Mirror's Edge Catalyst Image
Metascore
69

Mixed or average reviews - based on 50 Critic Reviews What's this?

User Score
5.8

Mixed or average reviews- based on 732 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Through Mirror’s Edge Catalyst, experience the emergence of Faith, a brave Runner who uncovers a hidden truth inside the walls of the city of Glass. Through her journey, Faith explores every corner of the city, from the highest, most pristine skyscrapers, to the dark and dingy tunnels thatThrough Mirror’s Edge Catalyst, experience the emergence of Faith, a brave Runner who uncovers a hidden truth inside the walls of the city of Glass. Through her journey, Faith explores every corner of the city, from the highest, most pristine skyscrapers, to the dark and dingy tunnels that underlie the city. Players must master the environment, using their momentum and timing their combat to fight the oppressiveness of the ruling elite, uncovering the dark secrets behind the city’s beautiful façade. Mirror’s Edge Catalyst offers players the freedom to explore the expanse of the city, discovering a variety of new activities, like ‘Dash’, races from point A to B, environmental puzzles and story missions to complete at their leisure. [EA] Expand
Buy Now
Buy on

Trailer

Play Sound
Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
Mirror's Edge Catalyst E3 2015 Announcement Trailer
Score distribution:
  1. Positive: 20 out of 50
  2. Negative: 0 out of 50
  1. Jun 6, 2016
    92
    Faith runs with freedom in a game that feels as fresh as the original and gives a step forward in every aspect. If parkour is a religion, DICE is its particular Holy See.
  2. 80
    If you loved the original Mirror’s Edge, you will likely love Catalyst as well. On the other hand, the same issues that some people had with the first game are still present in Catalyst. This doesn’t feel like it’s going to win over any non-fans of the franchise. Yet, I wouldn’t say that is a bad thing. Mirror’s Edge Catalyst knows exactly what it is, and more importantly what it is not. It is a stylish platforming game that just so happens to be in the first-person perspective; it is not a shooter, and it is not for everyone.
  3. Jun 26, 2016
    80
    Mirror's Edge: Catalyst is a step above its predecessor in almost every way. No, it's not perfect, but when everything seamlessly blends together – the parkour, the speed, the city, the gameplay and the graphics – this is an experience like no other.
  4. Jun 21, 2016
    70
    A beautiful, open world and exhilarating parkour action just manage to cover up some irritating shortcomings in Mirror's Edge: Catalyst.
  5. Jul 5, 2016
    68
    It has been suggested that Catalyst is a remake of Mirror’s Edge, or a reboot, but it is in reality a re-alignment of the first game with the recognizable features of a mainstream videogame, a reparation between the most original of its ideas and the most generic features of its medium.
  6. Jun 6, 2016
    65
    Unfortunately, a sterile open world and excessive backtracking drain Catalyst of the fun found in the original.
  7. Jun 10, 2016
    50
    Mirror’s Edge Catalyst was an answer to intense fan demand for a new game, and that seems to be all it is. Catalyst has nothing to say and less than nothing to add to its genre. Unimaginative and repetitive, with a story that goes absolutely nowhere, Catalyst serves only as a way to waste some time if there’s nothing better to play...It’s not offensive, and it’s not an actively bad time, but it’s so very bland and uneventful. I can’t really speak for the developers, but Catalyst certainly gives the impression that they’d rather be working on literally anything else.

See all 52 Critic Reviews

Score distribution:
  1. Positive: 57 out of 133
  2. Negative: 44 out of 133
  1. Jun 7, 2016
    10
    Mirror's Edge Catalyst is exactly what I hoped for, and more. They've taken Mirror's Edge and solved its every flaw, while also adding many ofMirror's Edge Catalyst is exactly what I hoped for, and more. They've taken Mirror's Edge and solved its every flaw, while also adding many of the things that fans wished for. The open world is gorgeous and incredibly fun to run around in, the story is exciting and touching and the characters feel much more alive. It took me about 7 and a half hours to finish the story of the game, which is also a huge step up from the original's 2 and a half hour story mode. And I still can't put the game down, thanks to its plethora of side activities that are just as fun as the original game's time trials.

    If there's anything I'd complain about in this game, it would only be that the ending of the story didn't really reach much of a conclusion. I was hoping for the protagonist's actions in the story to have more of an impact, but to be honest, the ending made sense and it was actually very refreshing to get a story that doesn't have an overly happy ending.

    There's a lot more that I would love to say about this game, but I'm not very good at expressing myself in text, so I'll let the short description of what I liked and disliked and the score I gave speak for those masses of thoughts I have for this game.
    Expand
  2. Jun 12, 2016
    10
    Just amazing! Good story, characters, exploring, collecting, platforming, gameplay and design! DICE really stepped up from the last game!Just amazing! Good story, characters, exploring, collecting, platforming, gameplay and design! DICE really stepped up from the last game! There is also some old school platforming goodness in this game. I really hope that they get to make a second (third) game! That would be awesome! Expand
  3. Jun 8, 2016
    9
    As a fan of the original Mirror's Edge, Catalyst is just what I wanted. Not to say there aren't faults, because many of the faults from theAs a fan of the original Mirror's Edge, Catalyst is just what I wanted. Not to say there aren't faults, because many of the faults from the original carry over to Catalyst. Some things are improved, such as combat and story, but are still not great.

    The combat thankfully removes the option to pick up weapons, and instead forces you to use melee and your momentum to fend off others. Most of the time, this works as intended, and it feels great pulling off moves, eliminating enemies, then continuing to run without losing your momentum. At some points, this doesn't work as well though. For some odd reason, once or twice the game forces you to stay in an arena type space and eliminate enemies. This makes you stop momentum and have to clunkily fight enemies and sometimes running away for cover while you regain your health back. These parts aren't horrible, but they go against what the point of Mirror's Edge is, which is to keep your momentum and keep on running. These moments are few and far between, but they make me wonder why DICE would even put these in the game.

    The story, while not amazing, improves upon the original with a few memorable characters and events. I won't spoil anything, but the plot isn't completely predictable, and while I think the plot could've been on a bit of larger scale, it was still enjoyable and didn't make the experience any worse. If you really don't care about the story, luckily you can skip all cut-scenes if you wish. Again, no spoilers, but the ending was a bit anti-climatic and made me hope for some DLC of some sort finishing up some unfinished subplots.

    At first, I thought the open world was a bad idea. It has a lot of space, but much of it is fluff, and it could've lended itself to less than spectacular level design. As I played through the main story, I figured out that this wasn't really the case. DICE still implements great level design, while allowing more space to explore the city. The user created races make sure this expansive city doesn't go to waste either. Anyone can create their own race, and challenge friends or randoms to beat their time. My only real problem with the open world is that it feels empty. There are random people standing on rooftops that will wait literally forever for you to complete their task, but other than that there really aren't many other people. Most buildings you explore are also empty and don't really show what their purpose is other than to look like an extremely modern, empty Ikea. While this obviously doesn't impact gameplay, it just shows the downfalls of the open world.

    While story missions are not timed, mostly everything else is: side missions, dashes, user created races, etc. Most of these you will have to replay many times to really get the hang of them and find the fastest route. This is what the original was all about, and this game stays true to that. In many ways this game feels closer to a racing game than anything else. Playing a track over and over just in an attempt to beat your friends, get higher on the leaderboard, or earn all three stars. And there is basically an infinite amount of this to do because of the open world and user created races.

    The parkour mechanics are only improved from the original. Everything feels smoother(partially because of the jump from 30 to 60fps), and extra moves have been added to allow you to always keep moving, and fast. Gadgets such as the magrope fit perfectly with Mirror's Edge and allow you to better traverse the city without it being overused. The default controls are mostly the same as the original with a few extras because of the new movements and fighting skills. There is also an alternate control scheme if you want to stay more in line with modern first person shooters, although I generally would discourage this control scheme as it can make the game a bit more difficult. The newly added skill tree was never really a problem for me. Much of it is unlocked at the very start, and the few moves from the origninal game that aren't can be unlocked very quickly. You just have to remember that if you want to be breaking any world records for dashes, you need to have nearly all movement skills unlocked.

    I also encountered some slight techinical problems on the PS4. Throughout the 15 hours or so I have put into the game, it has crashed once. On PS4 there are also times where there will be noticeable pop-ins that can take you out of the game a bit.The frame rate will also drop a bit at times, but it only drops enough to be noticeable, not to ruin your gameplay.

    Overall, if you are a fan of the original, I definitely think Catalyst is worth buying at $60. If you thought the first had potential, but didn't love it, I would probably wait for Catalyst to drop $20 or $30. If you hated the first, you will probably still hate this one. Catalyst is more of the same with many small improvements, but as a fan of the original, that's just what I wanted.
    Expand
  4. Oct 4, 2017
    7
    Deutsche Review - Kritik

    Der folgende Test ist in 5 Kategorien zusammengefasst. Diese 5 Kartegorien ergeben die Gesamtpunktzahl von 0 - 100
    Deutsche Review - Kritik

    Der folgende Test ist in 5 Kategorien zusammengefasst. Diese 5 Kartegorien ergeben die Gesamtpunktzahl von 0 - 100 Punkten. Um einen passenden Userscore zu geben wird auf oder abgerundet. Bei 84 Punkten ergibt das einen User Score von 8. Bei 86 einen von Userscore von 9. Falls eine 85 kommt entscheide ich ob ich es eher positiv oder negativ nehme. Regeln verstanden?
    Dann sind hier meine Punkte.

    Mein persönlicher Score = 67/100
    Mein User Score = 7/10
    Expand
  5. Jan 30, 2017
    5
    This is a cool game, but there are so many flaws that bring it down. Most notable is the excruciating load times. If you happen to fall, andThis is a cool game, but there are so many flaws that bring it down. Most notable is the excruciating load times. If you happen to fall, and you will - ALOT, it's a good 20 seconds to bring you back. The main story is not exactly captivating and the side quests are insanely difficult. They are all timed (does anyone ever like timed missions?) and it is impossible to make even the minimum time if you follow the guided path flawlessly. You are required to find an alternate route, but you don't know where your going until you fail the first (of many) attempts. Also, if its so urgent to deliver something in under 38 seconds, why are people just standing around on rooftops waiting for a runner to happen by?
    It's a shame because I really enjoy the aesthetic and the running. Let's hope the fix the flaws for the next one.
    Expand
  6. Jan 20, 2018
    4
    What a big mistake this game is
    the game a lot of problems for example bugs, glitches, uninterested characters, bad story, bad ending
    boring
    What a big mistake this game is
    the game a lot of problems for example bugs, glitches, uninterested characters, bad story, bad ending
    boring side quests, boring open world, boring main missions, cringe dialog and many more
    its so sad that the first one is way better the this i wished this would ve been better
    but its what a bad squeal is gonna be.
    Expand
  7. Jun 25, 2019
    0
    Ich bin ein großer Fan des ersten Teils und halt es für eines der besten Spiele die je gemacht wurden. Entsprechend Enttäuscht war ich vomIch bin ein großer Fan des ersten Teils und halt es für eines der besten Spiele die je gemacht wurden. Entsprechend Enttäuscht war ich vom zweiten teil. Ich Kritiken zum ersten Teil gelesen in denen Kritisiert wurde das, das Schießen nicht vernünftig umgesetzt war. Diese Kritiker haben Offensichtlich den Zweiten Teil entwickelt oder Maßgeblich beeinflusst. Schon beim ersten Trailer war zu vermuten das das Spiel komplett in die Hose geht. Aus diesem Grund habe ich es mir zum Release garnicht erst gekauft.

    Aber wieso?

    Ganz einfach das beste am ersten Teil war das Laufen je schneller desto besser. Jeden Sprung hinkriegen und jedes abrollen. Mit Wallruns abkürzungen laufen. Schlecht waren beim ersten teil die Kämpfe, weil sie einem komplett im flow unterbrochen haben und das Gameplay zerstören. Allerdings waren die Kämpfe im ersten teil nahezu komplett Überspringbar und grade das hat beim zweiten, dritten und vierten run den Reiz ausgemacht. Nichtnur die kürzeste Route zu finden sondern die schnellste wo man nicht Kämpfen muss.

    Dann kam der Trailer zum zweiten Teil und man sieht direkt das Faith am Kämpfen ist. Da frage ich mich wieso? Wieso wird versucht den schlechtesten Teil des Vorgängers eine größere Rolle zuzuweisen? Das ist wie zu erwarten voll in die Hose gegangen, weil man mit jedem Kampf eben aus dem Flow rauskommt.

    Die Openworld ist für ein solches Spiel eine Katastrophale Entscheidung, das besondere an jeder Karte wurde dadurch zerstört. Die Openworld wirkt unübersichtlich und längst nicht so fein Ausstrukturiert. Es wirkt so als wäre die hälfte des Teams gefeuert worden und man konnte sich deshalb nicht soviel mühe geben. Was für mich nicht nachvollziehbar ist. Da die Maps das Kernelement dieser Art von Spiel sind. Die meisten ME1 spieler wären vermutlich mit neuen Karten zufrieden gewesen

    Wer sich den Greifhaken ausgedacht, hat offensichtlich den ersten teil nicht gespielt. Beim ersten teil ging es darum alles zu perfekt wie möglich zu machen um Kontrolle über die Bewegungen der Charakters. Der Greifhaken nimmt einem diese Kontrolle weg.

    Ein Talentbaum, wo man abrollen erst freischalten muss. In einem Parkour spiel.

    An sich wäre Catalyst bestimmt "okey" gewesen, aber die Fußstapfen des Ersten Teils sind einfach zu groß. Wer den ersten teil kennt wird hier enttäusch werden. Wer den ersten teil nicht kennt und nicht weiß wie es z.b. in sachen Mapdesign viel viel viel besser geht, kann hier villeicht Spaß haben.

    Wieso ich 0 Punkte gebe ist daher sehr einfach. Ich wünschte das Spiel nie gespielt zu haben und nicht erleben zu müssen was sie daraus gemacht haben.
    Expand

See all 133 User Reviews

Related Articles

  1. Most Anticipated Video Games of 2016, Part 1: Sequels, Remakes and Adaptations

    Most Anticipated Video Games of 2016, Part 1: Sequels, Remakes and Adaptations Image
    Published: January 19, 2016
    Preview 25 notable videogame franchises returning with new titles in 2016, including Uncharted, Mass Effect, Dark Souls, Legend of Zelda, and more.