Aside from annoying mega canids that can loop their stun-lock attacks and a handful of interesting weapons, Murder on Eridanos doesn’t add many new gameplay features to its arsenal. It’s mainly just more Outer Worlds, but that’s not a problem when the quality is this high. Interviewing witnesses and potential suspects is a chance for players to more actively engage with its branching dialogue systems and focus on Obsidian’s knack for writing bizarre, loveable, and hilarious characters that appropriately skewer corporate capitalism. It hones in on The Outer Worlds’ strengths and is an excellent way to send off one of the best RPGs in years.
Das DLC hat eine sehr idyllische Atmosphäre, ein Hotelresort mit Anbauten wie einer Fabrik, Gärten oder einem Wildliferesort.
Ihr erkundet die verschiedenen Gegenden und sucht nach Hinweisen zum Mörder, denn ihr klärt einen Mordfall auf, der es in sich hat, haben se toll gemacht!
Man muss nicht mal alle Storymissionen abschließen, man kann ab einem gewissen Punkt zum Terminal und sagen, dass man herausgefunden hat wer der Mörder ist, ich weiß nicht was passiert, wenn es nicht stimmt, denn ich habe erst alle Missionen gemacht und konnte mir dann sicher sein wer es war. Empfehle ich auch, so lernt man alle NPCs kennen, das macht das DLC schon irgendwie aus und ihr fühlt euch im Urlaub, da der Fall mit sehr viel Humor gelöst werden kann.
If you're a fan of film noir, which I am, this is the beez knees. Best of Outer Words plus some silver screen detective stuff. Some nice subversion in the foreground, while in the background there is a situation of increasing importance.
Murder on Eridanos feels like The Outer Worlds at its best. Roleplay, diverging quest lines, and carefully balanced absurdity have always been at the heart of the game, and this DLC feels like a freer exploration of that core concept. Without having to juggle the high-stakes of the main story across an extended run-time and multiple planets, there’s more leeway to knit a larger cast of more interconnected characters together for a more engaging mystery.
Despite some occasional qualitative fluctuations and a small failure in the final bars, in fact, the history of the DLC remains on the excellent levels seen both in the base game and in the previous expansion.
Murder on Eridanos provides an intriguing story to follow thanks to its murder investigation premise, even though the DLC otherwise maintains all of the pros and cons of The Outer Worlds and its previous DLC, Peril on Gorgon.
While Murder on Eridanos has fun moments focusing on investigating and dialogue choices, it is actively undermined by shoving combat in your face and a twist that makes events leading up to that point feel pointless.
the outer worlds это лучшая игра со впемен выхода биошок инфинити и нью вегас. разработчики с любовью отнеслись ко всем деталям: много интереснейших диалогов, разные пути решения квестов, наполненные персонажи (а не пустые и шаблонные как в большинстве рпг). дизайн игры радует во всём от шрифтов до графики. игрой занимались талантливые люди с ограниченным бюджетом, и они умудрились сделать уникальный сеттинг, проработанные квесты, крутой дизайн оружия, брони и окружения. Дополнение напоминает чем-то кровь и вино: вокруг богатеи и живописные ландшафты. Играть в детектива в этом сеттинге так же увлекательно как шпарить напролом с пулемётом наперевес. дополнение гораздо лучше горгоны своей проработанностью и размером (и отсутствием лабиринтов в локациях за исключением квестового лабиринта).
The first thing I noticed when I stepped out on Eridanos was the music. That stop and start dissonant chord - it’s the Stellar Bay theme! And while I can hardly blame cash-strapped Obsidian for allocating their remaining budget to the essentials, that sort of repetitiveness just about sums up the rest of this DLC.
I really got the sense from the outset of this game that the writers wanted to write a mystery story - you’ve got that weird, half-finished gambling debt quest in Stellar Bay, that cannibal house investigation on Monarch - a whole slew of detective stories that never really realize their potential. So okay, I thought. You’ve got your big ol’ mystery story. What’re you gonna do with it? As it would turn out, nothing!
The biggest problem here is that the actual mystery is kinda **** Keene presents you with 2 credible suspects at the beginning - everyone else is an arbitrary ‘important’ character the DLC has to tell you to go investigate. The game does nothing to exonerate literally any hotel guest or bellhop - it just introduces a select few and then weirdly sweeps them aside.
The (obvious) perpetrator is obvious not because the game gives you any actual evidence of their guilt (aside from 1 high-hack terminal entry) but because it decides to extend itself in the most boring way possible - by giving every other suspect an alibi. I won’t pretend you can’t write a mystery story like this. But if you do, you’d better craft it around some real interesting characters. And Eridanos just doesn’t.
In what would’ve been a great opportunity to give our companions some work to do, they’re all strangely silent throughout. Companion interactions are gone, and their dialogue amounts to a tree of reactions to aforementioned ‘Important’ characters, that, mind you, you won’t even get to see if you’re not constantly rotating companions.
The actual suspects, that is, the ones the DLC doesn’t just abandon, are decently written. Spencer’s a fun **** Bertie’s got some unexpected depth and Sedrick was genuinely delightful. Keene and Goodnight are also a breath of fresh air against a whimsical backdrop. Much like the base game, though, the content runs dry real quick.
Presumably, the money ran out - I sure hope the money ran out! Because for God’s sake - if you’re gonna write a fun, character-driven mystery, you can’t write your characters into isolated little quadrants that never interact with each other. By the time you’ve sorted out everyone’s alibis, the game is ushering you to the final set piece, and the world has nothing left to say.
I won’t spoil the twist, I guess, but it suffers from the same problems - and happens totally separate from the actual mystery you’re supposed to be solving. The DLC goes full b-movie at the end and you know… I guess that’s the joke. You’re investigating a serial actress, so ha ha, you’re in a stupid serial.
I guess I just expected more. People have a weird amount of faith, I think, in Outer Worlds 2. Everyone seems so confident that Obsidian was just testing the waters - just warming up. After Eridanos, I can’t say I share that faith. Everything about the Outer Worlds has been plagued with the same problems. Everything just feels tedious and half-complete. Every smart moment feels unspeakably stupid and every idea feels mired in replicating something that did it way better.
Better than Peril on Gorgon and has more story, but it doesn't feel like your investigation matters. Nice premise, poor execution. These DLCs are also coming out very, very late from the core game, so it's hard to get back into the swing of TOW (as well as having to backtrack to play the DLC).
SummaryThe second and final expansion to the sci-fi role-playing game. The core of Murder on Eridanos is to solve a crime… and murder is just the beginning of what you will find. You will have to interrogate witnesses, learn about potential alibis, and argue who you believe is responsible. This also leads to some entertaining outcomes as it is ...