Crash Team Rumble is a fun and unique 4v4 competitive game that is able to create something new and ludicrously fun out of the existing franchise mechanics. While I've played a ton and have not tired of the game, there is only one real mode, which might impact the game's longevity. Still, the game is deceptively deep and strategic, with teams needing to think and react quickly to be successful. Regardless of how long it's around, right now Crash Team Rumble is great for a blast of gaming fun for the whole family.
Activision and Toys for Bob have known perfectly how to make a new Crash video game that is out of the ordinary, both for new fans and for those who have known the marsupial since its inception. Although its little content and some problems make the experience look somewhat stained, but it is a game that will easily give you hours of fun.
Me parece un buen juego de Crash, muy diferente a lo que se tiene acostumbrado, algo repetitivo y mucha falta de contenido, pero a pesar de ser reciente, no me aburre para nada.
Crash Team Rumble could become a hit in the future if and when more players decide to join the servers, but spending at least 30 bucks in its current state may not be a good idea.
Those that give Crash Team Rumble a chance will find fun, fast-paced platforming gameplay that rewards coordinated teamwork but is still perfectly entertaining with randoms. Toys for Bob has proven that the Crash Bandicoot-style of platforming is right at home in the online multiplayer space, but the game's longevity is a legitimate concern. Anyone interested in the game should jump in now while the community is most active, but those that don't want to risk spending $30 on a game that may fall off in a few months may be better served waiting to see if Crash Team Rumble gets a free-to-play re-release down the road.
This 4v4 title with matches under 5 minutes is a blast for a quick evening couch session. On the other hand, the lack of any meaningful content, variety of modes, players and other makes it harder to come back to. But with reasonably spaced-out updates and seasons filed with content, this might just be a major multiplayer glow up!
Crash Team Rumble builds out a fun and engaging skeleton for a Crash-inspired multiplayer game; it just doesn’t have enough meat on those bones to keep the experience engaging. This is one Bandicoot you may not want to unleash.
If you love Crash Bandicoot and you've been waiting years for what once was Wumpa League, there's probably just enough there to convince you that this is a good game. But it's not. It's a bad game. They shouldn't have made Crash Bandicoot into this thing, and deep down all of us know it.
The game itself is a fun idea that I like, but what kinda breaks the charm is the very unbalanced way you get matched with other players. I find it to be neither fun nor fair to be either in a team that has three players that are level 90 or higher while I sit at a miserably low level 8, nor to be against a team that consists of basically only very high level players. I get that I lack skills and experience for this game, but I still wished I'd at least be matched with people that are within a certain range of the level I have, even if it takes one minute longer to find a match. If our team wins, I want to be able to know that yes, I have contributed to that win, or when we lose at least we had a fun game, rather than getting chased around the arena during the whole match not knowing what to do about it.
Crash Team Rumble is a team-based, 4-v-4 online competition (requiring a subscription to your console's online service) in which you collect and score wumpa fruit in a platforming arena. It's a Multiplayer Online Battle Arena, although the devs were very insistent that it was NOT a MOBA for some reason. That's not a point for or against the game, it's just very confusing to me lol
The chaotic nature of the game provides more fun than I expected going into it: your characters are organized into three classes (scorer, blocker, booster) with varied stats and abilities: the self-explanatory scorer can hold the most wumpa at a time; the self-explanatory blocker can deal more damage; and the booster, whose objective is to collect relics for use in activating special power-ups that can give your team an edge (such as an Uka Uka powerup which surrounds your character in a powerful shield for a period of time, making them especially deadly to opponents), can see double relics. There is also a secondary goal of activating gem pads to boost your team, which multiplies the wumpa you turn in by up to 2x.
The combat is fluid, the platforming is smart, and the varied teams keep you on your toes. So why is my score so negative?
To put it simply, this game is LIMITED. There is only one game mode - collect 2000 wumpa before your opponents. Even with the eight or so maps at launch, you're pretty much guaranteed to get bored of this game after two or three hours of play.
I could forgive that for most MOBAs; however, this game is monetized GREEDILY. This is a $30 game - $40 if you want the deluxe edition (or a physical copy, since the only physical editions are deluxe), which I'll get into in a moment. For a single online game mode with eight maps and eight characters, this game is at least $30.
It also has a battlepass system: yes, not only is it a paid game, it has paid seasons. Each season (or at least the first one) runs for 3 months, with 100 battlepass levels, all granting cosmetics such as music tracks and character skins; some of those skins are cute, but honestly, I don't feel motivated to grind for level 100 just for a new hat for femtropy.
Seasons guarantee one more thing: new characters and a new stage. Season 1 promises Ripper Roo and N. Gin, along with a swamp stage themed on the "Home Cookin'" level from crash 4. That's pretty small, and even worse: while season 1 started at game launch, none of these are out yet. Roo is promised for early July, N. Gin "later on", and the stage... no word on that.
It should be worth noting that season 1 is free on either version; season 2 you get for free in the deluxe edition, and since that's the only benefit, one can presume seasons will cost at least $10 going forward.
So if everything's like season 1, the base game is $30, and each season starting with 2 is $10+ for 100 grindable cosmetics, 2 new characters, and 1 new map. For a game this small, that's not gonna cut it for me.
There's so much more I could say (for example, why is there no new music? Why are the AI so bad? etc), but I have already rambled far enough.
To conclude: Crash Team Rumble provides a few hours of genuine thrills for its only game mode, but its small size and extremely greedy monetization tactics leave a horribly bitter taste in my mouth. I genuinely don't think this game will last past season 2 on its own merit, but in the meantime, I would strongly encourage consumers not to reward this shameful display of corporate greed, lest we see even worse of this in the future.
SummaryCrash Team Rumble is a 4v4 team-based competition where the iconic heroes and villains of the crash universe battle to capture more Wumpa fruit than the other to claim victory.
Each hero has unique skills and abilities to strategically use to work together to battle the opposing team, defend their own Wumpa bank, and capture key points ...