Sep 28, 2014
    90
    A beautiful third-person action title that has deep role-playing game elements embedded firmly into it. You also get enormously detailed and deep environments, with unique enemies to populate it. This is simply a superb game.
  3. Oct 14, 2014
    90
    While there are a limited number of genuinely memorable landmarks in the world of Mordor, the real points of interest is the captains being hunted.
  4. Pelit (Finland)
    Oct 25, 2014
    85
    Despite the dark setup, Shadow of Mordor doesn’t offer any surprises. It’s a solid action-adventure spiced up with some RPG elements and a familiar license. As far as the license games go, Talion’s trek is well executed mesh of Arkham games and Assassin’s Creed. You could do a lot worse. [Oct 2014]
  5. Playstation Official Magazine UK
    Nov 16, 2014
    80
    It could do with a little more polish, but Mordor is still one of this year's better surprises. [Dec 2014, p.88]
  6. Oct 7, 2014
    80
    Middle Earth: Shadow of Mordor remixes influences from both the Batman: Arkham and Assassin's Creed-series together with it's own ideas and the result is the best Lord of the Rings game so far. The story may not carry all the way but this is a violent, intelligent and varied action game that rewards creativity and strategy from the player.
  7. Sep 25, 2014
    60
    Ultimately, like many ambitious projects, Middle-earth: Shadow of Mordor doesn't deliver on everything it sets out to do.

See all 85 Critic Reviews

Score distribution:
  1. Negative: 48 out of 587
  1. Sep 30, 2014
    10
    With some issues aside, which I hope will be patched soon, the game stands to its hype. Extremely fun combat, with awesome visuals and not toWith some issues aside, which I hope will be patched soon, the game stands to its hype. Extremely fun combat, with awesome visuals and not to mention the much loved world setting of Middle-earth, which I'm sure even non-Tolkien fans will rejoice. This is a RPG that I cannot wait to delve further into. Expand
  2. Jan 31, 2019
    10
    An excellent game, very good sound effects and voice acting. built on the same engine as Batman Arkham, group combat feels similar butAn excellent game, very good sound effects and voice acting. built on the same engine as Batman Arkham, group combat feels similar but terrifying because you cannot rappel away from a horde, just have to stick it out. Combat was extremely enjoyable, slowing time for an elf arrow barrage a personal favorite, as well as the guys killing you getting promoted was a brilliant touch. to boot, its cheap now. Expand
  3. Oct 7, 2014
    9
    Let me start off by saying that I did not enjoy Arkham Asylum, and I hated Assassin's Creed. I also didn't like Shadows of Mordor...at first.Let me start off by saying that I did not enjoy Arkham Asylum, and I hated Assassin's Creed. I also didn't like Shadows of Mordor...at first. In the beginning it can take quite a bit of finagling and I won't say that I didn't say some silent prayers to Cthulu and sell the soul of my first born to Satan trying to get a handle on the game. I opted to play the tutorial again, which solved all of my problems.

    I am, however, a LotR enthusiast, well that's a little too far. I should say that I very much enjoyed the books, movies and games. I found Shadows of Mordor (heretofore to be called SoM) a great deal. I found that the stealth options were fun, the ranged options were fun, and the swingin'-my-ranger-sword-in-yo-face options were fun too. There truly is something for each style of player, whether it be in your face, from the shadows, or a safe distance away. Sure, the game will force you out of your comfort zone, but any great game will, in my opinion.

    The game is also open world, so expect that you will find it easy to meander and fart around, but it is also easy to just follow the story lines. I enjoy that very much, because I like to roam and get far from the storyline, but I like to be able to get back to it when I want, and SoM allows you to do that.

    It combines innovate moves and ideas into the combat system, and rewards players for not always taking the easy way out. The leveling system isn't too fast paced, and although I haven't beaten the game, I feel like the abilities at the end will be well worth the work, time, and effort.

    The game isn't without faults, I can see how some people would get bored by killing throngs of Orcs. I am not one of those people, though. I hunt them down like the bastards they are.

    I feel that the Nemesis system bears some mentioning as well, because I think this is something that I have yet to see in another game, which makes it truly original, and originality should be rewarded! (I mean, sure it may be out there in other games, but I have yet to see anything similar to the Nemesis system as of yet.) By using the Nemesis system, WB and IE have introduced strategy into a sandbox hack-n-slash game.

    There is something to be said about replay-ability. You can play this game through time and time again, and while the scenarios themselves will be the same, the way you handle them, and what you do will shape the outcome. Literally every single time you play, you could end up changing something and finding quite a different result.

    PROS:
    Open World
    Fun Combat System
    Multifaceted Combat Preference Options
    Excellent Graphics
    Great Voice Acting
    Replay-ability

    CONS:
    Open World
    Feels A Bit 'Grind' Oriented
    Somewhat Repetitive
    Storyline Needs More Substance

    Overall I give this game a 9 of 10 because of it's innovate system, excellent game play, and it's replayability. I subtracted a point because all in all, the story needs more substance, and the gameplay feels a bit grind oriented and repetitive at times.
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  4. Mar 29, 2017
    8
    Shadow of Mordor was a gift that I received and I had no preconceived notions. As such, I was very pleasantly surprised by this game, andShadow of Mordor was a gift that I received and I had no preconceived notions. As such, I was very pleasantly surprised by this game, and enjoyed it a lot.

    Visually the game looks good. The enemies are varied in appearance and as interesting to look at as they are repulsive (in a good way). A lot of effort was put into the voices and appearance of the captains and leaders and it shows. The environment is interesting with its background and structures and ruins look good. It is fairly obvious that this was made with the last generation in mind and not much effort was made in updating the graphics for PS4. It is not bad unless you get a close up look at characters.

    Overall map size is ok. It seems quite large at the beginning, but by the end seems a little small. Luckily as you advance the story you are able to unlock other maps that look different but offer otherwise the same things: orcs, wild beasts and ruins/fortifications. Sounds and aesthetics are also very good.

    The linear storyline is quite compelling and it is interesting and compelling to advance the story, complete missions and level up your character and abilities. It really is very fun to watch your character turn into an absolute orc killing machine, and the number of abilities keep it interesting. You are only equipped with a bow, long sword and "dagger", but the wraith abilities and weapons upgrades keep things fresh.

    The nemesis system was really a big selling point and it is quite interesting. I found the system to be unique and adding a good dimension to the game play, as it turned what could have been just an elegant hack 'n slash into a strategic game. You were able to do research on your enemies, and then using those to your advantage in order to beat them. This is really useful in the beginning of the game, but as you power up, it outlives its usefulness because you essentially become a one man army. It was satisfying to see the chain of command change in response to your killing of enemies or dying at their hands. It was also served a useful purpose in understanding who was under control of whom and to see your network of allied commanders. That said, the system seems like it can be expanded, and I certainly hope we get to see increased depth with the next installment.

    The combat is where this game really shines. It essentially plays like Assassin's Creed, but the wraith abilities introduce a whole new dynamic. Nothing else made you feel like a BAMF than when you take on a horde of orcs and leave a pile of bloody corpses and command a small orc contingent from wraith branding. Being able to brand creatures and use them as mounts was also extremely satisfying and can straight up be overpowered in boss battles. The controls are tight and once you used to how you attack, stun, brand and parry, you will find battles extremely satisfying.

    With all the awesome abilities you can unlock, you will inevitably become almost invincible in the end game. This is especially true if you complete the game, as it allows you to continue to roam the map and take out leaders and just generally muck about. I find that I don't even care now if they call for reinforcements (what was a death sentence in the early game) because no amount of normal enemy can touch me. The only exception are bosses that have a "poisoned" blade attribute that is essentially a one hit K.O. It isn't unusual to take at least one hit for damage when fighting bosses and it is absolutely unforgiving with the poisoned blades. Other attributes make the boss battles more interesting, like being immune to range attacks (can't hit them with a bow) or not being able to vault over and stun them (which is a very basic and extremely important tactic throughout the entire game). However none of these are as frustrating as the poisoned enemy blade.

    The main downfalls of this game are its lack of replayability and the gameplay can get monotonous. Once I had finished the game, I was satisfied with the ending but did not feel compelled to start another play through, and I still have not done so after two years of owning it. I would also feel like I needed a break after some of the gameplay felt monotonous, having executed my 10th "run over here and kill this dude" mission. That said, they keep it more varied than other games with similar play styles, like Assassin's Creed.

    This game is well worth checking out, especially at a discounted or price. It has me interested in the upcoming sequel as well and if they can stay true to what made Shadow of Mordor so great, they will have a great successor.
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  5. Oct 5, 2014
    8
    I've been playing this all weekend, and I must say, over all I really like it on the Xbox One. The graphics are stunning, the lore is richI've been playing this all weekend, and I must say, over all I really like it on the Xbox One. The graphics are stunning, the lore is rich and deep, and the captain battles are tense. That is what I really love about the game. What I don't love? The story is really not that great. While it actually has a story as compared to Destiny, and it's deeper, it's still seriously lacking considering how much material Tolkien provided in the original sources. I get it, I'm revenging my family's death, but I just haven't don't feel compelled to disrupt the chain of command. I have little reference for the locations. So far, all the artifacts have told me more about the people then the history of the region, the factions, and the major players. This might seem trite to complain about, but, when you consider how much lore is available, I feel that they should have made an effort. The other thing that has really bothered me is the actual game play. I don't mind so much needing to hit a button and just the right moment, but there are times where you have to move the pointer in the circle, and hit a requested button. It's very similar to Laura Croft's 2013 release, and I hated it in that game also. Finally, the AI can be frustrating. I might find a captain, and I might know how best to fight it. I can methodically take out all his unit, so it's just the two of us. Or I could be in a battle, and one would show up. I think, I can handle this, no problem. I start fighting, and then, next think I know 2 or more captains show up. I've had this happen both in and out of strongholds. At first, I'd get killed, but then I quickly learned that sometimes, it's best to run and fight another day. Other then my annoyances, this is a solid game, that has already given me many hours of enjoyment. I knocked off a point for not using all the lore available, and another point for the actual game play mechanics. If you like the Middle Earth setting, like button mashing, like a mix of outright fighting and a good amount of stealth, then by all means get this game. Expand
  6. Oct 1, 2014
    7
    This review contains spoilers, click expand to view. The game starts out incredibly strong I was having a blast but around the time when you get the Brand Skill is when it takes a real turn for the worse. Basically the last 25-30% of the game is majority of enemies that you take control of doing the fighting I mean the in the final open world area you can literally do nothing and the AI can just beat every boss for you. The final two bosses are absolute trash with the actual final boss needing the DLC (Which I got but still a very bad decision) which are basically just qte events.. two of probably the most epic enemies we see in the game are just incredibly poorly designed fights. So yeah I loved the story, loved the gameplay for the first 70% of the game but the final portion of the game just leaves a real bad taste.

    If you like a bit of Batman, mixed in with Assassin's Creed, mixed in with Skyrim then you should have a good time and worth the money.
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  7. Feb 7, 2021
    0
    Imagine patenting the nemesis system, despite your game being an Assassin's Creed re-skin. Not to mention that nemesis system itself existedImagine patenting the nemesis system, despite your game being an Assassin's Creed re-skin. Not to mention that nemesis system itself existed long before this game. The industry is built on innovating existing ideas. Everything is inspired by something that came before it. That's how games, art, music, writing, culture itself and everything else works. Patenting the nemesis system is like patenting a color blue, or like patenting an the idea of a powerful corrupting item in storytelling. WB Games needs to back down on this. Expand

See all 587 User Reviews

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