- Publisher: Aksys Games
- Release Date: Jun 25, 2013
- Summary: Muramasa Rebirth is the follow-up to Muramasa: The Demon Blade that tells the tale of two souls and 108 deadly blades.
- Developer: Vanillaware
- Genre(s): Role-Playing, Action RPG, Action RPG
- # of players: No Online Multiplayer
- Cheats: On GameFAQs
- More Details and Credits »
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Muramasa Rebirth - Launch Trailer
Positive: 21 out of 26
Mixed: 5 out of 26
Negative: 0 out of 26
Jul 1, 2013Muramasa Rebirth is a wonderfully enhanced version of an already terrific game that melds old-school action sensibilities with more modern complexities and a storyline that manages to feel notably mature.
Jul 29, 2013Muramasa: Rebirth was a great game on the Wii but on the Vita, it is a masterpiece. Excellent and engaging gameplay, enjoyable stories (yes, multiple), and one of the most visually appealing art styles ever used in a video game combine for an adventure that every Vita owner should take.
Oct 21, 2013Muramasa: The Demon Blade's a piece of art, or art by itself. It's a simple beat 'em up that's set on the early Japanese history, mainly focused on the personal story of two wanderers that're trying to earn a living smashing every enemy that's set on their way. Improved with HD graphics in this Vita version.
Jun 24, 2013It’s not only Vita’s prettiest game; it’s also a hell of a lot of fun to play. Immersive, stylish, and full of action, Muramasa Rebirth’s twin campaigns, multiple endings, hidden Demon Swords, massive exploration and other optional goodies are enough to keep you busy for a good long while.
Jul 9, 2013For fans of Vanillaware’s games, this is a no-brainer. Muramasa Rebirth is the more complete version of its Wii predecessor. With an amazing art style, fast action, and even some humor, sidescroller fighting game fans will find a lot to like here. This is one of the Vita’s prettiest games, and is fun to boot!
Jul 1, 2013Thanks to its new localization and higher resolution, Rebirth is unquestionably the definitive version of the game, and anyone who enjoyed the original would be foolish to not experience this improved version.
Jul 2, 2013The game occasionally falters as a portable port because of its refusal to use the Vita's technological capabilities for anything other than enhancing things strictly on a superficial level.
Positive: 25 out of 30
Mixed: 5 out of 30
Negative: 0 out of 30
Jun 22, 2020It is very similar to 'Ghost Online,' a Korean 2D RPG game.
Speed is the most important actionRPG game.
The main character is a ninja whoIt is very similar to 'Ghost Online,' a Korean 2D RPG game.
Speed is the most important actionRPG game.
The main character is a ninja who fights with a devilish sword.
And a young boy named Keisuke.… Expand
Jun 25, 201310 out ot 10!
I'm an absolute fan of high quality 2D games. This game delivers in every single aspect: smooth gameplay, breath-taking10 out ot 10!
I'm an absolute fan of high quality 2D games. This game delivers in every single aspect: smooth gameplay, breath-taking sprites, sounds etc.
I almost bought a Wii just to have the oportunity to play this game alone, i'm glad that I have a PSV and can play it now!
So far, I've played about 6 hours with Momohime and enjoying every single minute of it!… Expand
Aug 25, 2013Vanillaware's sublime 2D adventure, Muramasa Rebirth is so much more than a simple HD port of the Nintendo Wii's, fabulous Muramasa: The DemonVanillaware's sublime 2D adventure, Muramasa Rebirth is so much more than a simple HD port of the Nintendo Wii's, fabulous Muramasa: The Demon Blade. Indeed, as far as I am concerned, it is the very finest game to hit Sony's underappreciated Playstation Vita yet, and in the process, represents the very pinnacle of action-RPG gaming in the handheld space.
Now of course, this potentially controversial statement means that if Muramasa has indeed jumped straight to the top of Vita's pecking order, it edges out some truly excellent titles in doing so. Arguably, chief among which, is not only the timeless fan-favourite JRPG, Persona 4 Golden, but even Vanillaware's very own Dragon's Crown too no less. And that is the biggest compliment I can pay this incredible game.
What with Muramasa Rebirth and the aforementioned Dragon's Crown, Vanillaware are *the* developer to watch right now, and given the Japanese studio's record of combing gorgeous artwork with deep, addictive gameplay, I only hope that they continue to support Sony's handheld in the future. And in the meantime? How about Odin's Sphere on Vita!?… Expand
Jun 25, 2013It's gorgeous. It's fun.
This kind of games (triple A quality 2D) are very scarce... If you own a PSV and didn't had the chance to play theIt's gorgeous. It's fun.
This kind of games (triple A quality 2D) are very scarce... If you own a PSV and didn't had the chance to play the original version on the Wii, do yourself a favor: PLAY IT NOW!
+jaw-dropping beautiful hand-painted 2D sprites
+simple, yet astonishing gameplay mechanics
+very good sound effects and music
+great replayability factor
-lack enemy variety (minor)… Expand
Jan 24, 2015Definitely one of the most visually stunning videogames ever created, Muramasa Rebirth is an absolute joy to play with a beautiful soundtrack,Definitely one of the most visually stunning videogames ever created, Muramasa Rebirth is an absolute joy to play with a beautiful soundtrack, gorgeous environments, and gripping gameplay. It can get repetitive if played in long bouts, and the story can be very vague at first, but this game definitely shines as one of the must-plays of the PS Vita.… Expand
Aug 3, 2013The game looks absolutely beautiful on Vita and graphics are the best thing on Muramasa. Story is but a necessity to be ignored, but theThe game looks absolutely beautiful on Vita and graphics are the best thing on Muramasa. Story is but a necessity to be ignored, but the characters are quite well written, which makes it enjoyable nontheless.
Combat is fast, with responisve controls, but I'd appreciate if the enemies had less HP and more tricks up their sleeves, since it takes unreasonable long time to take down most enemies even when you are clearly superior and they can't put a scretch on you. Some enemy types are rather annoying to deal with like that, they can't harm you, but will happily deflect most of your attacks. Not much fun to be had then.
Boss fights on the other hand are quite different and much more enjoyable, since each comes with its own playstyle. The pinnacle of combat for me were the second endings of each character, which are super fast paced and 90% of attacks ends up witch clash of the blades. Kisuke's 1st/3rd ending boss fight also had a nice emotional drive to it.
What was really disappointing is the repetivnes of the game: Locations are greatly copy/pasted, and you are required to basically just run back and forth through them with random fights thrown in more than I'd care for the playtime gets ridiculously inflated with that. Also inventory navigation/use could be more user-friendly if you want to use multiple items, you have to re-open the inventory for every single one.
This being considered a metrodivania game, I'd expect gaining new abilities throughout the game, but you gain access to the new areas simply by obtaining a specific sword. And the swords, in essence, are all pretty much the same, thus the gameplay does not evolve a bit over the course of game, which is a real shame.
For a metroidvania game on Vita, I'd say the Guacamelee! is a better choice. But when you play a Vanillaware game, you play it mostly for the art.… Expand
Apr 9, 2020I spent almost 40 hours playing this game and despite liking it a lot, I have to admit that it misses a few right steps.
The game isI spent almost 40 hours playing this game and despite liking it a lot, I have to admit that it misses a few right steps.
The game is beautiful! The art design of the entire game, environments, animations, bosses and heroes is utterly amazing! The soundtrack also helps to make you feel invested in it.
The battle system is incredible and the challenge had the right dose of "tough, but fair". The system where you create swords is also great. Probably one of the biggest reasons why I took so long to finish it and, also, the game is packed with A LOT of content.
But the game suffers a lot from repetition. Levels, music, enemies and even dialogue. This ruined a lot of my enjoyment over time. It also "forces" you to grind to get all the endings, without actually giving you a good reason to, since the main story basically sucks. The DLC has some good tales though, but ultimately gets dull, as not all DLC pieces are fun to play.
In the end, this is a good game where you can spend hours and hours playing, but after you're done with it, you probably won't come back. Very easy to recommend it though, for the battle system and art design alone!… Expand
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