Zero Time Dilemma is the third entry in the acclaimed Zero Escape series. The mysterious Zero traps 9 participants within an underground shelter, dividing them equally between 3 wards that are connected to an elevator shaft in the middle. The only way out passing through a locked X-Door toZero Time Dilemma is the third entry in the acclaimed Zero Escape series. The mysterious Zero traps 9 participants within an underground shelter, dividing them equally between 3 wards that are connected to an elevator shaft in the middle. The only way out passing through a locked X-Door to access the elevator. Six passwords are required to unlock the door, and each password is revealed only after a participant dies. Zeros Decision Game will offer teams the opportunity to kill other participants through a variety of means to obtain the necessary passwords so they may escape
December 31, 2028. Nevada desert. Nine people have been living and performing experiments for the past five days in the Dcom facility. On the sixth day, they discover they are trapped in confinement rooms, an unfamiliar black bracelet strapped to their left wrists. A mysterious figure in a mask appears before them, demanding that they play the Decision Game. The lives of you, me, and the human race hang in the balance. Transported to a shelter underground, they are divided into 3 teams and left in separate wards. Which team will manage to stay alive? The fate of all mankind rests on their decision!… Expand
Aug 24, 2017Zero Time Dilemma is a nice bow on top of the Zero Escape trilogy, and one that I think many will enjoy if they liked the previous games. It can get a bit complicated both in puzzles and in story, but the mystery and discovery that is involved is what really brings the player back to the game. This one has it in spades. There’s a few choice decisions here and there that made me scratch my head, but those were few and far between, and never took away from the overall experience. This is a must have for fans of the series, and only if you have fully played through the first two games. When you do that, you’ll enjoy your time with Zero Time Dilemma.
Aug 31, 2017After completing Zero Time Dilemma all I want to do is go back through all three games with the knowledge I’ve gained through the series, and see how far back everything is foreshadowed and set up. This isn’t just an impressive game in its own right, but a fantastic trilogy that should be experienced by anyone looking for a good sci-fi puzzle thriller.
Oct 5, 2017It lacks the charm and wit of Danganronpa, but Zero Time Dilemma, like its prequels, is still valuable, smart, and stimulating. Its presentation really badly hurts it, but once you push past that distaste, what you’re left with is an intense, engaging and intelligent narrative with some thoughtful and well-designed puzzle rooms to sort through.
Jan 7, 2018Incredible finale to the trilogy. I can't see what people are moaning about with this one, even after having completed them all. It has it'sIncredible finale to the trilogy. I can't see what people are moaning about with this one, even after having completed them all. It has it's faults for sure, shoddy cutscene graphics and mechanics, crashes occasionally. But the story, length, atmosphere, in game-graphics and sheer effort that has gone into its production after being written off as never bound to happen, all add to the value that this game brings to the fans. The final conclusion was actually very well thought out and people who are claiming that it 'doesn't tie everything up' perhaps didn't understand it due to its complexity. I can't recommend this series enough, but do yourself a favour, play the first one first!… Expand
Aug 7, 2018This review contains spoilers, click expand to view. The Gui interface in this game is how they managed to mess up as they have a secondary window for selecting the segment you wish to play to change choice. If you played zero escape the nonary games you will understand what i mean by this. - The interface change and overall shorter length is what dragged this franchise down most likely due to production costs at least we had a kind of ending despite never really finding out how delta was able to set up such a game in the first place. Its an essential purchase for game owners but make sure to play the superior zero escape nonary games first.… Expand
Oct 13, 2020First of all, I'd really suggest to finish the previous games (Zero Escape: The Nonary Games) before this one.
Quite enjoyable but definitelyFirst of all, I'd really suggest to finish the previous games (Zero Escape: The Nonary Games) before this one.
Quite enjoyable but definitely the worst of the trilogy. Plot got crazy in the second part (VLR) and here it goes even crazier but unfortunately ridiculous at the same time to the point you're not taking it serious. I'd still recommend it if you liked the previous games but be warned that basically all aspects except from graphics and audio are worse than before - especially puzzles, atmosphere and the plot. Getting the closure for the series is worth the gameplay. Just don't get your hopes up so you won't be disappointed that much ;).… Expand
Nov 13, 2020I seem to be about three-fourths of the way through this entry, and it's had its moments but really suffers from a slew of weaknesses.
TheI seem to be about three-fourths of the way through this entry, and it's had its moments but really suffers from a slew of weaknesses.
The puzzles have been alright. As with 999 and VLR some rooms are fun and others are duds. My real gripe is the story. I'd say it has two major problems: storytelling format and character choice.
I'll start with the format. If you've played the first two games (and if you haven't, why are you here?) you know the creator likes his parallel worlds and flowcharts. It worked pretty well in the first two entries. 999 brought the idea in as a small twist that revved up its stakes further, serving the story well. VLR dialed it up majorly and had you branching down far more paths with far more decisions, to the point it became much more present. I didn't necessarily "prefer" VLR but its story beats kept up with the format so I'd say it worked as well or at least nearly as well as 999.
Along comes Zero Time Dilemma, and the format has gotten too big for its britches. The disjointed, fragment structure it decides to go with removes any sense of chronology, making it difficult to latch onto the events. It's feels less like one story connected by parallel worlds and more like... multiple possible disposable stories that become rather difficult to care about. On top of that, it really doesn't shut up about that aspect this time around; a regular feature of dialogue is the timeline shifting. Some may like this, but to me it just seems masturbatory. Like, we get it Uchikoshi, there are parallel worlds. You didn't have to dedicate the whole game to going off about that. But whatever, I knew he'd get weirder/dive deeper and I could probably forgive it more easily if not for the next problem.
See, part of the appeal of 999 and VLR to me were characters. 999's in particular were very good and while VLR's didn't shine as brightly in my opinion, I could at least say they felt like human beings who acted consistently and logically.
And that's where Zero Time Dilemma loses me. More than once, characters act in ways that aren't rational. At least three times now I've witnessed characters deciding, casually, to take their time and engage in conversations at times where THEY HAD NO TIME TO TALK. When they aren't doing that they're deciding at random intervals to alternate between being completely standoffish vs spilling their life stories to each other. No I don't always mean from scene to scene, I'm talking often within the same scene via some very very poor transitions. No one really develops either, once you've seen them spew what their deal is the first time, they just go in circles reminding you of it either via repetitive words or cyclical actions. I suppose there's still some time for that to change but it is running out.
I plan to update this review when I complete the game, but I'm starting to feel like getting that far will be a chore.… Expand
Nov 5, 2018It's almost inconceivable to me that this was written and directed by the same person who did the last two games. He must have been in aIt's almost inconceivable to me that this was written and directed by the same person who did the last two games. He must have been in a completely different state of mind or the new studio pushed him down a different path.
I like good writing, but everyone's understanding of what "good" is is different, so let me rephrase by saying that I like intelligently written stories with no major plot holes or inconsistencies. This is coming from a 40-year old who studies particle physics and astrophysics in his spare time.
The prior two games have some of the best writing I've ever experienced. Even though they were overly-complex to almost unbelievable levels, their plots remained solid and intelligent. However, this game is like a fan fiction that packs in as many references to the previous games as possible. By doing so, it fails to make its own compelling story with a solid plot.
Without spoiling anything, here's what it does poorly:
- Returning characters. There's too many in this game. Considering that the previous game happens in the future, this is a bad thing. And the game makes up far-fetched reasons as to why these characters remember what they do, while also making the characters act very differently than you'd expect.
- Unreasonable blood lust. People to go into murderous rampages. Even established characters who we know are highly intelligent. They always had a good reason in the previous game, but not this one.
- The villan's motivations are very weak and overly complex for no reason. There's plenty of ways he/she could have achieved his/her goals without doing what was done. There's also major conflicts in relation to the villain, timeline, and established lore in the previous game.
- Everyone has special powers. There's even new special powers that didn't exist before. There's no new science to back this up. It just magically happens. I miss the established scientific theory that was intertwined within the story for the last games.
- No worldbuilding. In the last game, you learned more about the world and your dilemma through the puzzles, documents, and character interactions. Each new piece was a profound twist that you didn't see coming, which made complete sense once it was revealed. In this new installment, the puzzles are completely separate from the story. There's no worthwhile world-building, and each new twist just adds to the plot holes.
- Fragmented storytelling. Shortly after starting the game, you instantly have access to dozens of different story lines that take place in different timelines. You'll have no idea whether the fragment you're choosing is in the same timeline, at the end of the game, or the beginning of the game. This makes most of your big decisions meaningless, since you don't see the direct effect of your decisions by continuing in that story line - you have no idea where you'll end up.
- Decisions have no impact. In the previous game, I dreaded choosing to betray someone because I knew that I had to face that person or the full group immediately after I made my choice. There's no such thing in this game. Your decisions are done privately. You don't interact with the people who are affected by them. And your own team members don't care too much if you make a bad decision.
- No profound and touching moments. You know that one character's scene in the last game. Yeah, you know the one. Nothing like that here. Well, they tried to emulate something like that, but it fell flat due to plot holes.
- Power of friendship. There are sections in certain games or kids shows where everyone works together through "the power of friendship," and they point out to the bad guy that they have this "power of friendship" so they can't lose? Yeah, that happens here.
I could go on, but I don't have time to deconstruct each plot point, and that would involve spoilers. In summary, the writing is horrid. There are a few good moments, but they're normally completely invalidated by later plot holes.
The game is shorter than its predecessor by at least 10 hours. That was a good thing for me, at least.
The puzzles are good, but there's less of them than there was in the last game. And it recycles puzzles a few times. It used the jigsaw-type puzzle and cube-rotating puzzle about 3 times each. After you do this once, the others are incredibly easy.
You'll spend the last ~4 hours in cut scenes. There is no final master puzzle room like there was in the previous game.
To conclude, If you were expecting intelligent storytelling that matched the previous game, you won't find it here. If that's important to you, I'd skip this game and make up your own conclusion to the cliffhanger to the previous game. It will likely be better than what happened here.… Expand
Mar 22, 2020Every decade, one might experience the rare phenomena that a game in a franchise comes out that is so disgustingly bad that it kills theEvery decade, one might experience the rare phenomena that a game in a franchise comes out that is so disgustingly bad that it kills the franchise and ruins the memories of the previous games. I could type out all the flaws with this garbage game, but it would be a waste of time. All you need to know is that Zero Time Dilemma is one of the worst games ever made in the history of gaming. Just play the first two game and pretend this game doesn't exist, that is the best way to enjoy this franchise if you are interested.… Expand