Overall, this is a very faithful remake of a classic and beloved shoot-em-up with a fascinating world setting, now brought to life in a new and visually vibrant way. There is a definite learning curve here though, even for such a simple and direct control setup, but it’s worth sticking with and becoming The Divine Visitor the world needs.
Short but sweet! Great job on Team Andromeda's world design. And it's much sweeter seeing that the physical cart by Limited Run has the patches, so the lock on controls are much tighter, now very close to the original. Can't wait for Panzer Dragoon 2. Now we just need to professionally beg (Operation Rainfall style), and get Sega & MegaPixel to remake/remaster Panzer Dragoon Saga. We NEED to preserve that masterful piece of history.
Although with obvious limits, due primarily to the modest means of a production that is anything but AAA, Panzer Dragoon: Remake is a re-release that will make fans of an unforgettable SEGA icon happy anyway.
Panzer Dragoon: Remake is a good game that nostalgic fans will like. However, some issues such as its poor controls or the lack of innovation make the title not shine as it should on Nintendo Switch.
Panzer Dragoon: Remake is a decent take on an all-time classic that goes some way to modernising it, but doesn't quite nail the landing. Awkward controls and a visual style that's a clear improvement but could still look much better result in a game that’s mainly for fans of the original who are curious to see how it would look with a new lick of paint.
Beautiful remake. And the remastered music just released in the patch. Spot on! Beautiful. The whole package is a work of art. Worth it for the soundtrack alone!
Es un poco complicado hablar de un juego del que por una parte hay que valorar su calidad como juego en sí y, por otra parte, de su calidad como remake, sobre todo cuando lo uno resulta dispar de lo otro. Es decir, Panzer Dragoon es un gran juego de la generación de los 32 bits, pero éste es un flojo remake. El problema es que Panzer Dragoon ha envejecido regular, por lo que un remake requería un mayor trabajo de actualización. Así que nos encontramos un buen juego, por supuesto, pero evidentemente sin el impacto que tuvo en su época, lo que puede hacer que los nuevos jugadores no aprecien lo que este juego fue en su momento.
Terminando de hablar ya del trabajo que se ha hecho en el remake, lo más destacable es la actualización gráfica, lejos del borroso pixelado del juego original nos encontramos con un correcto apartado gráfico que hace lucir el fantástico diseño artístico de este juego, pero sin destacar tampoco en este apartado técnico, modesto y poco espectacular. Por lo demás, tenemos al juego con la misma esencia arcade de entonces, ¡hasta con tiempo límite para continuar como si fuese una máquina recreativa! Y el problema es que todo esto resulta desfasado, encontrándonos un juego corto y poco rejugable. Tampoco son agradables las cargas más largas de lo que uno quisiera.
Pero hablemos del juego: esto es un "rail shooter", con la posibilidad de girar sobre nuestro eje, es decir, nos exige estar atentos a los enemigos de detrás y de los flancos. Por lo demás, tenemos el disparo normal del piloto y el potente disparo dirigido del dragón, lo que da ciertas posibilidades dentro del sencillo esquema jugable. El gran atractivo de este juego es el mundo creado, muy a lo Moebius, el cuál colaboró para algunas cosas del juego. Recoge el estilo llamémoslo biotecnológico de Moebius, donde tanto la tecnología como la arquitectura se ha hecho integrándose en la naturaleza. Pasear por los paisajes del juego es uno de sus grandes placeres, y aunque comienza en un entorno desértico como en Arzach de Moebius, después encontramos diferentes biomas. Por supuesto hay que mencionar la música, fundamental en la creación de su atractiva atmósfera, con una banda sonora entre lo orquestal y lo New Age, evocando la fuerte sensación telúrica del juego y, a la vez, tecnológica, y es que la música New Age, por ejemplo con sintetizadores imitando flautas, realmente crea esa ambientación entre lo orgánico y lo tecnológico.
Todo esto con buen diseño de niveles, que no deja lugar para aburrirse, y situaciones y enemigos variados y espectaculares, que mantienen siempre el interés, hace que tengamos un clásico, puede que obsoleto en buena parte ya que el remake no aporta todo lo que debiera, pero no por ello deja de ser un disfrutable clásico que con su belleza apocalíptica es recomendable para quien busque una directa experiencia arcade.
From the very beginning with the opening cinematic, it’s clear the small crew over at MegaPixel Studios are certainly Panzer fans like myself, putting a lot of time and effort into making this as familiar as possible, the recreated opening cinematic runs in sync with the original version on Saturn, just with far much more detail.
Graphically, the game obviously looks far better, even on Switch the game runs with nary any framerate issues to speak of. That being said, MegaPixel may have bitten off more than they can chew, with this being one of the first games they have ever released besides the Switch ports of Agony and Grave Keeper, with the character animations feeling a little stiff in places.
But it’s not all bad news, the game still utilizes the old arcade feel with credits, but you can thankfully resume your progress if you decide to leave after several levels. Plus, the remake introduces the best upgrade for the game, dual stick aiming and being able to fire and turn using the shoulder buttons, so aiming is an absolute breeze and plays more like Sin and Punishment then Starfox, but this can be a real double edged sword, the original controls were horse **** even with the 3D Control Pad, it could be a real struggle getting past even Episode 4. But with these new controls, I was able to breeze through the entire game in almost a day.
Aiming can have a learning curve for other people though, I found that the three spinning squares used as a targeting reticule could prove disorientation to where you are actually aiming, but the game seems to allow you to lockon to an almost infinite amount of enemies on screen, so just wiggle the reticle around and hope for the best at first, and in just the latest adjustment, it seems you have fair more energy compared to the original.
Despite the ups and downs I’m still going to support this game, hell I’m gonna shell out for the Limited Run physical release. Why? Because I want more, I bloody love Panzer Dragoon, more specifically the 3rd Iteration in Panzer Dragoon Saga. That game alone justified the purchase of a Saturn……and a modchip because holy **** have you seen the prices online. However, while it is certainly in vogue right now to get RPG’s from the Mid 90’s remade in glorious HD, I wouldn’t want Saga in the hands of such an untested studio like MegaPixel, recreating an on rails shooter like Panzer Dragoon and Zwei is one thing, but Saga is a multi hour adventure spanning four discs and unlike a similar game released at the same time on Playstation, barely anyone played it legitimately. Which is sad as it truly is one of the most uncovered Gems in Sega’s history. There has been suggestion that Yukio Futatsugi, the man behind the series wants to tackle a Saga Remake himself, and expand upon the original with a much larger world to explore, and all I can say is, Yes, Yes to ALL that please.
But back to Panzer Dragoon on Nintendo Switch, if you are a fan of the original then you really can’t go wrong, it is everything you loved about the original back in 1995, with a really really shiny new coat
Pretty dissapointing, much of the charm of the original is gone and replaced with the most generic background assests I ever seen, the cutscenes are updated in so ways and in some other ways not so much they still feel outdated regardless of "Remake" name attached to it, gameplay was changed a bit and not for the good, the dragoons are pretty bouncy and that becomes very annoying when trying to aim, overall just a mediocre remake.
SummaryA new, remade version of the Panzer Dragoon game true to the original, with improved graphics and controls, that suit modern gaming standards!
On a far, lone planet, you encounter two dragons awakened from the ancient times. Armed with a deadly gun from the past, and the guidance of your armored blue dragon, you must fulfill your destin...