The oddity here is that while it's a "full" Switch release, it's still listed as an Early Access title on Steam. The three-person team putting Dungeon Munchies together could still tighten up that platforming aspect, and I really hope they do. Dungeon Munchies won't appeal to everyone, but it's precisely the kind of small indie gaming idea that would never get large traction with a bigger publisher.
Despite the weaker parts of the game, such as the awkward and unclear control setup and the overly demanding boss battles, I still really enjoyed my time with Dungeon Munchies. It’s a unique game with a truly twisted and delightful sense of humor. Combined with a unique cooking mechanic and tons of ways to customize your experience, I feel it’s a game any fan of the indie scene should check out. I just hope developer maJAJa is able to implement some tweaks to improve the experience, or use what they’ve learned from this game to make their next one even better.
Dungeon Munchies surprised me with its poor level design and platforming but shined in its story and characters. I wanted more from the characters and would probably have really dug this as a visual novel. As it is, however, the drifty platforming with floors that feel like ice are a slog. Combat wasn’t bad, but I always generally wanted more of the better parts of the game, like the slick soundtrack. By the end of my time with Dungeon Munchies, I certainly wasn’t full. I felt like it deserved more and could be more, maybe a little more time in the oven.
I went into Dungeon Munchies with high hopes. But unfortunately, it left me with a sour taste in my mouth. The base is there for an interesting experience, but it needs polish. The cooking feature doesn’t allow for experimenting, and the level design lacks creativity, but the combat hurts the game the most. Maybe it’s because too many things are going on in the game instead of focusing on one or two features and making them work well.
Dungeon Munchies is a clunky and repetitive game that will oddly get its hooks in you once you begin to understand its unconventional gameplay. It's still an irritating experience, though, but one that is somewhat endearing with its off-the-wall humour.
Dungeon Munchies is the kind of game that feels like it might be good in another two or three years. Despite the shoddy visuals, awful performance, sloppy movement mechanics, and unoriginal crafting systems, it feels like there could be a good game somewhere in here. With a few tweaks, this combat system might have some promise, and the core loop of crafting—fighting—repeat seems like an interesting riff on the main idea of Monster Hunter. Unfortunately, that potential has yet to fully present itself here — this is an Early Access release with all the issues and lack of cohesion that implies. We’d recommend you pass on Dungeon Munchies, and instead suggest either looking into Dead Cells or Dragon: Marked for Death. There are some quality traits here, but it’s not enough to redeem Dungeon Munchies.
SummaryHunt down monsters to cook and eat them!
You’ve been revived in a massive underground complex and you must leave this bizarre facility. Aided by the undead Necro-Chef Simmer, you must stay safe, get fed, find a way to get out.
Dungeon Munchies is a side-scrolling action RPG with a focus on hunting down creatures, cooking them, and ...