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Mixed or average reviews - based on 59 Critic Reviews What's this?

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4.3

Generally unfavorable reviews- based on 555 Ratings

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  • Summary: Save Aperion. You are the last of the Valorian knights, masters of combat equipped with legendary armor called Valorplates. Ascend in Godfall, a first-of-its-kind, looter-slasher, melee action-RPG.
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Godfall Opening Cinematic On The PS5
Score distribution:
  1. Positive: 3 out of 59
  2. Negative: 3 out of 59
  1. Nov 11, 2020
    85
    Godfall is a massive surprise. It borrows combat from God of War and has enough loot to make Diablo blush. It may look garish but it's well designed and has that "one more go" factor.
  2. Nov 11, 2020
    70
    An enjoyable hack and slash looter that plays well despite a sparse, repeating structure.
  3. Nov 25, 2020
    70
    Godfall is not a title without its charms. The combat system is solid and satisfying, and technically, the game is great proof of PlayStation 5’s potential. But cramming levels full of particles effects and shining lights does not necessarily make for good aesthetic design, and Godfall also suffers from a weak story and repetitive endgame.
  4. Nov 17, 2020
    60
    Godfall is a fun looter shooter but it has too many flaws and lacks consistency and coherence to go beyond sufficiency.
  5. Nov 30, 2020
    60
    Godfall is a very good-looking game for your brand new PS5, very shiny, but the battle system and gameplay as a whole becomes very boring pretty quickly, as it has many many issues too.
  6. Feb 10, 2021
    50
    Godfall doesn’t do anything egregious or worse than any of the other disappointing looters of this generation, but it does almost everything equally as badly in a weird perfect balance. This is what makes it so frustrating. There is definite potential for a gem inside this game, but it’s so busy with being a downright average-at-best looter that it loses all semblance of actual personality, a key component to maintaining a looter game. Impressively non-existent story, incredibly derivative art, classes which mean absolutely nothing, a deceptively small loot pool, technical issues up the wazoo, terrible endgame design and a horrific netcode all add up to a visually pleasing but soulless affair that can’t even begin to escape being categorised as anything more than a flashy tech demo.
  7. Nov 11, 2020
    40
    Godfall’s sluggish, overly complicated combat, hilariously paper-thin story, and numerous technical issues make it a lowlight of the PlayStation 5’s launch lineup.

See all 62 Critic Reviews

Score distribution:
  1. Positive: 73 out of 263
  1. Nov 14, 2020
    10
    I'm reviewing the game as 10 since so many people seem to give it hate. This game is for people who thoroughly enjoy the looter genre, don'tI'm reviewing the game as 10 since so many people seem to give it hate. This game is for people who thoroughly enjoy the looter genre, don't expect an amazing story or anything like that.

    I have heard some things that I do think should be touched upon such as not attack canceling. I really hope they update the game throughout time as I think the game has incredible potential.
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  2. Aug 8, 2021
    10
    10/10 Lets dont forget that cyberpunk exist. The game is pretty fine for a starter and will get expansions.
  3. Nov 18, 2020
    8
    Fun combat and gorgeous graphics. Just repeat missions. Lack story and gear options. Need more options for weapons and gear. It's good forFun combat and gorgeous graphics. Just repeat missions. Lack story and gear options. Need more options for weapons and gear. It's good for combat and hack and slash Expand
  4. Nov 14, 2020
    3
    TLDR: About 70% of this game is just copy and pasted over and over again and Devs said it was on purpose and as intended. The devs put out anTLDR: About 70% of this game is just copy and pasted over and over again and Devs said it was on purpose and as intended. The devs put out an FAQ and had to say "Yes this is what the finished product is supposed to be." I feel like that alone should speak for itself. If you really really want to play a game like this then just go play Darksiders 2.

    Also the people trying to say that "Looter genre games are just like that" are impressionable morons that have no idea what they're talking about. (Looter shooter/slasher is just a **** marketing term for console kiddies, They are called ARPGS and have been called that for literally almost 3 decades)

    This game is just taking God of War Ps4 and mashing it with Destiny and it does so in such a lazy and cheap manor that the game comes off as early access. The 10/10 user review saying this game is polished and has very few bugs is just straight up lying, Sometimes when you fail a mission in multiplayer on hard mode the game only kicks out 2/3 party members and then is in a limbo stat where you are just stuck in the level. Sometimes you get locked out of interactables because you and your friend tried to open the same chest so you have restart the level. Sometimes the game spawns enemies in a wall so you cant progess and have to restart an entire level. Sometimes the DRM services just decides to end your game session. Sometimes you just CANT LIGHT ATTACK AND HAVE TO SWITCH EQUIPMENT OR DIE. The game isn't polished and because I shouldnt have experienced this much **** within a 12 hour play period for a "AAA" $60 release. Which brings me to how shallow and little content there is in this SIXTY/SEVENTY DOLLAR VIDEO GAME RELEASE.

    Despite there being like 12 "Classes" to pick from there are only 2 abilities in the entire game, Summon 3 NPC's or do an AOE. This legitimately seems like they ran out of time to actually implement unique mechanics or ran out of budget but apparently the devs said that this is how the game was intended to be released. Neither of these have unique animations and they are copy and pasted on to every Class with superficial differences like "deals earth damage" but there's no actual difference between earth, fire, and water damage other than its one is green, one is red, and one is blue. For an ARPG there are like no stats to even min max with other than ATTACK DMG(Might) or MAGIC DMG(Spirit), but MAGIC is so ineffective and tedious to use (you cant cancel into a magic attack, you have to stop what you are doing entirely and then charge up the attack/Pull out your shield and then attack. So that leaves us with just basic attacking for almost the entirety of the game, which would be cool if there were more than 4 weapons all with almost the same exact moves. No directional specific moves like monster hunter, oh and also you can't hit an enemy weakpoint if you are locked on to the person you're fighting. So it makes the either the lock on or the weakpoint system an after thought. You also cant modify your special attacks in any way shape or form beyond, DO %50 MORE DAMAGE. No attack speed buff, no adding projectiles to swings(Might be a level 50 legendary that does that but I tapped out at level 43), no nothing.

    Now the apologist are gonna start saying, "Well this is an indie game that had help from gearbox, got an Epic Games Store and Sony exclusivity buy out doesnt have the money or manpower to make cold damage slow an enemy or to make a even 3rd unique ability." (Funny enough because they already have DLC planned when entire game systems need redesigned) Which is when I point out a little game that came out last year called Remnant. At a nice $40 price tag, Remnant was able to make a game with more worlds and environments than Godfall, make more bosses and mini bosses than Godfall. Make more abilites than, More unique passives for armor sets (Every classes in godfall is passive is literally %10 chance to inflict a DOT or %10 buff to some redundant mechanic) There were able to implement more character passives, more unique weapons, they just did more everything for less.

    Final thoughts: Combat is serviceable but you dont pay AAA pricetag for things to be serviceable, you pay because you want a specific level of content and quality and the game is severely lacking on both of those fronts.There is a foundation for a decent game that can be its own fun little thing but it I can see this being abandon ware withing a couple months/year or two and then shutting down their servers and **** over everyone that paid for it, oh yeah theres DRM and no matchmaking/no intention of adding matchmaking by the way. So consider how long you can see a game like this staying alive and keeping its servers up if you are considering buying this too.

    Is the game worth $70/$60? No, It has the content of a like $5 mobile game.

    Is the game worth it on sale in the future? No, because the devs said that they dont plan on improving upon the game.
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  5. Jul 16, 2022
    2
    Jogo terrível, cópia absolutamente piorada de God of War de 2018 e Dark Souls, carisma zero, repetitivo ao extremo, cansa após 15 minutos deJogo terrível, cópia absolutamente piorada de God of War de 2018 e Dark Souls, carisma zero, repetitivo ao extremo, cansa após 15 minutos de gameplay. Expand
  6. Dec 7, 2020
    0
    Don't buy it. Another example of a lazy developer putting out trash simply hyped up as a next-gen title because it shines, regardless of theDon't buy it. Another example of a lazy developer putting out trash simply hyped up as a next-gen title because it shines, regardless of the game freezing every time a medium-sized enemy dies on all platforms. Sony, as disappointing as ever, desperately touting this game as the bee's knees. A pathetic example of the "justified" price hike to $70. Let us pay them MORE, to do LESS!

    AAA Cashgrab, focusing on nothing but "oh shiny, oh wow particle effects! 10/10" reviewers.

    Developers hopped on the $70 price-hike train, charging more money for less and less quality. No, your next-gen shine and particle effects leap is not worth an additional $10. Mods do the same thing for 10-year-old games free of charge.

    The game is poor quality, combat is copy-paste and boring. Maps are copy-paste with different filters (Oh Shiny, still!). Basically, it's a decorated hallway simulator.

    No campaign at all. AT ALL. Farm the same 5-minute missions (go here, kill that) 20 times to collect tokens to unlock doors (mobile game???). Open the big door a couple of times, the game is over. Oh, and you talk to two different NPC's about how bad the bad guy is every once in a while.

    It's bad guys. Really, it's pathetically bad. The fact that this was hoisted as a true next-gen AAA experience during all this time (and NOBODY at Sony realized how truly awful this was) is concerning, and a bad, bad sign for this new generation of games. Also, just goes to show that Sony doesn't actually have a single clue about what a videogame actually is.

    Avoid. Avoid. And if somebody gives it a 10/10, avoid them too. It's either an attempt to combat buyer's remorse or an employee.
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  7. Nov 13, 2020
    0
    When they advertise this game as Destiny with swords, I knew this was gonna suck.

See all 263 User Reviews