Monstrum Image
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  • Summary: Monstrum takes the traditional survival horror formula and remixes it completely with procedurally generated levels, permadeath, and AI driven predators, ensuring that nowhere on its derelict cargo ship is ever truly safe.

    Offering up a challenge to even the hardiest of gamers, Monstrum
    Monstrum takes the traditional survival horror formula and remixes it completely with procedurally generated levels, permadeath, and AI driven predators, ensuring that nowhere on its derelict cargo ship is ever truly safe.

    Offering up a challenge to even the hardiest of gamers, Monstrum will force you to use your wits and whatever tools you can find to outrun or outsmart your pursuer. Attempt to escape from an environment that is out to kill you while evading the lurking terror that could be around any corner. Can you survive Monstrum?

    Game Features:

    Three Unique Monsters
    Face one of three monster types each play-through, each one with different behaviours and tactics. Can you work your way out of an ambush or escape a direct attack? And will the same actions work every time?

    Procedural Arena
    Prepare for a different gameplay environment each time you play as the ship's interior shifts shape with every run, changing the location of items along the way.

    Escape Routes
    Discover different methods of escape and delve into the bowels of the ship to recover items you need to repair them.

    Opportunities and Hazards
    Use whatever you can find to try and outwit the monster. Hide in lockers or under furniture. Use distractions to attract the monster to you, or, perhaps more wisely, to where you've just been, but be careful not to run too fast lest you fall into one of the ships numerous traps along the way.

    Permadeath
    Death is death. Get killed in Monstrum and you'll be starting again. In a different ship, probably against a different monster. Good luck. Start running.
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Buy On
Score distribution:
  1. Positive: 0 out of 3
  2. Negative: 0 out of 3
  1. Jun 8, 2020
    70
    While the game’s not terribly impressive visually, some aspects of this elevate the game. The draw distance is laughably small, shrouding the game in fog at all times, heightening the experience. And the monster AI isn’t terribly robust, but everything is fair; any time we died it felt more like user error. Learning the rules of the ship is the key to surviving. When to fix a broken pipe, when to hide, when to run. As you die over and over, all these rules craft you into a more skilled player and make a more enjoyable experience.
  2. May 20, 2020
    60
    Terrifying visuals are undermined by choppy controls and a frustrating use of procedurally generated levels. Monstrum could have been a terrifying horror experience, instead it became a boring one.
  3. 60
    Monstrum has a rough start and it does not do well to educate new players. There's a real lack of explanation when it comes to enemy behaviours and objectives. Once I'd come to terms with it, I found a game that was surprisingly fair and accomplished in the art of building tension. It's not a great game to look at but there's fantastic sound design at work that does build apprehension well. As basic as it is, there's a decent thrill here, however short it lasts.
Score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. Jul 22, 2020
    2
    Meh port of a game that literally forces u to either run or run because every monster teleports to ur location with piss poor audio that onlyMeh port of a game that literally forces u to either run or run because every monster teleports to ur location with piss poor audio that only plays half the time so the monster can be on the other side of a door and u won't know till too late and if u get close to completion of a escape they literally just spawn at u so u better b prepared to run dont hide cuz regardless they will find u or stay in the 5 feet of u just standing around lead to many of times of trying to out wait them for it to never come my advice stay away from this especially at $30 so tired of dev's thinking these mechanics is a form of difficulty truly **** sad that the only way to extend this day of a game is to rely on crap like that instead of giving people just the experience and let them move on would love to have them come on and say again that the monster's dont teleport but the hunter cuz I have 2 videos proving the brute just teleporting into a completely closed container in the cargo hold with no sound right in front of me but hey guess low lifespan gotta lie to keep up bs appearances right 10/10 will never buy another junkfish product. Expand