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Generally favorable reviews - based on 49 Critic Reviews What's this?

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Mixed or average reviews- based on 30 Ratings

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  • Summary: Use the power of your imagination to create Imaginator Skylanders to battle in the ultimate adventure alongside the almighty Senseis to save Skylands.
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Skylanders Imaginators - Official E3 2016 Crash Bandicoot Reveal
Score distribution:
  1. Positive: 41 out of 49
  2. Negative: 0 out of 49
  1. Nov 8, 2016
    Imaginators captures a magic that I’ve rarely felt since my late childhood, playing the aforementioned N64 platformers on a Winter’s afternoon. This is how you do games for younger people, this is how you do Toys to Life, this is how you do action platformers in general.
  2. Oct 27, 2016
    One of the best Skylanders games to date thanks to the deep character creation tool.
  3. Oct 13, 2016
    The inclusion of Crash and creating your own Skylanders just took it to the next level for me.
  4. Oct 13, 2016
    Skylanders Imaginators manages to find a way to offer something new in the gameplay. The crystals, however, represent another constraint to the immoderate purchase and the Sensei have no unique selling proposition. Imaginators, however, has the great honor to have revived Crash Bandicoot, proposing it in a unique and pleasant way.
  5. Oct 21, 2016
    If you haven’t been a fan before, you won’t be a fan now. There’s not enough new to call this a revamp to the formula; it’s just the same, solid game that it’s always been, returning with the same things you loved or issues you may have felt.
  6. 80
    The core gameplay is still a lot of fun and the level of customization with the new Imaginators is quite impressive, but a few decisions prevent Skylanders Imaginators from taking the series to the next level.
  7. Oct 24, 2016
    For all its focus on customization, Skylanders Imaginators feels fairly paint-by-number. It makes some smart improvements, and its creation gimmick is oddly addictive despite some of its design drawbacks. Even so, this is the sixth entry in a long-running series, and it's showing its age.

See all 50 Critic Reviews

Score distribution:
  1. Positive: 2 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 1 out of 3
  1. Oct 17, 2016
    Best entry since Swap Force. I have had some problems with the game design and sloppy coding of Trap Team which made me decide not to buyBest entry since Swap Force. I have had some problems with the game design and sloppy coding of Trap Team which made me decide not to buy Superchargers.

    Now I decided to return and try out Imaginators and overall it is great.

    The in a short review: If you know the Skylanders games, the levels will of course be different but not much out of the ordinary. They are well designed and the story feels more compelling than previously. Creation works great, The M.A.P. is a welcome feature and overall this is a game worth buying.

    In more details

    The story and cutscenes integrate really well into the game, making the basic characters (Spyro, Stealth Elf, etc.) a more integral part of the storytelling which works great. The story and cutscenes gets my attention a lot more than previous entries.
    Also Kaos, while still sort of an unintelligent villain, feels like he is a lot more of a threat this time. I can take him a lot more serious which does a lot for the overall feel af the game. Having a good villain means a lot.

    I will not go so much into creating your own character. Its an incredible feature which has already got its attention. There is tons of loot to unlock and you can expect that it may be a bit of a grind fest.

    What I will like to mention is the M.A.P. which is the world map that has tons of things to unlock. It feels vast, and there are lots of things and places to explore.
    The M.A.P. serves as the level selection but there are also elemental gates, ambushes where you will enter a combat area, and lots of hidden treasures and places.
    The M.A.P. feature is very welcome and a feature that I have missed since I played my first Skylanders game (I came in at Swap Force).

    The levels are not out of the ordinary, but this time they do not lock things away so you have to buy new characters. Instead there are things on the map you can unlock by having more characters and also in the creation part.
    I have really enjoyed every level so far and I will enjoy the rest, I am sure.

    The only thing that may seem a bit out of place is that you can buy Mystery Chests, for real money, that will give you in game gear. There is no need for buying these since all can be unlocked in game. The digital Mystery Chests are the same as the blind bagged chests except you can choose what kind of chest you get.

    Overall Skylanders Imaginators is the best Skylanders game to the date. My favorite part, besides creating your own character, is the M.A.P. and the fact that there is more to do and explore after completing the game. That is to me a winning factor
  2. Oct 17, 2016
    I am going to start this review saying I have played all of the Skylanders games except for Superchargers which I skipped since I didnt want aI am going to start this review saying I have played all of the Skylanders games except for Superchargers which I skipped since I didnt want a game based on racing. I liked Skylanders simply for its simple yet addicting platforming. So when Imaginators was announced I was thrilled it went back to the same tried and true platformer it is.

    If you have played Skylanders before, expect about the same. There is an increase in mini games, which I personally added a more fun lighthearted break up to the similar story we have all seen before.

    The Imaginators is a great but not crucial part to the series. I personally love character creation and fell in love with creating my character. the only down side of the creation is that the class you picked is locked to the crystal, you CANNOT reset the class. Beware buying crystals....they are missing the foil from the bottom so you can use the crystals in box.....Throughout the game you unlock armor sets that both are cosmetic and have some boosts not unlike how hats were throughout the game series. Now, micro transactions ARE available in game via your respective store. but you do NOT need to buy them in order to complete the game or boost your character. you get a ton of loot boxes in game that unlock a multitude of items. do not ignore the mini games, they do give you these loot boxes as well. I will reference a previous review saying Imaginators are weak and useless without the gear. That is not the case. Some classes are harder to get used to than others, and i think that is the difficulty factor that can lead to people thinking they are useless and underpowered. even without gear my magic bird ninja wiped the board with enemies. Within an hour of playing the game I was getting epic and ultimate gear which provide some decent boosts to the characters as well.

    Like all skylanders games there are various difficulty levels, and areas locked behind sensi's which may lead you to purchase more sensei's if you are a completionist. if you are not I think you will be satisfied with what Imaginators brings to the table. Its a nice twist to the old system that provides some hours of amusement for those addicted to creating characters.

    So in the end, it's the same Skylanders we have all come to know and love. Yes you can buy all the crystals and figures and adventure packs. Do you need to, to enjoy the game? No. Just playing with the starter pack for about six hours yesterday was a blast while I wait for my sensei's to come in today. Definitely a good time, especially if you are familiar with previous installments of the game. So give it a shot!
  3. Mar 4, 2018
    The sixth "Skylanders" game brought with it the ability to create your very own Skylander, as well as the long-awaited return of classicThe sixth "Skylanders" game brought with it the ability to create your very own Skylander, as well as the long-awaited return of classic PlayStation icon Crash Bandicoot, but along with it also came rumors of the series taking a break. And sure enough, with declining sales and lower ratings on the television show "Skylanders Academy," Activision announced that there would be no new main series game in 2017. However, I nevertheless walked into the 2016 entry, "Skylanders: Imaginators" pretty intrigued, because sometimes a decline in sales may just be a result of franchise fatigue, and not the result of a drop in quality. Little did I expect, however, that "Skylanders: Imaginators" would be a major drop in quality compared to the previous games.
    There's very little good to say about "Skylanders: Imaginators," other than that it retains a few of the standard things you'd expect the "Skylanders" series to have: some pretty visuals, decent music, and accessible gameplay for the younger audience it is geared for. So, at the very least, the game, as a whole, is functional, and it controls as smoothly as the other games in the franchise. And, at the very least, it is nice to see that some of the old "Skylanders," like Stealth Elf and Jet-Vac, actually play a role in this game's story.
    All of those positives, however, are completely destroyed by the game's laundry list of problems. For starters, the game simply doesn't have enough to feel like a change of pace from "Superchargers." Instead, it just feels like your standard "Skylanders" game, to an unfortunately bland degree. Where the other games felt like more polished versions of the last, with enough small changes to keep them interesting, I can't even called this a "more polished" version of "Superchargers" when it literally just feels like a copy-and-paste of that game, even with the "new" minigame "Creation Clash," which is "Skystones" from "Skylanders: Giants" to a literal tee. Hell, I'll go as far as to say that it doesn't even feel like a copy-and-paste because the gameplay is so dialed-back compared to the last few titles. There's no new content for old Skylanders, the game is completely incompatible with old Traps, and while the "racing" minigame is still there, your old vehicles are inherently useless in the context of the main story mode. The gameplay also begins to feel very repetitive in the boss fights, which all follow pretty much the exact same format, even on the incredibly anticlimactic final boss fight. Oh, and if you're like me and you thought "Superchargers" underutilized it's concept, get ready, because "Imaginators" is even worse in regards to actually utilizing its "gimmick." I almost forgot the game introduced a new concept because of how little of a role the "Imaginators" actually had in this game. Even though the game gives you a lot of chests filled with collection tools, it's not difficult to run through the entire game without creating a single Skylander. Trust me, I did it. And finally, while I liked that the story gave us characters from the older games, the fact that the stakes really weren't high at all this time around (especially after "Superchargers"), and the lack of a really satisfying ending really ruined the game's extremely bland story.
    I'm sure you can tell from that novel that I did not like this game, and it's unfortunate, because as a "Skylanders" fan, I don't want to see the series end with a whimper, but unfortunately, the damage is done: beyond the declining toy/merchandise sales and lower TV ratings, "Skylanders: Imaginators" is by far the weakest game in the entire franchise, and I can't even recommend this to the most die-hard of "Skylanders" fans. If you're a young child, that's different, but if you're not, I'm gonna suggest that you pass on this one. It's a shame to see it end like this, but leave it to Activision to completely destroy another novel concept like they did with "Guitar Hero" and "Tony Hawk."
    Final rating: 4 out of 10 "Bad"