- Summary: Sparklite is an action-adventure set in the whimsical and ever-changing land of Geodia. Battle foes in top-down action using an arsenal of gadgets, guns, and gear. Explore dangerous corners of the procedurally generated world, take down titans of the mining industry, and harness the power ofSparklite is an action-adventure set in the whimsical and ever-changing land of Geodia. Battle foes in top-down action using an arsenal of gadgets, guns, and gear. Explore dangerous corners of the procedurally generated world, take down titans of the mining industry, and harness the power of Sparklite.… Expand
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16 Minutes Of Sparklite Gameplay
Nov 18, 2019Sparklite is, for the most part, successful at being an accessible, enjoyable roguelite. It falters in terms of pacing and, whilst the tale can sometimes feel brisk, the final area really forces you to hunker down for the last challenge. It's a fun ride that stalls towards the end but there's a good sense of progression as slice and save towards the big upgrades.
Nov 18, 2019All in all, Sparklite is a nicely built game, if you scale your expectations to an indie title and you do not expect the bells and whistles of AAA game. There are flaws though, especially when it comes to the story. The narrative part occasionally feels neglected, Sparklite relying mainly on the thrill of exploration. Also even though it is fun, the game is rather short and offers no replayability, thus having a hard time justifying its price.
Nov 18, 2019Sparklite is a fun title that is born from a wealth of classic influences. However, it may test the patience of players in the latter half of the game due to it's procedurally generated world and crazy difficulty spikes that force you to grind as much as possible just to give yourself the smallest of advantages.
Nov 14, 2019Sparklite is a safe, stock-standard rogue-lite RPG that attempts to mimic The Legend of Zelda, but never manages to emulate it. An otherwise brief journey that requires some samey exploration to prepare for late-game hurdles leaves this adventure feeling a little stale.
Positive: 0 out of 1
Mixed: 1 out of 1
Negative: 0 out of 1
Nov 14, 2019Sparklite
in the shadows of moonlighter
Moonlighter was one of my favorite games of 2018, so I was excited to play Sparklite, a game fromSparklite
in the shadows of moonlighter
Moonlighter was one of my favorite games of 2018, so I was excited to play Sparklite, a game from the same publisher.. yet different development team… however these games feel vastly similar to eachother…
Much like moonlighter this is a game of venturing out, gathering currency to get better items, procedurally generated dungeons, and boss battles trying to unlock a final gate to take down the final boss…
its an identical game hook… sadly however sparklite doesn’t quite have the same magic that moonlighter has…
Here youll be playing as ada, who sets out to take down 5 titants mining Geodia for all of its materials,
I started really loving this game as it initially gave me Zelda vibes, but the moment i died and ventured back out to try again I noticed something that made my heart drop.. this is a procedurally generated action adventure game….. your goal here is to collect as much currency or gadgets as you can before you die, uncover a bioms secrets, upgrade the shops and buy new gadget upgrades and plug ins to increase your strength to the point you can take down that sections boss… rinse and repeat for the entire game..
this starts as a really addictive hook…. But by only the 2nd boss.. which is about 20% of the game… I was already tired of it… it becomes frustrating exploring the world rather than exhillerating or mysterious… I feel like all mystery lives in the first section of the game.. and afterwards its just the same thing with different enemies and colored ground.. I didn’t care to find new gadgets, I just wanted to rush through, get to the boss, and take it on…
I was over collecting, I was over dying at the hand of random enemies.. and I was over exploring…
your exploration incentive is killed by the lack of health drops enemys give… theyre there but maybe like 1 out of 100 enemies killed will drop any health…don’t get me wrong.. trees and chests will drop consumables to help in battle and help fill your health.. but enemies not dropping health makes it just too risky and not worth searching these areas for those cosnumables… which in turn turns this into a game of okay I died let me rush to the boss again and collect a few currency on my way… rinse and repeat until the boss is defeated…
this is ultimately what hurts sparklight the most.. the lack of health drops… with them this okay game turns into a great game… but right now sparklight just goes from new and exciting to frustration that leads to tedium and boredom that it will be hard for you to care enough to want to finish
I give Sparklight
a 6/10… Expand