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Mixed or average reviews - based on 9 Critic Reviews What's this?

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  • Summary: Aliens have taken over the planet and enslaved humanity. Only you have the know-how to drive back the dastardly threat, free your fellow Earthlings, and save the world.

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Mugsters - Official Launch Trailer
Score distribution:
  1. Positive: 5 out of 9
  2. Negative: 1 out of 9
  1. Jul 17, 2018
    85
    A great little game, full of cartoonish violence and great physics-based puzzles.
  2. Playstation Official Magazine UK
    Jul 31, 2018
    80
    Like a puzzle world mini-GTA 2 where failure can be as much fun as success, Mugsters is a shot in the arm of original thinking. All in all, a minor work of genius. [Issue#152, p.80]
  3. Jul 17, 2018
    80
    Mugsters may not hit all the notes of a fast frenetic party game, and it may not have the deepest story to suck you in and keep you playing for months and months. However, the endless variety and sense of curiosity we felt playing, exploring, and blowing stuff up was enough to keep us very, very busy. This is a game with no definite end in sight, and absolutely no boredom to be had.
  4. Dec 18, 2018
    80
    Throughout Mugsters, Reinkout has created a game that solidifies how well interactivity and fun work together. The addition of a simple goal and no instructions makes this game an absolute blast to play. While the controls can sometimes be wonky, Mugsters still works well. In general, even the game's side missions (collecting people to save from the levels, destroying certain weapons, etc.) are fun, intriguing, and feel like they're worth the time. Coupled with the vibrant aesthetics and minimal tone and sound, this makes Mugsters a fascinating puzzle game that feeds the player's curiosity like few other games have.
  5. Jul 20, 2018
    70
    Despite clear identity issues, Mugsters is an enjoyable puzzle game that lets the player take the reins to complete each level how they like. Its distinct visual style and adept sound design also deserve recognition, despite jarring with the gameplay.
  6. 60
    Mugsters has the makings of a fun couch coop game. However, there are a number of problems that prevents it from hitting the highs of Overcooked or The Escapists. Frustrating physics, annoying friendly AI and repetitive stages let it down in single player, but there is still fun to be had when played with friends in moderation.
  7. Aug 15, 2018
    40
    It’s a shame that Team17 have found it hard to strike a balance between complicating things enough to keep Mugsters interesting but not too much to make it tedious and frustrating. The first few levels are a fantastic hook into the game, showing off its terrific abstract graphical style and some fun, yet simple puzzle mechanics, but the more you play, the more it gets bogged down by the burden of adding more. The multiplayer does add some fun novelty, but ultimately Mugsters probably isn’t a game you’ll feel like completing.

See all 9 Critic Reviews

Score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. Jul 28, 2018
    6
    This puzzle game can be completed via local co-op or single player; however, each mode has their own benefits and downfalls. The fact thatThis puzzle game can be completed via local co-op or single player; however, each mode has their own benefits and downfalls. The fact that both characters look completely identical is a huge point of frustration, which often caused my partner and me to be lost as to who was doing what. By default, the game offers an extremely panned out viewpoint, making large sections of the small islands you visit to be visible at all times. This works well in the single player portion of the title, but in co-op it zooms out even further, making a game that is already difficult to navigate at times even harder to view.

    The premise of the game follows your nameless, featureless, quite frankly boring protagonist(s) as they set forth to free their people from the clutches of their equally bland villains. You'll start the game in a decently sized hub world that houses the level select, as well as some areas fit for exploring, or racing through which we will discuss in a bit. You'll start the game with a few areas available, while others will be added as you progress. Each level is a small area comprised of an island or group of islands, each with three objectives: destroy specific objects, save your captive friends, and collect shimmering green crystals. Completing these will open the option to run through the level in a time trial that omits all of the previous objectives and feels like it was tacked on for no reason other than to extend the longevity of the title. To complete your objectives, you'll need to use items found within the game world to progress through barriers and walls, such as switches, pressure plates, and the standard puzzle tropes including vehicles and the all too familiar red barrels that explode if you hit them too hard. Mugsters offers no direction whatsoever, so you will have to rely on your own wits to progress.

    Progression in itself is not overly difficult if you use common sense, with the collectible hunting being the largest challenge. The levels are designed in a way that you don't always see the obvious path needed to make it to areas just out of reach, and standing a van or a bus is not an option, although the characters appear to be able to reach them and simply just slide off. The same can be said for ledges that appear to be within reach, meaning you have to complete the game in the manner it was designed to be, despite it seemingly offering the freedom to complete the tasks any way you choose. The biggest frustration is the lemming quality that the NPCs you will have to rescue on your journey, where they will randomly walk head first into danger or ignore the fact that a car or barrel right next to them is about to explode. Stray too far from them or walk to close to an in game asset and you'll likely lose them or forget they are even there. The one time they seem to exhibit any type of intelligence is when you get into one of the many cars spread out around the level, but you must keep in mind they won't remove themselves hastily in the event you want to use the vehicle as a high powered explosive to take down a wall or run over a barrel, which typically makes the smaller methods of transport explode immediately.

    Regardless of how you play the title, be it solo or with friends, the campaign is exactly the same. While I found that playing with my wife managed to speed up the time it took to complete the objectives, the issues I mentioned previously did not really make the experience something I would want to play again and again. Playing with my young son was equally frustrating, primarily due to the driving mechanics. The controls work, albeit feel a bit sluggish, but the driving mechanics are quite taxing, forcing the player to steer left or right while moving within a 3D space. Since each level requires you to escape via a plane that can be found at the end of the level, this is something that can end in epic failure, often after you've completed all of the objectives that the level requires. Sure, you're not out much time due to the failure, but some of the puzzles require constant backtracking on foot to complete and no mid-level checkpoints are present.

    Much like the overall package, the presentation is hit or miss. I've already called out the fact the enemies and protagonists are bland and quite boring, but when the individual levels are so well designed visually, it makes this stand out as a fault even more. The cel-shaded environments are aesthetically pleasing and well rounded, despite getting fairly repetitive early on with repeated designs lasting a lot longer than I would've liked to see. The music and sound effects found within the game are forgettable – having just beat the game a few hours prior to writing this, nothing stands out as memorable.

    Mugsters is not a bad game by any means, with the steering controls being the standout performance issue; the overall package is simply mediocre and lacks any unique factors to make it standout in any meaningful way.
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