Metascore
71

Mixed or average reviews - based on 10 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 10
  2. Negative: 0 out of 10
  1. Sep 9, 2017
    73
    Songbringer's core gameplay is enjoyable and the variety of weapons and items means that you're always unlocking something fresh and getting to experiment with new things. However, it's doubtful that the procedural generation will add a ton to the experience and the sloppy pixelated visuals frequently detract from the otherwise satisfying adventure.
  2. games(TM)
    Oct 6, 2017
    70
    The combination of approaches offers gameplay that's initially engrossing. But a lack of emerging ideas and differing enemy types robs latter sections of that same excitement. [Issue#192, p.83]
  3. Aug 30, 2017
    70
    Songbringer is an adventure that is both reminiscent of many other popular titles, but also has a heart of its own. This makes for a juxtaposition of recognisable, rigid structure and a desire for free, rule-breaking indie design. It's an odd mix that I think will turn off as many people as it turns on. But many players will find the cleansing of Ekzera a weird, dizzying challenge, that's curiously familiar yet very unique. For this reason the game is a trip worth considering.
  4. Aug 29, 2017
    70
    You'll enjoy exploring, and the bosses are tough nuts to crack, but frustrating controls and its difficulty may prove a little too much for some.
  5. Aug 31, 2017
    65
    The game provides nearly limitless worlds to explore, but it didn’t give me much motivation to keep at it beyond those first couple runs.
  6. 65
    Songbringer is a coda of the past that retro-inclined gamers will want to leave on repeat. Others may want to skip to a different song.
  7. Sep 20, 2017
    60
    Songbringer was a fun time, first and foremost. It didn't change how I look at indie games or set my world on fire, but I had fun during most of my playthrough. However, I also see little reason to invest time in it after the credits have rolled — very few games get a second run-through from me these days. It isn't a game free of faults: the narrative was never more than window dressing, and the game's randomly-generated aspect really required some better guidance for essential gameplay systems. However, the main component, the game's combat, works well and is downright satisfying. Anybody with even a passing interest in classic experiences will likely find something of value here, and some will even discover a second home that they'll return to again and again.