I'm not sure what caused it, but I definitely did not have the same sense of dread and fear in Corpse Party: Blood Drive. It's definitely an improvement over Book of Shadows, and worth playing to end the Heavenly Host saga, but know that it's going to have some flaws, from a design, and technical standpoint.
As a huge fan of the Corpse Party Series, I have to give Blood Drive a 10/10. The story was beautiful, sad, hopeful, and there are just so many emotions in the story. The plot is also solid, and is very well explained. It has some very tense, spooky, scary, and suspenseful moments, and as a horror fanatic, I love this. Also, an an otaku (big anime fan) I love this anime style game, it has really pretty artwork, and has a perfect anime style to it. I made an account just to write this review, and praise the game. My only complaint is the loading screens, but that is to be expected. I love this game, and I would and am recommending this to many of my friends.
It took over a year to finally have it localized in The States. But... it's finally here. First of all, let me point out that the chibi character design doesn't make the game any less creepier and scary. There are still plenty of scares to be had here. The awesome plot, voice acting, and unsettling atmosphere are all present here and I think it is a well-executed finale to the main Corpse Party Trilogy. And not to spoil anything... but the ending is really bittersweet. But, I guess you can't expect a completely happy ending from a CP game. 10/10
The series’ signature horror themes are ever present here, but the clashing character design choices and other questionable decisions keep Corpse Party: Blood Drive from being an entirely bloody good time.
While not exactly the swan song to send this tragedy off to the ever after in satisfaction, fans that have kept up with this cult favorite will be pleased to see how it all plays out.
Corpse Party: Blood Drive is sure to upset many fans; it certainly upset me. The shift to 3D visuals completely changed the dynamic of the game, and while gameplay didn’t suffer for it, storytelling and immersion certainly did. If this were a new game separate from the narrative of the previous entries, it could be an excusable attempt at experimentation, but as the anticipated climax to a years-long story of engaging horror and developing characters, it only serves to muddy an otherwise engaging series of indie horror games. Corpse Party: Blood Drive is offensive to fans and a poor representation of the series to newcomers.
Corpse Party: Blood Drive is more scary in execution than anything. Veterans of the series may be happy to see the continuation of its plot, but the game offers little to bring in any new fans. Those looking for a good scare would be better pointed in another direction, as the promises of previous games are not lived up to in this new iteration of the series.
This game is simply a visual novel horror game. I personally loved the horror theme to it, but it is unlike most other horror games. this is specifically a "visual novel" horror. That means the fear and scare come from the words and text, not the gameplay itself (even though there are a few moments), and there is an even larger emphasis on the story. It is true the characters are chibi in 3D, but that doesn't faze me, because I'm into the game for the story and the outlandish amount of gore.
Combines visual novel style storytelling with the moment-to-moment action of survival-horror to deliver a fascinating and twisted narrative. Despite not having played the previous titles (this is the third chapter in one of those rare horror game series that tells one continuous story), I had no trouble following anything that was going on and I had only done a modicum of research before hand. The plot does get a bit convoluted and occasionally gets distracted with anime fan service tropes, but I remained engaged throughout thanks to the strong character work and gruesome outcomes. I wasn't as enthralled with the actual gameplay however. Too often it falls prey to some of the genres oldest and most irritating pitfalls.
Expect a lot of aimless wandering without so much as a map system to help you get your bearings. It is not uncommon to find yourself unaware of where you're supposed go next, which wouldn't be so much of a problem if getting lost and stumbling into the wrong rooms didn't attract the attention of lingering spirits. The biggest threats to your health aren't the scattered booby traps or broken floorboards, but rather the restless ghosts that are absolutely relentless in their pursuit of you. The only ways of escaping a phantom once they have you in their sights are to get far enough ahead of them and hide in a cabinet without being seen, or by dispelling them with a talisman should you happen to have one in your inventory. Both methods being easier said than done due to the limited amount of stamina you have while running and the fact that getting off track to actually find one of these talismans is likely going to be what causes the specters to spawn in the first place.
With save points being spaced so far apart from each other death can be a huge setback. Not so much because it forces you to replay lengthy sections of the game upon your untimely demise (although that is a factor), but more so due to the fact that it can cause you have to sit through large portions of dialog multiple times in a row because of how the story is told. You can speed up text by holding the right trigger, but the animations must still play out at their usual pace so cutscenes often take a while to get past even when rushing. There are also some other, more minor flaws such as loading screens when entering and exiting the pause menu.
All of this makes Blood Drive a frustrating chore to play at times without a guide, especially if you want to hunt down every collectible and ending. It's worth it for the plot though. Particularly if you've been following the series up to this point. It's a strange and very brutal tale that I had a hard time putting down once I got **** in. It's chibi graphics prevent it from being scary in the traditional sense, but the way it uses language ensures that it's quite disturbing nonetheless. Making it an interesting option for your PS Vita provided you don't mind reading.
I have played Corpse Party on the PSP. I have played Corpse Party: Book of Shadows. I loved both iterations of the game and was genuinely creeped out throughout the experience. Blood Drive is the conclusion of this trilogy, finally delivered into our hands, and while it is supposed to wrap up the story, I personally feel I would've been better off being done with the series after the first game.
I loved the lore and background the game finally gives you in Blood Drive, and it was nice to see how the series would conclude after the ending to BoS. But the game itself, the added plot, and the 3D characters never managed to really pull me in. I feel like I played it more out of obligation to the series than I did for the enjoyment.
All-in-all, it was an enjoyable experience, but it wasn't scary, and the new characters and additions to the plot just simply felt a bit forced. I'm glad I played it, but I'm probably going to trade in my collector's edition once I platinum the game.
I got into Corpse Party a few years ago and bought the PSP games. I enjoyed the first one, but didn't enjoy the second one at all, due to it's focused gameplay being a visual novel.
When I saw the new Corpse Party: Blood Drive would be making it's way on to the Playstation Vita, I looked online to see how the game was supposed to play. It looked like that the game was a departure from the visual novel genre and went back to it's RPG/Adventure roots.
How wrong I was.
I am a horror fan, raised in the 80s some of the classics. What first attracted me to Corpse Party was not just it's creepy atmosphere and story, but it's often gory and gruesome visuals. This is one of the biggest things Blood Drive fails at. Sure there are spooky skeletons and ghosts, there's some spatters of blood here and there, but it's biggest draw and appeal, the graphic kill screens are no where to be seen. Instead, the screen often fades to black and then a text box describes how you died - TALK ABOUT LAME.
The game gets a graphical overhall with 3D graphics and to be fair, they are perfectly appealing. Meanwhile the visual story elements are still wonderfully drawn. Unfortunately, it appears once again that the visual novel element takes center stage of Blood Drive. Be prepared to slog through nonstop dialog for the first few chapters.
The game mechanics are pretty much the same, there are traps hidden within the game that you need to avoid or disable, such as razor trip wires. It's nothing enitrely unqiue, but added with battery management for your flash light, it's not terrible. The issue is, the game really is just another "hide and seek" simulator. You need to trigger special events to progress the plot and then once and awhile, a ghost will chase you. It's nothing too intense or hard.
The voice acting is decent, but there's no option for for English (that I can see anyways).
The story was already kind of weird and hard to follow to begin with, but now they had a ton of other muck to the story, messing it up even more. Secret societies, magic and curses are just a few of the themes you'll encounter in the game.
At the end of the day, Corpse Party: Blood Drive is better than Book of Shadows, but not by much. It's a shame, because from the get go it never really felt as though the Corpse Party franchise was ever really given the attention or respect it deserved. It's really nothing more than weeb trash.
Corpse Party: Blood Drive has nothing to offer.
This game has absolutely no redeeming qualities. It is a complete stain of the Corpse Party franchise. The characters shown no growth from the first game and no development through the story. The horror for which CPBD wishes to display is utterly ineffective, with nothing but gore and shoddily written dialogue. The gameplay is unremarkable and unintuitive with it being worse from the original. The plot is contrived and seems to have no great impact or interaction with the characters.
All in all not worth your time to even look at.
SummaryCorpse Party: Blood Drive is the final installment of the story that began with Corpse Party and continued in Corpse Party: Book of Shadows. Players take direct control of a character or party of characters and explore the ruins of Heavenly Host Elementary and other locations from a top-down 3D perspective.