It Takes Two is co-op gaming genius and is going to go down as both a classic of the genre and a Game of the Year contender. There's not a single dull moment in the entire game, and we didn't run into any glitches or technical issues of any kind either. It Takes Two is polished to near-perfection, and an absolute must-play for co-op gaming fans.
It Takes Two is a cooperative gaming experience like no other. Its gameplay sometimes takes a back seat to the overall spectacle of the adventure but even when that happens, it's hard not to enjoy every minute of this incredible journey.
It's hard to find anything negative to say about It Takes Two. The game really brings out the feelings you had when you first started playing games. The developers really bombard you with their ideas and different inputs. As the environment and mini-games change, you as a player have to adapt as much as the **** gameplay is really well paced and there were only a few times when we had to think about the next step and what to do. Most of the time we were surprised with clever ideas where to take the game next (the tree, the plane, Cody's garden). Honestly, I can't imagine the game getting much better, with the exception of the ending, which could use a better punch line. I would definitely recommend this game/experience to anyone.
I played this game with my brother, and we both enjoyed this game a massive amount. I won't spoil the story but it is very good and simple, it is about a couple (May and Cody) on the brink of divorce and they are transported into dolls and must work together to gain access to their real body's again. It is also one of the most creative games I've ever played. It's many different levels and settings are unbelievably creative and filled with wonderful ideas, in each different chapter of the game, May and Cody are given different abilities that are very fun and creative, and are optimised to work together. Something that I really appreciated is that the game is filled with little things you can interact with. From knocking down a trail of domino's which leads to a toy guard falling over to being able to grab fish and feed them to some nearby seals and much, MUCH more is just so fun. These don't affect the game in any way but reward creativity. Altogether the gameplay is fun, the entire game is filled with fun, creative details, and although it has a rather 'predictable' ending the story is fun to watch unwind and react to with a friend. Being able to play with a friend enhances the experience and creates some funny moments. Would definitely recommend.
Hazelight further hones its craft as ambitious creators of unique co-op experiences with It Takes Two. A clever, inventive procession of ideas and concepts that gel together to form a spellbinding co-op game.
It Takes Two is endlessly creative. Gameplay speaks to narrative, while narrative informs gameplay, and the entire experience just feels incredibly polished and detailed. It nails relationships in ways that so many games—and even other forms of media—just can’t. It asks the player to engage with the the story through mandatory co-op to tell the tale of a couple on the verge of divorce, rediscovering the good in their relationship. It’s not just one of the best action platformers in recent memory, but also a fantastic and unique story representing a dynamic that you don’t often see represented in games, at least not to this depth and nuance.
A joyful, colourful, and hugely inventive cavalcade of co-op antics that makes superb use of having two players for both its unique challenges and unscripted hijinks.
I adore A Way Out, so I had really high expectations for Hazelight’s new game. Instead of sticking to the proven, perfect formula of AWO, the developers decided to give us more of everything and as a result overdid it in many respects. The levels are too long and there are too many minigames, while the story can’t keep up. It seemed to me the narrative is just a pretext to introduce as many different gameplay mechanics as possible, and as a result the relationship between the protagonists is implausible. [05/2021, p.26]
It takes all the fun of a mandatory co-op game and as a bonus, throws in your parents’ constant fighting and sniping at each other due to years of resentment!!! How could you lose? Seriously, though, the game is very fun. Any other storyline would have been a thousand times better, though. May and Cody are both intolerable and I found myself praying for their demise and Rose’s liberation. 7/10 - a story so bad you lost two points for it. So much ****, whining, and blaming each other going around it’s really hard to play with the volume up. At least you learn teamwork all the better by both of you needing to hold down a button to skip the painful cutscenes.
Decent fun for two players. If you dont mind story on level of Hollywood movie (which is not a compliment), annoying woman behaving like a man and sissy man behaving like a woman. And terrible book. And logical mistakes that just make you roll your eyes (if you pay them any attention). On the bright side, my girlfriend had fun, liked the models (anything cute gets her).
SummaryFrom Hazelight comes It Takes Two an innovative co-op adventure where uniquely varied gameplay and emotional storytelling intertwine in a fantastical journey. Founded to push the creative boundaries of what's possible in games, Hazelight is the award-winning studio behind the critically acclaimed A Way Out and Brothers: A Tale of Two Son...