Mixed or average reviews - based on 56 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 56
  2. Negative: 14 out of 56
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  1. Oct 14, 2019
    Tom Clancy’s Ghost Recon: Breakpoint is an exciting game. It knows what it wants to do. It wants to give players options, it wants them to feel unshackled by design decisions that offer to gently nudge them in a direction or possibility. It wants to give a platform to four friends to cause chaos in a variety of scenarios. Breakpoint is a freeing game and it has its flaws. But, above anything, it is fun.
  2. Oct 3, 2019
    Ghost Recon Breakpoint follows the steps of the previous game with a great open-world TPS with enough novelty to seduce any gamer. The survival mechanics add a new dimension to the game, in which you’re not the hunter, but the hunted.
  3. Oct 11, 2019
    Ghost Recon Breakpoint is no longer a sandbox. It adds lots of RPG elements that make the game closer to an MMO like The Division. Sometimes it is confusing due to the huge density of the map and it´s many options, but the great military action is still there. Some technical issues.
  4. Jan 29, 2020
    Ghost Recon Breakpoint offers a vast universe, where the survival aspects have been strengthened from GR Widlands. If the game suffers from a perfectible AI and a clear feeling of "déjà-vu", it doesn’t take anything away from its effectiveness. It works well, especially in coop, while the PVP is viciously nervous. An imperfect title, but with great moments, and a huge potential if handled with care by Ubisoft in the coming months.
  5. Oct 4, 2019
    The new chapter of the Ghost Recon series is a good shooter that combines solid gameplay with a poorly integrate RPG structure.
  6. Oct 24, 2019
    Ghost Recon: Breakpoint tries to offer an improvement over the rest of the chapters of the saga but is overshadowed by technical and graphic failures that affect the gameplay of the game. Its tactical proposal is still one of the best on the market and its history fulfills its mission.
  7. 75
    Breakpoint has the recipe for being a fun, tactical game to play with friends and strangers alike. While playing solo will remain a decent enough way to experience the game, playing with a group of dedicated friends is what it was made for. The continuity of using the same player character across all game modes makes for a coherent package.
  8. 70
    At its best, Ghost Recon Breakpoint is a taut and tactical shooter that works brilliantly in co-op and is genuinely enjoyable to play but at its heart this is just another sandbox shooter and one that doesn't meet the technical standards we're used to from Ubisoft.
  9. Oct 8, 2019
    It’s easy to be skeptical of Ubisoft, but I happen to find much to revere in reliability. It’s a solid shooter, with a happy churn of loot, elevated by Jon Bernthal. Fun for the few days it holds your attention.
  10. Oct 8, 2019
    I’m torn on this conclusion, but I just feel like Ubisoft played it too safe with Breakpoint. There’s not a lot of risks being taken in this game, and it shows. With that being said, Ghost Recon Breakpoint is a good game. Unfortunately though, I think it was a step back from Wildlands. Perhaps Breakpoint would’ve benefitted from a delayed release, giving them some time to sort things out. There’s just a lot in this game that doesn’t fit into a Ghost Recon game that many fans have come to love. With the promise of free content drops, there is still time for Ubisoft to turn things around. With all that being said, Breakpoint is in good hands, and I’m excited to see what the future holds.
  11. Oct 7, 2019
    Ghost Recon Breakpoint’s greatest selling point is the fact that players can dictate their own experience.
  12. Oct 7, 2019
    Absent server crashes and disconnects, playing through the campaign in co-op mode is still fun and certainly more efficient than slogging through it solo, though it doesn’t improve the quality of writing or convoluted narrative. Ghost Recon: Breakpoint blurs the line between a singular, well-defined approach to the tactical shooter and a whole mess of other games, and the result is a loss of identity with little gained in the process.
  13. Oct 7, 2019
    Ultimately Breakpoint is a title capable of guaranteeing Wildlands fans a more than ample dose of ballistic fun, although the overall production balance does not show the clear step forward that could be expected.
  14. Oct 6, 2019
    Breakpoint is the result of a work in which the changes show the arrival of novelties to the saga that though they entertain in many aspects may not convince the saga lovers too much.
  15. Oct 6, 2019
    Ghost Recon Breakpoint tries to renew the Wildlands formula by introducing a few new elements, but it fails to deliver.
  16. Oct 4, 2019
    Breakpoint tries and does some new things to become something more than a mere sequel, but it also loses its identity in the process. It’s enjoyable with friends, although we wouldn’t recommend it if you’re playing alone.
  17. Oct 8, 2019
    As a fan of Ghost Recon: Wildlands, Breakpoint has disappointed me in many ways.
  18. Oct 9, 2019
    At its core, Ghost Recon Breakpoint has a lot of potential to be a great open world game. The open world looks beautiful, but feels kind of empty. The new mechanics are funny, but a bit forced most of the time. Also, the list of technical problems is far longer than should be, right after launch.
  19. Oct 7, 2019
    Ghost Recon Breakpoint doesn't do anything new but still provides a lot of fun, if you're willing to slow down and play tactically. The game falls short in many areas and doesn't quite keep up with it's competition but shooter and stealth fans will have a blast. Performance issues do hinder the experience and some questionable design choices left me baffled. If you're a huge third-person shooter fan and love open-world games, you wont regret giving it a shot, provided you check your expectations at the door.
  20. Oct 7, 2019
    Instead of improving Ghost Recon Wildland's mechanics, Ghost Recon Breakpoint tries to mix all the aspects of the trending genres, like survival, looting, RPG elements, crafting, and microtransactions. Overall the mix is way to messy to hook us up, and it feels like a badly-cooked meal.
  21. Oct 5, 2019
    Ghost recon: Breakpoint is an ambitious sequel with so much innovation, and it actually does a great job in terms of narrative and main quest missions. But most of those changes are nothing but disasters. Meanwhile, I suffered a huge number of bugs consistently during the playthrough. Ubisoft should do better next time.
  22. Oct 14, 2019
    Ghost Recon Breakpoint feels disconnected, lacking real purpose or direction. It still has a ways to go until it can stand alongside the other Live Service giants of the industry, but there are glimpses of quality to build upon.
  23. Oct 14, 2019
    Ghost Recon Breakpoint is a bit lost. The many bugs in combination with weird design choices bring down the level of a potentially solid shooter. The strong acting work of Jon Bernthal, the combat system and the Ghost War mode make up for this a little bit.
  24. Oct 11, 2019
    Breakpoint mixes different mechanics and concepts, but never manages to implement them in a meaningful way. The main story is better than Wildlands' and John Bernthal gives an excellent performance as the main villain. Unfortunately, the over the top micro-transactions and the never-ending list of bugs overshadows the fact that it can be a fun co-op game despite its shortcomings.
  25. Oct 10, 2019
    Breakpoint offers initial fun following Ubisoft's open-world structure as gospel, but a lack of variety and conflicting pieces leave it devoid of personality.
  26. Oct 9, 2019
    Ghost Recon Breakpoint is a good game but struggles to establish itself or stand out in a genre that is already small. It tacks on too much from Division's loot system, random game design choices, and RPG elements, muddying what Breakpoint is exactly meant to be. It can seem like a Looter Shooter at times but fails to capture what makes Looter Shooters great.
  27. Oct 8, 2019
    Behind all of its faults, even its painfully jingoistic overtones and its overtly militaristic design hides its true entertainment value.
  28. Oct 7, 2019
    Tom Clancy’s Ghost Recon: Breakpoint is a good game overall. The biggest complaint is that it generally feels like a mashup of other recent Ubisoft shooters and even with some attempts at forging its own identity, it seems like a game we’ve already played recently. In spite of this, there’s quite a bit of fun to had and people who can’t enough of Wildlands or The Division 2 would likely find the same excitement here. If expectations are tempered for a familiar game that is derivative of previous contemporary titles, there’s a lot of fun to be had on Aurora in Tom Clancy’s Ghost Recon: Breakpoint, but players expecting something drastically different and new will be looking a long time on the island.
  29. Oct 5, 2019
    Ghost Recon Breakpoint is an enormously ambitious game that is more varied and engaging than its predecessor, with a story that had us invested and a despicable villain to hate. Unfortunately, the excellent third-person shooting is often overshadowed by finicky cover mechanics and bugs. It’s still worth playing, but it will probably be a more enjoyable experience after Ubisoft has time to smooth out some of the more broken parts.
  30. 60
    The big question is: what, exactly, is the target audience for Breakpoint? I can find things that I personally like, as well as moments I can identify as hat-tips to devoted genre fans. I just think that, in its attempt to be a tactical-action-open-world-sandbox-looter-shooter-online-squad-based-co-op, it collapses under the weight of all the hyphens. The disparate parts which Ubisoft tries to cram together are too different for a coherent game to form. I imagine the hardcore tactical FPS fan doesn’t want looter-shooter mechanics, and vice versa; anyone who likes this Breakpoint for one reason will hate it for some other reason. But at least Ubisoft did make the narrative less egregious this time around.
  31. 60
    Something of a greatest hits collection of ideas from Ubisoft’s other open world games but it also has some fun new ideas of its own… as well as a mountain of glitches and microtransactions.
  32. Oct 3, 2019
    For the most part, Ghost Recon: Breakpoint is an enjoyable open world excursion, provided you know what to expect -- and let's face it, you probably know exactly what to expect. Its loot and gear score systems seem more than a little tacked on, but much like many of Ubisoft's other open worlders, there's a moreish quality to Breakpoint that's difficult to deny. In co-op there's potential for a lot of fun, and the freedom that you're given in both building Nomad and tackling missions is the game's greatest strength. However, an eye-watering number of microtransactions leave a sour taste, and a parade of annoying bugs give the release a disappointingly rough feel. Robust but bloated, Breakpoint is a mishmash that has its fun moments, but its identity is MIA.
  33. Oct 8, 2019
    Ghost Recon: Breakpoint could have benefited greatly by a longer development time, because as it stands, this feels like an incomplete product.
  34. Nov 8, 2019
    If you're trying to sell me on the idea that Ghost Recon: Breakpoint is some kind of tense, elevated tactical action experience instead of an elaborate and unpolished loot chase, then I know someone interested in giving you a hat with a higher gear score.
  35. CD-Action
    Oct 25, 2019
    The problem is not that Breakpoint is boring, has uninteresting story, lots of irritating bugs and the least intelligent enemies in video game history. It is the fact that the newest Ubisoft shooter lacks its own identity. [12/2019, p.38]
  36. Oct 15, 2019
    Breakpoint attempts to push the series forward but often feels stuck in the mud from its own systems.
  37. Oct 15, 2019
    Jon Bernthal steals the show, though what's here truly isn't valuable enough to warrant stealing. The game's a technical mess, and displays stupid AI, repetitive missions and unnecessary looter shooter elements. All of these combine to turn Ghost Recon: Breakpoint into one of the most disappointing experiences of the year.
  38. 50
    With so much promise in the lead-up, Ghost Recon Breakpoint falls flat of reaching its goal in satisfying expectations. With a lot of things to do but no real reason to do it, the game puts up barriers such as strange loot systems, a subpar plot, an extreme solo difficulty and a requirement for online play. If you can convince your friends to get a copy and play with you, your experience may be better – but chances are you’ll find your time better spent elsewhere.
  39. Oct 8, 2019
    Ghost Recon: Breakpoint is huge and quite scenic at times. Unfortunately, the world is bland and empty, the mechanics are flawed, and the gameplay is more irritating than fun. The developers have cobbled together too many things, without fully realizing any of them. If you want a spec-op experience, go back to Wildlands - the last true Ghost Recon installment. Breakpoint is the first game of the Ulbimate genre by Ubisoft - an empty shell with microtransactions.
  40. Oct 7, 2019
    Despite hewing close to its predecessor, Ghost Recon Breakpoint feels like a step backward for the franchise, with mechanics that hew too close to its open-world cousins.
  41. 50
    Ghost Recon Breakpoint mostly feels like yet another AAA game that was released too soon.
  42. Oct 6, 2019
    If not for the various technical issues and the focus on microtransactions; Ghost Recon Breakpoint would have been a great tactical shooter, especially when played with friends.
  43. 45
    Ghost Recon Breakpoint is a game crying out to be more straightforward, more-focused, but instead it’s added one more wafer thin gameplay mechanic after another, flying in the face of common sense, and now its bloated frame has exploded because it simply can not hold all that mess in and still function. A dull, frustrating misfire.
  44. Dec 2, 2019
    Ghost Recon Breakpoint is coincidentally living up to its name, being a failure and potential gravedigger for the famous franchise. Riddled with Pay-to-Win microtransactions tacked on looter shooter gameplay and pretty under average storytelling, even Jon Berenthal wasn’t enough to arise this gameplay up to some decent playable heights.
  45. Oct 28, 2019
    Ghost Recon: Breakpoint is a bland, boring experience that brings nothing new to the table and goes as far as to make the franchise stray further away from what made it unique years ago, a ghost of its former self.
  46. Playstation Official Magazine UK
    Oct 22, 2019
    One of the worst open worlds Ubisoft has released. Even if its issues have been patched by the time you read this, this is one seriously uninspired sandbox. [Issue#168, p.88]
  47. Oct 17, 2019
    Ghost Recon Breakpoint may have solid shooting and co-op play foundations, but it can't make up for the aggressive microstransactions, infuriating technical issues and mission structures so repetitive they soon become tedious to complete. After attempting to cherry pick popular features from other games, Breakpoint ends up feeling like a chaotic yet bland mess that really isn't worthy of your time.
  48. Oct 11, 2019
    It would make sense if the addition of loot were in service of guiding people to spend real money on better guns, but even then the stats are so meaningless it would take a lot of convincing. There's some surprising fun to be had stealthily infiltrating enemy compounds and playing with friends, but Breakpoint is still a generic and distinctly sub-par game. It's essentially every Ubisoft open-world game rolled into one, failing to excel in any one area or establish its own identity. Breakpoint is a messy, confused game and a ghost of the series' former self.
  49. Oct 10, 2019
    There’s nothing wrong with a game making you work hard before it yields rewards, but Ghost Recon Breakpoint takes that principle so far that, in its early stages at least, playing it is a chore. The latest iteration of Ubisoft’s future-soldier open-world shooter has plenty of good points, but those are marred by basic elements that so broken that the game feels like a backward step from Ghost Recon: Wildlands (2017).
  50. Oct 9, 2019
    Ghost Recon Breakpoint should be the breaking point for Ubisoft's open world design by committee. There's an entertaining experience buried somewhere under the bloat and I had some fun at times in the game – I love infiltrating bases, but everything surrounding that is a pain. Maybe, just maybe, not every game needs to be open world? Maybe not every game needs a gear score? Sometimes simplicity is key.
  51. Oct 8, 2019
    Ghost Recon Breakpoint is a messy game that half-heartedly tries to do too many things, resulting in a game that lacks a firm identity as to what it wants to be.
  52. Oct 5, 2019
    In stark comparison to previous Ghost Recon iteration Wildlands, Breakpoint feels as though it has no real sense of what it’s supposed to be or what players want from it.
  53. Oct 15, 2019
    In the end, Tom Clancy's Ghost Recon Breakpoint is just a mess. Between its technical issues, repetitive gameplay, subpar gear system, and sinister microtransactions; this is probably the worst open-world live service game so far. Hopefully, its technical issues will be patched soon but the base game will still remain one of the most soulless experiences that I've played this console generation.
  54. Oct 11, 2019
    Breakpoint’s fixed nature is at direct odds with its open-world design, and ultimately results in a game that less about realism than it is about imposing limits.
  55. Oct 8, 2019
    As a longtime fan of the series and as someone that honestly tried to give this a shot, I'm sorry to say that Breakpoint is a failure. I suppose the game can only get better from here, but it is not currently in a shape to even be considered finished.
  56. Oct 4, 2019
    I really wanted to like Breakpoint. Ubisoft has a habit of making mediocre games – Assassin’s Creed, Watch Dogs – really shine with a sequel, but this is a significant step back. I would rather play Anthem – at least traversal doesn’t make me want to put my head through a window in that game.
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  1. Oct 7, 2019
    A smudge of systems from other Ubisoft games fail to coalesce - and sometimes are plain crippled - in this weak open world shooter. [Eurogamer Avoid]
  2. Oct 8, 2019
    The player character customization is also a lot more detailed than its Division cousin, which of course sets up an opportunity to throw even more microtransactions at the player.
  3. Oct 5, 2019
    I don't like this game. I played it. Within the first ten minutes, I was f.. bored of it... I hated every moment I spent playing this game...I think I had less fun playing this than I did Anthem, and I had less than no fun playing Anthem.
User Score

Generally unfavorable reviews- based on 1048 Ratings

User score distribution:
  1. Oct 2, 2019
    You’re paying $60 ($100 for the special edition) for a free-to-play/mobile type game, absolutely filling to the brim with micro transactions.You’re paying $60 ($100 for the special edition) for a free-to-play/mobile type game, absolutely filling to the brim with micro transactions. Every aspect of this game is built around garbage micro transactions. Why hunt for epic weapons/gear/mods/weapon skins/weapon attachments/vehicles/clothing/emotes/skill points/in-game currency/xp boosts when you can pay REAL MONEY for it?! Absolutely garbage of a game. I’m done with Ubisoft. I weep for the future of gaming. Full Review »
  2. Oct 1, 2019
    I was initially very excited about this game, but there are MANY problems here. First, the quality team absolutely failed here, as there areI was initially very excited about this game, but there are MANY problems here. First, the quality team absolutely failed here, as there are so many bugs, spelling mistakes, and stupid things that happen left and right. Either the quality control team failed, or management decided to rush this game to launch. The bugs are overwhelming, and simply indicates that this game was rushed to launch for some unknown reason. You will see a LOT of people complain about the microtransactions, etc., but unfortunately that is common in a lot of games. I'd actually support microtransactions if the game was solid, but will not spend a penny here. Lastly, you will also see a LOT of comments about how the AI is just terrible. You can literally sit from 200 meters away and kill one enemy at a time without any risk at all; it is just too easy, and the AI is just stupid. There are countless other examples, such as when the AI will bunch up at the base of a tower, and not advance in any intelligent way whatsoever. You'll quickly find this super boring and a waste of money after an hour or two. Lastly, the whole marketing campaign of being "hunted" and "behind enemy lines" is not true. The open world feels very empty and Ubisoft missed a golden opportunity to have "hunters" or "wolves" roaming the open world and engaging with you. Not here though. They also insinuate that the "wolves" are the elite soldiers, but they are quite weak, and quite underwhelming. If you feel very compelled to buy this game, I would strongly suggest that you wait at LEAST six months and try to buy the game on sale. We, as gamers, simply cannot support developers and publishers that launch a game in such a BAD state. Do not buy. Full Review »
  3. Oct 1, 2019
    This game is a buggy piece of crap. It was developed only to suck you dry of money. This nonsense need to stop. Stop encouraging developersThis game is a buggy piece of crap. It was developed only to suck you dry of money. This nonsense need to stop. Stop encouraging developers with these micro transactions. Don't buy this piece of crap. And for all the losers that say don't buy them if you don't want them. That's the problem. They are implicated in a way that you have to grind a stupid amount of time to kill the end game tanks. And if we are going to let this happen soon we will pay 400 dollars for a game. Full Review »