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Mixed or average reviews - based on 10 Critic Reviews What's this?

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6.8

Mixed or average reviews- based on 25 Ratings

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  • Summary: Get ready to experience the next generation of real-time tower defense gameplay in the PixelJunk Monsters series.
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PixelJunk Monsters 2 DLC Introduction Trailer
Score distribution:
  1. Positive: 4 out of 10
  2. Negative: 0 out of 10
  1. May 27, 2018
    90
    PixelJunk Monsters 2 is straightforward enough to be enjoyed by casual gamers, but trying to perfect it on the highest difficulty will provide a worthwhile challenge to the hardcore gamers.
  2. May 29, 2018
    80
    If PixelJunk Monsters is one of the all-time-great tower defence games – if not the greatest – then Monsters 2 is the tower defence evolved. It’s a seriously beautiful-looking game, and Q-Games has found ingenious ways to make the translation to 3D work for, and not against, the gameplay. And it achieves all this without losing the heart and soul of the original.
  3. Jun 18, 2018
    75
    After waiting all these years, it’s absolutely wonderful to see PixelJunk Monsters back once more, but the more I played it, I couldn’t help but feel a looming sense of disappointment at the lack of content and new ideas. It’s a game I hoped to love but walked away only liking, and that’s a shame for what is a follow up to my favorite tower defense game of all time.
  4. May 26, 2018
    70
    PixelJunk Monsters 2 is a brave sequel that attempts to fix something that isn't broken, and has ended up taking away more than it adds. The 3D graphics are gorgeous, but the game is less readable as a result, and maintaining all your towers is more difficult when you can't see them all at once. However, the root of what makes these games special shines through, and when you're slaying enemies in a perfectly executed run, the flaws fade away, and you're left with a delightfully satisfying tower defence title that almost anyone can enjoy.
  5. Jun 24, 2018
    70
    PixelJunk Monsters 2 is exceedingly similar to its predecessor. The core mechanics remain simple with deep, nuanced strategy, but the short length and lack of multiplayer innovations are a letdown. It’s an easy game to recommend for fans and newcomers to the tower defense genre, but it lacks the impact of the original.
  6. Jun 7, 2018
    70
    PixelJunk Monsters 1 was a great tower defense game, and its sequel is exactly that. The claymation layer is impressive, but the game is haunted by a clumsy camera and limitations in co-op.
  7. May 31, 2018
    60
    It's an okay-at-best tower defense title that treads familiar ground. Coming off the original, that's a huge downgrade.

See all 11 Critic Reviews

Score distribution:
  1. Positive: 7 out of 10
  2. Negative: 2 out of 10
  1. May 25, 2018
    10
    Having played Monsters 1 to excess with each iteration released and on each platform it was released on, I was ecstatic to learn of theHaving played Monsters 1 to excess with each iteration released and on each platform it was released on, I was ecstatic to learn of the Monsters 2 launch! The original was a near perfect game and the absolute best couch co-op experience on this planet. Monsters 2 brings all of that back - ALL of it - and then some. Visually stunning, I love the design - are these the dead Tomorrow People assets? The controls are tight, multiplayer dancing is rewarding, and the challenge remains on each curvy road. Outstanding release from Pixeljunk, well done. Now to earn all these rainbows... Expand
  2. Aug 1, 2018
    10
    Better than the first one on ps3. Had lots of fun playing this with my kids back then when they were much younger. Big graphics improvements.Better than the first one on ps3. Had lots of fun playing this with my kids back then when they were much younger. Big graphics improvements. Not sure what’s up with some of the really low reviews. What are your expectations of a game that costs less than lunch? Expand
  3. Dec 24, 2018
    10
    This is not the same as the first game, but having bought the encore version on PS4 with weekly levels, a couple of new towers and theThis is not the same as the first game, but having bought the encore version on PS4 with weekly levels, a couple of new towers and the addition of various fruits etcetera, what I've found is that it's perfect. You can still pan the camera out, and even around. You can see the whole level panning all the way out, and the different heights of the hills makes it more interesting as the higher you place the towers, the further they reach. Graphics are very good, sound effects are good, gameplay is amazing and difficult on higher levels. On the original game I rain-bowed 41 levels on hard difficulty on Vita, still trying to get them all. I suspect this'll last quite some time too, especially with the random levels. One thing that seems to be getting mentioned is the lack of flags as the towers upgrade, but this simply isn't true. The flags are there, as is the function to fully zoom out. Expand
  4. May 25, 2018
    8
    If you liked the original Pixel Junk Monsters, you will probably love this sequel. It closely follows the fun formula of the original - withIf you liked the original Pixel Junk Monsters, you will probably love this sequel. It closely follows the fun formula of the original - with some enriching additions:

    (1) the gameplay mechanics were adapted to a new 3D terrain (for instance, building towers on higher ground boosts their attack range, and there are some minor jump-and-run mechanics to navigate the terrain, use “short cuts”, etc. - all of which positively adds to the core game design);
    (2) there are some ways to customize the main “tikiman” character now (using special masks and shields - this seems only cosmetic, though);
    (3) you can acquire and use a range of special items to trigger some special effects when things get close.

    That being said, there are some flaws. For example, the online multiplayer is (currently) very badly implemented. Playing several levels together with a friend is REALLY cumbersome, as hosting and joining is not “party” based, but level specific – and the game practically needs to restart (including title screens!) for EVERY SINGLE LEVEL you want to play online with a friend (local multiplayer works way better, though – and maybe a future patch will provide similar functionality for online play).

    Moreover, as far as I am concerned, the game is at its best when it forces you to actually USE all the tools and tactics at your disposal (including the new items). However, this truly strategical dimension will (in most cases) only become evident and necessary on the highest difficulty setting (“mayhem”) – which unfortunately cannot be accessed right away and is only unlocked later in the game.

    Minor flaws like this aside, it definitely still remains a very charming, visually beautiful and fun game - and all that at a relatively low price point. Recommended.
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  5. May 29, 2018
    8
    I would love to give this game a 9 or 10 score. It is addictive like the pixeljunk monsters encore I continually played until perfection. II would love to give this game a 9 or 10 score. It is addictive like the pixeljunk monsters encore I continually played until perfection. I will continue try for a rainbow fragment, knowing I just have to add one or two towers to protect all my chibis, but trying to manouver across some of the larger, sprawling areas seems tiresome and less fun when the whole map area cannot be quickly seen and then "missing" some of the monster entrances in one area or "missing" the monsters die or escape from your tower setup from the opposite part of the map.
    The levels are built well, and look fabulous, but it is the need to see all in top down view that is.... missing. If they fix this, this game is easily 9.5-10 material. It is fun. The masks and shells are a cute addition. The buying of fruits are good. But i agree with others about the top down view because you miss some of the action. Also, after doing 3 levels... still do not know how to get mayhem fragments.... but thinking you have to do all levels first to open them....
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  6. May 29, 2018
    5
    For this update to the original Pixeljunk Monsters, Q-Games have ditched the Pixel Art style, and gone for a true 3D "claymation" style. ItFor this update to the original Pixeljunk Monsters, Q-Games have ditched the Pixel Art style, and gone for a true 3D "claymation" style. It looks incredible, but unfortunately interferes with the gameplay to the extent that veteran fans may be disappointed.

    The first disappointment is the lack of levels: there are five areas, each with 3 levels. The levels can be played in "fun" or "tricky" mode (reminding me of Lemmings), but there's actually not a massive difference between these difficulties. So essentially, you're only getting 15 levels before you've seen everything the game has to offer.

    In terms of visual design flaws, there is no way to view the entire playfield. In the original PS3 game, you had a fixed perspective of the who area; in subsequent versions (such as Pixeljunk Monsters Ultimate on PS Vita), you could toggle between this and a slightly closer view. PixelJunk Monsters 2 has two views... a top-down view similar to the original, but which follows your Tikiman about and an almost "over-the-shoulder" 3rd person view. The top-down view doesn't let you see the entire map at once, which means a lot more wandering around to figure out what's going on. The 3d person mode looks adorable, but serves no useful purpose whatsoever... except perhaps to spot things that are hidden from view in the top-down mode (more of which, later). It's not terribly pleasant to remain in the view for long, however, as there's an extreme depth-of-field effect in play, and the camera is far closer to Tikiman than you'd probably like.

    The lack of a completely "zoomed-out" mode is baffling, as it is as essential as it was in the original game: sometimes you need to see everything you've arranged, in order to figure out the best strategy going forward.

    The towers upgrade in a similar way to the original game, but the towers start with no flags at all, and then go through a different colour scheme (dirty yellow, dark green, blue and dark red). The flags also display the level number on them, but it's often hard to see the flags in top-down view, due to the towers being rendered in 3D. Your tower faces the nearest path, and the flag is on the right hand side of the tower... so if your tower is facing left, the flag is hidden behind the tower. This is one of the two possible use cases of the 3rd person view.

    Speaking of things that are hidden... you will frequently miss coins and gems dropped by the various monsters you annihilate. They can often drop behind trees or the raised bits of earth the trees sit on. There is a visual indicator to show that you've missed something, but you need to walk away until the item is offscreen to activate this. Once you're near the item, the indicator moves away, so whether you find the coin/gem is largely down to luck. Or, you could switch to the 3rd person view... the second reason it's there.

    Another minor annoyance is the permanent "vignette" effect around the screen, in all modes. It makes the 3rd person view particularly claustrophobic. It would be nice to determine when it does and doesn't appear.

    With all of the above criticisms, you're probably going to conclude that I hate this game, but I really don't. I'm simply disappointed that it's not as fun to play as the original, which I played on PS3, PS Vita and PC extensively. In fact, the original Pixeljunk Monsters is in my top 5 video games of all time, and I've been playing these things since the late 70s.

    I honestly think everything I've mentioned above could be remedied in a future update, in a way that would not upset anyone currently 100% happy with the game. I've noticed many online reviews bringing up the same points in their analyses, so hopefully Q-Games will sit up and take notice.
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  7. Mar 11, 2020
    0
    I can't play the game because of the freezing issues on PS4 Pro. I sent so many crash reports via PSN but still game is not playable. ThatI can't play the game because of the freezing issues on PS4 Pro. I sent so many crash reports via PSN but still game is not playable. That explains my 0 point really well. Expand

See all 10 User Reviews