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Mixed or average reviews - based on 11 Critic Reviews What's this?

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5.9

Mixed or average reviews- based on 18 Ratings

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  • Summary: The Hunter’s Bounty pack, available with all pre-orders of Necromunda: Hired Gun! Take down marks in style, with a unique knife, stub gun, and outfit skin, as well as a new look for your mastiff’s toy. This product entitles you to download both the digital PS4™ version and the digital PS5™The Hunter’s Bounty pack, available with all pre-orders of Necromunda: Hired Gun! Take down marks in style, with a unique knife, stub gun, and outfit skin, as well as a new look for your mastiff’s toy. This product entitles you to download both the digital PS4™ version and the digital PS5™ version of this game. Navigate an ocean of crime and corruption to balance the bloody ecosystem of Necromunda as a merciless hired gun. The money’s good, the dog’s loyal, and the gun’s reliable – but can you survive the hunt? Necromunda: Hired Gun is an indie fast-paced, violent, and thrilling FPS set in the darkest reaches of Warhammer 40,000’s most infamous hive city.

    For the right price, eliminate the most notorious gangers and mutants. Your armory is a sprawling arsenal. Your body is enhanced with a dozen customizable augments to run on walls and leap over chasms. Your cyber-mastiff will sniff out and kill enemies for you, while your grappling hook allows quick, agile traversal of the massive environments.

    - An indie fast-paced FPS in the Warhammer 40,000 universe
    - Upgrade and fight alongside your loyal cyber-mastiff
    - Endless weapon and augment customisation
    - Upgrade, advance, and level up as you collect bounties
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Necromunda: Hired Gun - Enter The Hive Trailer
Score distribution:
  1. Positive: 0 out of 11
  2. Negative: 2 out of 11
  1. Jun 4, 2021
    70
    Necromunda: Hired Gun drives us into the criminal underworld of the Warhammer 40,000 universe with a brutal and frenetic classic-style FPS that will improve as soon as some technical problems are fixed. Said that, it is missing a multiplayer mode that gives more hours of life on our console or PC.
  2. 70
    Fast-paced action and combat is the heart of Necromunda: Hired Gun. A great variety of skills allow you to string moves together while taken on dozens of foes at once. The world of Necromunda is a horrible dystopian underbelly of the 40K universe and it shows in Hired Gun. It's just a shame that the story, and characters are so barebones that the 40K license almost feels wasted.
  3. Jun 7, 2021
    70
    The frame rate can slow down, it occasionally crashes and there are aspects of Necromunda: Hired Gun that don’t live up to their potential. For fans of the 41st Millennium’s most infamous planet however, the fast paced FPS combat, detailed game world and strong narrative that Streum On Studio have created, all steeped in Warhammer 40K lore, will be compelling.
  4. PLAY
    Jul 5, 2021
    60
    Ideas borrowed from other shooters are underplayed. Yet Necromunda: Hired Gun finds its strength in its atmospheric Underhive locations and sprawling levels. [Issue#3, p.135]
  5. Sep 29, 2021
    50
    Despite his promising beginnings, impressive artistic direction and sincere good ideas, Necromunda Hired Gun proves to be an experience far too fragile on the rest to bring true playing pleasure.
  6. Jun 4, 2021
    50
    Necromunda: Hired Gun has a certain grungy charm and offers up some clever ideas, but unrefined core mechanics, messy level design, and a shameful lack of polish ultimately add up to Necro-no-fun-da. Hardcore Games Workshop fanatics might still find something to enjoy here, but I recommend you don’t hire this gun at anything but a steep discount.
  7. Jun 2, 2021
    30
    Necromunda: Hired Gun will need a lot of work to get it into a state anywhere close to one we could recommend playing. Actually activating aim assist shouldn't be a tall order, but the same cannot be said of the abysmal frame rate and long list of glitches and issues. Without them, the game could be considered somewhat average. With them, we question how Necromunda: Hired Gun was allowed to ship on PS5 in the first place.

See all 11 Critic Reviews

Score distribution:
  1. Positive: 2 out of 8
  2. Negative: 4 out of 8
  1. Jun 4, 2021
    10
    Ein Fantastischer AA shooter im style von Doom.
    Ein AA Titel der sich nicht vor anderen Möchtegern AAA Titeln verstecken muss....ja Destiny
    Ein Fantastischer AA shooter im style von Doom.
    Ein AA Titel der sich nicht vor anderen Möchtegern AAA Titeln verstecken muss....ja Destiny ich schaue dich an.....
    Wer mehr über die welt von Warhammer 40k wissen will sollte die Bücher lesen.....da gibt es echt perlen und wenn man bedenkt das da nur ein kleines Team hinter steht macht es den Titel sogar noch Lobenswerter.
    Ein schöner Titel der keine 60€ oder mehr kostet wo man einfach mal den kopf aus macchen kann und gepflegt ballern kann.
    Also knarre hocj und tot den Jereticern^^
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  2. Jun 7, 2021
    9
    This review contains spoilers, click expand to view. Планета Некромунда — это мир-улей, кошмар экоактивистов. Экология на ней убита, суша покрыта пустынями и огромными мегаполисами, которые вырастают выше облаков. В них трудятся миллиарды людей, большинство — в рабских условиях, обеспечивая ресурсами огромную космическую империю. Чем ниже живёшь — тем опаснее и неблагополучнее район. В Шпиле наверху прохлаждается элита, в Подулье — мутанты, бездомные и отребье. Благородные Дома (фактически семьи олигархов) заправляют всем: от производства до уличных банд, а Гильдия торговцев помогает им вести дела.
    Статус торговцев довольно высок: убить такого ради грабежа не решится даже самый тупоголовый бандит. Но одного всё-таки пришили, и теперь за убийцей охотятся все кому не лень, ведь за его голову Гильдия тут же назначила вознаграждение. Играем мы за одного из наёмников, который позарился на немалую награду. Про честь, доброту, благородство и прочую чепуху будем думать в последнюю очередь — если ради цели придётся перестрелять половину Подулья, то что поделать: жизнь всего вместе взятого сброда ценится на Некромунде куда меньше, чем жизнь одного убитого торгаша.
    Сама игра вам расскажет не сильно больше вышесказанного. Мир Некромунды огромен: это вселенная во вселенной, которая подчиняется как общим законам Warhammer 40K, так и своим собственным. Разработчики, видимо, решили, что посвящать пользователей во все нюансы лора в рамках одной игры — затея заведомо бестолковая, а потому даже не пытаются объяснить, что здесь к чему. В чём фишка каждого Дома, кто такие Эшеры и Голиафы, почему одна банда состоит только из агрессивных девушек-мужененавистниц, а другая из не менее агрессивных качков? Кто такие огрины, что за летающие сервочерепа, что за генокрады с фаллической головой, как у чужих, и собственным культом? Что за тентакли свисают с потолка, в конце концов? Если не знаете, то, собственно, и не узнаете. Нет никакой библиотеки и даже бестиария. Ты либо уже в теме, либо гуглишь, либо бредёшь вслепую.
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  3. Aug 8, 2021
    7
    We were really looking forward to "Necromunda: Hired Gun" and the trailers also stirred up a lot of anticipation in us. The long campaign isWe were really looking forward to "Necromunda: Hired Gun" and the trailers also stirred up a lot of anticipation in us. The long campaign is always fun, but it also seems very confusing in places. On the other hand, the effects and the environments look really great on the PlayStation 5. Unfortunately, the controls and camera aren't always up to par, and the intelligence of the enemies could have been better. Thus, "Necromunda: Hired Gun" is enjoyable in places, but on the whole the title is only average. Expand
  4. Jun 3, 2021
    4
    PS5 Release Version (1.02) impressions First, I understand this is a budget indie game (but so is the excellent Ghostrunner) and I have a lotPS5 Release Version (1.02) impressions First, I understand this is a budget indie game (but so is the excellent Ghostrunner) and I have a lot of respect for the devs and their work.

    That said, I'm having a lot of issues with the game that make me feel like it was neither optimized for nor tested on console.

    + Pro
    Main start screen looks good
    Custom controller mapping
    If things worked the way they were intended to work, the gameplay would be fun, but...

    - Cons
    Controller issues
    Frame rate drops
    Outdated graphics and clunky animations
    Buggy
    Confusing and clunky UI and item management Clunky and confusing dialog and interactions with NPCs

    Impressions:

    After playing the first two missions, I'm having a hard time imagining to keep on playing. After the nice looking intro cinematic and the great looking start screen, it pretty much all went downhill from there. First I thing I noticed was that movement and camera/aiming seemed sluggish and unresponsive. I suspected input lag, but it's actually the deadzone for the sticks. There is a deadzone option, but - and this is where I first got that sinking feeling in my guts - its default is 25%. I had to halfway tilt my stick to get a reaction. I lowered it all the way to the minimum: 21%. 25% for me is unplayable. 21% pretty much too. Especially in ADS, precise aiming is hard to impossible. But what really worried me was that the maximum for the deadzone is 90%. 90. Just for fun, I tried it out, and my camera stick became completely unresponsive. So... Why is it there? Why would you offer the option to turn off your character's ability to look around? I appreciated the custom button mapping, though, and rearranged the controls, then set my camera y-axis to inverted - which would come back to haunt me. When I got to playing, already wary, the good graphical impressions of the intro cinematic gave way to drab environments and low-rez textures. The second tutorial, asking me to jump from one wall run into another, seemed impossible as the second wall run never triggered. I tried. A lot. The first enemy encounter soon followed. The enemy animations were clunky and felt about 10 years old. Due to the immense deadzone, aiming wasn't as easy or snappy as it should be, and I remembered an aim assist setting in the options that, apparently, was off at default. Turns out there actually is are different settings, but none are working, the devs stated on reddit they "had to deactivate it because of issues". Oh well. I also found that you cannot ADS or fire your weapon for about a second after reloading. My dog came into play and I sent him towards enemies and he died. I tried again, and he stopped to turn in place - and then died. So I stopped doing that and shot people. The movement is okay but inconsistent: the dash is nice, though the wall running is still weird to me. Titanfall this is not. I was then asked by the game to open my radial menu to use a medikit. And I found out that inverting the camera y-axis also inverts the radial menu selection. So to choose the medikit at the bottom middle, I had to tilt the right stick forward, etc. And it's really bad for me. Towards the end of the first mission, I entered a big room and the frame rate dropped from 60 to 40. There's an optional fps counter in the video menus, so I actually know. Enemies came, and 40 dropped to 30.

    After that encounter I died for the first time, jumping off an unintentional wall run during a fight to my death. I respawned next to an enemy, who completely ignored me. This happened several times. Throughout the map, there was some exploration, and that was okay. You can apparently pick up and equip one weapon during missions, but your load out is set when starting a mission and cannot be changed until you sort through your loot at the end, where you can sell or keep what you found. The UI is confusing, hard to read, and still doesn't make a lot of sense to me, but that might come. I then got a cut scene with clunky dialog, was pushed into buying upgrades, then, before I could continue, was forced to test the new upgrade I bought, before being forced to talk to the Barkeeper to receive a drink she actually didn't give me. Then I was able to continue. But I didn't really want to.

    Verdict:

    The game at its core seems to have potential, but everything about it on PS5 lacks polish. It's clunky and janky and not intuitive at all. Some things work, other things, a lot of other things, don't. And it feels like the PS5 version was neither optimized nor tested. I don't believe the game in its release state should have been allowed to launch at all - then again, all the trailers and screens were from the PC version, and that one seems to at least work gameplay-wise. And I am definitely not happy with my purchase.
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  5. Aug 28, 2021
    3
    Omg so bad. Played it for 4 hours. Poor gameplay, you can't aim the gameplay is so fast. I played every doom and this necromunda game is muchOmg so bad. Played it for 4 hours. Poor gameplay, you can't aim the gameplay is so fast. I played every doom and this necromunda game is much faster. Poor game, like all of the content from focus home interactive. Also performs bad on next gen consoles. 50fps on ps5! Expand
  6. Sep 4, 2021
    2
    The game has a big potential, but in current state is mostly unplayable. Broken skill balance, when your melee attack better then any weaponThe game has a big potential, but in current state is mostly unplayable. Broken skill balance, when your melee attack better then any weapon and makes whole skill branches useless. You grapple hook can send you inside a wall, and you need to reload to get free. Chunky punishing parkour. Crushes. Missing textures. Lost save files. If only developers spent a little more time polishing the game it could be so much fun. Expand
  7. Jun 5, 2021
    0
    As a FPS game on the PS5 console, it considers as non-playable since you are not allowed to perform any proper aiming with your gaming pad.As a FPS game on the PS5 console, it considers as non-playable since you are not allowed to perform any proper aiming with your gaming pad.
    (Frankly speaking, this game is a completely disgrace )
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See all 8 User Reviews