• Publisher: SCEA
  • Release Date: Sep 16, 2014

Mixed or average reviews - based on 48 Critic Reviews

Critic score distribution:
  1. Positive: 19 out of 48
  2. Negative: 2 out of 48
  1. Nov 18, 2014
    It’s yet another example of the kind of game that could only come from a small studio willing to take risks, and it’s to the game’s credit that it leaves you wanting for more rather than overstaying its welcome – but the missed potential of what could have been will dominate your thoughts once you’re done.
  2. Oct 21, 2014
    None of the stress matters in the end, though. All that you care about is getting Baby back to mummy, and the excited grinning and hopping she does after you navigate a tricky segment together is worth every moment of frustration along the journey.
  3. Oct 1, 2014
    Helping the little girl through her nightmarish tableaus is engaging if you are able to get invested in the absurdist universe. I was definitely able to do that during Murasaki Baby's couple of hours.
  4. Sep 29, 2014
    The puzzles in Murasaki Baby are very diverse, but do not expect too much hours of gameplay. Within a short 2,5 hours you will finish Murasaki Baby, but boy is it a sweet 2.5 hours… This is something you have never encountered ever before.
  5. Sep 19, 2014
    Though it's extremely brief and perhaps a bit undercooked, Murasaki Baby is a thoughtful adventure with some clever mechanics. It's primarily buoyed by its superb art and sound direction, which expertly toe the line between creepy and cute. While some deeper puzzles would have been nice, Murasaki Baby is ultimately a nice addition to the Vita's library.
  6. Sep 17, 2014
    Still, Murasaki Baby does a great job of introducing a steady climb towards multitasking where inputs on both rear and front touch panels require delicate planning.
  7. Sep 16, 2014
    If you’re looking for an original,stylish adventure with an amazing soundtrack, this could be the perfect game for you, but keep in mind that after a couple of hours it has nothing more to offer.
  8. Sep 16, 2014
    Despite my distaste for all the hand-holding, Murasaki Baby's mesmerizing art style and strong emotional backbone left me too invested to let go.
  9. Sep 16, 2014
    Overall Murasaki Baby is a bit of originality sprinkled with easy to medium puzzles, a short story you have to put together and enough content for a few hours of play.
  10. Sep 17, 2014
    Murasaki Baby shows a twisted and fascinating style and several intriguing ideas. However, beyond its shortness and tangled controls, it fails in establishing a strong and emotional connection between the player and Baby.
  11. Sep 23, 2014
    It may not be perfect, but at the very least, its strange, twisted heart is definitely in the right place.
  12. Oct 8, 2014
    It’s easy to love its bunny-shaped boogeymen and characters spouting gibberish on a surface level, but this stylistically stunning, inventive little game never quite grows up.
  13. Sep 17, 2014
    We made it one of our favorite games on PS Vita since we saw it during the gamescom 2013. More than its Burton-style, Murasaki Baby seemed to offer an interesting gameplay, perfectly suited for PS Vita. But the game is too short to be remembered. Only 2 hours will be enough to complete the four chapters of the journey, without any possibility of a new game plus. At least, it won't be bad for your wallet.
  14. Sep 26, 2014
    Not again. On one hand you got loads of interesting puzzles and a bizarre atmosphere, on the other a sometimes totally useless touch or gesture control.
  15. Games Master UK
    Oct 23, 2014
    While undeniably quirky, rather rote. [Dec 2014, p.81]
  16. games(TM)
    Nov 17, 2014
    It's a shame that the game is occasionally let down by its control scheme because it is anything but derivative and its visuals, excellent sound design, and mechanics can coalesce to create moments of real impact. [Issue#154, p.126]
  17. Playstation Official Magazine UK
    Oct 29, 2014
    This baby could have done with more time in the dev womb. [Nov 2014, p.90]
  18. Hyper Magazine
    Oct 17, 2014
    Pleasantly hellish in places, unpleasantly hellish in others. [Issue#254, p.70]
  19. Oct 7, 2014
    Murasaki Baby seems more like a lost opportunity than a success due to an uninspired control scheme and gameplay mechanics that are too simple.
  20. Sep 30, 2014
    The sliding backgrounds and other elements are initially clever, but they ultimately don’t gel or grow in any interesting ways. You only have a handful of different backgrounds to choose from at any given time, so finding a way past the next obstacle is only a matter of trial and error – if the obviousness of a solution doesn’t hit you immediately. Finding that balance is tricky, and Murasaki Baby’s superficiality is further dragged down by the annoying controls.
  21. Sep 24, 2014
    The visual style of the game is striking, but the touch-based controls make it clumsy and can cause large amounts of rage. Murasaki Baby makes a great airport game: if you have the patience and an awkward portion of time on your hands, it’ll definitely keep your mind preoccupied.
  22. 60
    Murasaki Baby is a wondrous artistic and emotional creation that is ultimately let down by the game’s stubborn dedication to touch controls.
  23. Sep 16, 2014
    Still, it is gorgeous - there's no denying that. Gorgeous, stylistically interesting (if derivative of Edward Gorey) and with some wonderfully creative ideas behind it, Murasaki Baby is a game to welcome with open arms. It's just not a great game to welcome with open arms.
  24. Sep 16, 2014
    Murasaki Baby is born of a weird yet inspired artistic approach, subtly expressed through the gameplay's metaphorical dimension. Despite a rough execution that stresses some design and ergonomic issues, Ovosonico therefore managed to create a fulfilling emotional experience.
  25. Sep 16, 2014
    Ovosonico have attempted to create an original, thoughtful title that takes you on a journey of discovery through the eyes of a child. It feels a shame to blame Murasaki Baby for the poor controls of the Vita, but it wouldn’t work on any other platform – it’s been tailor made for Sony’s handheld. While it would have lost the connection with Baby that the front touch screen gives, having the sticks control her and the balloon would have improved things no end.
  26. 55
    Most of the success of Murasaki Baby relies wholeheartedly on its art style, and thankfully it does pull the game pretty far. But, the puzzles are more about execution than thought, and even though the story felt like it went much deeper than I had expected for a portable title, it still falls short from being memorable.
  27. Oct 7, 2014
    Even though it's a technical masterpiece Murasaki Baby fails to create a strong bond with the player due to a short and -gameplay wise- uninteresting story.
User Score

Mixed or average reviews- based on 70 Ratings

User score distribution:
  1. Positive: 37 out of 70
  2. Negative: 10 out of 70
  1. Sep 16, 2014
    Murasaki Baby has disappointed us with its duration, at about 2 hours and also costing 10 euros. If you are willing to bypass that and you areMurasaki Baby has disappointed us with its duration, at about 2 hours and also costing 10 euros. If you are willing to bypass that and you are the kind of gamer that is interested in originality, prepare to see something trully unique and artsy.

    Overally, the package has a continuous atmosphere and its gameplay ideas are crafted from the nightmares and dreams of the little kids. The game does everything to put you in a position so as to care for the Baby, while the Baby itself is one of the most adorable video game characters ever. You will want to protect her at any cost, while the immediacy of the touch controls makes you a part of it.

    If it had twice the content and lasted at least 4 hours, we would be talking about one of the best PS Vita titles. Nonetheless, along with Tearaway, this is probably the best usage of the Vita features.
    Full Review »
  2. Jul 20, 2020
    This little project is really special! I can give this game "must play", because of lvl design, sound design, creative ideas (omg, ending isThis little project is really special! I can give this game "must play", because of lvl design, sound design, creative ideas (omg, ending is mind-blowing), visualisation and finally unique game experience. This game is hidden gem. Story, without a word. Full Review »
  3. Jul 18, 2017
    It's not a good game, not at all. The atmosphere is ok, the bunnies are cool and the soundtracks by Akira Yamaoka are awesome. I'm giving thisIt's not a good game, not at all. The atmosphere is ok, the bunnies are cool and the soundtracks by Akira Yamaoka are awesome. I'm giving this a 7 only because of the 2 soundtracks which I recall were from Yamaoka. Full Review »