Runbow Pocket takes all the fun colorful chaos of Runbow on Wii U and brings it to New Nintendo 3DS. Master Adventure, Bowhemoth, and Satura's Space Adventure on your own, or play head to head with friends over local ad hoc networking. Players can also create StreetPass cards to share funRunbow Pocket takes all the fun colorful chaos of Runbow on Wii U and brings it to New Nintendo 3DS. Master Adventure, Bowhemoth, and Satura's Space Adventure on your own, or play head to head with friends over local ad hoc networking. Players can also create StreetPass cards to share fun stats with friends.
Key Gameplay Features:
-The world changes with each swipe of color so players have to think fast to beat hundreds of platforming challenges.
-Tons of unlockable costumes and content, as well as 19 guest characters from other developers.
-Brand new Guest Character, Shantae, from WayForward's Shantae series. Shantae will also be available in the Wii U version of Runbow.
-All the content of Runbow, hundreds of levels, right in the palm of your hand.
-Create a StreetPass card to share stats, titles, and your personal best times with anyone else playing Runbow Pocket.… Expand
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Runbow - Official Party Trailer
Apr 16, 2020Despite some weak single-player filler, Runbow's player base deserves a new lease of life. With its delightfully flamboyant art style and randomized maps, the game can provide a firm package with its local multiplayer mayhem. Picking your favorite indie hero and fighting for victory in 4-player local tournaments is a genuinely good time. Overall, Runbow is a quirky amalgamation of brawling, platforming, and racing that should aid your search for quality couch competition.
Playstation Official Magazine UKJul 31, 2018Played solo, frustration can be the dominant emotion you feel, played with others, it can lead to colorful language in the best possible way. [Issue#152, p.90]
Jul 10, 2018Runbow offers some solid single and multiplayer 2D platform-racing fun but can be equally frustrating too. This is one to pick up if you've got decent platforming chops or a bunch of buddies who like coming over to play very obscure indie games on a regular basis.
Jul 3, 2018I remember seeing a lot of fuss about Runbow when it was first coming out, and the years following were no different. While the game may notI remember seeing a lot of fuss about Runbow when it was first coming out, and the years following were no different. While the game may not seem spectacular at a glance of the screens, there’s a fair amount happening in the game, but much more so if you invite others to join you. This is a platformer with a competent set of mechanics that are heightened with the addition of multiplayer. The game offers up to 9 people playing together online, 8 players locally on Switch, and 4 players locally on PS4. It may seem like the PS4 version is inferior in that respect, but trust me, 4 is plenty. I probably speak in the minority when I say this, but I prefer limited multiplayer in games. When I played Super Smash Bros on the Wii U with 8 people, I kind of shut down having no idea what was going on. There’s undoubtedly an audience for it, but I was more than content with 4 players, meaning the local multiplayer options on PS4 are ideal for me.
In the event you’re having a party and people enjoy getting in on a game with a group of people, there are a few options that you can jump into with this. There’s the basic adventure mode that includes more than 140 level, but the game also offers the modes Run, Arena, and King of the Hill. You can probably ascertain what each of those modes are based on the names, but in case you can’t, Run is basically a race to the finish against everyone. As you progress through the levels you come across different powers and level modifiers that you’ll use to try and throw everyone else off while getting to the trophy first. Some of these include turning the level upside down, switching places with characters, and looking like another character that someone else is controlling. Arena is basically the last person standing – you attempt to knock everyone off the stage or into spikes while not killing yourself in the process – this mode involves power ups as well. King of the Hill tasks you with spending a certain amount of time on a crown while everyone else attempts to do the same as they kill you. Unlike the other modes, death does not mean the end in this mode, as you’ll respawn until someone has spent enough time with the crown.
There’s a lot for people that want to play with others, but is the game good for single player modes? Sure, it’s got a decent amount of game for those that would rather spend some time to themselves. In addition to the huge adventure mode, there’s the Bowhemoth which doesn’t save your progress, meaning you’ll likely be spending some time with this if you haven’t played it before (this is also multiplayer if you choose – the idea “but it’s better with friends” was prominent when making this). Once you’re competent with it, you’ll be able to do it in less than 20 minutes, but it’ll likely take some practice to get there. And while many of the levels you’ll come across in the adventure will last less than a minute from start to finish, you’ll probably be replaying levels over and over again – if not to get all the medals, to merely finish the level because you keep dying.
For those that enjoy crossovers, you’ll be pleased to see an assortment of indie characters from various franchises here, including Shantae, Shovel Knight, Commander Video, Gunvolt, and many more. You start with a few, but you’ll unlock the rest. None of the characters have any special abilities here and are merely skins. But they’re cool skins. If you’ve played something like Hue, you have an idea of how the changing background colors and colored platforms work in this. The basic idea is that the world you interact with is constantly changing, making you think on the fly about how you’ll approach each jump and dash. It also has you anticipating which the next color will be so you can go toward a barrier just in time for it to disappear.
This is a game that knows what it is, and it shows. Something as simple as spotlights become obstacles because they make the very ground underneath you disappear. The adventure breaks up its gameplay by not only having races to the finish line, but also killing a certain amount of enemies, hunting down a monster and killing him, as well as item collection. If there’s one thing that feels weak in this game, it’s the combat itself. Enemies work great as bouncy platforms, but actually attacking the beasts feel unnecessary and forced at times, causing more frustration than fun. Luckily this isn’t a huge part of the game, but it’s in enough of the levels that it hurt my enjoyment of the experience.
When the game space has all but abandoned local multiplayer, it’s always a wonder to see something like this thrive. Runbow is a wonderful platformer in its own right, but really shines with its addition of chaos once you hop online or have some friends over. As long as you aren’t looking for a party game that has overly complicated mechanics, you’ll have a lovely time with this.… Expand
Jul 25, 2018Runbow is a delightful party game that mixes the chaos of speed with the care of precision and then makes you fight eight other people for aRunbow is a delightful party game that mixes the chaos of speed with the care of precision and then makes you fight eight other people for a trophy. Great fun in a group, challenging by yourself but you really don't want to be playing this solo the whole time.… Expand
Sep 9, 2018What is the genre and subgenre of the game?
This is hard game give a subgenre to because its a Platformer because its a puzzle esqueWhat is the genre and subgenre of the game?
This is hard game give a subgenre to because its a Platformer because its a puzzle esque platformer but it also can be a competitive racer as well. So its kind of like speed runners but speedrunners is more of a racing game where this is a puzzle platformer that requires some tight execution.
What did I think of the story?
Your character doesn't matter too much I would typically choose Shantae from the indie platformer games.
How are the Puzzles?
Every level is almost a puzzle. To break the game down, each platform has its own color lets there are 2 different colors red and blue. Now the background changes every couple of second (or maybe every second) from the two different platform colors (red and blue). When the background is red, the platform blends in with the background so it makes that the platform has disappeared. You can not jump or land on a platform that is the same color as the background. So while the background is red you're standing on a blue platform. When the background changes to blue you have to move to one of the red platforms. So the game is kind of a puzzle as you're trying to traverse through the levels.
What is the gameplay like and how does it feel?
So now that I have laid down the basics of the game but the gameplay is not only trying to stay on the right platform. You're also racing against other people trying to get the end first. This is where the game gets that much harder, you have to follow the game patterns, get the rhythm down and then get to the end. Its difficult for someone like me who is rhythm deaf. I really struggled with the game.
What is my favorite moment or sequence from the game?
At one point, I just stopped playing and started watching my friends compete against one another. I had a lot more fun watching them fail for 20 minutes on one level.
Was it fun?
Its okay, they're definitely an audience but it's not me. If you're looking for a difficult platformer than this is a game to look up.
How is the sound design and music?
The music is catchy but very repetitive, you hear the same tune for hours which eventually I just started to tune out completely.
Recap: The Good
The jumping is tight and controls well.
Recap: The Bad
It's pretty difficult.
Recap: The Okay
The music.… Expand
Jul 19, 2020I went into Runbow excited. I left Runbow physically ill and stressed. The level difficulty balance is completely out of whack, half theI went into Runbow excited. I left Runbow physically ill and stressed. The level difficulty balance is completely out of whack, half the levels are plain simple, and the other half near impossible. I'd put that down to poor level design and lacklustre character control. Sometimes there's just too much happening on the screen, not to mention the character will frequently glitch out and get stuck on platform corners. Jumping is straight up bad. Single jump does nothing, and double jump has a really small margin of error. Now take into account all my above criticisms, and consider this is a game that supports NINE simultaneous players on-screen. Runbow is a supposed to be a platformer party game, but it ends up being clunky and frustrating, slow paced, ill-balanced and the kind of game you might play for 5 minutes with friends before finding something better.… Expand