Mirror's Edge Catalyst Image
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69

Mixed or average reviews - based on 50 Critic Reviews What's this?

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5.6

Mixed or average reviews- based on 688 Ratings

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  • Summary: Through Mirror’s Edge Catalyst, experience the emergence of Faith, a brave Runner who uncovers a hidden truth inside the walls of the city of Glass. Through her journey, Faith explores every corner of the city, from the highest, most pristine skyscrapers, to the dark and dingy tunnels thatThrough Mirror’s Edge Catalyst, experience the emergence of Faith, a brave Runner who uncovers a hidden truth inside the walls of the city of Glass. Through her journey, Faith explores every corner of the city, from the highest, most pristine skyscrapers, to the dark and dingy tunnels that underlie the city. Players must master the environment, using their momentum and timing their combat to fight the oppressiveness of the ruling elite, uncovering the dark secrets behind the city’s beautiful façade. Mirror’s Edge Catalyst offers players the freedom to explore the expanse of the city, discovering a variety of new activities, like ‘Dash’, races from point A to B, environmental puzzles and story missions to complete at their leisure. [EA] Expand
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Mirror's Edge Catalyst E3 2015 Announcement Trailer
Score distribution:
  1. Positive: 20 out of 50
  2. Negative: 0 out of 50
  1. Jun 6, 2016
    92
    Faith runs with freedom in a game that feels as fresh as the original and gives a step forward in every aspect. If parkour is a religion, DICE is its particular Holy See.
  2. 80
    If you loved the original Mirror’s Edge, you will likely love Catalyst as well. On the other hand, the same issues that some people had with the first game are still present in Catalyst. This doesn’t feel like it’s going to win over any non-fans of the franchise. Yet, I wouldn’t say that is a bad thing. Mirror’s Edge Catalyst knows exactly what it is, and more importantly what it is not. It is a stylish platforming game that just so happens to be in the first-person perspective; it is not a shooter, and it is not for everyone.
  3. Jun 26, 2016
    80
    Mirror's Edge: Catalyst is a step above its predecessor in almost every way. No, it's not perfect, but when everything seamlessly blends together – the parkour, the speed, the city, the gameplay and the graphics – this is an experience like no other.
  4. Jun 21, 2016
    70
    A beautiful, open world and exhilarating parkour action just manage to cover up some irritating shortcomings in Mirror's Edge: Catalyst.
  5. Jul 5, 2016
    68
    It has been suggested that Catalyst is a remake of Mirror’s Edge, or a reboot, but it is in reality a re-alignment of the first game with the recognizable features of a mainstream videogame, a reparation between the most original of its ideas and the most generic features of its medium.
  6. Jun 6, 2016
    65
    Unfortunately, a sterile open world and excessive backtracking drain Catalyst of the fun found in the original.
  7. Jun 10, 2016
    50
    Mirror’s Edge Catalyst was an answer to intense fan demand for a new game, and that seems to be all it is. Catalyst has nothing to say and less than nothing to add to its genre. Unimaginative and repetitive, with a story that goes absolutely nowhere, Catalyst serves only as a way to waste some time if there’s nothing better to play...It’s not offensive, and it’s not an actively bad time, but it’s so very bland and uneventful. I can’t really speak for the developers, but Catalyst certainly gives the impression that they’d rather be working on literally anything else.

See all 52 Critic Reviews

Score distribution:
  1. Positive: 51 out of 121
  2. Negative: 42 out of 121
  1. Jun 7, 2016
    10
    Mirror's Edge Catalyst is exactly what I hoped for, and more. They've taken Mirror's Edge and solved its every flaw, while also adding many ofMirror's Edge Catalyst is exactly what I hoped for, and more. They've taken Mirror's Edge and solved its every flaw, while also adding many of the things that fans wished for. The open world is gorgeous and incredibly fun to run around in, the story is exciting and touching and the characters feel much more alive. It took me about 7 and a half hours to finish the story of the game, which is also a huge step up from the original's 2 and a half hour story mode. And I still can't put the game down, thanks to its plethora of side activities that are just as fun as the original game's time trials.

    If there's anything I'd complain about in this game, it would only be that the ending of the story didn't really reach much of a conclusion. I was hoping for the protagonist's actions in the story to have more of an impact, but to be honest, the ending made sense and it was actually very refreshing to get a story that doesn't have an overly happy ending.

    There's a lot more that I would love to say about this game, but I'm not very good at expressing myself in text, so I'll let the short description of what I liked and disliked and the score I gave speak for those masses of thoughts I have for this game.
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  2. Jun 12, 2016
    10
    Just amazing! Good story, characters, exploring, collecting, platforming, gameplay and design! DICE really stepped up from the last game!Just amazing! Good story, characters, exploring, collecting, platforming, gameplay and design! DICE really stepped up from the last game! There is also some old school platforming goodness in this game. I really hope that they get to make a second (third) game! That would be awesome! Expand
  3. Jun 21, 2018
    9
    As fun as the original mirror's edge with a decent story, clean graphics and in my opinion one of the best ps4 games available. The story keptAs fun as the original mirror's edge with a decent story, clean graphics and in my opinion one of the best ps4 games available. The story kept me entertained through to the end even if it could have been better. The much maligned combat isn't bad and when you get some speed going can be very fun. Even the time trials which I usually hate are great fun, trying to cut milliseconds off of your time to get 3 stars. Overall I would recommend this game. Expand
  4. Mar 13, 2017
    7
    Despite its obvious flaws I enjoyed the original Mirrors Edge title and this sequel (or more accurately prequel) is an overall improvement.Despite its obvious flaws I enjoyed the original Mirrors Edge title and this sequel (or more accurately prequel) is an overall improvement. One of the originals biggest issues was the combat, particular the awkward shooting sections for which the controls simply weren’t up to the task. Catalyst does the sensible thing by completely removing guns from the equation and integrating the hand to hand fighting into the parkour. Keeping your speed up now builds a ‘momentum meter’ that, as well as allowing you to dodge bullets, also makes your attacks more powerful. If you can get the timing right you can take down many of the enemies in one hit without having to interrupt your free running. Some of the sections where you have to fight enemies within a tight space still play a little awkwardly but the combat is much better than it was previously.

    The actual free running itself is of course still great fun and there is still no other game that offers such fast paced, first person action. Giving players the option of how much assistance the “runner vision” provides is a nice touch that allows players of all abilities to jump, swing and slide their way around the environment feeling in complete control.

    At this point in the review a seven out of ten probably sounds like a bit of a low score, unfortunately however Catalyst still has a few issues preventing it from reaching its full potential and can be frustrating at times. As with the original Mirrors Edge it is still pretty easy to miss-time a jump, especially when the game tasks you with jumping between platforms at lower speeds, and the fact that death results in a 5-10 second loading screen doesn’t help matters. The switch to a more open world environment, complete with side missions and collectables, doesn’t really work either. Not only is the format completely overused these days but here its only purpose seems to be to artificially extend the length of the game. Safe houses to which you can fast travel can be unlocked but it sometimes feels as though you are spending as much time running to missions as you do actually completing them and. I’m all for player freedom in video games but Catalyst is at its best during the parts of the game where the gameplay is more tightly scripted The side quests that appear as little icons on your map (how original!) are not particularly imaginative and mostly consist of timed runs to deliver objects from one location to another. Not only do they become repetitive very quickly but failing a mission because you turned up one second late when delivering ingredients for a meal just makes no sense. Seeing NPC characters just standing around waiting for you also takes away from the immersion of the games world and story and serves to constantly remind you that you’re playing a video game.

    To be honest I can’t remember all that much about the plot of the original Mirror’s Edge and give it a few weeks I’m pretty sure I won’t remember much about this one either. Like the first title in the series you seem to be fighting against some giant, faceless corporation but a couple of hours into the game I started skipping most of the cut scenes as I had little to no interest in the games storyline.

    Overall then this is an improvement on the original but Catalyst still doesn’t truly realise the potential of its central concept.
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  5. Jul 6, 2016
    5
    This game is such a disapointment. I was hoping this to be a really fine tuned of the original Mirrors Edge dated back on the 7th generationThis game is such a disapointment. I was hoping this to be a really fine tuned of the original Mirrors Edge dated back on the 7th generation of gaming. I still play it on my pc from time to time because it was a fun experience. This game however feels tarnish with repetitive side quest that generates as much AC2 on their first time showcasing their side quest mechanics. The game is a bore to play and very predictable on its story but still enjoyable. Whats new about this game compared to the original is that the game is a "open-World" sandbox game. Reasons why I used quotations is because the game just seems more like a half-baked experiment rather than a complete world that has lively NPC, multiple pathways to venture towards to, and sublime scenery. I'm actually more pissed off that the game isn't linear because the story sure hell is; and in those moments playing the game, it feels better at home but it's sad that there is only so few of those moments. The gameplay is the only saving grace and it's mostly good with the exception of the AI being total idiots. This time, the developers took out the mechanic where you can disarm a hostile from their firearm and use it against them, making it an excuse to use the mediocure combat but if including during the free running, it makes the combat actually a bit more enjoyable. But with the horrid AI, the game lacks any depth and challenge as all you have to do it stun them with a hard attack and three hits with the normal attack to really just end the fight. The game is a huge disappointment with its lack of any depth mechanics, story, characters, and any other that makes the game stick out more. I'd say wait for a huge price drop like 20 or under. It's a nice game to try but to buy more than 20 is absurd. Expand
  6. Jun 25, 2019
    4
    Not as interesting as I thought it would be and a little clunky compared into how I generally hold the controller. If your interested and findNot as interesting as I thought it would be and a little clunky compared into how I generally hold the controller. If your interested and find it at a low price might not be a bad purchase but it’s fine Expand
  7. Jun 25, 2019
    0
    Ich bin ein großer Fan des ersten Teils und halt es für eines der besten Spiele die je gemacht wurden. Entsprechend Enttäuscht war ich vomIch bin ein großer Fan des ersten Teils und halt es für eines der besten Spiele die je gemacht wurden. Entsprechend Enttäuscht war ich vom zweiten teil. Ich Kritiken zum ersten Teil gelesen in denen Kritisiert wurde das, das Schießen nicht vernünftig umgesetzt war. Diese Kritiker haben Offensichtlich den Zweiten Teil entwickelt oder Maßgeblich beeinflusst. Schon beim ersten Trailer war zu vermuten das das Spiel komplett in die Hose geht. Aus diesem Grund habe ich es mir zum Release garnicht erst gekauft.

    Aber wieso?

    Ganz einfach das beste am ersten Teil war das Laufen je schneller desto besser. Jeden Sprung hinkriegen und jedes abrollen. Mit Wallruns abkürzungen laufen. Schlecht waren beim ersten teil die Kämpfe, weil sie einem komplett im flow unterbrochen haben und das Gameplay zerstören. Allerdings waren die Kämpfe im ersten teil nahezu komplett Überspringbar und grade das hat beim zweiten, dritten und vierten run den Reiz ausgemacht. Nichtnur die kürzeste Route zu finden sondern die schnellste wo man nicht Kämpfen muss.

    Dann kam der Trailer zum zweiten Teil und man sieht direkt das Faith am Kämpfen ist. Da frage ich mich wieso? Wieso wird versucht den schlechtesten Teil des Vorgängers eine größere Rolle zuzuweisen? Das ist wie zu erwarten voll in die Hose gegangen, weil man mit jedem Kampf eben aus dem Flow rauskommt.

    Die Openworld ist für ein solches Spiel eine Katastrophale Entscheidung, das besondere an jeder Karte wurde dadurch zerstört. Die Openworld wirkt unübersichtlich und längst nicht so fein Ausstrukturiert. Es wirkt so als wäre die hälfte des Teams gefeuert worden und man konnte sich deshalb nicht soviel mühe geben. Was für mich nicht nachvollziehbar ist. Da die Maps das Kernelement dieser Art von Spiel sind. Die meisten ME1 spieler wären vermutlich mit neuen Karten zufrieden gewesen

    Wer sich den Greifhaken ausgedacht, hat offensichtlich den ersten teil nicht gespielt. Beim ersten teil ging es darum alles zu perfekt wie möglich zu machen um Kontrolle über die Bewegungen der Charakters. Der Greifhaken nimmt einem diese Kontrolle weg.

    Ein Talentbaum, wo man abrollen erst freischalten muss. In einem Parkour spiel.

    An sich wäre Catalyst bestimmt "okey" gewesen, aber die Fußstapfen des Ersten Teils sind einfach zu groß. Wer den ersten teil kennt wird hier enttäusch werden. Wer den ersten teil nicht kennt und nicht weiß wie es z.b. in sachen Mapdesign viel viel viel besser geht, kann hier villeicht Spaß haben.

    Wieso ich 0 Punkte gebe ist daher sehr einfach. Ich wünschte das Spiel nie gespielt zu haben und nicht erleben zu müssen was sie daraus gemacht haben.
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See all 121 User Reviews

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