WRC 6: World Rally Championship Image
Metascore
66

Mixed or average reviews - based on 24 Critic Reviews What's this?

User Score
5.3

Mixed or average reviews- based on 37 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: All 14 rounds of the 2016 WRC season, including for the first time Rally China; All the star WRC drivers and also a wide selection of WRC 2 teams and competitors from the Junior WRC category eSports WRC, the first international online competition of the WRC, which was launched in JanuaryAll 14 rounds of the 2016 WRC season, including for the first time Rally China; All the star WRC drivers and also a wide selection of WRC 2 teams and competitors from the Junior WRC category eSports WRC, the first international online competition of the WRC, which was launched in January 2016 with WRC 5, will continue in WRC 6. Expand
Buy Now
Buy on
Score distribution:
  1. Positive: 3 out of 24
  2. Negative: 1 out of 24
  1. Oct 18, 2016
    80
    The sixth time is the charm, as WRC 6 finally nails the winning formula for a properly decent rally game that emphasises accessible fun over unforgiving precision. It’s not perfect, but it’s easily the best use of the official FIA World Rally Championship in many a year.
  2. Nov 1, 2016
    72
    WRC 6 racing is a very funny title, with lot of improvements compared to the previous chapter, but the graphic engine is still not very fluid and gameplay is burdened by a severe penalty system. You can consider the title as a less severe alternative to the genre.  
  3. Mar 13, 2017
    70
    WRC 6 may be the rally racer you’re looking for if you thought DiRT Rally was a bit too hardcore and you’re unsure what DiRT 4 will bring this June. That said, this isn’t a sport or series I’m familiar with or particularly enjoy, so it’s hard for me to give it a firm recommendation either way.
  4. Nov 1, 2016
    65
    A fairly decent rally game. But one that lacks a certain depth that the competition represents. The engine still needs a lot of work, and level design could be more consistent.
  5. Apr 20, 2017
    60
    WRC 6 isn't all that bad. It's up to you to learn how to drive the rally way, as the game fails to help you out in that regard, but everything feels fine once you master it. The career mode is lengthy, and the number of available tracks and the various multiplayer options give you plenty of ways to extend the experience long after the career is finished. However, the bad co-driver system makes things unintentionally harder, and the presentation lacks some real polish. It certainly isn't the best rally racer out there, but it does well in a pinch, especially if you've already worn out Dirt Rally and are trying to satisfy your craving until Dirt 4 hits.
  6. Nov 5, 2016
    60
    WRC 6 is competing with the likes of Dirt Rally, and in that race WRC 6 comes up short. It's a fun game, but it doesn't stand out in the market.
  7. Mar 23, 2017
    45
    Even with the WRC and FIA license, coupled with lots of content and a split screen mode cannot make up for the performance issues I experienced; resulting in a game that I am unlikely to go back to. If you are hankering for some rally action, I would recommend waiting until June to see if Dirt 4 scratches your itch.

See all 24 Critic Reviews

Score distribution:
  1. Positive: 3 out of 14
  2. Negative: 8 out of 14
  1. Nov 13, 2016
    10
    WRC 6 improved a lot in graphics and handling, but I think sound it can improve much more. Definitely it's not Dirt rally, but WRC 6 is theWRC 6 improved a lot in graphics and handling, but I think sound it can improve much more. Definitely it's not Dirt rally, but WRC 6 is the better iteration of WRC series by far. There are stunning stages, the cars are beautifully detailed, and the handling it's not perfect, but it's really good compared to the last ones.
    As I said, the worst area of this game is the sound. Engines sound good, but not in a powerful way as it should be (Dirt rally its way better for example), and the sound of the gravel and asphalt should be improved a lot, because you don't feel the extremely conditions that this cars have to face in every stage.

    It's a game that easily it's a 7 or an 8, but I give them a 10 because I think they improved a lot since WRC 5. Maybe now they are in the good road and can make amazing games for the WRC in the next years.
    Expand
  2. May 3, 2021
    9
    Best WRC title on the previous console generation. We have tested ever single game in the series and WRC 4, WRC 6 are still a better deal thanBest WRC title on the previous console generation. We have tested ever single game in the series and WRC 4, WRC 6 are still a better deal than any of these rally games like V-Rally 4, Loeb title etc. (Reviewed controller gameplay and overall handling). Expand
  3. Oct 7, 2016
    8
    WRC 6 is the official licensed game of the World Rally Championships and follows the 2016 season in all of its glory. Released on PlayStationWRC 6 is the official licensed game of the World Rally Championships and follows the 2016 season in all of its glory. Released on PlayStation 4 and Xbox One as well as PC, all current gen has been covered, however, previous gen has been dropped so as to concentrate on present hardware.

    Kylotonn Racing have apparently spent their time improving the quality of the physics and graphics of this motor racing game since their initial outing into WRC a mere 51 weeks ago, well according to Kylotonn anyway.

    For me, the WRC franchise (since 4 at least) has always felt very accessible. You see, I am not actually a die-hard rally enthusiast. If I find myself flicking through TV channels I will often stop on Motors TV if they are showing a rally, but my knowledge beyond that is pretty much all made up of what my friends bark at me in late night discussions via Steam chat.
    The reason I find it the most accessible of the rally games is because the learning curve, whilst still quite brutal, is less punishing than other rally games (Dirt, I am looking at you…with a judging eyebrow raised and pursed lips).
    I wouldn’t dare go as far as call WRC 6 ‘arcady‘, yet I would happily call it a sim-cade. Whilst it isn’t packed full of silly events which are nothing to do with the World Rally Championship, it still has arcade like qualities and this is where it focuses it’s energies. Technically and even graphically Kylotonn are never going to be able to compete with the likes of Codemasters, so rather than go head to head with beautiful mechanics and the inclusion of more dials than the Millennium Falcon (See F1 2016 as an example), their efforts should be pressed on the aspect of fun and accessibility which is exactly what they have done.

    With a Thrustmaster partnership I thought I’d have trouble with my Logitech G29 on my PS4 in WRC 6, but alas, not even a hint of trouble. Simply plug and play… and tinker with the settings if you are a tinkerer. WRC 6 offers support for over 35 wheel / pedal / shift combinations for PC, 17 for PS4 and 16 for Xbox One, including Logitech, Fanatec and Thrustmaster.

    Graphically not on par with some of the bigger studios, but they are nice.
    The car models are beautiful, the scenery is accurate with no distinguishable pop-in, the surface tearing when sliding around a corner or spinning your wheels wildly when stuck in the mud is lovely too, plus the 60 frames per second is consistent.

    Graphically huge improvements have been made from WRC 5 to 6. Tonnes more foliage, rocks, even surfaces, both concrete and gravel have been upgraded. One downfall of WRC 5 was the sparseness of it all and the fact that it looked as though you were mostly driving on a brown rug. Gone is that rug, thank the graphical Lord. However, there is some noticeable screen tear every now and then.

    5 camera modes: bumper, bonnet, cockpit and two external views. Why there are two external views is beyond me as they are so similar. But, having said that, you can adjust the external camera and cockpit camera distance in the option menu from close to very far, which is a very nice touch for those who have their preferred camera in racing games.

    Various HUD options can be turned on or off too if you prefer a less cluttered screen. The HUD is improved from its predecessor yet remains simplistic and functional.
    Sound FX: Co-Driver (annoying if you are focusing on it but reads pace notes well and clearly which is all you really want!) – turn your sub on and pop the cockpit mode on and you are in for a bass heavy guttural treat.

    WRC 6 improves on WRC 5 in so many ways, most notably the graphics and physics, but also the inclusion of local multi-player split screen mode.

    The handling is on point, with cars far less drifty than in WRC 5, yet a joy to master and when you pop a perfect slide around a hairpin you’ll be yelping with joy. Controls, both G29 steering wheel and DS4 controller feel very tight and very responsive. Clear improvements can be felt.

    The WRC Career, or season, is a long one and with the Junior, WRC 2 and WRC modes all to beat there is more than enough content (as well as over 65 stages) to see you through.

    I’m 100% confident that WRC 6 can outsell and outscore WRC 5 and I know I’ll be fully focused on perfecting my times on those global leaderboards and partaking in the eSport challenges when up and running.

    Ultimately, WRC 6 is fun. Very, very fun.
    Expand
  4. Oct 25, 2016
    1
    You need expert opinion about this game? - you found it. I'm an expert: in previous game I was the best, keepeing world records at 90%+You need expert opinion about this game? - you found it. I'm an expert: in previous game I was the best, keepeing world records at 90%+ stages. I really know what about I speak.
    So, this game made great improvement in some aspects. First of all, picture became much better (althugh you dont see it in promotion movies, in strange way). Physics simplified alittle for became more friendly to Dirt players, but not spoiled really. Even copter camera in replay added instead of self-switching - great advantage!
    But not with it there were most annoying problems in WRC 5. They main problem was idiotic gameplay. So, now, as a result of community pressure, developers deleted mostly odious elements, but they, regardless of all, keep the TYPE of gameplay, stupid trash character of the whole. And they made it for purpose, I can say, to spite players, because all problems were many times discussed in detail and explained well.
    The reason for it is quite clear. For decades they produced, under "Team6" label, trash-type arcades with terribly ugly picture and without any physics - so, they adopted to concentrate at very special gameplay elements, so to say. And they target audience was also very special, looks liken, but its not the matter.
    The matter is in fact, that their games were empty, and they tried to fill it with idiotic inventions, making it, as if, more interesting. But now they got interesting phyical model and not so bad picture, - and they cannot accept the fact that now they must do sports simulator, but not idiotic arcade.
    So, mentioned gameplay type we can marc with words "surprize behind turn". Playing WRC 5, you cannot drive intuitively, being guided by co-drivers notes and your own visual data. No, you must keep in your imagination great complexes of macro and micro-virages, which you will face after some seconds. You moved in nightmare-type overtwisted tracks, where double, triple turns systems were weighed down with unnatural fracture of curvature, placed at most bad for driver points stones, trees, little knobs and so on. Trying procceed with all these, I usually imagined roared with laughter and poking fingers into mouth idiots, very glad to see all that.
    But instead of these physical obstacles another nice elements were presented: invisible traps. Since tracks furiously whirled, there were a lot of cut-off possibilities. Some of them were quite open, and we made these cut-offs, often huge. But sometimes just near track traps were placed: you could enter them even your car at 70-90% stay at road.
    Traps were of two types. At first they simply got you by the scruff of the neck and returned to road - with 2 seconds losing and, in serious struggle, losing all. But also you could recieve 5 seconds penalty - often for 10 cm cut-off, which you make NOT for purpose. So, game builders just destroyed game process, without any profit for somebody: great cut-offs could be blocked with physical obstacles well, and little- they could just really make the game more interesting.
    I shal not describe players impressions... I think, heavens shuddered with their moan and furious damnations. And devs knew well about it. So, what we have as a result?
    1.Huge cut-offs now not presented. Tracks became, may be, a little less twisted and paled well.
    2.Impudent mandotory respawns reduced to minimum: they are to be perfomed mostly in cases car really lost track. But
    3.They concentrated on penalties. Of course, 5 seconds were mortal for 1,5 - 3 minutes tracks, killed game totally because no way to regain it. Now this value, grown up to 12+ seconds. They are being given for track losing. Most usual reason of it is picture freeze or bad co-drivers warning at unknown track.
    Also the reason is in fact you happened too close to spectators. And they for purpose make such traps: place spectators groups at jump-turn combinations in non-visible area. In case real competitions orginizers made somewhat similar, they would find themselves in a prison for people killing soon, but its, as if, improve game greatly. Here you can see, at 1.30-1.40, how I avoid spectators killing in sensible maneuver, but they anyway reload me with all-killing penalty
    https://www.youtube.com/watch?v=LCRTeRfSuas.
    And the most nice - penaltis for little cut-offs. How little? - from 50cm down to 10cm. Penalty veries from 3 to 4 seconds, and its really interesting to acknowledge, in how way they deduce from 10 cm these also killing all 3 seconds. Impossible to predict, where is allowed way, where not. Foul traps, giving absolutly nothing for gameplay and destroying collective game at least totall. So, you must know: the only aim of this game - persecute upon you. Lure and persecute
    Expand
  5. Oct 24, 2016
    1
    titanus
    Oct 24, 2016
    1 Why they are in extasy? The game is unplayable. They added rocket engine, for became more close to Dit Rally, and
    titanus
    Oct 24, 2016
    1
    Why they are in extasy? The game is unplayable. They added rocket engine, for became more close to Dit Rally, and made some tracks even worse, than in WRC 5 - absolutly mad. I was top-player in this previous game, but I often simply cannot reach finish: fly to precipice, because slight gas touch push car great, it begin to slide in undrivable mode, At short Mexico track I got minor tear car (WRC2) - dont help. And now each time you recieve 10 second penalty. These guys are absolutly without head, impossible to understand, for what and for whome they produced all these.
    Expand
  6. Oct 26, 2016
    1
    The game here killed finally. Picture better, but not for it we get such games. The main thing: tyres feeling lost. In WRC 5 I can correctThe game here killed finally. Picture better, but not for it we get such games. The main thing: tyres feeling lost. In WRC 5 I can correct slidibg with gas as well as with wheel or brake. Now - wild shoves: I get WRC2 car - and fly from stay position like a rocket. In Seb Rally 1000 horse power Suzuki hill climb dont fly in such way. And then, yes, we see again crazy pracks... so, you fly to ditch, and for the ends of all - 15 sec penalty. What about they think? Idiots, really. Nothing else I cay tell. Expand
  7. Apr 1, 2022
    0
    2nd worst Rally game I've played in my life. The first one is Wrc 5. In this game, the screen is tearing and the Ps4 is wearing out excessively.

See all 14 User Reviews