Songbringer was a fun time, first and foremost. It didn't change how I look at indie games or set my world on fire, but I had fun during most of my playthrough. However, I also see little reason to invest time in it after the credits have rolled — very few games get a second run-through from me these days. It isn't a game free of faults: the narrative was never more than window dressing, and the game's randomly-generated aspect really required some better guidance for essential gameplay systems. However, the main component, the game's combat, works well and is downright satisfying. Anybody with even a passing interest in classic experiences will likely find something of value here, and some will even discover a second home that they'll return to again and again.