- Summary: No remarkable journey is achieved without great effort. Outward is an open-world RPG where the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. Explore the vast world of Aurai, embark on memorable adventures alone or with your friends.
Apr 5, 2019A resolutely no-nonsense open-world, survival RPG that forfeits the hand-holding and unearned grand destinies of other genre titles, Outward instead replaces such comforts with a thoroughly player driven affair where satisfaction and reward come in the completion of the smallest of tasks and everything must be earned.
Apr 10, 2019Outward is a game of disappointments and intriguing potential. While its dated-looking graphics and unsatisfying combat are off-putting, it stands alone as an RPG of particularly human scale. We may not need to be reminded that humans are frail and fragile creatures in a scary world, but Outward takes a conceptual chance and sees it through to the end.
Apr 1, 2019Outward has a lot of potential, from the interesting death system to the complexity of the status effects, but the entire game is full of some big problems: clunky combat system, out-dated IA and rough (and superficial) gdr elements. Outward has definitely his little audience of early 2000-gdr lovers, and it's a bit charming in some ways, but in the end it's not even average.
Apr 2, 2019I wasn't really hyped about Outward, mostly because I didn't even knew the game before it's release. I'm glad to tell that this game is reallyI wasn't really hyped about Outward, mostly because I didn't even knew the game before it's release. I'm glad to tell that this game is really a masterpiece. The game starts telling you that you're a nobody, just another civilian in the world, and is up to you to make yourself relevant.
This is not a game for everyone. It's hard, punishes you every time you commit an error, and you should learn with it. It doesn't take you by hand and tell exactly where to go, but still it helps you to understand every single functionality, if you have patience enough to learn.
The craft system is delicious and fits perfectly with tha game. It's not hard, it makes senses, it's important and it isn't your main concern. Gathering materials is just natural.
The battle system seems broken at first, with strange movements, attacks and it feels frustrating in the beginning. If you try a little hard, with more patience and play more carefully, you'll surely get it.
The bugs, well, in the release date there were several, game-breaking ones. The developers patched soon people started to report it and the game is now working perfectly. Of course, mind this is a 10 people studio game.
The graphic aren't last gen, but they aren't ugly. The PS4 version have a little problem with textures so far, but I guess it will be corrected soon, so I wouldn't worry with that if I was looking forward to buy it.
There is also coop game. You can choose between split screen (which is great!) or online coop. Even though you can keep your progress with inventory, skills and recipes, the story just unravel for player 1 (or the host). Not a big problem if you'll always play with the same character, with the same friend.
The idea of the game itself already makes you wanna buy it, if you like this kinda of RPG, of course.
Watch some videos, read about it and if you still comfortable with what this game is (a gift for old school rpgs fans), don't think twice and buy it. You won't regret.… Expand
Jun 6, 2019I play tons of different games and have been playing RPGs since the times of Baldur's Gate and Morrowind. Although It took a few hours to getI play tons of different games and have been playing RPGs since the times of Baldur's Gate and Morrowind. Although It took a few hours to get into it, Outward turned out to be a real gem. I played through the whole game with my friend and can say despite the occasional bug (never had anything game breaking, it seems recent patches were effective), the initial difficulty and your characters slow progression to awesomeness makes for a fun and thought provoking game. The usefulness and necessity of the item system is reminiscent of The Witcher, combat/enemies/dungeons shares some similarities with Dark Souls and the ease of coop provides for a refreshing RPG experience you can share with your friend. I for one look forward to seeing more games like this in the future.… Expand
Mar 26, 2019Absolutely lovely title!
Definitely one of the best adventuring simulator on the market, it is harsh, it is fair, it is pretty and there'sAbsolutely lovely title!
Definitely one of the best adventuring simulator on the market, it is harsh, it is fair, it is pretty and there's lots and lots to do! It always manages to pique my sense of curiosity, there's always something I'm wondering about and something I want to do.
Sure the world isn't extremely over-populated... but I believe that's part of the vision that sparked the creation of this game. Again, this is an adventure simulator... and part of an adventure, is seeking an adventure. In plain fields, in real life, there isn't a point of interest every 50 meters.
They take a few very interesting twist on well known game play elements (see Magic, Alchemy, etc.)
Sure there's a few frustrations here and there, and a few issues here and there, but overall I am so pleased with the title that I believe it deserves a well rounded 10/10.
Oh did I mentioned it has Drop In/Drop Out SPLIT-SCREEN COOP!?… Expand
Mar 27, 2019I've spent a total of 18 hours in this game. So far, the game is very enjoyable for a 'survival' game.
- combat is very fluent ( everyI've spent a total of 18 hours in this game. So far, the game is very enjoyable for a 'survival' game.
- combat is very fluent ( every weapon has its own combo mix)
- inventory is easy to manage
- realistic survival aspects
- The loading after getting killed / captured is very annoying [ 2 loading screens is annoying ]
-Getting dc'ed every 2-3 hours. There's a potential case where you're going to lose a lot of item in your backpack when you log back in after getting dc'ed. hopefully this get patched soon, because i lost a lot of valuable items because of it.
Overall this game is still very enjoyable… Expand
Apr 2, 2019Having written this review a few times now, I keep coming to realize that despite my initial attitudes toward this game, I have come to seeHaving written this review a few times now, I keep coming to realize that despite my initial attitudes toward this game, I have come to see that I've kept playing it for hours upon hours (at least 30 now), and that this game, while not perfect, has more redeeming qualities than I initially thought.
Outward's combat is passable (and mostly enjoyable), and the gear you acquire - which affects your stamina consumption and, therefore, how many actions you can take in combat - allows you to choose whether you want to fight at range, take hit after hit, or use lighter armour and rely on your skill at dodging to keep you alive. Having said that, since bigger backpacks (your means of collecting and holding onto items) often negatively affect your roll, the game seems to push you toward wearing heavy armour rather than having a lighter backpack and being able to dodge. I'd consider this an interesting design choice that ends up being slightly more detrimental and frustrating than engaging.
The graphics and textures are certainly outdated - In my opinion, better graphics have existed in games from nearly a decade past. Furthermore, the loading screens are frequent, and are rather long despite their high frequency. In addition, I have not yet found a way to adjust the screen size/ratio, meaning that I have spent 30 hours playing a game that hides about a third of my health bar. As well, the game has crashed on my numerous times. While each of these issues on their own would not prevent me from potentially seeing a game as excellent, when they exist in tandem, they make for a game that feels sloppy. I think seeing the way enemies simply 'flop' when they die (á là the Havok physics engine seen in many games in the 2000s and beyond) was the final nail in the coffin that made me see this game as outdated, slipshod and akin to something you might see in Steam's Early Access catalogue.
On the note of the game feeling slipshod, this game's character creator is outright abysmal. You have a limited choice of pre-made faces for your character with no way to modify them or your body type. As well, the dialogue is mostly fairly campy, and the voice acting, while not atrocious, does leave something to be desired. The music, on the other hand, is fairly interesting, and I will often find myself humming along to the songs that play in both the Hallowed Marsh and Enmerkar Forest.
Unfortunately, exploration feels like more of a chore than something you might find engaging. The only thing that might pull you into venturing into some of the dungeons is the potential for some interesting new piece of gear - while you do eventually feel more powerful after acquiring better gear, the opportunity for your character to grow is limited, as there aren't exactly a wide variety of skills in-game. Furthermore, the game asks you to venture across a variety of vast landscapes with no opportunity at all to fast-travel. Rather than making the game more challenging and interesting, this forced walking feels like a chore, especially when your ability to run is limited, due to the fact that running costs stamina.
Despite this game's flaws, I have been playing it for many hours, though I have trouble explaining exactly why. It has moments when it is highly engaging, but to see those moments, you are forced to push through eyesore-level graphics (by today's standards), lacklustre voice acting, and a dedication to a realistic adventuring experience that often feels more like blind adherence than a design choice that makes the game more interesting.
If you could put up with Two Worlds and its multiple faults, this game will feel similar in many ways (but with a tad more polish and less endearingly bad qualities). Otherwise, I'd say you should steer clear of this game until its price drops to something under $40 (Canadian) at the very least. To its credit, however, this is a good way to scratch that itch for an open-world fantasy RPG until something more polished and engaging comes out.… Expand
Apr 3, 2019Graphics: 8/10
Not the best, but functional enough. Loading times can be quite long.
Sound: 7/10 It's ok. Story: 4/10 Below Average.Graphics: 8/10
Not the best, but functional enough. Loading times can be quite long.
Below Average. Some nice ideas for the setting, but drops off hard right after the start.
By now, the "you are nobody special" setting is just as much a trope as being the chosen one. All in all the story doesn't really create gameplay and is more of a backdrop / excuse to make the player go to places. It also lacks strong characters and the world design is very generic and uninspired.
The game has some nice ideas but poor execution and lots of tedium.
Survival stats and carrying backpacks, weight limit, item degradation are all nice in theory.
But only once in practice...
Constantly being forced to look after all those things mostly gets in the way of playing the actual game, i.e. exploring and fighting.
Also there are no stats to improve other than some skills and items. It's kind of stupid to think your character doesn't get a little bit stronger or faster etc. during all the adventuring. I am sure they had some gameplay related idea when they opted for not having experience or levels, but they also failed to think about why those things are in games. As a result all the fighting and exploring feels not very rewarding at all.
Lastly the combat also suffers from good idea, bad execution.
In melee combat, you gotta balance your stamina, poise, dodging and attacking. In theory that makes for challenging gameplay like in Nioh, but in practice all those elements are terribly unbalanced in outward. First of all, the stamina regenerates way too slow compared to its consumption and overall amount available. Because of that, as a player you will seek to maximize your performance : stamina ratio, which means using twohanded weapons. Twohanded weapons are grossly overpowered, allowing the player to kill most enemies in the game with a single combo that will hack through their shields, poise and health. Onehanded weapons and shields on the other hand seems almost useless, since the enemy can just as easily overwhelm the player. Ultimately each fight boils down to baiting an enemy attack and then unleashing the killer combo with you twohanded weapon. If you don't end the fight within that combo, or you got a couple more enemies, you will spend the next minute running in circles waiting for the stamina to come up again. Of course the game comes with the obligatory way too fast / powerful dodge roll that makes outplaying the slow as enemies child's play.
Ultimately melee combat is too easy, too tedious, enemies die too fast and in general it's not very exciting.
In ranged combat, the fact that enemies are so slow and the player can be so ridiculously fast and nimble completely destroy the gameplay. Also the range on ranged weapons is way too high for this game, allowing to kill enemies without them ever reaching / finding you. Even in tight caves it is incredibly easy to avoid enemies while regularly shooting at them. They won't even think of defending against your shots or evading. Ranged combat is the easiest way to cheese the game or in other words the absolute easy mode for this game. At least in melee you can still die if you don't roll away fast enough. As long as you keep moving, no enemy in the game has any chance to ever hit you. Almost as bad as shadows of mordor, though it takes more than one button in this game and it's very easy to die. Talking about dying - in this game you can't die. Instead you can be captured, which will add the tedium of having to fight through some generic enemies instead of just reloading and fighting again. But then again, if you could reload that easily and repeat the same fight, the game would become so incredibly easy.
Magic combat is just as sad. Basically most stuff that applies to ranged combat also applies to magic combat. However, magic is in addition also tedious. The game forces you to draw some magic circles in the ground and lure enemies over it to make the magic work... That kind of stuff works nice in a book or a movie, but is absolute antifun if you have to do it for every enemy yourself.
It's really a shame, as it is clear that the devs thought about many ways to create good combat. Regrettably in the end the combat turned out barely any more interactive than clicker games like Diablo and many of the mechanics such as stamina and poise are unbalanced or easily circumvented.
Overall Score: 5/10
That 5/10 score comes with a 3/10 gameplay. Unless you really enjoy exploring yet another generic fantasy world and getting some loot, you will most likely be disappointed by the below average gameplay. Also where other games still might draw you in with a decent story, there is no such thing is this game.… Expand
Dec 25, 2019God this game is so terrible. Made by 10 men wel its shows. Welcome to the broken boring world where there is nothing to do. Everything looksGod this game is so terrible. Made by 10 men wel its shows. Welcome to the broken boring world where there is nothing to do. Everything looks terrible how on earth can you release a game that takes you back 20 years into gaming. if this thing was on ps1 i would say its good but now wow. Dont buy this your gonna regret every penny and i wouldt even play it for free. I Lost 40 hours of gaming during a backpack glitch and i lost it all Like every **** coin weapon etc. Still havent fixed their **** game.. Save your money buy something decent like breath of the wild.… Expand