Mixed or average reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 12
  2. Negative: 0 out of 12
  1. Sep 14, 2020
    Spellbreak runs well, it’s unique, and most importantly, it’s fun to play. If Proletariat Games sticks with Spellbreak and continues to improve it, it should be able to carve a long term niche in the popular battle royale genre.
  2. 80
    Spellbreak‘s magic systems and fun take on the battle royale genre show that with some more time and development it’s going to be something really impressive. Whether or not it has the staying power is up to time and how much its community sticks with it but already there’s a lot of potential brewing here.
  3. 80
    An intriguing take on the battle royale formula which swaps out soldiers and guns for wizards and spells, Spellbreak is a touch limited in its current form certainly. However, resoundingly solid fundamentals, a gorgeous art style and a promising content roadmap all come together to create a commendable and entertainingly sophisticated battle royale effort that everyone can enjoy.
  4. Sep 8, 2020
    With the potential on display between its epic fights and already-present cross-play day one, it's hard not to feel optimistic about Spellbreak as long as it manages to hook players in the early-going. As a free title, there's almost no reason not to give Spellbreak a spin, and battle royale veterans might be pleasantly surprised by what they find.
  5. Sep 28, 2020
    Spellbreak’s combat is stylish and offers a lot of flexibility. If the developer follows through on its roadmap (which promises more storytelling among other things), it could really turn into something special.
  6. Oct 30, 2020
    Spellbreak does more than enough to allow it to stand out in a stuffed genre and offers a terrific variety in its weapon options. There’s absolutely something here if you’re looking for a Royale without shotguns. Don’t sleep on it.
  7. 70
    If Spellbreak gets continued support it could be a contender but for now this fairly limited F2P battle royale game isn't bad.
  8. Sep 11, 2020
    Spellbreak is an interesting battle royale that offers intense fights with spells and enchantments, but its "magic" runs out quite fast.
  9. Sep 7, 2020
    Hopefully the development teams are listening to the players, because while it's a highly recommendable game right now, Spellbreak has the potential to become a great one.
  10. Oct 5, 2020
    Ultimately, Spellbreak is clearly still going through its paces; think about the drastic changes we've seen in games like Fornite since its release in 2017. Thus, I do believe this title will age nicely and continue to develop and evolve as time passes. This does seem to be the case, especially as the game has also adopted Fortnite’s successful formula of being free-to-play, as well as containing an in-game cosmetic store. Nowadays, this a tried and tested format for Battle Royale titles, and it works well for Spellbreak, making it accessible and playful, as well as offering dedicated players something to spend their money on.
  11. Sep 18, 2020
    Despite featuring an interesting gimmick, Spellbreak is hindered by a weak setting and repetitive combat that feels too standard for such a crowded genre.
  12. Sep 14, 2020
    Spellbreak holds vast potential and is full of depths to explore, but it’s not quite there yet, despite the 1.0 release. Sure, it’s fun enough to play if you can sit down with two of your friends and bash out a couple hours’ madness, but I forgot what the game was called once I stopped playing. With next to no lore within the game, and with every win or loss feeling the same, there's just not quite enough to make a lasting impression.
User Score

Generally favorable reviews- based on 42 Ratings

User score distribution:
  1. Positive: 31 out of 42
  2. Negative: 7 out of 42
  1. Sep 15, 2020
    Better than most BR games. However, it isn't good enough to steal fans from the top BR games, like apex or modern warfare. It has unique gameBetter than most BR games. However, it isn't good enough to steal fans from the top BR games, like apex or modern warfare. It has unique game mechanics, and is easy to pick up but hard to master. I really liked the artstyle, but the map was a just a big meh..Battle royale 101 typical map design. The gameplay felt skill based, and balances the thin line between mastering abilties, and game mechanics very well.

    Basically your a wizard in this game, instead of guns, you shoot fireballs, summon giant rocks, etc. The twist is that you can combine your spells into a bigger one.. if you have wind and fire as primary and secondary weapons, you can conjure a fire tornado...etc.

    Other than that, yup this is another battle royale. Overall Gameplay is solid, but also very basic, but at the same is more skill based than it looks.

    I just feel in the end, it is a solid BR, but it feels samey.. and there's nothing in this game that is better than the best BR games, imo. I feel like the majority will dabble in this for a while and then go back to the top tier BR games.

    Note: I got 1st during my first game. played about 20, I feel like I've seen everything. Not sure If this game has any legs.

    Solid, better than most BR, but not good enough to dethrone the best.
    Full Review »
  2. May 2, 2020
    While this game bolsters a wonderful array of engaging battle elements, I feel it lacks something that would set it apart from all the otherWhile this game bolsters a wonderful array of engaging battle elements, I feel it lacks something that would set it apart from all the other BR games that have come before it. We’ve all seen 3-man-squad loot-n-shoot BRs. They’re commonplace. So far the battle mechanics, while are flashy and even pretty genius, are pretty sloppy and unreliable. There are many issues with attacks poorly integrating with the landscape and buildings, often resulting in failure against anyone who has high ground. The over-all aesthetic of the game is quite amazing. Aside from fixing the semi-regular clashing between attacks and landscapes, if the game added a feature to fully customize their character (I.E. their basic body shape/color/size, their clothing and the color of said clothing) while maintaining the mix-and-match aspects of the afterglow, cloudburst, and artifacts. On top of this if they were to implement a variety of multiplayer game-modes and increase the overall player pool, I could see this game being an overwhelming success. To list a few ideas: 50v50 TDM (or 21v21 if they maintain the current lobby size), CTF both with squads and solo- maybe even a version with three teams instead of two. SPC or king of the hill. This last idea isn’t that original and is definitely feasible: Four man squares are dropped into isolated positions before loot is generated and must defeat a single mini-boss with just their primary gauntlet. Upon beating the boss, the rest of the world would open up to them for looting. The boss would, of course, drop loot as well. This would put an emphasis on primary mastery as well as team cooperation. Those who can down their bosses the fasted will have more time to loot without disruption. Defeating mini-bosses could also easily be integrated into the daily challenges as well as give ample opportunity for developing an actual story. If they wished to go even further- developing a co-op mode, which I’ve heard is in the works, would definitely be an amazing feature. Full Review »
  3. Sep 23, 2020
    This game has the potential to be someting great. To bad it suffers from horrible lag en bugs. You cant pick up items a lot of the time. TheThis game has the potential to be someting great. To bad it suffers from horrible lag en bugs. You cant pick up items a lot of the time. The players lag so much you can't get a hit in. People are playing togheter in solo and duo mode cause there is nothing you can do about it. The xp takes 20 milion years to level up after hitting mage rank 10. To bad it suffers from so much. Full Review »