- Summary: Play from the POV of one of eight protagonists in each chapter and explore the dungeons, towers, and islands to uncover the deadly sins of the protagonists' pasts. Hunt for materials & food while fending off monsters in real-time battle environments; but don't forget to eat, sleep, & go toPlay from the POV of one of eight protagonists in each chapter and explore the dungeons, towers, and islands to uncover the deadly sins of the protagonists' pasts. Hunt for materials & food while fending off monsters in real-time battle environments; but don't forget to eat, sleep, & go to the bathroom (seriously, it's bad for your health & fatal for your party). With every life cycle lasting only 13 days, each clone’s stats, abilities, and capabilities differ as they grow from youths to old age. … Expand
Apr 9, 2019Zanki Zero isn't really "new"; underneath the dungeon crawler window dressing it's too similar to its predecessors thematically to stand out as a bold new statement. The dungeon crawling elements work well enough, however, and it's hard to complain that the creators are sticking to their traditions when these games are so intensely intriguing and intelligent. Zanki Zero offers every bit the brilliance that Danganronpa did.
Playstation Official Magazine UKMay 3, 2019There are great ideas at play, you’ll laugh from time to time, and it’s definitely a story you’ll want to follow to the end. However, where the Danganronpa games are deliciously dark and furiously inventive, Zanki often leans on sexual innuendo to entertain when it really doesn’t need to, like a fire juggler who keeps making boob and willy jokes. [Issue#162, p.82]
Jul 3, 2019Even with its glaring flaws, no one could accuse Zanki Zero of lacking ideas. All the characters are constantly reborn clones, and their past (very brief) lives significantly impact what they do in their next lives. Plus, even though the storyline does nothing for me, it’s rare to see a game tackling themes like this head on, so I’m sure that should count for something.
Jun 11, 2019Zanki Zero: Last Beginning is a bit of a disaster. It looks nice on its surface, but the initially-promising setup soon devolves into complete drudgery thanks to inferior dungeon crawling, poor combat and a cast I had no empathy for whatsoever. My interest in the overall mystery got snuffed out long before it was solved.
Apr 18, 2019this game is heavily underrated, it's a bit tough to get into, but once you do, you're in for a wild ride.
the combat system is unique, andthis game is heavily underrated, it's a bit tough to get into, but once you do, you're in for a wild ride.
the combat system is unique, and it works well with every other element in the game.
but the best selling point, is the story and character design, it will stick with you.… Expand
Apr 10, 2019This is definitely not a game for everyone. The genres “Survival”, “Dungeon Crawling”, and “Visual Novel” are quite niche and tend not toThis is definitely not a game for everyone. The genres “Survival”, “Dungeon Crawling”, and “Visual Novel” are quite niche and tend not to review well outside their respective audiences. This game pretty much requires you to like all three; which may put a lot of people off, but if you’re like and are into all three, you’ll get an experience like no other.
The survival, resource management and aging elements mesh really well with the dungeon crawling, adding different metres and caveats to constantly juggle to spice up the floor by floor progression. The VN side helps too, giving us genuinely interesting backstory to a cast member every floor makes progression feel rewarding and less of a grind like in other DC games; each of the eight have committed some kind of sin, and unravelling what that is drives you forward. The story is by the creator of Danganronpa so It may be a little hit or miss for some (The introduction of the guide Sho is done with a series of toilet jokes that don’t land), but it really is distinctive with a lot of energy and mystery. I was always invested in the cast which is essential for this type of game.
While the story and survival elements are the big draw, combat is nothing special outside and interesting skill system. It is however real time with a fast pace, meaning its shallowness lends itself to fast dungeon progression if you’re skilled enough, again serving the experience much better than a slower turn based approach would have.
Finally the aesthetics are really nice. It avoids traditional bleak, apocalyptic aesthetics, instead meshing it with a summer beach vibe. Again, people are usually put off DC games because exploring dark caves for 100 hours is not the most exciting experience. The music and setting creates this creepy yet idyllic world you actively want to delve into.
In conclusion, Zanki Zero does a lot of things right. It knows who its audience is, as specific as that may be, and does little to try and make itself appealing to those uninterested in those genres. For those with a taste for survival and managing resources, you aren’t going to come across another game like Zanki Zero anytime soon. I personally found it to be an overall incredibly engrossing experience.
EDIT: There has ben some review bombing due to the censorship. In my opinion, nothing egregious has been done, its all camera pans and cut CGS to sexualise the child stages less. Personally, I didnt want to see that stuff anyway, the rest of the suggestive material is in tact.… Expand
Apr 9, 2019I only played about 8 hours and reached chapter 3 (or stage 3) so my review is obviously incomplete, but those 8 hours went so fast I barelyI only played about 8 hours and reached chapter 3 (or stage 3) so my review is obviously incomplete, but those 8 hours went so fast I barely noticed: the game surprised me despite its rather weird concept and the story and characters hooked me to discover more.
Zanki Zero is a sort of blend between Zero Escape and Danganronpa - both games made by Spike Chunsoft themselves - so the style is somewhat similar when it comes to setting or at least the mentality behind the whole game: 8 people are stuck in a place called Garage Island and, supposedly, they are the last survivor of the human race and they have to help save it by using the Extend Machine in order to complete their missions. At first, they think it's a game but soon they discover that everything is more than real when two of the cast dies.
Zanki Zero is an RPG but to be honest it has barely any RPG elements in it: leveling doesn't actually grants status bonuses but only unlocks better proficiencies and stats like better attack or cooking, meaning that you won't be grinding any levels and instead you'll be grinding mats and food for your survival. It's better to say that ZZ is more of an action adventure game, where you'll fight enemies in dungeons while also seeing cutscenes, mostly with grunts, and proceed with the plot.
I want to start with the combat because I heard really bad comments on it, saying that it looks like etrian odyssey or other dungeon crawler RPGs...well they're partially right but it's closer to games like Dungeon Master or Legend of Grimrock instead: you don't have random battles and you can move freely during combat, which is on grids, and it's important to be able to move around while attacking or else you can die in this game. And yes, you will die...which is probably the weirdest mechanic of the entire game.
I said that there's no progress from leveling, but that's because it's tied to the Extend Machine and its Shigabane system, which essentially rewards you for...dying. Literally.
Whenever one character dies, their death will be recorded into the machine and the next body they'll come out will have perks that increase their stats: dying of old age grants a general buff to all stats but, for instance, dying from a physical attack might reduce the damage next time, or dying from stress or lack of sleep might give you more stamina, and so forth. In other words, you must die, a lot, in order to get the good stats and you might be grinding deaths in order to get them since there's over a hundred of them!
Unfortunately, it's not infinite: you need to use your SCORE to clone your new body and while not expensive at first the more shigabane you get, the expensive it gets. You get SCORE from beating enemies and thankfully they do respawn, although randomly and not always timely so you can grind those score points.
Add the fact that your characters will die after 13 days, you'll eventually have to understand the system and manage its perks properly.
But honestly, what draws me into the game it's the story: the 8 characters aren't exactly well defined at first but the more you play, the more you want to know about them. Each dungeon is, supposedly about sin and each character is their representation, which means that not only you'll get to know them in depth but you'll also be playing from their PoV!
Yep, each chapter (or stage) will make you play from the perspective of another survivor and you'll get to see their feelings, thoughts and mental process: you're not going to stuck with the "main" protagonist like most VN games but you'll keep jumping to each character until their story is complete. It's interesting and really hooks you in because you know what they're thinking and the game will show each part of their backstory in stylized scenes with dark figures and no voicing, which is both weird and fascinating. I played 8 hours straight because I just wanted to know what's going to happen, why did this happen, or if that character did something wrong, or why is something wrong. Even though they really don't seem to grow a lot afterward but maybe it's too early to say it.
So, do I recommend it? Honestly yes, I do, but you must realize that this game is a little different than your usual jrpgs and it requires a little bit of patience to understand its system: the combat is simple, extremely simple, but it's also extremely simple to die from enemies (2-3 shots and you're dead) and the Clione mechanic makes the game about high-risk high reward, but that's something I haven't fully tested as of now.
The best I can describe it is, Zanki Zero is an action adventure game with semi-survival elements and visual novel hints too, that while not perfectly flawless they make a rather intriguing and bizarre mix that I can't wait to discover more about it!.
And considering Danganronpa and Zero Escape were already weird on their own, I hope to get the same here!… Expand
May 14, 2019Zanki Zero has a decent story. Enough to warrant a full playthrough anyways. The story kept me entertained and motivated to complete the game,Zanki Zero has a decent story. Enough to warrant a full playthrough anyways. The story kept me entertained and motivated to complete the game, but the combat and dungeons were rather subpar. Not everything can be unlocked on a first playthrough, so multiple playthroughs are possible, albeit repetitive.
-Multiple difficulties to choose from (can even avoid combat outside of bosses almost entirely).
-Notes ( there are things called notes that you can collect during the game that make the final chapter rather interesting)
-Combat (extremely boring, real time grid based combat)
-Dungeons ( rather lackluster, nothing particularly memorable)
-Puzzles (mainly boring switches)
-Open end (game sets itself up for a potential sequel, not necessarily a negative for everyone).
-Limited supplies (Certain items are limited per chapter. Because of this you may find yourself having to wait a few chapters till you can upgrade)
-Inventory ( Can be upgraded, but due to the limited supplies, you may be stuck with too many items and not enough space to store them till you can upgrade)
Overall I'd recommend renting the game, or buying it at a discount. It is a decent game with a good story hindered by terrible combat and dungeons.
(My review has nothing to do with censorship)… Expand
Apr 20, 2019Si l'histoire a de quoi intéressée, on ne peut malheureusement que trop peu l'apprécier à cause de l'infâme gameplay extrêmement mal pensé etSi l'histoire a de quoi intéressée, on ne peut malheureusement que trop peu l'apprécier à cause de l'infâme gameplay extrêmement mal pensé et déséquilibré de Zanki Zero.
Les différents niveaux de difficultés n'ont absolument aucun sens, la gestion de nos personnages, de nos équipements, de nos capacités, de notre campement et bordélique et est souvent une corvée obligatoire à laquelle on a pas envie de s'atteler.
Impossible de savourer le scénario et la qualité d'écriture tant le gameplay est un fardeau...… Expand
Apr 27, 2019As a fan of all works of spike chunksoft I really wanted to like this game but is tedious and boring.
The survival aspect is tedious andAs a fan of all works of spike chunksoft I really wanted to like this game but is tedious and boring.
The survival aspect is tedious and repetivie, dungeon are nes level of lazyness. Just walk and press switches, nothing more. The story is interesting but not enough to go over this torture. Just gonna watch gameplays.… Expand