We can't remember an elephant so funny in the world of videogames. The collaboration between SEGA and Game Freak give us a great videogame, full of fun, humor and good ideas.
Tembo is the sort of game that encourages you to play for 100% completion and/or speedrunning, as well (it even tracks your times and high score). And with Tembo’s satisfying movement and controls, you could play through the game with some amazingly stylish platforming swagger.
This is the best Sonic game in years. They put Sonic in a weird elephant costume but whatever works right? All jokes aside this game is as solid as you can get with a high-speed action platformer. The art is akin to the current CN line-up like Regular Show but playable. There's a collection mechanic that never gets old and picking up peanuts gives off extra lives. It's a game where the pick-ups actually matter. I also love how picking up peanuts sounds insanely close to picking up bananas in DKC. That's the best way to describe this game. Donkey Kong Country meets Sonic the Hedgehog drawn by the creator of Regular Show. Must play for any fan of side-scrolling platformers.
Con espíritu de Indie y padrinos titánicos "Tembo the Badass Elephant" es un juego de la vieja escuela que deja un buen pasar por sus gráficos y su dificultad.
El juego es un juego de aventura y plataformas 2D que recuerdan mucho a Sonic y Doneky Kong Country, en los niveles debes ir venciendo distintos enemigos además de rescatar personas secuestradas por la milicia enemiga.
Es simple de explicar pero con una curva de dificultad bastante pronunciada de aprender por lo que puede resultar un poco injusto para los niños, donde tendrás que utilizar las distintas habilidades de Tembo y mucha estrategia para salir ileso del fuego frontal.
Lo recomiendo totalmente, no es muy largo, pero al precio ofrecido esta correcto, si lo consigues en oferta mejor para ti.
Lo bueno: Muy vistoso, controles precisos, buena curva de dificultad, excelentes jefes.
Lo malo: Duración, banda sonora decepcionante para estudios como Game Freaks y Sega
Tembo the Badass Elephant is a really enjoyable game at its core, but it can get tiring to replay the same stage five times over just to grind out a few kills to see the next set of levels.
Tembo the Badass Elephant could have been so much more than what is offered. SEGA seemed to be searching for a successor to Sonic with Tembo but at the same time wanted to get a piece of the market for particularly hard games, forgetting to make it fair at the same time.
Forget Sonic, I think SEGA may have a new mascot on their hands, and that’s the badass ass kicking mammal, Tembo the Badass Elephant. For the first time in a number of years I’ve been reminded of the frustration found only in Sonic the Hedgehog titles from the Mega Drive era. It crams in that feeling with the joy of experiencing something new, and considering it’s made by the developers of the Pokémon games, they’ve done a great job.
Tembo the Badass Elephant is your typical fast-paced, lack of spacial awareness, hero who lets nobody stand in his way. He’s tasked with saving the world by smushing one goon at a time while also collecting trapped civilians. After around 10 minutes with the game I already felt at home with the controls, the way Tembo moved, and the overall concept of the game. To me it felt like a mixture of Sonic the Hedgehog mixed with Rayman.
So, as Tembo, you’re sent through a series of stages each with its own unique styling in this fantastic looking 2.5D world. Each of these stages are set in Zones too, which also gives Sonic another swift kick out the door. Each level is filled with a series of traps, goons, crates of peanuts, and trapped civilians for you to rescue, and while the game is wholly linear, there are some aspects of freedom in terms of exploring corners of each level for hidden items.
The replayability of past levels isn’t all that appealing either, as you’ve probably come across a part of the level which frustrated the hell out of you, and having to trawl back through that once more to tackle and area you might have missed, or to find a bad-guy you’d rather avoid, does become pretty tedious.
Fortunately the game’s cartoonish charm does keep you coming back for more as the joy you get from smashing vehicles, boxes, and enemy contraptions is just too fun to give up. There are however points, especially after a couple of hours play, where the game starts to lose its lustre and fails to keep you hooked as you probably would with platformers like Mario or Rayman.
Overall Tembo The Badass Elephant offers a pretty good challenger to the likes of Sonic and Rayman, but sadly fails to keep the charm found in your first hour or two of gameplay. It’s an absolutely fantastic platformer in its own right and it can be as fun as hell to play, but it can become a bit of a drag after a lengthy play-session.
In short-sharp bursts the game can actually be a lot of fun, but it does quickly become one of those games you’ll open and play a few times, only to close it and glaze over it when looking for something to play.
A small but nice game.
In the game it's all about destruction. In places fun and creative but done very monotonous after a while. But not the full price value by reducing the price worth a buy.
Playing as this little fella was fun at first but got stale half way through the game. The levels are mediocre at best and can be frustrating at times. Some levels look like they were put together by an 8 year old. The sound design is nice and has character but the official sound track did get annoying after a while of playing. Could've of been much better, definitely has potential but this title isn't quite there.
Tembo the Badass Elephant is a side scrolling platformer that reminded me very much of the old 2d Sonic games, albeit with a lot more destruction!
The games cartoon style graphic look great and the gameplay itself, despite some slightly awkward controls, is generally good fun but the strange design decision of having to kill a set number of enemies before certain levels are unlocked (which often means repeating earlier levels numerous times) simply made everything feel like to much of a chore. For me this is a decent little game that is spoiled by one poor design decision....
Theres no appeal to this game. Every level feels the same as the last, and is incredibly on-rails so theres no way to backtrack if you miss a single collectible, and definitely no choice, freedom, or exploration. If you like these types of games, play Sonic, Yoshi or Mario, but pass on this.