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Transistor (PS4)

83
Metascore
57 reviews
8.2
User Score
679 ratings
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Developer: Supergiant Games
Publisher: Supergiant Games
Game Details: Transistor is a science-fiction-themed action role-playing game set in a futuristic city where you
Transistor is a science-fiction-themed action role-playing game set in a futuristic city where you will take on the role of a young woman who gains control of an extraordinary weapon of unknown origin after a mysterious group of assailants nearly kills her with it.
Developer: Supergiant Games
Publisher: Supergiant Games
Genre(s): Role-Playing Action RPG Action RPG
Cheats: On GameFAQs
Rating: T
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(57)
Metascore Generally favorable reviews
51 Positive Ratings 89%
6 Mixed Ratings 10%
0 Negative Ratings 0%
100
Jun 7, 2014
"Anyone who loved Bastion is going to adore Transistor. The storyline is far more compelling and the combat feels like a natural extension of it. Transistor gives you faster and slower-paced ways to play, and that means it’s going to have a broader appeal." ... Read full review
90
May 20, 2014
"Every once in a while, a game comes along that just feels special and Transistor is one of those games." ... Read full review
90
Pelit (Finland)
Sep 3, 2014
"Transistor is an atmospheric and action-packed sci-fi RPG with excellent combat mechanics and deep customization options. The top-notch audiovisuals are complemented with a gripping storyline. Overall, Transistor is an excellent role-playing adventure. I sincerely hope, that other game companies are smart enough to copy the smartest ideas from this indie pearl. [Aug 2014]"
86
"Transistor'a a very beautiful game which has got perfect music and an incredible and different world. If you have played Bastion before, you'll love this game. " ... Read full review
80
Playstation Official Magazine UK
Jun 29, 2014
"A unique creative vision that's not to be missed. [July 2014, p.82]"
80
May 20, 2014
"Bastion certainly wasn’t a fluke. Transistor cements Supergiant Games as one of the sharpest, most stylish, and unique small developers. Though some of its flourishes aren’t quite as fresh the second time around, Transistor speaks with a unique creative identity, mostly successfully refreshes solid RPG mechanics, and tells a poignant story worth experiencing." ... Read full review
50
May 20, 2014
"In comparison to Bastion, Transistor feels rigid. As its own game, it tells a tightly controlled story with an experimental battle system. While the combat works, it contradicts the idea of thoughtful approach with gameplay that threatens to undermine anything over basic combinations." ... Read full review
(113)
User Score Generally favorable reviews
531 Positive Ratings 78%
94 Mixed Ratings 13%
54 Negative Ratings 7%
10
SeanUlfik86
Jun 27, 2014
Very different from other games. Diablo mixed with a little bit of Disgaea mixed with gorgeous art and music. Very saddening story though.Very different from other games. Diablo mixed with a little bit of Disgaea mixed with gorgeous art and music. Very saddening story though. Right in the feels. Expand
10
CarrieSnarf
May 20, 2014
It's a beautiful game with a haunting soundtrack- I could listen to the soundtrack alone for hours. I found the turn based combat systemIt's a beautiful game with a haunting soundtrack- I could listen to the soundtrack alone for hours. I found the turn based combat system allows the user to get used to the strategy before running head long in to complicated battles- a nice addition. The story is intense and builds slowly over time- there is so much to discover in Cloudbank that I know I will be learning things in the game for weeks to come! It is totally the spiritual successor to Bastion, but I like it so much more. Great job Supergiant! Expand
9
Alexander_S
Nov 5, 2015
Еще одна потрясающая игра от Supergiant Games. Начиная от атмосферы и геймплея, заканчивая саундтреком.Еще одна потрясающая игра от Supergiant Games. Начиная от атмосферы и геймплея, заканчивая саундтреком.
9
NoahK
May 20, 2014
I won't say this is the best game ever, or even an amazing game. The words I would use to describe this is one of the most solid games I haveI won't say this is the best game ever, or even an amazing game. The words I would use to describe this is one of the most solid games I have ever played. Usually I go through games getting frustrated with some questionable design choices, but I could find no place to criticize this game like that. The developers put a lot of thought into every single detail of this game. The upgrade system is extremely well done. It gives you an insane amount of choices for what you want to do in combat. To build on that, it encourages you to try every combination with the incentive that you unlock more back story by doing so. The amazing upgrade system also makes for an amazing combat system. I do wish fighting in real time was a bit more viable, but the combat always had a lot of depth and a good difficulty curve that made the game just right amount of hard for the first playthrough.

The artwork may be this games best component. Every frame of this game could be a great desktop background. From the background to the foreground to the characters to the effects, everything stays in line with the art style and everything looks absolutely stunning. If this game were nothing more than an interactive art album it would have been worth the 20$.

The music is also very good. I must admit I enjoyed Bastion's soundtrack a bit more, but this game definitely has a great one as well. I particularly like the trailer song, We All Become One. It sounds great and very well compliments the story of the game. I wish more tracks in this game contained vocals.

I'm ambivalent about the story telling in this game. On one hand, it doesn't hold your hand, meaning you must pay attention and put 2 and 2 together in order to understand it. On the other hand, this completely fails as the story gets too complicated and you can't figure everything out. This would be alright if it was just small details you couldn't understand, but there are a few large gaps in the plot that me and a few other people on forums didn't get our first time round.

To sum it all up, this game is why I love good indie developers. There are no corners cut in this game. The developers obviously cared for this project very personally, and it shows. Although I don't think it will go down as one of my favorite games ever, this game is just so well made that I couldn't justify giving it anything less than a 9/10.
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8
jsands7
Dec 24, 2015
Transistor is a great game. I believe that I played through it twice and almost kept going for a third experience. I dug into the challengeTransistor is a great game. I believe that I played through it twice and almost kept going for a third experience. I dug into the challenge arena as well. Great atmosphere and interesting story/concepts. I believe that I actually ended up buying the soundtrack also.

I would probably give this game an 8.5, but if I have to choose I will round to an 8. I am rating this a few months after playing; I bet I would've rounded up to 9 if my memory was more vivid, but it is what it is.
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8
Jubilarian
Jun 3, 2014
I found myself enjoying Transistor, but also feeling confused about the story.

When you first get introduced to Cloudbank, immediately you
I found myself enjoying Transistor, but also feeling confused about the story.

When you first get introduced to Cloudbank, immediately you can see the beautiful hand-drawn buildings and Red, herself. You are greeted by a mysterious voice, belonging to a dead person who has been stabbed with the 'Transistor'.

At first the gameplay may seem really complex, but once you get the hang of things and know how to use the Turn(), it becomes more easier, but also more harder because as you progress, the enemies get harder. You will need to plan out your attacks and make strategies.

The music of Transistor is so amazing that it is a must that you listen to the whole OST. Ashley Barrett's vocals are haunting, but so beautiful at the same time that you get lost while playing into the music. It's just that amazing.

The story is Transistor's weak spot. While it is interesting, sometimes you just don't know a lot of something and become confused at parts. It almost feels like Supergiant took a fraction of the story and released the final product. The ending is great, but the twist is sort of expected.

Overall, Transistor is a great and beautiful game and while not a must-buy, it is a nice experience to have for $20.
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0
faroresdragn
Apr 10, 2015
I was really disappointed by this game. I played Bastion because it was on sale, and fell so deeply in love with is that I bought TransistorI was really disappointed by this game. I played Bastion because it was on sale, and fell so deeply in love with is that I bought Transistor at full price even though Im flat broke just because I had so much faith in Super Giant Games. But the two games couldnt be more different. Transistor just doesnt have that exciting feel to it that Bastion had. I found myself in agony wishing the 1000th battle would be over already. A feeling I never once felt during their last game. Theres just to much of the same old thing over and over again. And the combat system is interesting in theory, but is terrible in practice. Freezing time is cool, until its over. For people who are fans of the combat system, please sit down and think about this: The process you (pretty much) have to go through to defeat enemies results in you being completely vulnerable for what seems like an eternity in a field of enemies that are faster than you can run away from. The only options you have to defend yourself at this point are A. Jaunt(), which really cripples you if you have to give it a whole attack slot for the entire game. B. One solitary attack that you can use while recharging if you attach Jaunt to it (which of course often means that attack will be the first one you lose through overload) or C. have a dog with you. Thats it. Doing the thing I basically couldnt win without, the main aspect of the combat system, made me feel like I was being punished. There are many video games that will, for example, give you a powerful machine gun that will over heat and be unusable for a bit if you use it too long in one go. But theres a way to avoid it. always. But theres no way to avoid it in Transistor. The combat system is terrible. The only thing worse than that was losing your attacks. Really? They probably picked the single worst punishment for dying in the history of video games: you get to keep fighting, but were taking your best weapon. And even if you win, youre not getting it back for a long while. I would rather go back to my last save point every time I died. That would have been much less frustrating. And again, maybe this would have been better if they used it better. But with the way the time stop system is set up, you can only win by exposing yourself to long periods of defenselessness, and theres no way to restore health other than some terrible health regenerating abilities. So by doing what the game wants you to do, you will inevitably lose your best weapon, and not even have it for the next battle either. And the battles just got so repetitive and boring. Stop time, run behind, use crash, then spam your strongest thing. then run and take as little damage as you can in the recharge period. Repeat. They added nothing really new. New functions maybe. Although it seemed like they actually came up with the functions in the order you receive them in-game, because they ideas kept becoming less and less creative as it wore on and on. Ugh. In Bastion, almost every level had something totally new. A new enemy that did something no enemy before it had done. A new totally unique weapon that was tailored to that levels challenges. But no. Transistor was the same old cybernetic city that then became even more boring whitewashed cybernetic city. The story was nonexistent. I get being subtle, and I love when games are like that. But on one hand, theres dark souls, where the main aspect of the game is the challenge, and the story is completely inconsequential. If you dont want to go out of your way to find it, no big deal. Then theres transistor. A game that is clearly trying so hard to get me engrossed in the games story and become emotionally attached to the characters, and yet refuses to tell me anything about them. Its infuriating. Bastion was somewhat similar, but it wasnt as bad. Its like between making Bastion and Transistor, SuperGiant Games quite literally got a serious allergy to telling the player anything directly whatsoever. And Bastion was simpler. There was a great disaster. the world is falling apart. we need to gather stuff to power this safe haven so we can be safe/fix this. Did I know everything? No. Did I know enough? Yes. In Transistor there was not one point where I had any idea what was happening. They threw around the word Carmanata every 3 seconds without ever telling me what that meant. Were they a radical group? A group of higherups gone rouge? Did two of the four final bosses really kill themselves before I got to them? Why is the city turning white? is there normally giant bone whale beasts flying around? I dont know enough about this universe to be surprised by that. Why could Red just fix everything so easily at the end? Why didnt she try that earlier? Why were they kidnapping famous people? that was never explained? Not to mention the music was awful. Probably one memorable track in this game. I know Bastions track was hard to live up to but come on. Also Royces voice made me want to kill myself. Expand