- Summary: Moonlighter is an action RPG with rogue-lite elements following the everyday routines of Will, an adventurous shopkeeper that dreams of becoming a hero.
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Moonlighter - PSX 2017: Gameplay Trailer
May 28, 2018Moonlighter is a refreshing take on the rogue-like that not only adds to the genre with the use of its shopkeeping mechanic but makes use of its rich environments and items to tell a truly interesting story. Despite some performance issues my experience with Moonlighter was extremely positive, and I can’t wait to return to Rynoka and revisit the story of Will and Moonlighter once again.
Sep 4, 2018Though it comes with some bugs, ample load times when entering or leaving a dungeon, and an English localization that shows some evidence of the developer's Spanish roots, Moonlighter presents well. While some may shy away from the repetitive formula, I am certain fans of the roguelike genre will find a lot to play with in Moonlighter. That being said, the scant story is not so demanding that players need commit fully to it in one continuous playthrough. Thus, Digital Sun has developed Moonlighter into something that feels as timeless as its role models and will welcome back players delve after delve.
May 28, 2018Despite the fact that Moonlighter doesn’t do anything incredibly new, it still feels like a wholly unique experience. The combination of dungeons and shopkeeping creates a great gameplay loop that encourages exploration, and the game’s aesthetic really helps drive everything home. There’s definitely a bit of micromanaging to do with its myriad systems, but it all connects into a surprisingly satisfying experience.
games(TM)Jul 14, 2018Moonlighter builds good will, even in the face of some of its design choices. The grind from lowly dungeoneer and shopkeeper to an adventurer in your own right is enjoyable and, thanks to the gorgeous pixel art, you won't want to take your eyes off it. [July 2018, p.82]
May 28, 2018Moonlighter has something to offer for casual players, completionists, and even speedrunners. Dungeons can be beat in ten minutes which is great if you don't have much time on your hands. There's also a huge variety of achievements to collect, ranging from defeating the bosses to beating the game in under ten hours to creating every weapon plus a surprising amount of hidden achievements, too. It makes me wonder: how many secrets are in Moonlighter that I don't yet know about? There's a lot to uncover.
May 31, 2018The story is barely present, and persistent elements that tie the rogue-lite experience together – like crafting and store expansion – have too little impact to convey a satisfying sense of progress. When viewed on a smaller scale, the accessible combat and simple formula make it easy to pick up and enjoy Moonlighter casually. However, my excitement and enthusiasm were at their highest during the brief window when I didn’t know exactly what to expect next.
May 29, 2018It has become increasingly rare to find an Indie game that has a fresh idea. Moonlighter definitely is one of those games. The idea behindIt has become increasingly rare to find an Indie game that has a fresh idea. Moonlighter definitely is one of those games. The idea behind this game is as simple as it is incredibly fun: At night, you crawl dungeons in a rogue-lite fashion, and at day... you sell the goods you looted the night before!
The game perfectly blends rogue-lite elements (although perma-death is replaced by losing almost all items you found and a bunch of gold) with elements of a decent economic sim.
The dungeon crawling part is as you'd expect it. You can carry two weapons that you can switch on the fly, with every weapon having a primary and secondary attack. You can dodge-roll and take potions (if you have any) to avoid damage and restore health. Although your goal of the dungeon crawling part is to reach to boss of the dungeon, there is a twist: For some gold, you can use your "amulet" which will teleport you back to town and end the run, so you can secure the loot you already have.
The economic sim part is you being in your shop, selling the loot you grabbed. Cool idea: as you progress in the game, you will unlock other vendors to upgrade your weapons and armor, to buy potions and enchantments etc. From that moment on you need to evaluate: What stuff do you want to sell, and what do you want to keep to upgrade your equipment? If you sell stuff, you actually have to find the right price (customers will show you via emotes if your price is perfect, too high, too low etc) and have an eye on demand (don't sell the same stuff over and over again).
What else? Graphics are an absolutely beautiful example of pixel art, very detailed with amazing animations. Music is a little bland, but still catchy and never really annoying or dull.
All in all: One of the best Indie games in recent months. For the price of only 20 bucks, clear recommendation to buy!… Expand
May 31, 2018Moonlighter = fun, amusement, great game ! i reckon its the first game of Digital Sun and very promising for next artful games, great job guysMoonlighter = fun, amusement, great game ! i reckon its the first game of Digital Sun and very promising for next artful games, great job guys Spaniards !… Expand
Jun 1, 2018Moonlighter drops you in one of five unique dungeons packed full of rooms and monster, where you hack n slash your way through. In yourMoonlighter drops you in one of five unique dungeons packed full of rooms and monster, where you hack n slash your way through. In your arsenal there are sword/shield, big swords, lances, bows and more. You can swap between item sets and build your shopping empire by killing mobs and selling the loot in your town shop.
Prices are unknown at the beginning so its your job to adjust and find out what is worth selling at what price. While you adventure on you upgrade your weapons, the available persons in town and your own shop.
The game has a lovely art style and is very motivating with a decent curve in learning and fun. I really dug the game and sunk several hours into it also considering one of the many achievements you can get.
On the downside are little bugs that occur but nothing too wild. The performance on PS4 Pro was flawless though and one might defintely miss some re-playability. At the state of release the dungeon bosses wont re-appear and there is no new-game+ mode that keeps you grinding your empire. Also some prices needs to be adjusted as crafted stuff is mostly not even partly worth the individual money the ingredients provide.
All in all Moonlighter is a refreshing and worthwhile experience I missed for a long time and I truthfully enjoyed the game, hoping for more!… Expand
Jun 6, 2018A hearty action RPG, mixed with monopoly. Moonlighter has a perfect balance of gameplay with outstanding visuals. This is worth picking up byA hearty action RPG, mixed with monopoly. Moonlighter has a perfect balance of gameplay with outstanding visuals. This is worth picking up by anyone, highly addictive and a truly amazing indie title.… Expand
Dec 18, 2018Wer schon immer einmal wissen wollte, wie der Job eines Rollenspiel-Ladenbesitzers wirklich aussieht, spielt Moonlighter – denn hier seid IhrWer schon immer einmal wissen wollte, wie der Job eines Rollenspiel-Ladenbesitzers wirklich aussieht, spielt Moonlighter – denn hier seid Ihr kein Held, sondern der schnöde Shopkeeper selbst. Um Euer Lager zu füllen und die Kunden zufriedenzustellen, schnetzelt Ihr Euch in der Ur-Zelda-Obenansicht durch zufallsgenerierte Dungeons und nehmt alles mit, was später Profit macht. Den Preis bestimmt Ihr dann in der Oberwelt selbst und investiert das gemachte Gold in den Ausbau von Theke und Ausrüstung. Das ist befriedigend und sehr motivierend – vor allem aufgrund der extrem komfortablen Spielmechaniken: Ist etwa im Verlies mal das Inventar voll, verhökert Ihr noch dort entbehrliche Items zu einem niedrigen Preis, ein praktisches Amulett bringt Euch gegen kleines Geld zudem jederzeit zurück an die Oberfläche. Das muss auch so sein – denn die Kämpfe sind knackig und die Bosse gnadenlos. Etwas schade: Die zufallsgenerierten Level unterscheiden sich zwar untereinander, einzeln fehlt es jedoch deutlich an Vielfalt – und Rätsel gibt es ebenfalls keine. Außerdem zieht Moonlighters Midi-Gedudel im Vergleich zu Genrekollege Stardew Valley klar den Kürzeren. Dafür passen seine Knuddeloptik und die meist kurzen Sessions perfekt zur Nintendo-Switch-Version des Indiespiels.… Expand
Jun 5, 2018I love the concept and this game is right up my (Stardew) Alley. However, the game is about 8-15 hours depending if you take your time or not,I love the concept and this game is right up my (Stardew) Alley. However, the game is about 8-15 hours depending if you take your time or not, with little reason to go back to it (unless you are an achievement fan, in which case there is a lot of them). When you think of the arc of a game like Stardew Valley, or a similar dungeon crawler like Isaac, it's a real shame that the devs couldn't find a way to make the game longer and more compelling.
The shop portion of the game is decent, especially once you start upgrading your shop, however the amount of things to do is super limited. You stop people from stealing, put up items in the expensive section for certain customers, and determine the right price for each item. When you think of similar sim games like Diner Dash, that have so many things to do, it's a missed opportunity.
The dungeon portion is fun, but the amount of secret rooms and different aspects every time you go in feels sub-par when compared to Binding of Isaac for instance. The combat is good, but the different armors and weapons don't really change it that much, so it's fairly repetitive, and there is no real incentive to change styles. The bosses are very easy, and you can only fight them once each.
The village is also a let down, because besides the few shops you unlock (potion and armor especially), you will find that there is very little reason to interact with NPCs. There are side-quests later in the form of customers asking you to get a certain item with a time limit, but they feel tacked on, and are not very compelling.
On the technical side, I like the way the game looks, and the music was good too, although a tad repetitive. I did run into some game glitches near the end, but I assume those will be ironed out, and they weren't game breaking.
I hope they update the game, or make a sequel that address these short comings, because there is definitely the potential for a great game here.
Jun 7, 2018This is a promising game, the dungeon crawl aspect of it is enjoyable and with many types of monsters and mini events, as well as a prettyThis is a promising game, the dungeon crawl aspect of it is enjoyable and with many types of monsters and mini events, as well as a pretty good aesthetic and soundtrack fun can be had.
Unfortunately, the limited weapons and no utility in combat makes it a shallow hack and slash that gets repetitive. That, and the game is about grinding ingredients from the same monsters in order to make gold and buy a very limited selection of equipment.
That said, this game would be a 6 or perhaps 7 just off the dungeon part. But, half the game is the shop part. Unlike some other games that do an excellent job of it- this basically just makes selling your loot tedious. It's not fun, it's time consuming, and it makes dungeons take far, far longer than they should to get through- which in turn makes them more tedious and start to wear; without this, you'd be through the dungeons much more quickly and they wouldn't have time to become boring.
This game really can only be suggested to those who enjoy gold and mat farming in MMOs, because that's precisely what it is about.
Again- this could have been a 6 or 7, but by turning it into a grind they've made almost everything nice about the game become boring.
Very promising start though.… Expand