When I heard this game was announced years ago, I decided to check out all 3 Dead Space games to catch up on this game and also the remake of the first game later this month. After checking out all 3 games, I immediately felt concerned. Now I understand why people were extremely hyped for this game (after all, this is a new IP from the OG creators of Dead Space) but that's the problem, itWhen I heard this game was announced years ago, I decided to check out all 3 Dead Space games to catch up on this game and also the remake of the first game later this month. After checking out all 3 games, I immediately felt concerned. Now I understand why people were extremely hyped for this game (after all, this is a new IP from the OG creators of Dead Space) but that's the problem, it felt TOO SIMILAR to Dead Space and that's a huge NO-NO for a new IP. But I still decided to pick it up and though my expectations weren't very high, I was still disappointed. I want to start off by saying I was glad Sony assisted in development of the game with letting them use their mo-cap studios and got Sam Witwer involved after seeing his great performance of Deacon Saint John from Days Gone. Because of this, the game looks amazing probably some of the best in the business, the soundscape is impeccable just like the Dead Space games, and the performances from Sam and the main protagonist are great. But that's honestly all the positives here, the rest isn't even sub-par, they're downright HORRIBLE. Like how it's 5-6 hours long meaning the developers lied about it being 12-14 (and at the time of this review, there's no New Game+), too many jumpscares here (side note: I might sound like a coward for putting this here but the reason most horror games don't have a lot is because it can make you nervous for one to come and when there is one, it gets you and makes you want to prepare for it, but because of how infrequent they can be, you'll be relieved only for it to get you again), it was almost like the developers were afraid that you would get bored if they weren't enough but that's exactly what happened when there were too many, the fact it's EXTREMELY LINEAR (and yes, Dead Space 1 and 2 were linear as well, but they took advantage of that with some areas being big to explore to collect artifacts, puzzles to solve on the side if you get bored of the main story, and nice vistas to look at that are memorable) but here, it has absolutely no puzzles and it's just one long corridor to the end, the story was TOO SIMILAR to Dead Space, uninteresting side characters, the bugs and glitchs and how it crashed CONSTANTLY on my PS4 Pro, but easily the worst part about this game is the fact that you don't think AT ALL when you're fighting enemies. Basically this game has very few enemy variety and even then they aren't unique since they all attack in the exact same way so it doesn't matter if you're fighting a typical zombie, blind, brute, or even a mini-boss, they all go down the exact same way and you have to fight these enemies A LOT and this wouldn't be the problem if it wasn't for the HORRIFIC combat. Basically you move the left analog stick in whatever direction since it doesn't matter where they swipe because as long as you hold the left analog stick left or right, you will automatically dodge, then you do this for a few times and then you hit them, sometimes a reticule appears and if you shoot it, you'll do extra damage, rinse and repeat until the end. Now this might sound like engaging combat, until you realize this combat system was designed with only one enemy in mind so when there are multiple enemies at once and if a random enemy hits you while you're hitting someone else, the camera LOCKS onto that other enemy for no reason, the camera goes wild and gets stuck if your back is facing a wall meaning the level designers and combat designers never talked to each other at all, and if you hit while you're in a dodge animation, you're straight up stuck. At least with The Last of Us Part 1 and 2 for the supposed "failure" that it is, their combat systems are way better since your weapons could break at any given moment and they took advantage of the enemy variety since some enemies could insta kill you if you weren't careful. Or even the Dead Space games since sure you were stiff as well, but not as stiff as this game since the combat was also dynamic since you could use the environment, stasis, and kinesis to defeat the enemies and at least it made sense you were stiff since the games released on the PS3 and XBOX 360 and your main character was a typical engineer in a tight suit. Now there's a chance Glen Schofield and everyone else at Striking Distance Studios will turn this IP into a franchise we'll all love, but considering this is what the team has supposedly been working on for years, it's safe to say they already of a sequel or DLC ready, and I'm really not looking forward to it since even if they fix the bugs and performance, it doesn't fix the linearity, bad characters, excessive jump-scares, and abysmal combat. So unless whatever's next truly special, I do not recommend The Callisto Protocol.… Expand