Six years ago, the Machine Legion invaded and colonized the Torch City, which was originally inhabited by animals. Rayton, the former soldier in the resistance war, has been living in seclusion since then. After his friend is forcibly arrested, Rayton reclaims his mechanical fist and stepsSix years ago, the Machine Legion invaded and colonized the Torch City, which was originally inhabited by animals. Rayton, the former soldier in the resistance war, has been living in seclusion since then. After his friend is forcibly arrested, Rayton reclaims his mechanical fist and steps to his journey fighting back. And he never expects that he has been involved in a bigger scheme between the mafia, the rebellion, and the legion.
Exploring the Metroidvania game world with a dozen of areas with distinguishing vision themes and level designs. Earning the rewards by conquering the challenges of combats, puzzles and platformers in countless chambers, tunnels and shortcuts.
Interconnected and automatically loading game map makes the detailed Torch City more convincing and beautiful.… Expand
Sep 8, 2021While it may not redefine the Metroidvania style of games by any stretch of the imagination, F.I.S.T.: Forged in Shadow Torch is a stellar example of the genre done right. Featuring mildly interesting characters, a world teeming with life, and a well-designed map that is very player-friendly, it genuinely feels like it does damn near everything right. As long as you don’t mind an occasional table flip encounter here and there, this is a hare-raising adventure for the ages.
CD-ActionNov 15, 2021Torch City is really impressive. Every district has its own unique style and all the environments are extraordinarily detailed. The game’s atmosphere is fantastic, exploring the wonderfully designed world is very engaging and the combat system is great. Just go on and play it, unless you’re allergic to backtracking, because F.I.S.T. relies on it quite heavily. [11/2021, p.27]
Sep 7, 2021F.I.S.T: Forged in Shadow Torch is an excellent offering that is surprisingly getting very little marketing at launch. With a great aesthetic, an engaging enough narrative, together with challenging combat and rewarding Metroidvania exploration, this is one resistance movement everyone should be signing on for.
Sep 5, 2021With deep and challenging combat and tight controls, F.I.S.T. often provides a welcome challenge. That’s why it's such a shame that slow progression and poor design choices hold it back from reaching its full potential. Still, at its best, F.I.S.T. is a memorable Metroidvania with variety and depth. If you’re up for the challenge and willing to deal with these issues, there’s definitely a good time to be had.
Oct 15, 2021F.I.S.T is such a great Metroidvania I can honestly say it breathes new life into such an excellent but already established gaming genre!! IF.I.S.T is such a great Metroidvania I can honestly say it breathes new life into such an excellent but already established gaming genre!! I can’t wait to see more of what this game studio has to offer in the future!!… Expand
Sep 9, 2021Amazing chinese 20th century steampunk style, if you know chinese history, you would understand alot this game's trying to tell you.A veryAmazing chinese 20th century steampunk style, if you know chinese history, you would understand alot this game's trying to tell you.A very good game except few types of enemies… Expand
Dec 30, 2021Forged In Shadow Torch (aka FIST) is a great modern Metroidvania game, and the closest we ever got to a AAA production for this genre.Forged In Shadow Torch (aka FIST) is a great modern Metroidvania game, and the closest we ever got to a AAA production for this genre.
FIST's presentation is its strongest feature, with Unreal Engine 4-powered steampunk-style graphics and great cut-scenes with voice-acting that move forward the story. This isn't another game like Guacamelee where the story takes a backseat in favor of gameplay, there is a real story going on with some great-written animal-based characters.
Graphics are 4K and run at 60 fps on PS5. On PC the game features Ray Tracing effects which are missing from the PS5 version. The developers said they could update the PS5 version with Ray Tracing post-launch, but so far they haven't (and I don't see it ever happening).
Gameplay doesn't break any new grounds for the genre, but doesn't disappoint either. You begin exploring the world with limited abilities but slowly unlock more and more skills and gadgets as you go, opening new paths that were previously inaccessible. The combat system is designed somewhat like a fighting game, you can grab and throw enemies, learn various combos and mix up different weapons on-the-fly if you like, but you can make do even with simplistic yet effective 3-hit combos. There is a dodge button for quick manoeuvers. But one blemish of the fighting-like combat system is that standard actions like parries or uppercuts are considered as special moves and require to spend an energy point to activate them. Another negative point is the clunkiness of some stealth sections and some puzzles with moving batteries around ain't well-designed.
FIST will likely last you a good 12 hours or so to beat the main story, and probably closer to 20 hours if you want to do all the side content and explore every nook and cranny of the map. Pretty meaty game for 30 USD or Euros.
If you wanna see what a modern AAA-style take on the metroidvania template would be like, I recommend checking out FIST.… Expand
Sep 15, 2021I wrapped up the game last night, here are my thoughts:
Pros: The game is stunning. The devs paid great attention to detail blendingI wrapped up the game last night, here are my thoughts:
The game is stunning. The devs paid great attention to detail blending Chinese and Steam-Punk art styles. Many of the areas are large in scale and the backgrounds are very creative.
The combat system is fun. There’s good variety and the challenge the game gives you trying to link combos together makes it fun to pummel enemies.
The platforming is fun and challenging. The team brought together some new ideas that blend well with the different areas. To traverse certain parts of the game, you’ll need to use your gadgets.
Enemy variety is really lacking. Think of it like the ‘footclan’ in TNMT. They’re all technically ‘footclan’ but some of the members do different things. In one area a new type of enemy shows up, but that was it.
The battle system needs some work. Switching through weapons is done through either L1/L2 or trough the pad. It can be confusing when executing a multi-weapon combos. Further, one of the weapons is much stronger than the other two. I ran through the whole game with one combo with one specific weapon and it made the game easy.
The difficulty spike happened too late in the game. You don’t start seeing the game get difficult until the area with the new enemies. Even then, the game was a breeze. I died a few times, but it wasn’t anything I couldn’t do a few tries over. From the enemies to the platforming to the bosses, they were all easy. Nothing really screams ‘challenging’ in this game.
The game was much too linear. At all times, you knew exactly where to go. The game pushes you in a certain direction and in the end, it gives little incentive to backtrack. I understand this is how the story was written, but it made the game feel short. Maybe they could have taken more of a ‘detective’ direction and let you figure the story out.
Overall I’d give it a 7/10. Although the game is beautiful, the combat is deep and there are some fun ideas, the game suffers from a lack of enemy variety, easy areas / bosses and a forced linear approach.… Expand
Dec 27, 2021So this has been in my back log for a few months. I am 12hrs into the game and it has it pluses but the combat in this game needs a lot ofSo this has been in my back log for a few months. I am 12hrs into the game and it has it pluses but the combat in this game needs a lot of tuning work:
Examples: Do the Combat Training and while the combos aren't hard there is often delay that cause them them to fail, most while attempting mid-air/jumping combos or when you change to change weapons these combos will fail 90% of the time do to input delay.
Throwing enemies should be a fun experience (there is an achievement to throw 20 flying enemies into another enemy) however everything needs to be perfectly set-up in the stupidest way:
1. If you are slightly above or below an enemy you will only ever toss an enemy straight so you will auto miss.
2. If enemies are stacked you will grab one then throw through the nearest enemy instead of hitting it.
3. Throw distance is tiny so make sure you're close be not too close... see above point.
^ All the above points could have been fixed with auto-targeting and would make the enemy toss fun and satisfying.
Enemies have more I-frames then the player.
Devs put a lot of thought in to the combat, you can tell with all their systems, but they didn't tune it at all so while you will have combos you will NEVER use them because you're more like going to take more damage trying to pull them off then will do the enemy.… Expand
Oct 3, 2021Обещанный русский язык так и не появился, в то время как в стим русский язык есть. Разработчики обещали в первую очередь сделать субтитры наОбещанный русский язык так и не появился, в то время как в стим русский язык есть. Разработчики обещали в первую очередь сделать субтитры на разных языках на консолях и эта задача у них в приоритете. Оценка такая за вранье!… Expand