Sep 22, 2016Movies and videogames merge in an extremely interesting title which uses the lack of dialogue as a storytelling key point. Virginia is a story that pays a tribute to (and is inspired by) masterpieces like True Detective, The X-Files and Twin Peaks and manages to hold up in front of these great stories.
Sep 23, 2016Lord knows videogame characters could stand to be quieter, but Virginia can’t convey the necessary emotional depth to make its story stick. The ideas at play piqued my interest pre-release: two women of color as its leads, the promise of a new spin on enduring cop show tropes, surrealist touches. But Virginia is selling points all over, a mood board of ideas—some cool, some musty—that take the player’s interest as self-evident. Anyone who’s seen a movie before should probably just watch another.
Oct 1, 2016Wow, what an experience! I played it at a friends house, have no plans on replaying it, yet went ahead and paid for it to support what theWow, what an experience! I played it at a friends house, have no plans on replaying it, yet went ahead and paid for it to support what the devs have done here.
If you're a fan of Blendo games (Gravity Bone, Thirty Flights of Loving, Quadrilateral Cowboy), but also like the thoughtfulness and drama of The Chinese Room (Dear Esther, Everybodys Gone to The Rapture) than you will love this game.
Don't listen to people complaining about the game length, they really need to understand game development more. No good film or piece of music begins by setting out how long it will be. Gamers need to start thinking quality, not quantity. The two hours it takes to complete is paced perfectly, had it lasted much longer than attention would start to fade.
Since there's a demo available, I'll just end off with a comment on the music. The score is fantastic, unbelievably high levels of production value, and is a step in the right direction for the industry. Play with headphones! The sountrack adds a lot of emotion, and I don't see that as a bad thing at all. You must experience it.… Expand
Mar 4, 2017I loved this one - tells a story with a lot of depth despite being wordless and pushes the medium. The only reason I haven't given it 10/10 isI loved this one - tells a story with a lot of depth despite being wordless and pushes the medium. The only reason I haven't given it 10/10 is I think it goes on 2 or 3 minutes too long, which may seem silly on such a short game. I think they just went a bit overboard in the non-linearity and metaphor at the end, which I understand while important and obviously part of the experiment the game is going for, made it a little less tight and focused than it could be.… Expand
Sep 26, 2016This game is not for everyone. It's a strange, weird, walking simulator where you become a female officer in the FBI during the investigationThis game is not for everyone. It's a strange, weird, walking simulator where you become a female officer in the FBI during the investigation of a missing child. But, the moment you get this assignment, it's like the game pushes into a rabbit hole and it keeps getting stranger and stranger to a point where it becomes hard to see the difference between dream and reality.
It does remind of David Lynch's work, like Twin Peaks. And it does have a strong cinematic feel, with you traversing bits and pieces of edited scenes, instead of a linear narrative.
At the end, I was not very sure what to think. I just know that I really enjoyed it. This is a very special game, and one that should not be missed by people who enjoy this kind of game. But, like I said, it is not for everyone.… Expand
Sep 23, 2016Virginia
Virginia is a first person thriller where you play as an fbi agent during an investigation of a missingVirginia
Virginia is a first person thriller where you play as an fbi agent during an investigation of a missing person….
The game starts by telling you this story is based on true events, and a lot of weird stuff happens, so I’m not too sure how true that is..
This game is really all over the place and I don’t even understand why some things were in the story, or why they mattered, and I came to no conclusions at the end…
It’s really a jumbled mess…
This isn’t so much a game as it is a 1 and a half hr long interactive movie…
You do nothing but occasionally tap x or find an object to interact with and the story pushes on.. Or back. Or side to side. In dreams... drug trips
Again, it jumps all over the place…
The world in Virginia though is absolutely gorgeous…
Easily one of the best looking games I’ve played this year...
Walking through the small sections I did was a very enjoyable experience…
The mood and setting fits the story perfectly…
But again, it’s pretty hard to call this a game… any more than reading along to a mystery novel is a game...
You don’t make choices…
And the characters in this world don’t talk at all…
You have to read body language to get any sense of what’s going on…
and even then it’s still tough as there seems to be like 5 different stories going on at once, and out of order…
Virginia is beautiful, but a mess… and not a beautiful mess…
But I’m only 1 person... other critics seem to be in love with this game, calling it emotionally powerful and thought provoking… but I just don’t see it.
I felt like overall this game accomplished nothing but feeling like one of the most movie like games to date, but the story and its delivery just didn’t do it for me
I Give Virginia
a 6.0/10… Expand
Nov 28, 2016I knew what I was in for when I got it - a plot driven interactive experience, or rather a walking simulator like the haters call them. I likeI knew what I was in for when I got it - a plot driven interactive experience, or rather a walking simulator like the haters call them. I like walking simulators; I enjoyed Firewatch, Everyone's Gone to the Rapture, Gone Home, and SOMA, which is essentially a walking simulator with a couple of scary hide-and-seek bits interspersed, is one of my favorite games of all times. No, that's not the problem with this game.
Its problem is that it's just cheap "evocative" imagery, ugly animation, on-the-nose musical cues to let you know how to feel in lieu of an actual connection to any of it and first and foremost - an incoherent style of story-telling. Characters lack character, not just because they look like annoyed Miis but because they just don't interact right at all. It's easy to lose track of what's going on because this game hates transitions, it's just jump cut after jump cut. Mish-mash of dream and reality are very David Lynch, but even those lack a certain element of coherence or mystery. It doesn't just feel weird; it feels disjointed and try-hard.
Look, I'm not saying I got it and didn't like it. Maybe I didn't get it, maybe I lost the plot, maybe I was too busy trying to understand who's who from identical looking characters with slightly different hairstyles, perspectives switching and repetition. I personally feel like Virginia is a massive miss in terms of characters, story and emotions. If you like a good mystery, Virginia ain't.… Expand
Jan 4, 2017This review contains spoilers, click expand to view. I'm not going to rip on this for being "not a game" like so many others are doing. I'm going to rip on this because it's nonsense pretending to be a deep story. I can't stand things like this. A compelling mystery gives you hints throughout and then neatly wraps up at least some, if not all, of these clues. What a compelling mystery does NOT do is hand you some bullcrap symbolism that never gets explained in the slightest and then dumps a bunch of new information on you at the very end that doesn't seem to relate at all to the rest of the story and then ends the whole thing with "Surprise! Aliens did it." It honestly feels like this game took a massive dump on my free time and then expected me to thank them for it. Really not a fan at all.… Expand