Prepare for anger, fear, pain and disappointment. As clichéd as it may sound, Naughty Dog has reached a new, seemingly unreachable level of narrative design. The Last of Us Part II will hurt you in ways that no game has ever done before. This is a story you must experience. [08/2020, p.36]
The Last of Us Part II is a third person action game, a survival horror, an immersive sim, a walking Simulator, and snippets of so many others, all at the same time. Without the immensity of an open world, it masterfully emulates the sense of freedom, and without the classic features of an RPG, it has allowed us to make the characters our own. Or rather, the other way around. It is an evolution for the genre in terms of technical aspects and an exercise in maturity in terms of how it deals with its themes. Despite some sloppiness, it holds the highest of standards and sets the mold for what should be the next generation of AAA games.
The entire package is wrapped together in a gorgeous presentation that serves as Naughty Dog’s PS4 swan song. The Last of Us Part II’s harrowing tale and exploration of violence may not leave everyone happy by the time the credits roll, but it’s another stunning home run for Naughty Dog.
Naughty Dog delivers their best game yet –an exceptional game in every aspect. It is an incredibly shocking, epic, terrifying action adventure with an unforgettable story.
Not everyone is going to enjoy the motives of The Last of Us Part II. But if you try and manage to accept the subliminal and not so subtle messages as a fact that the world has gone awry and that people have the need to have somewhere or someone to belong to as their own way out, then... You will witness the boundaries of gaming expand. You will witness a true masterpiece.
If you enjoyed the first TLOU, you'll definitely find something to love in The Last of Us Part II. The game greatly expands upon just about everything that made the first game popular. The second game didn't get to me emotionally like the first game did, but it definitely has some heavy moments and the shock value is rather extreme at some points.
In trying to subvert expectations, The Last of Us Part II discards the best aspects of its predecessor to provide a rote revenge tale that is ill-considered, ending on a note that makes everything — all the violence, all the loss, all the struggle — feel utterly, hopelessly pointless.
its polarizing, it was much more high brow then I expected, but equally worth my time which is great because the time can be double what the first games is. where the first game I would leave with a good 15 hour adventure that hit me hard enough to become my 6th favorite game of all time. here It took me a pretty beefing, and visaral adventure of 27 hours. and I don't think I got wasted, and I'm gonna elaborate on why I said "high brow". this story is intimidating to say the least, it has so much to it. the dual character perspective, the large amount characters that are all completely individualized meaning that they are all emotionally complex, and the story also forcing you to value every little detail of how these character really, REALLY would start to loss there sanity. It values the most detailed and purposeful detail that it either. 1, becomes one of the most brutal modern stories of the current era, or 2 is an absolute mess and is a dog that should have been put out of its misery. bad pun, sorry. but that's what this game's big catch of this game that will make or break your play, the story, where the gameplay is just as brilliantly designed, tight and creative, along with some very interesting dynamic combat changes, like Smarter enemies and proning. I will say though, if you are patient and look even deeper then others, you will be honestly proud of your experiance. its just not gonna be easy like it was for me.
Игра очень спорная конечно, но эмоционально проект воспринимается мной очень хорошо, не смотря на достаточное количество спорных, сюжетных моментов...от поведения персонажей до попыток сценариста вызвать у тебя эмоции по средствам манипуляции. Жаль, что в конце не дают сделать ключевой выбор и концовка одна. Я конечно понимаю, что "Он художник, он так видит" , но мне кажется предоставить выбор игроку стоило...В плане геймплея нареканий нет, графически игра тоже выглядит довольно неплохо, местами даже очень хорошо и эффектно.
TLOU is in the top five of my favourite video games of all time, and has a special place in my heart. It's no wonder then that the narrative is particularly important to my experience when expecting the same plot twists and dramatic tones. There's something wrong about the way the story is told, to be more precise its experimental structure that failed miserably. I also didn't appreciate the melodramatic way of conveying a simple message ad nauseum just so that the ending feels redundant and sprinkled with hipocrisy. Also weighing it down is a level design that has moments where it seems bloated, and puzzles that border on mediocrity at times. The only reason I can give it this grade is because the gameplay still manages to be brutally entertaining, and there have certainly been some improvements compared to the first instalment.
SummaryFive years after their dangerous journey across the post-pandemic United States, Ellie and Joel have settled down in Jackson, Wyoming. Living amongst a thriving community of survivors has allowed them peace and stability, despite the constant threat of the infected and other, more desperate survivors. When a violent event disrupts that p...