- Summary: NEXT GENERATION AG RACING IS HERE! Redout is a tribute to the old racing monsters such as F-Zero, WipeOut, Rollcage, and POD. It is designed to be an uncompromising, fast, tough and satisfying driving experience, soaked in that vertigo that stands at the core of the arcade racing genre. TheNEXT GENERATION AG RACING IS HERE! Redout is a tribute to the old racing monsters such as F-Zero, WipeOut, Rollcage, and POD. It is designed to be an uncompromising, fast, tough and satisfying driving experience, soaked in that vertigo that stands at the core of the arcade racing genre. The floating system and driving models are based on physics: each turn, slope, hard braking, acceleration, each turn and twist of the track will apply a unique force to the ship. A sharp low-polygon style blends meshes and terrains with the latest state-of-the-art shading and lighting effects provided by the Unreal Engine 4, creating beautiful and instantly recognisable aesthetics. Breezy coastlines, eerie frozen landscapes, vast desert plains: the melancholic, dystopian atmosphere of a semi abandoned Earth is the background for the most high-speed, tense and beautiful futuristic racing clashes.… Expand
Sep 12, 2017RedOut comes to console in a definitive package called Lighspeed edition, which includes three DLCs released for the PC, local multiplayer split-screen support and that comes in a retail box for the first time. The sense of speed is great and this game is a very capable contender of the kings of the genre like WipEout and F-Zero. A must buy for those who are searching for a great zero-G racing and a blazing fast experience, but beware that difficulty is a bit high.
Sep 11, 2017The latest in a long line of zero-grav racers, Redout: Lightspeed Edition is one of the best examples of the genre. It takes the best elements from those that came before it, and throws in some of the coolest things we’ve seen out of a racer in some time. The stitched together Boss Races are a particular standout, offering a phenomenal look into many of the tracks from the title all at once. Throw in beautiful level design with an exceptional colour palette, as well as great music and the best feeling of speed in the genre, and Redout comes away with 1st place among zero-grav racers for now.
Sep 8, 2017Incredible sense of speed, it's pure adrenaline!
Gorgeous aesthetic and finally a next gen AG racer! I grow up with old good classic gamesIncredible sense of speed, it's pure adrenaline!
Gorgeous aesthetic and finally a next gen AG racer! I grow up with old good classic games like Wipeout, F-Zero, Trackmania and finally a new take in the genre is arrived!
The double stick control could be difficult at the beginning but after a while become incredibly satisfying. Many times I found myself pulling and pushing both sticks so hard that I almost break them! :D
- Beautiful piece of art
- Incredible sense of speed
- Satisfying handling model with double stick control
- A total experience
- Steep learning curve at the beginning
- It dry your eyes because you cannot even blink… Expand
Mar 1, 2018Let's get this out of the way: This game is not F-Zero or Wipeout. The Steam description for this game says it's "...a tribute to the oldLet's get this out of the way: This game is not F-Zero or Wipeout. The Steam description for this game says it's "...a tribute to the old racing monsters such as F-Zero, WipeOut, Rollcage, and POD," and it seems like every review of this game claims that if you like those games you'll like Redout. I don't think that's necessarily true, even though I love Redout. The Steam description is true. It is a tribute to those games, but it's also it's own thing entirely.
What you won't be expecting if you're coming into Redout with the assumption that it'll feel like the classic AG racers is the sense of uncontrollable speed and inertia combined with sharp corners that will seem to jump out of nowhere at first. This is where a lot of people seem to get hung-up, and this is why I don't like the direct comparison to the classics. Watch some videos on youtube before you decide this game is for you (brionac and joltout are very good), and remember that everything they're doing you can do too if you like the game enough to work on it.
The differences are in the handling model (which takes some time to get used to) and track design (which is the absolute-hands-down best part of the game and I will die on that hill if I have to). The handling system simulates the inertia of extremely high speeds, and sometimes when you're not expecting a corner you'll just get thrown into the wall. You can't just react to the track all the time in this game. It comes at you way faster than it does in F-Zero or Wipeout. Oftentimes you'll need to be angling into a corner before you can even see it, or are even finished with the previous one. To race clean in this game you need to know the track and have a plan for tackling it. Clocking a good time is incredibly satisfying because of this.… Expand
Sep 4, 2017Possibly the greatest futuristic racing game of all time; Redout is an absolutely essential purchase for anyone who’s grown up playingPossibly the greatest futuristic racing game of all time; Redout is an absolutely essential purchase for anyone who’s grown up playing classics like F-Zero, Wipeout and Extreme-G. This game does so many things right on so many levels it’s astounding, from the stunning visuals & sound design to the humongous variety of incredible race tracks.
Make no mistake about it, Redout is FAST. Certainly its most divisive element, then, is just how floaty the vehicle handling is relative to both how winding the tracks are as well as their relative visual similarity in each location. This is a blessing in disguise, however, because Redout mandates track memorization and precise driving lines in a way I’ve rarely seen in similar racers. The learning curve is steep, but taking the time to race the tracks over and over to learn their intricacies is utterly addictive.
The track design itself is brilliant, constantly temping players with wide straightaways to boost faster and faster through before throwing them into harrowing hairpins, loops and corkscrews. Later courses completely throw reality out the window, serving up some of the wildest tracks seen this side of F-Zero GX, with massive jumps, zero-g segments and only the smallest of margins for error.
Redout’s single player campaign was for me worth the price of admission alone- over 120 career mode events cover a wide variety of game modes like time trials, tournament races, survival events and more. It’s sure to take quite a few hours to finish off and does a great job of introducing the player to the game’s mechanics in the slower speed classes before letting them loose with the faster class 3 & 4 ships and the most difficult circuits.
Redout’s multiplayer component currently consists of online racing and local split-screen support for up to two players. The online multiplayer works flawlessly and I’ve had a blast in online races, though it’s worth noting that during most hours of the day the online community seems quite dry (certainly not a fault of the game itself). The game also includes online time-trial leaderboards, which is sure to create fun competition amongst the community.
I only have two small critiques of Redout at this time- first, while the game’s AI is competitive and certainly challenging for new players learning the game, they tend to be quite easy for advanced players and could use some added difficulty. Secondly, the console versions currently have some framerate issues preventing them from reaching the target 60 fps. The developers have stated they’re working on releasing some optimization fixes for those versions so hopefully this will be rectified soon.
I honestly cannot recommend Redout enough. I’ve waited literally over a decade for a racer of this magnitude to be released and am absolutely blown away by what 34BigThings has been able to accomplish, from a small independent studio no less. Hope to see you all on the racetrack!… Expand
Sep 2, 2019Snappy Game Reviews - That familiar rush
There are a whole plethora of anti-gravity racing games nowadays trying to capture the essence ofSnappy Game Reviews - That familiar rush
There are a whole plethora of anti-gravity racing games nowadays trying to capture the essence of the great classics such as F-Zero and WipeOut, with the latter has recently resurfaced on the PlayStation 4 the idea of a new F-Zero is sadly still pretty much dead in the water. While this seemingly endless wait continues though, I’ve had the chance to play a couple of indie games that tried to fill this gap, such as the Fast Racing Neo and now the slick Redout developed by the Italian studio 34BigThings.
Redout is a new anti-gravity racing game released in early 2017 that’s recently seen the light of day with some extra content, dubbed Lightspeed Edition, on consoles such as the PlayStation 4. Despite being an anti-gravity game, Redouttakes a more traditional approach to how it handles its primary mode. As soon as you start the Career mode you’re asked to pick one ship from any of seven racing teams in the game. These range from the usual well-balanced ships to the slower sturdier ones and finally the faster glass cannons. Each of these ships controls beautifully with a very intuitive default scheme and many controller options, you’ll be sure to find one that you enjoy. You can further increase each attribute of your ship by using the in-game currency to do so or compensate for certain shortcomings of your favourite ship by using active and passive power-ups. While these make for some interesting combinations I feel that it also defeats some of the brilliant simplicity that the genre is known for.
The Solar Redout Racing League is broken into four classes of ships, each with a set number of events of a wide variety of racing modes. This may be one of Redouts strongest suits as the number of modes and events is simply staggering with the Speed and Boss events being amongst my personal favourites. In Speed events your goal is to try and keep your ship’s speed above a certain number for as long as you can, with that time being deducted to your total lap time, Boss events, on the other hand, work like endurances of sorts, with each of the tracks of a single location are pieced together with portals making for very long, and also very exciting runs where a single mistake can mean having to start all over again.
Redout is a real joy to play. The AI is challenging but mostly fair, the track design and backgrounds of each of the seven locations are very distinct from one another and brimming with small details meaning that you’ll never get tired of going through the same tracks over again, though I would’ve liked to see a wider range of locations given the vast number of tracks on offer. The blistering sense of speed comes through even on the regular model PS4 at its sub-60FPS due to how the visual effects accentuate all the action going on screen. The original soundtrack is also worth noting with some great EDM and techno tracks that will push those bass-heavy speakers or headphones with its full 5.1 surround sound support.
The game is also packed with a ton of content. The 35 tracks of this Lightspeed Edition of Redout make up for over one hundred events in Career mode, on top of this, there are Free Race, 2-Player Splitscreen and Online modes. The main mode will most likely be enough to quench your AG thirst but in case you’re interested in picking up Redout for the online you better bring some friends along with you because as of writing this review the servers are pretty barren and the few people that show up online seem to only be there until they manage to get the single online trophy that Redout has. Speaking of trophies, the game comes packed with a friendly platinum that’ll be a joy to unlock for fans of this genre.
Redout: Lightspeed Edition is a fantastic tip of the hat to the anti-gravity racing classics, it’s absolutely gorgeous, plays like a charm and it’s packed with a great deal of content. The upgrade and perks mechanics are ultimately an unnecessary extra layer of complexity but these small issues are often forgotten as soon as you get on the race track and hold on to your controller for dear life hoping you don’t blow up your sweet ride on the first set of turns.… Expand
Jan 10, 2019Grata sorpresa y muy buen juego de carreras de naves al más puro estilo F-Zero o WipeOut.
La sensación de velocidad es brutal, el controlGrata sorpresa y muy buen juego de carreras de naves al más puro estilo F-Zero o WipeOut.
La sensación de velocidad es brutal, el control perfecto y la variedad de escenarios y naves así como sus mejoras y potenciadores muy extensa, por lo que asegura horas de diversión a un precio más que asequible. La música quizás sea el peor punto aun contando con canciones bastante frenéticas y llamativas.
No he probado el online, pero desde luego que por los 8€ que me costó a mí en su versión física y la versión Lightspeed Edition que incluye los DLCs me parece una compra obligada y más aun si eres fan del género.
Muy recomendado.… Expand
Nov 9, 2017This racer is incredibly fast, the graphics are not amazing but it looks good and smooth at 1080p60. So in effect the sense of speed isThis racer is incredibly fast, the graphics are not amazing but it looks good and smooth at 1080p60. So in effect the sense of speed is tremendous. The music is way better than in Wipeout Omega Collection. There are many tracks and variants. The later ones are crazy and I like some a lot. Too bad no one plays this game online. But there is splitscreen which I haven't tried. It's a very good anti gravity racer and who likes that should buy this. The money was worth to me.… Expand
Aug 31, 2017Redout
Gorgeous game, dull gameplay
Redout is an anti-gravity racing game that reminded me most of wipeout, and just having played wipeoutRedout
Gorgeous game, dull gameplay
Redout is an anti-gravity racing game that reminded me most of wipeout, and just having played wipeout omega collection 2 months ago, I couldn’t help but compare the 2 the whole time…
There is a lot here in redout, but there is a lot missing from redout as well…
This game features a career mode, quick race, split screen, and online..
The career mode is where you’ll be unlocking all the things for the other modes...
you start out choosing your vehicle for your preferred playstyle...
and there’s a robot voice that gives you a rundown on what each vehicles stats mean before you choose it as your free ride..
You aren’t stuck with it... but you’ll have to save up money for the others...
The career is a bunch of money saving, buying new vehicles and buying active and passive abilities for them and then upgrading those abilities... you can even take on sponsor challenges for bonus cash...
but after you pick your new ride your off to do races and time trials…
The game technically has 11 different modes but when it comes down to it, it’s basically just a game of racing opponents or the clock, with the occasional extremely annoying instadeath tracks…
I had decently high expectations for this game and at first it met those expectations, the music was great, the driving felt perfect, the game was fast.. but a tiny bit slower than wipeout, so first person racing is more of a realistic option here…
and the tracks are gorgeous…
these are some of the best looking tracks I’ve seen in a racing game
however after only 30 minutes of playing the game just started to feel numbing..
Its tracks just have no life to them, they’re shiny and pretty... but they’re just there…
there are no shortcuts for example which is something that can really help a track become memorable...
because of a lack of tiny things like no shortcuts or branching routes every track starts to feel the same, you’re just going forward strafing and breaking so you don’t hit the walls, or pitching up to stop your ride from scratching the bottom..
as there is a damage system here and a few game over races thrown in there making it extremely important to be cautious of walls, and especially jumps as you can fly off of a track in some modes and its instantly game over instead of respawning like a normal race…
This dullness isn’t helped by the fact that while sure there are 35 tracks total in all of the modes,
there are only 14 different race tracks and unlocking them all will take you very deep into this games campaign
as tracks are basically split by racing class, with the first 8 being constantly repeated until you earn enough xp from racing the tracks in modes that feel the same to get to level level 15 and then again 22 to purchase better vehicles for the tougher challenges to unlock the final 6 race tracks
It only takes 3 hours of playtime to get to this halfway mark…
but the racing becomes so dull that the 3 hours feels like 6
Online though is essentially a ghost town..
This is a smaller publisher and a smaller releases so this is expected...
id view it as a possibility more than a promise...
don’t buy this game hoping for some online racing
do I think Redout is a bad game?
It’s no wipeout, but it’s still a decently fun racing game, it just loses its charm way too fast...
I give Redout
a 6.0/10… Expand