Siegecraft Commander Image
Metascore
63

Mixed or average reviews - based on 6 Critics What's this?

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  • Summary: Play through the Knight campaign as you battle against the tribal Lizardmen or enjoy the PvP combat system that delivers fast-paced real-time strategy action or tactical turn-based gameplay. The objective of each battle is to destroy the opponent’s keep. Players can decide to either quicklyPlay through the Knight campaign as you battle against the tribal Lizardmen or enjoy the PvP combat system that delivers fast-paced real-time strategy action or tactical turn-based gameplay. The objective of each battle is to destroy the opponent’s keep. Players can decide to either quickly attack an opponent’s base, adopt a more defensive strategy by fortifying their own headquarters, or maintain a balance of offense and defense. Expand

Trailer

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Siegecraft Commander - Nintendo Switch Launch Trailer
Score distribution:
  1. Positive: 1 out of 6
  2. Negative: 0 out of 6
  1. Jan 18, 2017
    80
    In all, Siegecraft Commander is a great game. Is melds RTS, Artillery, and Tower Defense games in such a way as to make a fun, accessible console strategy experience. The single-player campaign is long enough to get your money’s worth, but if you have friends to play with, I highly recommend picking this title up.
  2. Jan 16, 2017
    72
    Siegecraft Commander is a fun and delightful RTS title that is easily approachable for serious strategists and newcomers alike. With the focus being on expanding across the map and staying in the action as opposed to resource management, the game never feels like it is lagging and is constantly nudging you into the throes of war.
  3. 60
    In the tradition of Worms Forts it’s an intriguing base-building strategy game, and the real-time nature of it solves one of the bigger issues of Worms Forts: that it could be bogged down to almost stalemate, making games drag on for ages. That being said, the game does need a lot more than what it’s offering, and as with all indie games, I wonder about the wisdom of making the game so heavily reliant on multiplayer. When players have to wait around for however long just to get a game going, they’re just as likely to go and play something else instead.
  4. Feb 6, 2017
    60
    If you’re a die-hard RTS fan, Seigecraft Commander and its brand of cheerful, bright and breezy gameplay is enjoyable enough. But without a significantly larger online community, Siegecraft Commander just doesn’t last long enough or offer enough of a challenge to say it stands out.
  5. Jan 30, 2017
    55
    Siegecraft Commander can be really satisfying to play at times, especially when you have a large network of buildings and are storming and bombarding your enemies keep. Sadly the game does become boring towards the end of both campaigns, and its controls and lackluster turn-based mode aren’t fun to play.
  6. Jan 16, 2017
    50
    Siegecraft Commander is a good idea which very nearly works. There is a lot of game packed in, and if a decent multiplayer community can be formed then it could be a fun one to be part of. The problem is the wonky control system which never quite feels right and undermines much of the good stuff on display.
Score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
  3. Negative: 0 out of