- Publisher: Square Enix
- Release Date: Jun 28, 2016
- Summary: Set between the events of STAR OCEAN: The Second Story and STAR OCEAN: Till the End of Time, STAR OCEAN: Integrity and Faithlessness takes place centuries after humans have left Earth for the stars. On a planet in the distant Faykreed star system, the swordsman Fidel Camuze and his childhoodSet between the events of STAR OCEAN: The Second Story and STAR OCEAN: Till the End of Time, STAR OCEAN: Integrity and Faithlessness takes place centuries after humans have left Earth for the stars. On a planet in the distant Faykreed star system, the swordsman Fidel Camuze and his childhood friend Miki Sauvester set out to protect their village from being swallowed in the tides of civil unrest.… Expand
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Star Ocean: Integrity and Faithlessness Trailer - TGS 2015
Pelit (Finland)Oct 12, 2016A washout. Somebody let the vampire in at Tri-Ace and it sucked all the life and personality from the once weird and funny JRPG series. Bring EDGE MAVERICK back. [Sept 2016]
Jun 28, 2016The game is actually good. Yes it may not be the kind of RPG everyone could enjoy like FF VII, the Witcher or Xenoblade but it's worth it.The game is actually good. Yes it may not be the kind of RPG everyone could enjoy like FF VII, the Witcher or Xenoblade but it's worth it. Critics have been too harsh… Expand
Jun 29, 2016The first question you have to ask yourself before buying SO: I&F is, "Do I like old school RPGs?" And when I say old school I meanThe first question you have to ask yourself before buying SO: I&F is, "Do I like old school RPGs?" And when I say old school I mean unskippable cut scenes, areas that exist specifically for encounters and fights, standard progression, and limited save points. Because those are the biggest things people are complaining about.
Star Ocean Integrity and Faithlessness is a classic wrapper that has a new food inside it. Things look very similar to previous games, but there's been a lot of gameplay tweaks since the last good Star Ocean game. Combat and cut scenes are now integrated into the game. When you bump into enemies on the map your characters pull out their weapons and the fight begins with no transitions. The same for a lot of the story, people simply start speaking. It doesn't cut to dialogue boxes or a scene, in most cases. Naturally there are going to be some scenes that aren't in game at some points.
On top of removing transitions, SO has changed up how the mechanics of the gameplay. The rock paper scissors of previous titles is very prominent and easy to understand and works probably the best I have ever seen. I did an entire boss fight with counter attacks, which would have been difficult to judge in previous entries. Atop that skills have an upgrade system and a mastery system, as well as the game having a new system for learning skills instead of simply leveling up. They have also introduced AI altering "roles" which can be purchased with SP (which is used for buying skills of various types). Roles not only affect how the AI acts but give bonuses relating to the role, like increased damage to certain enemy types or extra stats.
The crafting system is back and it's more fine tuned than SO3. You see the materials you need, and when you gather them up you can make the item. However, what items you can make are limited by your specialties, sort of passive skills that let you craft items or gather materials for crafting (in the early parts).
Of course in an RPG we can't neglect the story and characters. Which, I'll admit, are rather dry. Around an hour in I had already predicted the big twist of the game (It's Star Ocean, of course it had something to do with space invaders.) But naturally the characters had to go through the phase of "OH WOW! WE WOULD HAVE NEVER GUESSED!" which is pretty annoying. As for the characters themselves, I feel like I've become jaded by college courses on how to write because none of them are particularly interesting. None of them are horribly offensive and annoying (Like half the cast in a Tales of series game, or completely lacking any depth like most Western RPG characters) but the game does feel kind of sped up.
What does help in both of those regards is the PA system, which has returned. Private Actions are chats with your party where you often get to make a choice that raises or lowers their affections, and in previous games altered the ending for your protagonist. PA's are usually short scenes that add more depth to a character or situation and they're welcome as the main plot focuses less on the characters you're adventuring with and more on the action (a faux pas of professional writing. The characters and their reactions should be what's interesting, not wondering what the next set piece of the game is. I should care about the characters)
Overall, Star Ocean: Integrity and Faithlessness gets a 9/10 from me. It's a classic shell with new content and I've been craving an RPG since Fallout 4 let me down. The writing could have been better, but the combat is sweet and rewarding, the exploration is simple but the areas are visually stimulating and lovely. I think if Square had made this a PS4 exclusive (the game came out on PS3 in Japan) then it could have been a 10/10 easily with better textures and more development time. Unfortunately it's held back by the previous generation of consoles in some regards, but it's still a blast to play. The people who say they cleared it in under 30 hours are either playing on easy mode or ignored the side quests and are lying about that. I spent over a half an hour in the first exploration zone after spending fifteen minutes in the tutorial town. These are people trying to make it look bad by speeding through so they can **** out day one reviews.… Expand
Jun 28, 2016This review contains spoilers, click expand to view. So far has been pretty great, though I have been playing the game like a Star Ocean game. That means back tracking, seeking battles and resources, grinding, and those PA's that make the game (Victor doesn't like spinach). Really at this point I have really only mover the story forward to get characters so I can go back to each town and environment to find the PA's. I can't tell if the "Star Ocean fans" here forgot how to play the game or what but this game is meant to be taken slow. Npcs change how they talk after events, PA's appear in places they weren't before after events as well. If that doesn't interest you, maybe skip? Either way I am loving this game so far.… Expand
Feb 5, 2017Star Ocean 5 invotates some in terms of gameplay but lacks in most of the other places that the Star Ocean series usually excels. Over allStar Ocean 5 invotates some in terms of gameplay but lacks in most of the other places that the Star Ocean series usually excels. Over all it's an alright game but certainly the weakest entry in the series. Overall score: 6.5/10
Battle System: 8/10 The battle system in Star Ocean 5 is mostly innovative. It allows you to control each individual character as well as take your entire team into battle. Your team also runs around the map with you and the transition from map to battle is pretty fluid. As far as criticisms of the battle system go: there are a lot of battle skills but manually you're limited to four which kind of sucks. Also you don't many normal attacks that you can string together unlike in the other star oceans which makes the individual (non skill) attacks seem kind of slow. The largest criticisms I have of the battle system are during certain boss battles or story events. During some battles there is important dialogue that is near impossible to hear which is frustrating. There are also these protect Anne events that are simply infuriating. That being said these are luckily few and far between. Some reviewers mentioned the battle camera which I personally never had a problem with so I don't really understand where their issues came from.
Graphics/World Design: 8/10 The graphics are a major step up from Star Ocean 5 and the manage to maintain the Star Ocean design. The world is absolutely beautiful (possible aesthetically the best of the star ocean games). Unfortunately the world is small and because of this the awe of beauty that you had looking at each new location ends up wearing off by about 15 hours into the story since you've seen almost every location and you've seen all of them many times.
Soundtrack: 5/10 The soundtrack relies on songs from previous Star Ocean games far to much and the new songs are nothing special. The unfortunate reality is that every tune that stuck out tended to be a song from Star Ocean 3 that was reused. The new music wasn't bad but was completely unmemorable and the Maze of Tribulations music wasn't even a new rendition which was simply disappointing.
Story: 6/10 The story is just enough to keep you engaged. It's short (around 20 or so hours), you also are stuck on one planet (minus several spaceships) the entire time, and it just felt like large portions of it were cut. The villains were not fleshed out and they were pretty much cookie cutter villains. It feels too like there were times where another planet could easily have been added, or lore could have been added but it seems simply that that too was cut.
Characters: 6.5/10 The characters are all at face value interesting enough and they're designed well enough but they're not fleshed out at all. Their motivations are hard to make sense of because (minus the two from earth) the motivations they have for their actions seem to come completely from the fact that "they're good people" which is kind of ridiculous. The game also brings back the PA system which would be great if every PA wasn't 30 seconds at max length and if these were actually used to develop the characters. Unfortunately the characters seem like outlines of what could have been great characters with nothing filled in.
Side Quests/Bonus Material: 7/10 There are a lot of side quests, PAs come back, you have many unlockable roles and specialties, and everything seems collectable (items, enemy encounters you name it). This all makes the completionist gamer happy but as many extra things as there are to do they end up getting derivative after a while so I find it highly unlikely that many people did or would even want to complete all the lists in the game (battle trophies, items etc.) Also the game features the good old Maze of Tribulations so you do at least get a solid bonus dungeon.
Misc: There are certain other slightly annoying aspects of Star Ocean 5. The (english) voice acting for some of the minor characters and minor villains is bad and in some cases really bad however the voice acting for the main cast is pretty solid. The minor villains in particular are not well developed and on of them is a direct rip of of Star Ocean 3's Albel (minus the redemption).
Summary: Overall Star Ocean 5 was just disappointing. Star Ocean 3 is my all time favorite game and I throughly enjoyed the other three star oceans. It felt like the production was rushed and it felt like they turned the outline of a game into a full game with out adding anything past the outline. This won't stop me from hoping for a Star Ocean 6 but I certainly hope that they return more to their roots. Overall: 6.5/10… Expand
Mar 31, 2017Hmph. Well...beat the game, because I paid for it. After beating it, I remained silent, contemplating my thoughts on this game. It's notHmph. Well...beat the game, because I paid for it. After beating it, I remained silent, contemplating my thoughts on this game. It's not good...but it's not bad...so 5.… Expand
Jun 28, 2016Let me preface this as a long time fan of the Star Ocean series and JRPG in general - which means I'm used to whatever spectacle any JRPGLet me preface this as a long time fan of the Star Ocean series and JRPG in general - which means I'm used to whatever spectacle any JRPG titles is going to throw my way, grinding, impossible boss fight, you name it).
You know you messed up this series when you introduce space travel in the last 30% of your game, when the game itself was about space travel in the first place.
8 hours in, and the first thing I have to say is this: Activate the Japanese voice actors right away because whoever is doing the North American VA apparently has lost their souls. This does not help the fact that the first two heroes in the game (Miki and Fidel) are as bland as a sack of potato. Previous gen graphic, mediocre combat, soulless acting, average story, empty map and a lot of pointless travelling that falsely pushed this game for 20 hours+ of game play.
This game feels like they had a lot of experimental ideas but felt rushed to completion without properly fulfilling those ideas. What a shame because it could have been great.
As a fan of previous Star Ocean series, I had high hopes for this. But this is a swing and a miss, wait for a sale.… Expand
Mar 18, 2019Star Ocean Integrity and Faithlessness is a complete turd of a RPG if I've ever seen one! The gameplay mechanics are so dated it feels like IStar Ocean Integrity and Faithlessness is a complete turd of a RPG if I've ever seen one! The gameplay mechanics are so dated it feels like I am playing a game from the year 2000. The graphics are bad. The music soundtrack is actually decent. The voice acting is bad and the main protagonist personality is just plain dull.
The customization options are poor. Also, why are there loading screens when I enter a building or new area on a current gen game? There is also a massive difficulty spike where you have to protect one of your team members from getting killed early on in the game. If she dies then you fail the entire mission. WTH?
I was actually interested in the story from this Star Ocean title. However, the horrible gameplay design decisions by the devs ruined any chance I had of ever getting to enjoy it. Avoid this turd at all cost!… Expand
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