There is never enough PS Vita exclusive titles and Metrico is definitely a unique experience worth trying out. Especially if you are a mathematician in love with charts, as you will be running around in this eerie world full of graphs letting your brain boil by solving complex puzzles. It's ironic that such a precise mathematical theme game is so full of technical problems. Not sure howThere is never enough PS Vita exclusive titles and Metrico is definitely a unique experience worth trying out. Especially if you are a mathematician in love with charts, as you will be running around in this eerie world full of graphs letting your brain boil by solving complex puzzles. It's ironic that such a precise mathematical theme game is so full of technical problems. Not sure how much it has anything to do with the fact that it's been done in Unity engine, but this is the third Unity game that I played and all of them were extremely buggy and poorly optimized, which is unfortunately also the case here. Despite being visually very simple, the framerate drops quite regularly, the loading times are terribly long, it's infested with bugs, entire pieces of environment not appearing preventing you to progress any further or game mechanics simply stops responding, forcing you to restart, which is especially fun if you're in the middle of a trophy challenge run that requires you to play entire worlds without restart. There are also some really bad game design decisions. It's refreshing to use unique Vita functions every once in a while, but if you design entire world mechanics around them and they don't even work properly, it's a problem and definitely not fun to play. For example, in some puzzles you are forced to direct your Vita at something green/red/blue, Vita is a portable handheld, so you're usually playing while travelling, or outside, where you simply cannot use many of these things, there were moments where I was in subway, or in the dark room and I just couldn't progress because of these restricting controls. Turning your Vita around 360° all over again is also not the best example of tight controls, besides you look like a moron doing this in public. Music had potential, I love electronic stuff and there were a few highlight moments like crossing the pyramid with deep vibrating synth lines ala Blade Runner in the background, but in most worlds the music got very repetitive and annoying quickly, disturbing your thinking tranquility when you're deep in the puzzle solving process, so I found it's better to just mute it all and listen to your own ambient stuff. Overall, I like that Metrico gave me an experience like no other game, but it wasn't always pleasant, the technical problems and bugs along with some of the bad controls really brought this title down, which is a pity. 4/10… Expand