- Summary: Transistor is a science-fiction-themed action role-playing game set in a futuristic city where you will take on the role of a young woman who gains control of an extraordinary weapon of unknown origin after a mysterious group of assailants nearly kills her with it.
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Transistor - Reveal Trailer
Jun 7, 2014Anyone who loved Bastion is going to adore Transistor. The storyline is far more compelling and the combat feels like a natural extension of it. Transistor gives you faster and slower-paced ways to play, and that means it’s going to have a broader appeal.
Pelit (Finland)Sep 3, 2014Transistor is an atmospheric and action-packed sci-fi RPG with excellent combat mechanics and deep customization options. The top-notch audiovisuals are complemented with a gripping storyline. Overall, Transistor is an excellent role-playing adventure. I sincerely hope, that other game companies are smart enough to copy the smartest ideas from this indie pearl. [Aug 2014]
Playstation Official Magazine UKJun 29, 2014A unique creative vision that's not to be missed. [July 2014, p.82]
May 20, 2014Bastion certainly wasn’t a fluke. Transistor cements Supergiant Games as one of the sharpest, most stylish, and unique small developers. Though some of its flourishes aren’t quite as fresh the second time around, Transistor speaks with a unique creative identity, mostly successfully refreshes solid RPG mechanics, and tells a poignant story worth experiencing.
May 20, 2014In comparison to Bastion, Transistor feels rigid. As its own game, it tells a tightly controlled story with an experimental battle system. While the combat works, it contradicts the idea of thoughtful approach with gameplay that threatens to undermine anything over basic combinations.
Jun 27, 2014Very different from other games. Diablo mixed with a little bit of Disgaea mixed with gorgeous art and music. Very saddening story though.Very different from other games. Diablo mixed with a little bit of Disgaea mixed with gorgeous art and music. Very saddening story though. Right in the feels.… Expand
May 20, 2014It's a beautiful game with a haunting soundtrack- I could listen to the soundtrack alone for hours. I found the turn based combat systemIt's a beautiful game with a haunting soundtrack- I could listen to the soundtrack alone for hours. I found the turn based combat system allows the user to get used to the strategy before running head long in to complicated battles- a nice addition. The story is intense and builds slowly over time- there is so much to discover in Cloudbank that I know I will be learning things in the game for weeks to come! It is totally the spiritual successor to Bastion, but I like it so much more. Great job Supergiant!… Expand
Nov 5, 2015Еще одна потрясающая игра от Supergiant Games. Начиная от атмосферы и геймплея, заканчивая саундтреком.Еще одна потрясающая игра от Supergiant Games. Начиная от атмосферы и геймплея, заканчивая саундтреком.
May 25, 2014Transistor is amazing!!
Just the deep combat itself makes the game a blast to play. There are spell like powers called functions which youTransistor is amazing!!
Just the deep combat itself makes the game a blast to play. There are spell like powers called functions which you will unlock the more you level up. Each function can be combined with other functions in a updrage slot or you can put it in a passive slot gaining buffs for your characters. So every functions/spell can be used a direct weapon or a updrage or a passive buff which is amazing, the are 20 functions and the joy of the game is the expiriment you will make you make your character as powerful as she can be.
Besides the game being great to play, the whole whole world is beautiful. The music is threw the whole game is freakin amazing .
Overall im really enjoying the game and would recomond this game to any rpg fan.… Expand
Jul 12, 2015A Ghost In-die Machine
From the team that offered up the well received visual treat of discovery that was Bastion, comes a hidden gem thatA Ghost In-die Machine
From the team that offered up the well received visual treat of discovery that was Bastion, comes a hidden gem that can be labelled as the cool kid of the indie game renaissance.
Transistor combines a delicious nu-retro futuristic design, literally painted onto a pseudo 3-D isometric canvas, along with perhaps the coolest score outside of Hotline Miami 2’s raging 80’s throwback, and punctuates it all with a surprisingly deep combat system that rewards experimentation with a gleeful moveset and sword-led combos that actually lead the way with innovation in this desperate age of games fearful of pushing the boundaries of originality.
You are introduced to your protagonist, Red, in the midst of some sort of societal breakdown in the new-modern city of Cloudbank. Red is a cabaret singer, her job title alone offering an idea of the game style considering this is a very much futuristic world. Red is a singer, but she has lost her voice – or rather it has been taken, it is not certain. With expert timing, the very moment you are wondering what the hell is going on here, a voice is there to guide you, coming from a digital sword buried in the body of some unfortunate soul in front of you. Perhaps it was you that put the sword there. Again, and throughout, with adept storytelling skill, Supergiant Games come through here expertly not telling you, with less being more, and letting the stories mystery build the intrigue.
With a digital theme throughout the game, your sword is the game titles namesake, Transistor, a sort of PCB type design and voiced by the very same guide from Bastion – Logan Cunningham’s cool dulcet tones computerised a little but soothing, commenting and guiding, with subtle quips and oozing coolness, again offering snippets into the tale as you move to figure out your plight.
The story is far from the main event in this tale, as can sometime feel a little vague in its 6 hours, the real meat available in character codex’s, which stopping to read does not fit so well with the games pace, as require some investment for your eyeballs to munch through. Those that are truly enamoured will likely indulge, and the entries will reinforce the tale towards clarity but for most I imagine actually only during a second playthrough.
And a NG+ will be of interest, mainly due to what is the serious attraction in this game – combat. Your sword Transistor can be equipped with various ‘cells’, think weapon runes from your standard RPG. ‘He’ has four slots, and there are over 20 cells to gain as you progress. Each offer a different cool attack – anything from shooting a straight laser, or a digital cluster bomb, or firing a deteriorating virus that eats away at your enemy’s health, or even generating a digital companion to fight along-side you temporarily. Some are even able to render you invisible, create a safety barrier, or allow you to phase shift a few blocks in front of you. Sounds cool, right? It doesn’t end there. Each of the four cell slots can be augmented with two additional cells of the 20 you have to choose from – changing the attack of the main cell slightly. Use the cluster bomb cell to augment the phase shift, and you will drop bombs along your phase route. Use the safety barrier on the companion cell and it will generate a bigger, badder friend to fight with you. Remember each one can be augmented by two cells, so your laser shot can also be a health eating virus, which ends in your enemy exploding. The combinations are almost endless, especially once I tell you each of the 20+ cells can also be fitted as a passive ability, not just an attack. I trust you have kept up. This system ends up being extremely deep, and utterly enjoyable switching out cells for others and discovering differing combinations, which you will find yourself doing regularly, if only out of curiosity.
As you fight your way through the quirky sprites that are a kind of a ghost in the machine, with your bond to Transistor growing at each level up, the game’s noir tone, some beautiful ideas and little nice touches added in, such as Red being able to hum along to the current soundtrack - all in all the game style, sound and gameplay come together to create a wonderful experience, a very welcome distraction from the triple A titles we are supposed to spend most of our time playing.
If you are yet to go Indie, then here is a great place to start, setting the bar for endearing quality that other smaller developers should be aiming for in a genre that deserves our time just as any other.… Expand
Jun 10, 2014Overall, I think the game is astoundingly beautiful. Not just the visuals, but the entire composition - most notably the sound design whichOverall, I think the game is astoundingly beautiful. Not just the visuals, but the entire composition - most notably the sound design which allows you to interact with the soundtrack by adding the protagonists humming (always in tune to the current background song) at will.
But, to get this out of the way, I am not big fan of the hack-and-slash RPG and this is probably the first RPG this decade I actually bought for myself (not including stuff that came free with PS+ or stuff my flatmates bought and I played). This game did not break these genre boundaries to a degree where I could just forget about everything I dislike about the genre but it came very close - especially in the early stages of the game where I was occupied with marveling at the audio-visual design. But especially as the game progresses the novelty of the design decreases and the game quickly becomes a progress-to-next-fight-scene-a-thon.
But, to its credit, Transistor's battle system is really quite elegant, sort of reminiscent of Fallout 2. Aside from the standard hack-and-slash most of the combat revolves around a turn based attack planning which allows to string together a wide variety of attacks with various combo, backstab and specials modifiers to maximize damage. Especially in conjunction with a very nice upgrade and skill system it does keep the boredom at bay for quite some time. But especially towards the end it does become somewhat tiresome as the game starts throwing more and more enemies at you.
One more quick word on the upgrade system: It is, like many other things about the game, very elegant. While you can only have four active attacks you will collect multiple possible abilities with XP. Each of these collected abilities can be used as either an active attack, an upgrade to a specific active attack (enabling specific bonuses) or an overall boost (enabling global bonuses). This allows for an extremely flexible skill system which I had great fun experimenting with throughout the game. In addition to upgrades you also earn limiters which allow you to purposefully make the game harder earning you even more XP which I thought was a nice take on allowing for difficulty preferences.
However, the game does have some shortcomings. As I've mentioned it becomes a bit tedious towards the end where it starts to become a run from battle to battle. While there are a lot of story elements scattered throughout the world (and a large portion which only become visible as you experiment with your skill combinations) I found the story to be somewhat nonsensical in an over-the-top anime-like kind of way.
So, my basic recommendation is: buy the game if you're into great aesthetic experiences. I imagine if you don't enjoy games for their art-style and design this game will quickly become tedious and unnerving for you. But, for someone who can enjoy games for their style I can only recommend this game even if, like me, you have not into RPGs.… Expand
Apr 10, 2015I was really disappointed by this game. I played Bastion because it was on sale, and fell so deeply in love with is that I bought TransistorI was really disappointed by this game. I played Bastion because it was on sale, and fell so deeply in love with is that I bought Transistor at full price even though Im flat broke just because I had so much faith in Super Giant Games. But the two games couldnt be more different. Transistor just doesnt have that exciting feel to it that Bastion had. I found myself in agony wishing the 1000th battle would be over already. A feeling I never once felt during their last game. Theres just to much of the same old thing over and over again. And the combat system is interesting in theory, but is terrible in practice. Freezing time is cool, until its over. For people who are fans of the combat system, please sit down and think about this: The process you (pretty much) have to go through to defeat enemies results in you being completely vulnerable for what seems like an eternity in a field of enemies that are faster than you can run away from. The only options you have to defend yourself at this point are A. Jaunt(), which really cripples you if you have to give it a whole attack slot for the entire game. B. One solitary attack that you can use while recharging if you attach Jaunt to it (which of course often means that attack will be the first one you lose through overload) or C. have a dog with you. Thats it. Doing the thing I basically couldnt win without, the main aspect of the combat system, made me feel like I was being punished. There are many video games that will, for example, give you a powerful machine gun that will over heat and be unusable for a bit if you use it too long in one go. But theres a way to avoid it. always. But theres no way to avoid it in Transistor. The combat system is terrible. The only thing worse than that was losing your attacks. Really? They probably picked the single worst punishment for dying in the history of video games: you get to keep fighting, but were taking your best weapon. And even if you win, youre not getting it back for a long while. I would rather go back to my last save point every time I died. That would have been much less frustrating. And again, maybe this would have been better if they used it better. But with the way the time stop system is set up, you can only win by exposing yourself to long periods of defenselessness, and theres no way to restore health other than some terrible health regenerating abilities. So by doing what the game wants you to do, you will inevitably lose your best weapon, and not even have it for the next battle either. And the battles just got so repetitive and boring. Stop time, run behind, use crash, then spam your strongest thing. then run and take as little damage as you can in the recharge period. Repeat. They added nothing really new. New functions maybe. Although it seemed like they actually came up with the functions in the order you receive them in-game, because they ideas kept becoming less and less creative as it wore on and on. Ugh. In Bastion, almost every level had something totally new. A new enemy that did something no enemy before it had done. A new totally unique weapon that was tailored to that levels challenges. But no. Transistor was the same old cybernetic city that then became even more boring whitewashed cybernetic city. The story was nonexistent. I get being subtle, and I love when games are like that. But on one hand, theres dark souls, where the main aspect of the game is the challenge, and the story is completely inconsequential. If you dont want to go out of your way to find it, no big deal. Then theres transistor. A game that is clearly trying so hard to get me engrossed in the games story and become emotionally attached to the characters, and yet refuses to tell me anything about them. Its infuriating. Bastion was somewhat similar, but it wasnt as bad. Its like between making Bastion and Transistor, SuperGiant Games quite literally got a serious allergy to telling the player anything directly whatsoever. And Bastion was simpler. There was a great disaster. the world is falling apart. we need to gather stuff to power this safe haven so we can be safe/fix this. Did I know everything? No. Did I know enough? Yes. In Transistor there was not one point where I had any idea what was happening. They threw around the word Carmanata every 3 seconds without ever telling me what that meant. Were they a radical group? A group of higherups gone rouge? Did two of the four final bosses really kill themselves before I got to them? Why is the city turning white? is there normally giant bone whale beasts flying around? I dont know enough about this universe to be surprised by that. Why could Red just fix everything so easily at the end? Why didnt she try that earlier? Why were they kidnapping famous people? that was never explained? Not to mention the music was awful. Probably one memorable track in this game. I know Bastions track was hard to live up to but come on. Also Royces voice made me want to kill myself.… Expand