Mixed or average reviews - based on 59 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 59
  2. Negative: 3 out of 59
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  1. Nov 11, 2020
    Godfall is a massive surprise. It borrows combat from God of War and has enough loot to make Diablo blush. It may look garish but it's well designed and has that "one more go" factor.
  2. Nov 23, 2020
    At its core, Godfall is a fun hack and slash ARPG. Stunning visuals give Godfall a leg up against the competition, whereas mostly well executed yet uninspired design decisions mean the rest of the game doesn’t live up to its potential. The negatives don’t outweigh the positives, but there are enough design errors to ultimately cause Godfall to blend in with the crowd. As I already mentioned, Godfall is not a Game as a Service, so we won’t be seeing the continual updates and upgrades that games like Destiny 2 or The Division 2 have received. Hopefully that doesn't mean Counterplay is finished with Godfall because it would only take a few tweaks here and there for it to complete it's ascension to gaming godhood.
  3. Nov 14, 2020
    Graphically, Godfall is an absolute triumph while also delivering fun pickup and play combat that will appeal to a more casual crowd. With up to three in multiplayer, or a very viable solo implementation, the game is a fun but repetitive romp through a faux-Arthurian world. While there are some technical hurdles to patch, there’s a lot of fun to be had here. Now let’s just hope we get to someday see the rest!
  4. Playstation Official Magazine UK
    Dec 14, 2020
    Repetitive, Godfall isn’t the Destiny-withswords we’d hoped for. But there’s fun to be had from its core combat, Dreamstones mode, and next-gen visual wallop. [Issue#183, p.76]
  5. 70
    Godfall is one of the very few new IPs available for next-gen consoles at launch, and while it's fun to play and gorgeous to look at, it doesn't have much else going for it.
  6. Nov 30, 2020
    At the end of the day, Godfall is a game with a dull story, boring world, uninteresting loot, and simplistic combat, but it looks pretty and feels nice to play. It's not a bad game for a quick playthrough, but it's not something that is going to keep your attention for very long, despite theoretically being designed for loot-grinding fun. Considering the new game price of $70, it's difficult to recommend Godfall, even if you're very hungry for a new game for your PS5. Once it comes down in price, it'll be easier to justify picking it up for a mindless hack-and-slash weekend, but at the moment, it doesn't do enough to really be worthwhile.
  7. Nov 26, 2020
    The core combat system is satisfying and would shine if the game had more unique content to push the player forward. As it is, there’s very little hook and most players will likely find themselves getting bored around the halfway mark.
  8. Nov 25, 2020
    Godfall is not a title without its charms. The combat system is solid and satisfying, and technically, the game is great proof of PlayStation 5’s potential. But cramming levels full of particles effects and shining lights does not necessarily make for good aesthetic design, and Godfall also suffers from a weak story and repetitive endgame.
  9. Nov 20, 2020
    Godfall is a fun video game that relies on a very rich universe with an interesting lore. However is inferior to other similar proposals that now offer something similar in free to play format.
  10. Nov 18, 2020
    Godfall is an immature title, unbalanced in many of its constituent components, evidently built to take advantage of the launch of PlayStation 5 with a bit of cunning. A game with many defects, but also with a satisfying and delightfully hilarious combat system, capable thanks to its enviable substance of supporting - together with the theatrical, exorbitant, opulent technical realization - the entire hut.
  11. 70
    Godfall is often great in its moment to moment gameplay, though fails to ever make anything of its story. It's a fun time, but never feels like it reaches its full potential.
  12. Nov 13, 2020
    Godfall is going to go down as one of the most divisive games of this generation's launch: a relic to some, a wild whispered-about gem to others.
  13. Nov 13, 2020
    If you want a looter-slasher that’s all about the stat bumps and the delight of seeing enemies suffer from the enchantments you worked hard to unlock, Godfall delivers plenty of that and is backed by a hell of a combat system. It hits that one note and holds it from start to finish.
  14. Nov 12, 2020
    Even if it's the first game announced on PS5, Godfall is far from a system seller. Sure, the graphics are appealling, but most of what's left after is pretty disappointing, from the poor story to the repetitive gameplay. At least the fights are enjoyable, and the lore has potential.
  15. Nov 11, 2020
    An enjoyable hack and slash looter that plays well despite a sparse, repeating structure.
  16. Dec 23, 2020
    Godfall could scratch that action game itch if you don’t mind how lackluster it is in other areas. A paid expansion is coming out in 2021, so I’m curious to see if that’ll address any of my concerns about the campaign.
  17. Nov 23, 2020
    While Godfall’s technical components of gameplay and graphics were solid, the game overall is just fine. As mentioned, the narrative as told throughout is relatively shallow, and despite a fun combat system, it does get repetitive. Finally, the recurrence of a number of bugs hampered my personal experience, and these do not appear to be an isolated case. While I quite enjoyed Godfall at the outset, it began to wane on me over time, and what might have been a decent launch title may not seem like it years from now.
  18. Nov 23, 2020
    Repetitive, screamingly colorful and as shallow as a baby pool. Godfall is seems polished, but is as dull as anything. Nonetheless it can drag you in with its simple concept and powerful fight system.
  19. CD-Action
    Jun 9, 2021
    The only thing Godfall has going for it is its great combat system. Everything else just came along for the ride. [01/2021, p.42]
  20. Jan 4, 2021
    If you love melee combat looters and prioritize minute to minute action over any degree of lasting depth or narrative impact, you may find some enjoyment here. For most of us though it seems Godfall’s ultimate destiny is to be placed on the “Oh yeah, THAT game” shelf with the rest of it’s fellow LALG’s.
  21. Dec 10, 2020
    Godfall is a pretty game but features stale gameplay that just gets repetitive after a while. It lacks depth and fun loot to collect. The concept of the looter/slasher isn't bad, just not fleshed out enough.
  22. Dec 4, 2020
    Competently made and sufficiently addictive, Godfall suffers from a lacklustre story and an overall repetitive nature.
  23. It grows repetitive, but the dodging, blocking, parrying, slashing combat — while a bit overly complicated at times — should prove challenging and gratifying enough to keep fans of this sort of game moving forward. The slightly gaudy next-gen visual spectacle is just gravy.
  24. Nov 18, 2020
    Godfall is a derivative action title with a repetitive game structures and bad loot balancing. Despite the good graphics, there are few game elements that can be saved.
  25. Nov 17, 2020
    Godfall is not the first “Next Gen” slap, but turns out to be fun to go, the first few hours at least, before suffering from a repetitiveness which significantly deteriorates the gaming experience.
  26. Nov 15, 2020
    Godfall is a game that features nervous gameplay and an extremely satisfying progression system. It is also sumptuous. Nevertheless, it does not cover much ground and it quickly becomes a repetitive game. In addition, it has technical problems namely frequent falls of framerates which considerably spoil the experience. Too bad!
  27. Jan 17, 2021
    With a good & really fun to play combat system, and some lusty, shiny New Gen visuals, Godfall is a game that shines in its first few hours. But then you begin to notice its flaws, and everything is pretty much the same, one mission after another in a story that it’s just a few lines on a paper. There’s a lot of content in the Loot & Equipment department, things to farming, astonishing armours to build, but few Final Bosses, few types of weapons and poor missions design -except those that mimic the Monster Hunter type and the great 3 players Coop, the best of all indeed. It’s a hit-and-miss of a game, but if you like to fight & loot & fight & loot, it can really hook on you.
  28. Dec 21, 2020
    Quotation forthcoming.
  29. Dec 7, 2020
    Godfall is a visually stunning game that ultimately disappoints due to its fetch-quest filled gameplay loop and recycled ideas.
  30. Nov 30, 2020
    Godfall is a very good-looking game for your brand new PS5, very shiny, but the battle system and gameplay as a whole becomes very boring pretty quickly, as it has many many issues too.
  31. Nov 26, 2020
    Despite its incredible art design and fluid combat, Godfall is simply too shallow to make a lasting impression.
  32. Nov 25, 2020
    Godfall is visually pleasing, with a responsive gameplay and a nice level of challenge. Unfortunately, the narrative is mediocre and the game system appears almost entirely devoid of temper, which makes the game a little more than an adequate forerunner for the new gaming generation.
  33. Nov 23, 2020
    The combat feels great and this sort of game can be a real treat with friends. That’s a place where the game’s completely uninteresting story doesn’t really matter and where the repetition becomes more expected. Even then though, the game’s mission structure remains incredibly basic and the style while not completely unappealing certainly isn’t interesting. Fighting your way through these levels feels really good, but that can only sustain a game for so long, especially with this many issues. A certain type of player who really enjoys a good loot game and doesn’t care a bit about repetition will love Godfall but for everyone else, there are much better ways to break in your new video game system.
  34. Nov 20, 2020
    Godfall doesn’t do anything outstanding and suffers serious design problems, although it can be enjoyable thanks to its combat and progression system.
  35. 60
    Godfall is a beautiful game with a shallow story, but could have been so much more had someone taken the time to really hash it out and tie each Valorplate into a different character and expand on the realms. Instead we are given a confusing story that doesn’t fit the equipment and realms that really don’t care which suit you are wearing. While the weapons and armor gave the game a serious chance at success, I’m afraid the storyline and repetitive gameplay will doom this game to the bargain bin. It is beautiful, though, and that is its greatest achievement as a launch day PS5 title.
  36. Nov 17, 2020
    For a first outing, Counterplay has achieved something that's undeniably striking in the visuals department, though that's marred by sameiness and the odd, isolated framerate hitch. We also have an addictive loot game and a surprisingly deep RPG upgrade system here, though it's hamstrung by fisticuffs that don't nail down those all important fundamentals. I wouldn't label what's here as a complete Godfall, but certainly a sizable Godstumble that'll need a decent patch. Postpone your excited, just-gotta-PS5 leap of faith towards this.
  37. Nov 17, 2020
    Godfall is a fun looter shooter but it has too many flaws and lacks consistency and coherence to go beyond sufficiency.
  38. Nov 16, 2020
    While an undeniably beautiful game to look at, the underlying technical issues hamper the presentation. Godfall stands as a decent first attempt at a new IP with solid ideas and great combat, but doesn’t stick the whole landing.
  39. Nov 16, 2020
    Godfall hits the nail on the next-gen launch game head: All style, very little substance. Granted there’s some fun to be had but once the next-generation glitz wears off what’s left is a repetitive slog through levels that quickly get old.
  40. 60
    Godfall has all the ingredients for an enjoyable epic game, but somehow these ingredients are assembled into a soulless Franken-game that feels empty and soulless. While the combat is solid, and some of the boss fights are clever, players will still be left wondering why they should continue playing. Gorgeous to look at, but ultimately numbing to play.
  41. Jan 25, 2021
    After wrapping Godfall, I was left with the feeling that it’s going to be a one-and-done. I can’t see myself doing its endless trials or repeating the endgame boss fights — it just doesn’t feel like there’s anything more to work towards. The graphics are great and the combat is enjoyable, but it gets samey too quickly and ends up as a typical next-generation launch game that will be soon forgotten.
  42. Dec 16, 2020
    The numerous pitfalls and issues in Godfall prevent the better aspects from shining through, leaving only a dull mess that isn't worth the hefty price tag.
  43. Nov 23, 2020
    A plotline incapable of generating interest in the player that ends up being as bland as it is dispensable.
  44. Feb 10, 2021
    Godfall doesn’t do anything egregious or worse than any of the other disappointing looters of this generation, but it does almost everything equally as badly in a weird perfect balance. This is what makes it so frustrating. There is definite potential for a gem inside this game, but it’s so busy with being a downright average-at-best looter that it loses all semblance of actual personality, a key component to maintaining a looter game. Impressively non-existent story, incredibly derivative art, classes which mean absolutely nothing, a deceptively small loot pool, technical issues up the wazoo, terrible endgame design and a horrific netcode all add up to a visually pleasing but soulless affair that can’t even begin to escape being categorised as anything more than a flashy tech demo.
  45. Dec 9, 2020
    Loot-focused titles like Destiny and The Division grew stronger over time, as their developers added content and fresh gameplay mechanics. It’s difficult seeing the same happening to Godfall. There simply isn’t enough meat to provide a solid foundation for future updates and enhancements. It’s possible that the developer, Gearbox Software, could resurrect this title with a massive, Final Fantasy XIV-style restructuring, but the task would be—pardon the deific pun—Herculean. If you want to enjoy your new PlayStation 5, pick up Demon’s Souls or Marvel's Spider-Man: Miles Morales instead.
  46. Dec 8, 2020
    While a bit muddled in combat design and pretty dull in world design, Godfall is a passable 3D action game. Under normal circumstances, you'd be safe to skip it, but if you need something to play on that shiny new PlayStation 5, it's not the worst option.
  47. Dec 8, 2020
    Godfall is such an average game. It doesn’t stand out in terms of visuals nor in terms of the combat system. Wait until it’s free on the PS Plus in a few months, then download it and never play it.
  48. Nov 27, 2020
    Godfall's beautiful visuals, great art design and good combat mechanics can’t hide its shortcomings. With repetitive missions, few locations, lack of content, almost non-existent story, boring characters and uninteresting loot, Godfall might keep you busy for a few hours before moving on to something better.
  49. Nov 26, 2020
    In the end Godfall feels like a tech demo with a questionable battle system, mandatory grind, boring locations and uninspiring plot. And as a cherry on top you can expect plenty of bugs and glitches. You can try this game, sure, but only if you don't have anything better to play, and only after some much needed updates and bug-fixes.
  50. Nov 25, 2020
    Like other looter-style games, Godfall could become a much more appealing prospect in time. Godfall's $70 price tag works against it big time because as it stands, it's difficult to recommend such an expensive game to anyone when it recycles the same content repeatedly throughout the entire experience. Godfall's core combat mechanics are great and it's a visually-impressive experience, but gamers may want to wait and see if the game gets some compelling post-launch content updates first.
  51. Nov 23, 2020
    If everything Godfall had to offer was as good as its satisfying combat system, we would be looking at a darn good PS5 launch game. However, in reality, that's the only thing it has to boast about. An inconsequential loot system, recycled environments, and a frustrating mission structure thwart any sort of enjoyment the game might offer. It's not god-awful, but Godfall is going to be very quickly forgotten about.
  52. Nov 18, 2020
    I cannot recommend this game at full price. Again, as part of a free subscription it might be worth checking out and getting a few hours of slashy combat in. But I wouldn’t touch it unless the $70 asking price comes down by at least half, and even then, there are a half dozen other better games out this fall alone. I wanted to like Godfall. I never want to see games in this genre fail. But fail it does, and in a worse way than anything I have seen in a long while.
  53. Nov 17, 2020
    It takes a while for Godfall’s combat to truly open up and when it does, you’ll revel in its beefy ballet of well-timed blows and counters. That said, it’s hard to ignore the flimsy scaffolding that keeps this PS5 launch title standing, the lack of matchmaking, and a loot system you’ll quickly lose interest in. Although still great fun in short bursts, this isn’t the rousing next-gen RPG experience you’ve been searching for.
  54. Nov 13, 2020
    Although it seems to have all the necessary components to become a compelling looter-slasher Godfall’s fussy mechanics and repetitive design will quickly sap your interest.
  55. Nov 11, 2020
    Godfall offers a lot of promise with its impressive visuals and impactful combat, but those highlights are lost in a sparse dungeon crawler that sells its strengths short. It’s far different than the Destiny 2 clone fans were anticipating, but that live service style may have been a better fit for its commitment to loot grinding.
  56. Nov 11, 2020
    Godfall is the quintessential launch game. This gilded PS5 exclusive shows off the power of the new hardware with its intricate, reflective halls of gold and obsidian, bioluminescent plant life, and enemies who explode in a shower of particles. “Next-gen is here,” it shouts, in a scream that’s barely perceptible over the whistle of high-speed steel. Underneath all of that sheen and noise, though, there’s nothing new at all.
  57. Nov 30, 2020
    With gorgeous graphics and meaty battles, Godfall has a good chance to become a popular launch title. It does not matter that the game severely lacks variety and a decent story, when we get new flashy graphics. The problem for Godfall is that there are plenty of other launch games for Playstation 5, games that offer more than just nice graphics and great control. Actions fans might still find plenty to like here, but wait for a sale.
  58. Nov 25, 2020
    Godfall is such an unpleasant experience it's difficult for me to find anything to like. Occasionally, it flirts with just being a mediocre snooze, but then you hit an aggravating boss fight that reminds you of how poorly it was designed. It would take an entire shift in tone and genre to salvage anything offered.
  59. Nov 11, 2020
    Godfall’s sluggish, overly complicated combat, hilariously paper-thin story, and numerous technical issues make it a lowlight of the PlayStation 5’s launch lineup.
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  1. Nov 20, 2020
    Godfall offers obnoxiously stylish next-gen spectacle, but its appeal only runs skin deep.
  2. Nov 11, 2020
    Based on what we've seen so far, Godfall's incredible visuals and stylish combat hold real promise, but its progression system is in question. There is an amazing foundation here with one of the most gorgeously detailed game worlds I have ever seen. [Review in Progress]
  3. Nov 11, 2020
    While not our final score for Godfall, we're reserving the opportunity to adjust the tally for Godfall based on the endgame content. If it somehow redeems the lackluster loot that players will carve through during the campaign, that number might change. Otherwise, go into this one looking for some quality swordplay and subpar swords. [Provisional Score = 70]
User Score

Generally unfavorable reviews- based on 530 Ratings

User score distribution:
  1. Nov 14, 2020
    TLDR: About 70% of this game is just copy and pasted over and over again and Devs said it was on purpose and as intended. The devs put out anTLDR: About 70% of this game is just copy and pasted over and over again and Devs said it was on purpose and as intended. The devs put out an FAQ and had to say "Yes this is what the finished product is supposed to be." I feel like that alone should speak for itself. If you really really want to play a game like this then just go play Darksiders 2.

    Also the people trying to say that "Looter genre games are just like that" are impressionable morons that have no idea what they're talking about. (Looter shooter/slasher is just a **** marketing term for console kiddies, They are called ARPGS and have been called that for literally almost 3 decades)

    This game is just taking God of War Ps4 and mashing it with Destiny and it does so in such a lazy and cheap manor that the game comes off as early access. The 10/10 user review saying this game is polished and has very few bugs is just straight up lying, Sometimes when you fail a mission in multiplayer on hard mode the game only kicks out 2/3 party members and then is in a limbo stat where you are just stuck in the level. Sometimes you get locked out of interactables because you and your friend tried to open the same chest so you have restart the level. Sometimes the game spawns enemies in a wall so you cant progess and have to restart an entire level. Sometimes the DRM services just decides to end your game session. Sometimes you just CANT LIGHT ATTACK AND HAVE TO SWITCH EQUIPMENT OR DIE. The game isn't polished and because I shouldnt have experienced this much **** within a 12 hour play period for a "AAA" $60 release. Which brings me to how shallow and little content there is in this SIXTY/SEVENTY DOLLAR VIDEO GAME RELEASE.

    Despite there being like 12 "Classes" to pick from there are only 2 abilities in the entire game, Summon 3 NPC's or do an AOE. This legitimately seems like they ran out of time to actually implement unique mechanics or ran out of budget but apparently the devs said that this is how the game was intended to be released. Neither of these have unique animations and they are copy and pasted on to every Class with superficial differences like "deals earth damage" but there's no actual difference between earth, fire, and water damage other than its one is green, one is red, and one is blue. For an ARPG there are like no stats to even min max with other than ATTACK DMG(Might) or MAGIC DMG(Spirit), but MAGIC is so ineffective and tedious to use (you cant cancel into a magic attack, you have to stop what you are doing entirely and then charge up the attack/Pull out your shield and then attack. So that leaves us with just basic attacking for almost the entirety of the game, which would be cool if there were more than 4 weapons all with almost the same exact moves. No directional specific moves like monster hunter, oh and also you can't hit an enemy weakpoint if you are locked on to the person you're fighting. So it makes the either the lock on or the weakpoint system an after thought. You also cant modify your special attacks in any way shape or form beyond, DO %50 MORE DAMAGE. No attack speed buff, no adding projectiles to swings(Might be a level 50 legendary that does that but I tapped out at level 43), no nothing.

    Now the apologist are gonna start saying, "Well this is an indie game that had help from gearbox, got an Epic Games Store and Sony exclusivity buy out doesnt have the money or manpower to make cold damage slow an enemy or to make a even 3rd unique ability." (Funny enough because they already have DLC planned when entire game systems need redesigned) Which is when I point out a little game that came out last year called Remnant. At a nice $40 price tag, Remnant was able to make a game with more worlds and environments than Godfall, make more bosses and mini bosses than Godfall. Make more abilites than, More unique passives for armor sets (Every classes in godfall is passive is literally %10 chance to inflict a DOT or %10 buff to some redundant mechanic) There were able to implement more character passives, more unique weapons, they just did more everything for less.

    Final thoughts: Combat is serviceable but you dont pay AAA pricetag for things to be serviceable, you pay because you want a specific level of content and quality and the game is severely lacking on both of those fronts.There is a foundation for a decent game that can be its own fun little thing but it I can see this being abandon ware withing a couple months/year or two and then shutting down their servers and **** over everyone that paid for it, oh yeah theres DRM and no matchmaking/no intention of adding matchmaking by the way. So consider how long you can see a game like this staying alive and keeping its servers up if you are considering buying this too.

    Is the game worth $70/$60? No, It has the content of a like $5 mobile game.

    Is the game worth it on sale in the future? No, because the devs said that they dont plan on improving upon the game.
    Full Review »
  2. Nov 13, 2020
    Can anyone explain why this game was made as ps5 launch game? anyone? nope? thought so.
  3. Nov 13, 2020
    How about no? ........................................................................................................