On the way to Jericho City, your plane is shot down by a mysterious storm and crash-lands in the outskirts. You wake up weeks later in a derelict detention facility inside the city. Armor-clad soldiers enforce Martial Law, robots are on a rampage, and a dark, expanding nanostorm[OVERCOME]
On the way to Jericho City, your plane is shot down by a mysterious storm and crash-lands in the outskirts. You wake up weeks later in a derelict detention facility inside the city. Armor-clad soldiers enforce Martial Law, robots are on a rampage, and a dark, expanding nanostorm looms over the cityscape...
In a bid to survive, explore the sprawling, devastated city of Jericho. Fight its numerous, ferocious threats in brutal, unforgiving combat, slashing and tearing the limbs off your opponents to steal valuable equipment that will make you stronger - strong enough to face the most fearsome, imposing foes lurking in the city.
With an expanded arsenal of weapons, armors, abilities, implants, and drones to build your character, and a bigger, more varied and more ambitious world, The Surge 2 challenges you to survive and unravel its hidden secrets.
* Hardcore, brutal melee combat
* Face deadly foes and colossal bosses
* Cut off parts of the enemy you want to loot
* Rich character progression and customization… Expand
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Surge 2 Demo - 20 Minutes Of Combat And Extended Gameplay
Oct 8, 2019The Surge 2 is like a juicy, metal-plated bone that gamers looking for a well-crafted yet brutal combat experience can really sink their teeth into: it will push them to their limits, hurt and punish in all the right ways, but offers that sweet, sweet payoff when you finally emerge victorious.
Oct 9, 2019Without a doubt, The Surge 2 builds upon the structure of what came before. Making already fun combat systems even more enjoyable is not an easy task, but Deck13 achieved it. The dedication to building Jericho City into a viable arena for death and exploration comes across in its intricate paths and hidden bits. But I do think just a bit more time and polish could have not only made the game a bit prettier but also resulted in a handful of additional bosses that really put players through the ringer. But The Surge 2 still rewards those looking for a hardcore game in a new setting. And who knows where a third game might go.
Sep 24, 2019The Surge 2 is a solid game focused on combat - the fighting is superb, enjoyable and never becomes boring. The world is interesting, the technical aspect of the game was done competently (although there are some minor issues), and the level design, which was the most frustrating part of the previous game, was sorted out, too. About the biggest pitfall of the game is that it's a notch too easy for some.
Sep 26, 2019I enjoyed playing through The Surge 2 more than I did the original. The changes to the combat are for the better, the gentler introduction is appreciated and the variety in equipment and environments is excellent. Unfortunately at release it is marred with technical issues which I'm sure will be patched out, but shows it was rushed out a little too soon.
Sep 23, 2019An unfortunately hollow universe is troublesome but ultimately a low-priority concern in the grand scheme of The Surge 2’s more pressing matters. Its multiple failings are almost bewildering because of how closely it copies much of its identity from its spiritual predecessors. But those similarities to much better games just point out how little imagination The Surge 2 has and how inadequately it has attempted to implement those popular mechanics.
Dec 30, 2020I played this game on PSN and I don't know why I didn't play it earlier as it has a huge jump from the first one that didn't resonate on me.I played this game on PSN and I don't know why I didn't play it earlier as it has a huge jump from the first one that didn't resonate on me. The game is really good and very fun to play, the graphics are really good. I didn't expect a great game story, but man the game mechanic is really fun!… Expand
Sep 27, 2019Very, very good combat system and satisfying "finisher" mechanic. Also like the cyber world as a change to all those medieval fantasy games inVery, very good combat system and satisfying "finisher" mechanic. Also like the cyber world as a change to all those medieval fantasy games in the soulslike genre. Having a blast!… Expand
Oct 12, 2019Seems a very good game after first ten hours. I like the combat mechanics and good challenge. Good voice actors also and excellent musicSeems a very good game after first ten hours. I like the combat mechanics and good challenge. Good voice actors also and excellent music during boss combats. Finding routes is big problem for me as I have always been bad with sense of direction. Some kind of map or route signs would be great. Thanks for everyone using wall graffiti's! Sometimes those are very helpful. The Surge 2 somehow reminds me about Dark Souls games. Still expecting as ruthless challenge like in DS. (I didn't play first The Surge game).… Expand
Sep 30, 2019The Surge 2 is better than first part in many ways. They took the feedback the players gave them after the first game and tryed to do toThe Surge 2 is better than first part in many ways. They took the feedback the players gave them after the first game and tryed to do to everything they could to improve. Did it work? More or less.
The combat is way better than in the first game. It is faster, more fluid and now has a unique new element called "directional blocking". It´s overall not as hard as other souls like games but that´s something it doesn´t have to be. It gives you a full box of tools that you can use however you want.
It rewards risks that you might take but it can also be played very defensive.
The structure of the levels is damn near perfect. You remember the Bonfire in Dark Souls 1 after the prison where multiple paths connected back to that area? It´s better than that. The paths connect back in clever ways and are done really well. Sadly there is something missing. The game is supposed to play several months ofter the whole city has been locked down and anarchy now controlls the streets but somehow I just don´t believe it.
Let me give you and example of what I mean. In the Resident Evil 2 remake right after you entered the police station every prop you see in the location, tells you something. It tells you what happened, how people might have managed to hold up for a while and you saw things get used in the same way you, the player, would use it in this situation. empty crates become tables, corpes are piled up outside and so on. It dos not feel as handrafted and filled with details and storys as other games.
The save zones where the survivors gathered feel just, stupid. Like they ran out of ideas on what to do in there. None of the people behave like they even give a **** about what is going to kill them all. At some point the events even hit those zones and they still could not give lesse of a **** In the Fromsoftware titles you at least felt that things had an impact on other characters.
The story is...okay. It has a lot of great ideas like the cult, the drugs the mercs and so on but here it has the some problem that I stated above. They did not do enough with it. At no point in the game you feel like the drugs are really a problem to anybody. They just exist as an idea. The cult is never shown as a threat to others. You of course see some dead bodys here and there but not interaction where they are really trying to take over the streets. Things are just...there. Citizen just stand around doing...nothing. Forever or just dance on the same spot without any music from anywhere, forever.
The thing that is missing in the environments and how the story is written is...reflection. (Or budget)
Other titles which are very well known for their story telling trough the envirnoment constatly ask: "Why would this be here? Where does this enemy come from? What happened to this guy? Why is this group standing around here? How would I act in this situation and use the tools in this world?" Here there was either not the skill or the money to do so.
Sound and Music:
Here is truly a fresh wind of soundtracks. You got bored of the doomsday church chorus that you heard in other souls-like games before? Get ready for action. Everything sounds great and fits perfectly. Well done.
Graphics: The visuals are pretty similar to the first game. It´s not ground breaking but that´s to be expected from a game like this with a very limited budget. Sadly at the time of this review there are some loading issues with the textures which results and some blurry slow loading surfaces. The issue is known and the team is working on it.
All in all I can say that enjoyed my time in this game. It´s not what it could have been but still much more than what the first game was. It´s from a german developer and thos of you who know the budget situation of german games know why it´s so hard to produce here. I am sure the devs did everything they could with what they had.
For me it barely scratches the 7,5/10points on the scrore so it misses the 8 out of 10. I do recommend it for those who need their next souls-like fix and it´s definetly better than Code Vein so if you have to chose between these two, go for the Surge.… Expand
Sep 24, 2019Loving The Surge 1 for its dark dystopian atmosphere, and gritty writing, i can´t help but wonder if some people in the team were replaced forLoving The Surge 1 for its dark dystopian atmosphere, and gritty writing, i can´t help but wonder if some people in the team were replaced for the surge 2.
this is not an unbiased review, but represents the things i miss in ts2 that i loved in its predecessor.
the writing is pretty bad, dialogues are hilarious in a bad way and npc´s are a joke.
i remember the irina questline very fondly, up to the point that makes me wanna say it was engaging in a way i rarely experienced before. i really cared for the characters in general. scrap lady, maddy...all of them.
in ts2 npc´s are questgivers at best, the less you talk to them the better, it makes me wonder if the devs didn´t appreciate this quality of the first game at all, or the person responsible simply left the team and someones nephew with no writing skill chimed in. the sparky followers? b. please.
design also went into a direction, i simply cant understand. in ts1 everything was dark and depressing, while that colourful neon city in ts2, with its perfect weather, rather invites sunbathing, than doing what needs be done...chopping up maniacs.
it is a fricking disgrace.
that all being said, combat looks amazing, but is that enough?… Expand
Oct 6, 2020God awful that trash that succeeds in sucking worse than its predecessor. Explain the combat! I should not be stuck on the third enemy in theGod awful that trash that succeeds in sucking worse than its predecessor. Explain the combat! I should not be stuck on the third enemy in the game- as a terribly difficult boss battle. No dodge, no jump, just stand there and block unblockable attacks, yay! No fun to be had here… Expand
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