- Summary: LIVE Seasons mode is back this year with new content updated daily, all season long. New Hot Spot Challenges within BIG Moments task players with replicating game-defining moments from real-world NBA games as closely as possible, while NBA Rewind lets you replay entire contests, jumping inLIVE Seasons mode is back this year with new content updated daily, all season long. New Hot Spot Challenges within BIG Moments task players with replicating game-defining moments from real-world NBA games as closely as possible, while NBA Rewind lets you replay entire contests, jumping in and out whenever you like. Replicate (or stop) a big run from last night’s marquee match-up, hop in to take the game-winning shot, replay the entire game from tip-off to final whistle or anything in between. Content in LIVE Seasons is refreshed throughout the NBA Season. [EA Sports]… Expand
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NBA Live 15 - Behind the Scenes: Scanning
Oct 31, 2014This year’s installment isn't the most polished basketball title or even the best hoops title in general. But it’s absolutely safe to say NBA Live has returned and will be sticking around as a contender, as long as it continues to take these positive dribbles forward.
Nov 13, 2014NBA Live 15 could have been another basketball game, but the fact that we have other references make it another failure in EA's attempt on a sport they're not good at. The same signs of identity in it's modes, however, it also inherits the same symptoms that have burdened the saga for years. Ignite engine has saved it's visuals, offering nice graphics that try to hide an unbalanced gameplay.
Nov 14, 2014NBA LIVE 15 offers an arcade approach to the basketball game, but despite some nice graphics, it is still a quite average game that hasn't enough to offer to keep basketball fans hooked up. Better than the previous one, but EA Vancouver has still some work to do.
Oct 30, 2014NBA Live 15 may not be ready to stand shoulder to shoulder with its competition, but with much improved presentation and mechanics the series is trending in the right direction. The remaining gameplay issues and lack of mode depth, however, makes it tough to recommend this particular version.
Nov 1, 2014NBA Live has had a tough time escaping the shadow of NBA 2K—and that trend continues with NBA Live 15, which doesn’t deliver believable player movement, shooting, or gameplay flow. The “Big Moments” mode shows the potential that the series might be able to execute in the coming years, but right now, it’s like a .500 team trying to compete with a playoff juggernaut.
Oct 28, 2014Gr8 game it deservers a 10 for sure XD love it the best ever crushing 2K in every aspect live 15 is better than ever and 16 will put 2k outGr8 game it deservers a 10 for sure XD love it the best ever crushing 2K in every aspect live 15 is better than ever and 16 will put 2k out for good trust me XD… Expand
Oct 31, 2014Please, if you read any negative reviews on this giving the game below a 6. Do not trust that reviewer.
I am a fan of 2k and Live. LivePlease, if you read any negative reviews on this giving the game below a 6. Do not trust that reviewer.
I am a fan of 2k and Live. Live this year brings a good game. You can pick this game up and have fun, and enjoy mastering the controls for an even more happier experience. The only thing stopping me giving this game a 10 is that some animations come off slow to preform. Its not a bad thing (very minor). If you are not a fan of 2k or looking for a new experience this game will be a nice pick up. If you are a fanboy of 2k don't bash this game. You are not giving it, it's true value.… Expand
Oct 29, 2014The very well revered history of EA Sports NBA Live, which stretches well over 2 decades and several generations of platforms, came to anThe very well revered history of EA Sports NBA Live, which stretches well over 2 decades and several generations of platforms, came to an abrupt stop shortly after NBA Live 10 for the PS3 and Xbox 360. Soon after the Live 10 gaming season came to a close, and months after a new direction being filed for the EA franchise, the demo for NBA Elite came out to less than stellar reviews. Shortly thereafter, Elite was shelved and that began the 3 year hiatus for the storied franchise.
Fast forward to Live 14, the next generation of consoles were in our possessions and glimpses of hope and optimism were quickly subdued upon the release of the demo. The game released to poor reception, and quickly Sean O'brien came to tell us of the trials and tribulations that they had faced. Broken teams, shuffled development cycles, new technology. He and the Live team promised updates throughout the season which would help fix some of the core gameplay that plagued the early release. They held true to their word, adding several patch updates to the game throughout the season, even going as far to add a new practice mode for gamers to learn the new controls for Live.
I recently picked up the latest version of Live on the PS4, NBA Live 15. One of the first things that you'll notice when booting up the game, is how much more "finished" the title looks. From the Intro video, to the splash screens, it screams of a more quality title than Live 14 presented.
After the initial boot screen, you'll be greeted with a sorely needed tutorial and onboarding process. I have never been a big believer in tutorial modes nor onboarding processes, but when a game has been absent for several years, your mind is trained to play any basketball title as if you're playing the competition's game. Mission 1: teach new and old players alike the nuances of the new dribbling and control mechanics for NBA Live. One thing that you will come to realize during the onboarding process is how much control that you have at your disposal. You will need to learn the new fast break controls, shooting, as well as pick and roll mechanics. If you fail, prepare to be mocked by the cover athlete Damian Lillard.
After the onboarding process, you'll be greeted with an updated menu system. If you're a Madden player, then you'll easily be able to navigate the game's menu system.
Hopping onto the Hard court, you'll notice one of the biggest differences this year right out of the gate. The game truly looks like a next gen experience. Everything, ranging from the player faces, right down to the uniforms, accessories and shoes have been scanned and given the details that they deserve. We've seen the Visuals Trailer, we've seen shoe blogs, and we've seen stadiums and player screenshots. The media released this far does the game an injustice, which you'll get to see on your own high definition television. You can tell that the art team for NBA Live 15 is pushing the envelope and trying to bring the Live community a truly next gen looking experience.
Shortly after release, the NBA Live & EA Sports has already released 1 Title Update that added in the new courts that were just revealed for the season, as well as some new player face scans. This will be constantly updated as the season progresses, and the art team gets more and more player scans.
Once the whistle blows and the ball is thrown into the air, you'll notice that this is no longer NBA Live 14 as well. The game is a much more polished and fluid experience. Existing animations have been redone and a ton of new animations have been added. Player movement and explosiveness is captured with the fluidity and responsiveness that you would expect out of an NBA Superstar. One thing to note, is that with Live 15, if you spend time in the training facility, learning the moves and honing your "stick skills", you will be rewarded with a nicely animated game that you are controlling each precise movement. On the same token, if you want to play the game without knowing the controls, it'll work, but don't be surprised if your players take shots that look like they belong at the YMCA Little League Rec League. After the initial release of the GameStop Expo footage, I read the comments about the animation from George Hill, dribbling into traffic and throwing up a heavily contested, awkward fadeaway. That's the beauty of the game. If you want to do just that, the game will allow it. You're controlling it. The game isn't going to force you into an animation to keep the gameplay "pretty". That's up to you.
Venturing on into the gameplay, EA touted a collision system in the paint. Those of you who played Live 14 will consider this a savior. Often CPU opponents or online opponents in Live 14 would spin baseline from the post and get an easy bucket which was widely uncontestable. That is no more. If you go into the paint, be prepared to have your shot contested, altered, or blocked. The beauty of this is that the limbs are released to physics, making for some beautiful contests at the rim. No more predetermined outcomes. The play at the rim will be a direct result of your actions vs the opponents reactions. I can't tell you how many times I have went into replay after a play in the paint and marvel at the beauty unfolding in slow motion.
Speaking of collisions and contests, shooting fouls and contact are much more prominent this year. This will lead to some very interesting decisions in how you defend superstar players. James Harden is the first guy that I came to who really torched me, as I was unsure of how to properly defend him. If you back off of him to keep him from taking you off of the dribble, he'll have an easy look as a shooter. If you defend him tightly, be prepared to get James Harden'ed, as he'll use freestyle moves to get to the basket for the finish or the foul (or both). If you try to back off of him and contest the shot by jumping, watch your momentum as it may carry into him for the cardinal sin of fouling a jumpshooter. The contact on shooting is extremely well done as well. If you jump into the shooter from the side, be prepared to see him stumble or flop to the side. If you jump into them from behind, they'll fall forward. Jump into them straight on, and well, you get the point. Shooting fouls are very well showcased in this year's game.
Defensively, the game is flat out fun. If you lightly tether the player movement stick, instead of mashing on the defensive assist button, you'll likely have better results. Angles and forcing towards help will yield the greatest results. The games help defense is well represented as well. Helping the helper on various rotations is also represented in the game. You will have to work to get open shots in the game, which should be expected in an NBA release. Be prepared to see some weak side block attempts if you're playing the Clippers or Hornets as well. DeAndre and Anthony Davis will play to their strengths, coming over and swatting a shot from the weakside.
Moving on to working to get open shots, there are several ways to do that this year. How you do that, depends on your playstyle? Don't like calling plays? Using the pick system, you can choose which player to come and set the strength, and you will have a variety of options once they set the screen. Do you want them to roll, fade, pop or slip the screen? Your choice. Each team that you face, will have their own unique settings on how they'll be defending your pick n roll screen attempts, so this should dictate your offensive strategies as well.
One of the new features this year for offense is the use of the L1/LB modifier to call a quick action play. The game will prompt you to press L1 if your offense is stagnant, and you want to get some movement. You'll see a variety of quick cuts, back screens, and players moving with a purpose. This option is very nice to have because a lot of gamers want to run Isolation plays, and don't want unnecessary movement without manually calling for it. This is the perfect option for that.
One of the biggest complaints that I'm seeing so far is the lack of off ball movement altogether, until the L1 button is pushed. This was my biggest complaint last year as well, until we ventured into the menu system into settings, and turned on a little feature called Auto Motion. By default, the game has it set to manual. This is why the movement is so lackluster out of the box. My suggestion, upon first getting the game, go into settings and turn Auto Motion on, so you will get the best results out of the box. Utilizing auto motion, you'll see guys sprinting off of screens, using hard baseline cuts, popping out trying to get free for an open look. It's a thing of beauty to see a quick baseline cut off of a screen, and hitting a guy for a wide open baseline mid range jumper. What's even more beautiful is seeing the defender trying to catch up to him on the baseline, jumping to contest the shot, and having his momentum carry him into the shooter causing a collision for the "and 1" scenario.
In closing, NBA Live 15 is a HUGE step in the right direction when you get on the court. A few tips to help you get the most out of your experience:
* Make sure you turn on Automotion to see the off the ball movement
* Make sure you go through the onboarding process with Damien Lillard
* Learn the games controls, and practice with them to get familiar with how each player performs
* This is not the competitions game, so don't try to play it as such. The result of doing that will likely yield results such as the Gamestop Expo leaked video.
* Don't be overly reliant on the Defensive Assist button. It's best used to "bump" someone if they're close to blowing by you, to prevent a straight line to the basket.
* Use the defensive strategies for each individual player, as well as at team level. Want to run a 2-3 zone, with a specific way to defend James Harden (play tight, go over screens, etc)? Set it up. Want even more strategy, set it to pressure shooters as well. There are plenty of options to help contain even the strongest of players. The tools are there, use them to your advantage.
I'm not a writer, I'm a gamer. Give the game a chance, use the tips above, and I'd say you'll be more than surprised at the outcome. The game is flat out FUN. It feels like Live 10 on Steriods, and that is a great thing. Live is Back.… Expand
Feb 24, 2015For someone like me who is not that into basketball, but got a steal of a price for this game, it isn't that bad.
I'm able to slam greatFor someone like me who is not that into basketball, but got a steal of a price for this game, it isn't that bad.
I'm able to slam great dunks, make good jumpers, fadeaways, and hit 3's, what's more to ask for?
The game may not look quite as good, have as good animations, or have as smooth as a framerate than NBA 2k, but the game is still fun to pick up and play without much knowledge of the sport.… Expand
Oct 31, 2014A massive step in the right direction for EA! This is flat out a very fun fast paced basketball game that anyone can pick up and enjoy! I amA massive step in the right direction for EA! This is flat out a very fun fast paced basketball game that anyone can pick up and enjoy! I am excited to see what the future of NBA live holds!… Expand
Nov 9, 2014NBA LIVE 15 is significantly improved from NBA LIVE 14. As someone who enjoyed 14 (while recognizing it had room for improvement), I cannot goNBA LIVE 15 is significantly improved from NBA LIVE 14. As someone who enjoyed 14 (while recognizing it had room for improvement), I cannot go back to it after playing 15.
Most notably, visuals and animations move the game truly into 'next-gen' territory. A new Shot Feedback system and improved shot animations help make it very rewarding to hit open jumpers. Visually, the game is extremely sharp - you'll find yourself in replay mode watching player faces and capturing screenshots. The game added a vast number of new animations helping to make it look more realistic. As was the case with LIVE 10, game atmosphere and audio (crowd noise, chants, organ music, etc.) is top-notch.
The game contains the same core feature set as NBA LIVE 14, however all of them have received some sort of improvement. Ultimate Team now features an Auction House, Dynasty Mode has improved logic, shootaround mode now has a tutorial allowing users to learn the game, et al.
My biggest area of concern is CPU AI & logic (IE: running an offense, late game strategy, etc.). The feature set is solid, but the addition/return of Online Team Play & adidas Live Run (from Live 10) would have bumped the score into high 70s or 80s IMO. The game lacks a feature where multiple (online) users can hop on to compete, chat, and have a good time. Also, 'basic' animations (non-action) are still stiff at times.
In addition, a Photo GameFace feature for Rising Star would aid user immersion significantly.
If you are a long-time LIVE fan and/or enjoyed 14, I would recommend giving LIVE 15 a try.… Expand
Oct 29, 2014Once again, EA fails to deliver a true basketball experience. While 2K is the better option this year, 2K has its share of flaws as well.Once again, EA fails to deliver a true basketball experience. While 2K is the better option this year, 2K has its share of flaws as well. Maybe one day gamers will see a good basketball game on console. Until then though, we can all dream of 1995 when basketball games on consoles were fun and engaging.… Expand