- Publisher: Square Enix
- Release Date: Jun 28, 2016
- Summary: Set between the events of STAR OCEAN: The Second Story and STAR OCEAN: Till the End of Time, STAR OCEAN: Integrity and Faithlessness takes place centuries after humans have left Earth for the stars. On a planet in the distant Faykreed star system, the swordsman Fidel Camuze and his childhoodSet between the events of STAR OCEAN: The Second Story and STAR OCEAN: Till the End of Time, STAR OCEAN: Integrity and Faithlessness takes place centuries after humans have left Earth for the stars. On a planet in the distant Faykreed star system, the swordsman Fidel Camuze and his childhood friend Miki Sauvester set out to protect their village from being swallowed in the tides of civil unrest.… Expand
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Star Ocean: Integrity and Faithlessness Trailer - TGS 2015
Pelit (Finland)Oct 12, 2016A washout. Somebody let the vampire in at Tri-Ace and it sucked all the life and personality from the once weird and funny JRPG series. Bring EDGE MAVERICK back. [Sept 2016]
Jun 28, 2016The game is actually good. Yes it may not be the kind of RPG everyone could enjoy like FF VII, the Witcher or Xenoblade but it's worth it.The game is actually good. Yes it may not be the kind of RPG everyone could enjoy like FF VII, the Witcher or Xenoblade but it's worth it. Critics have been too harsh… Expand
Jun 29, 2016The first question you have to ask yourself before buying SO: I&F is, "Do I like old school RPGs?" And when I say old school I meanThe first question you have to ask yourself before buying SO: I&F is, "Do I like old school RPGs?" And when I say old school I mean unskippable cut scenes, areas that exist specifically for encounters and fights, standard progression, and limited save points. Because those are the biggest things people are complaining about.
Star Ocean Integrity and Faithlessness is a classic wrapper that has a new food inside it. Things look very similar to previous games, but there's been a lot of gameplay tweaks since the last good Star Ocean game. Combat and cut scenes are now integrated into the game. When you bump into enemies on the map your characters pull out their weapons and the fight begins with no transitions. The same for a lot of the story, people simply start speaking. It doesn't cut to dialogue boxes or a scene, in most cases. Naturally there are going to be some scenes that aren't in game at some points.
On top of removing transitions, SO has changed up how the mechanics of the gameplay. The rock paper scissors of previous titles is very prominent and easy to understand and works probably the best I have ever seen. I did an entire boss fight with counter attacks, which would have been difficult to judge in previous entries. Atop that skills have an upgrade system and a mastery system, as well as the game having a new system for learning skills instead of simply leveling up. They have also introduced AI altering "roles" which can be purchased with SP (which is used for buying skills of various types). Roles not only affect how the AI acts but give bonuses relating to the role, like increased damage to certain enemy types or extra stats.
The crafting system is back and it's more fine tuned than SO3. You see the materials you need, and when you gather them up you can make the item. However, what items you can make are limited by your specialties, sort of passive skills that let you craft items or gather materials for crafting (in the early parts).
Of course in an RPG we can't neglect the story and characters. Which, I'll admit, are rather dry. Around an hour in I had already predicted the big twist of the game (It's Star Ocean, of course it had something to do with space invaders.) But naturally the characters had to go through the phase of "OH WOW! WE WOULD HAVE NEVER GUESSED!" which is pretty annoying. As for the characters themselves, I feel like I've become jaded by college courses on how to write because none of them are particularly interesting. None of them are horribly offensive and annoying (Like half the cast in a Tales of series game, or completely lacking any depth like most Western RPG characters) but the game does feel kind of sped up.
What does help in both of those regards is the PA system, which has returned. Private Actions are chats with your party where you often get to make a choice that raises or lowers their affections, and in previous games altered the ending for your protagonist. PA's are usually short scenes that add more depth to a character or situation and they're welcome as the main plot focuses less on the characters you're adventuring with and more on the action (a faux pas of professional writing. The characters and their reactions should be what's interesting, not wondering what the next set piece of the game is. I should care about the characters)
Overall, Star Ocean: Integrity and Faithlessness gets a 9/10 from me. It's a classic shell with new content and I've been craving an RPG since Fallout 4 let me down. The writing could have been better, but the combat is sweet and rewarding, the exploration is simple but the areas are visually stimulating and lovely. I think if Square had made this a PS4 exclusive (the game came out on PS3 in Japan) then it could have been a 10/10 easily with better textures and more development time. Unfortunately it's held back by the previous generation of consoles in some regards, but it's still a blast to play. The people who say they cleared it in under 30 hours are either playing on easy mode or ignored the side quests and are lying about that. I spent over a half an hour in the first exploration zone after spending fifteen minutes in the tutorial town. These are people trying to make it look bad by speeding through so they can **** out day one reviews.… Expand
Jul 3, 2016Played 37 hours in 4 days...this game is my life right now. If you want to get addicted, this is your game...
Btw, the game is pepperedPlayed 37 hours in 4 days...this game is my life right now. If you want to get addicted, this is your game...
Btw, the game is peppered with nice slice of life humour, and Fiore's ass is so beautiful I could stare at it for days. :P… Expand
Nov 17, 2016This game is fun. But it's lacking in many areas.
I'll start of with the pro's and con's and will go more in depth after. Pro's: -This game is fun. But it's lacking in many areas.
I'll start of with the pro's and con's and will go more in depth after.
- Great graphics. Probably one of the most gorgeous JRPG's on the ps4 yet.
- Great music.
- Easy to pick up and play battle system.
- The game isn't done when you've finished the story.
- Likable and diverse playable characters.
- Over the top skills and spells.
- Multiple endings
- Multiple difficulties
- Short story for a RPG.
- Game is very linear. There is almost no room for exploration.
- Many unskippable cutscenes
- Lots of backtracking.
- Shaky camera at times
- You won't go out to explore other planet's like older star ocean games.
The game is about the 2 main character's finding a young girl, who is being chased around by some people after saving the girl they decide to go out and find her parents for her. On the way they meet people who are willing to help and join them in their quest. Not knowing there is much more to this girl than they think. I won't go in any more details because of spoilers. But the story does its part in keeping you entertained and not beeing to difficult to follow. It's a typical story which JRPG and anime fans alike will like. With characters taking on the anime stereotypes. Such as: The tough guy, the cute girl, the pervert and the sexy lady. To name a few.
The gameplay is very simple it has a strong/weak attack and a button for blocking. And you can use skills and spells. Which you unlock more of the further you get in the game. The skills and spells are over the top and flashy. All party members are playable and fullfill the typcal classes of rpg's. Like the fighter/tank/mage/healer and ranger.
After you finish the story, the game isn't done yet. You can do a lot of side quests and there is a post game dungeon for the truly hardcore jrpg fans. With bosses who are almost impossible to beat. It needs to be said though, that there is a difficulty spike here and lots of grinding needed do you want to finish of the final boss of the dungeon.
When you start the game there are 2 options the games "easy" mode and "normal" mode. I have played the game on normal mode and the game felt like a breeze untill you finish the game. When you finish the story you'll unlock the games "hard" and "expert" mode. Which require some grinding at points in order to beat some bosses.
Time to beat:
To finish the story takes about 20 hours depending on your skill level.
To finish the games post content and sidequest takes about 60 hours.
To get al trophies is a grind and walkthroughs and guides are needed, and you need to beat the game 3 times as the difficulty trophies dont stack. This will take well over 100 hours to complete and feels like it was put in to compromise for the games short story.… Expand
Jun 30, 2016Oh boy, where should I start. As someone who really loved the last hope on the 360 I had very mixed feelings with this one. Aside from theOh boy, where should I start. As someone who really loved the last hope on the 360 I had very mixed feelings with this one. Aside from the combat and anything that is linked to it (character building, AI, etc.) everything else is wrong in this game.
Story: Story is laughable, its soo basic that even the developers couldnt stretch it out to last more than 25 hours. None of the characters are memorable, they all have a single trait. Worse is the actual main character who doesnt even have 1. He rarely speaks and if he does its just bare bone generic reactions to another character or an event. You barely have any cutscenes because its replaced with in game active cutscenes where you can move around, while the other characters going blah blah blah. Also since you are in control, in order to see some bare bone facial reactions, you have to pose and move the camera so you can see that one character, buy you dont want to do that because the lipsinching is horrible no matter if you roll with the english or the japanese language.
Graphics: I usually dont really care much about the graphics. It's a mix bagged to be honest. When its battle time and you have more than 6 characters in your party the game looks awesome, with all the magic effects and other effects going on. Outside of combat however, the game looks nowhere near as good.
Gameplay: Now with all that bad out of the way, as I mentioned at the beginning, the combat it self is pretty awesome, especially when you go up against a boss fight in the RAID like Cathedral missions. Your partner AI is pretty good over all, depending on the roles you give them, which you have a TON to choose from btw so building a good DPS, or a deceant healer can make the fights much easier. For example Mage DPS characters will keep their distances from the enemy and not just mindlessly cast spells till they die, healers prioritize characters under attack or ones with the lowest hp. If you give your characters a descent set up, than they can even handle the battle alone without even you doing anything. Really the only complain I have is that holding aggro is impossible because when a character hits a blocking enemy with a light attack, the enemy automatically starts attacking that character no matter if he/she only attacked that one time (or is a mile away), and tanks have no way to hold aggro they have to follow and deal enough damage to that enemy again to get aggro off of the other character. Also while battles are fun, they can be pretty easy unless you handicap your self.
Overall, with the horrible story, generic stereotipical characters, and mediocre graphics its really hard to recommend at full price. The only reason why it gets a 4 out of 10 is the enjoyable battles you can have which is surprisingly enough to keep you playing while you torture yourself with the abysmally short and horribly written 20-25 hour "story"… Expand
Jul 3, 2016I am a huge fan of the star ocean franchise, while slightly disappointed in the last entry I still enjoyed it and hoped this newest titleI am a huge fan of the star ocean franchise, while slightly disappointed in the last entry I still enjoyed it and hoped this newest title would be a return to form. Unfortunately this half assed production is the final nail in the coffin for me.
Lets go down the list.
From the very beginning you'll notice star ocean's lack of traditional cutscenes, instead opting for a system where the player can still move around while characters talk around him. While I understand the need to try to innovate here, all this does is create problems. The worst problem by far is that you cannot skip any dialogue, which you will want to do rather quickly after subjecting yourself to the poor english voice acting, thankfully the game includes japanese voiceovers to help mitigate this.
The second problem is this third person perspective during "cutscenes" makes it impossible to see any details on anyone's face, which kills any sense of immersion. Often times your protagonist will be facing the wrong direction while people talk to him, and the animations become disjointed during the dialogue. I assume the traditional camera cutscenes were removed in order to hide the ugly character models, as the squinty gnome like faces are a stark contrast to the bright wide eyed traditional anime style.
Next the combat system, in the very first tutorial battle this combat system shows some promise. The rock paper scissors design of light attacks, heavy attacks and counter attacks seems flawless on paper, and in this tutorial battle seems to work very well giving this that simple but difficult to master feel. However it takes very few battles to realize that in the chaos of combat you can hardly see what the hell is going on with all the spell effects monsters and party members flying around. The camera flies around zooming in and out, often obscuring vision of the character you're controlling, and attack animations all feel sluggish and unresponsive.
The combat in this game eventually devolves into a situation where you spam your heavy attack assigned combat skill until the battles end, since you only ever get punished for when they block light attacks. There is no challenge whatsoever to encounters as the enemies eventually just feel like damage sponges. While this system is similar to the mechanics of older star ocean titles, it presents no challenge whatsoever nor any motivation to master the system in place. While other JRPG franchises have expanded their combat systems, this step backwards in design is a huge failing. In the older generation of JRPG's dominated with turn based combat it worked, but in a world with incredible fighting mechanics like the "Tales of " series this combat is brain-dead and lifeless in comparison.
Finally even the story cannot save this game. Classic star ocean titles have always mixed the sci fi and fantasy genre, some more successful than others. Star Ocean 5 puts a spin on the classic formula of having the protagonist stranded on a unknown fantasy world, and instead puts you in the shoes of an inhabitant of these fantasy worlds being manipulated by unknown enemies with advanced technology. While an interesting set up the story is muddied by it's fast pace, which has you backtracking between a handful of locations. For example when i was told to head to the front lines of the war i expected this to be the beginning of a journey as most fantasy rpg's do where you get to learn about the world and your companions, as you visit the different locations and meet people, but here you just walk west for 10 seconds of a map you've explored three times already.
The game takes no risks with its character and game elements either. It has a protagonist swordsman, childhood friend magic user, little girl who's attached to the protagonist, busty witch magic user, and more uninteresting archetypes who try to capture your nostalgia. It even has the "free time" mechanic in which you and your party members split up in town allowing you to interact with them individually to learn more about them. However these interactions take the form of dialogue bubbles over their heads with no emotional impact, from a third person view, no facial expressions, nothing just blurbs of text over their heads. The nostalgic elements of this game only serve to remind me that Tri Ace can do better.
The best thing i can say about this game is that it is playable, unless the third person camera's constant stuttering makes you motion sick. How they have the gall to charge $60 for their 20-30 hour campaign when other titles in this space generally run about 40-60 is a testament to the kind of game this is, one focused on taxing fans of the franchise while putting in as little work as possible.
Compared to other games in the genre Star Ocean V is well below average and completely shatters any faith i had for the studio to create a premium JRPG experience. At it's very best it simply exists to help you scratch an itch, a true bargain bin title.… Expand
Jan 10, 2020The game at first is really nice but then you get to the part where you have to protect Anne. This is the most retarded **** in the game. TheThe game at first is really nice but then you get to the part where you have to protect Anne. This is the most retarded **** in the game. The programmers are dumb as **** on this part and the reason I get pissed is because I bought the piece of **** So now to pass the desert part protecting her as hordes of soldiers the programmers configured to only attack her because they're total ****ing morons is grind it out. You will not beat this part unless you are seriously ovet leveled. This alone makes this game a total ****ing failure. My team is already super over leveled. I've followed the tips and only one person was honest saying they over leveled. I'm not going to waste any more of my time on this piece of **** with amazing graphics.… Expand
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